scramble orders.
thanks
@suprise-attack bring them all in
Here it isGer 7.tsvg Did you get my text?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
4 fighters moved from Russia to Archangel
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 4 fighters and 2 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 1 mech_infantry
Battle in Hopei
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 aaGun and 4 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Non Combat Move - Russians
4 fighters moved from Archangel to Russia
1 aaGun moved from Kansu to Novosibirsk
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 1.50
Japanese : -0.67
Here it isJapan 7.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in Finland
Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 artillery
Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - Americans
2 fighters moved from Finland to Norway
1 bomber moved from Queensland to Midway
1 artillery, 1 cruiser, 5 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from British Guiana to 88 Sea Zone
2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Norway to 112 Sea Zone
Place Units - Americans
1 carrier placed in 112 Sea Zone
1 harbour and 1 infantry placed in Norway
1 destroyer placed in 112 Sea Zone
1 battleship and 1 cruiser placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in Finland
Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 artillery
Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - Americans
2 fighters moved from Finland to Norway
1 bomber moved from Queensland to Midway
1 artillery, 1 cruiser, 5 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from British Guiana to 88 Sea Zone
2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Norway to 112 Sea Zone
Place Units - Americans
1 carrier placed in 112 Sea Zone
1 harbour and 1 infantry placed in Norway
1 destroyer placed in 112 Sea Zone
1 battleship and 1 cruiser placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 9 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Norway
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from Norway to 114 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to Kiangsi
1 armour moved from Kweichow to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Kiangsi
1 transport moved from 112 Sea Zone to 91 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kiangsi
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 114 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 114 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
3 fighters moved from 114 Sea Zone to Norway
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour moved from West India to Burma
2 mech_infantrys moved from West India to Burma
5 infantry moved from India to Burma
1 artillery, 4 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33
Americans : 0.33
Chinese : 0.00
Japanese : 0.17
Here it isIt 7.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Combat Hit Differential Summary :
Here it isGer 8.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Samara
10 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
1 fighter moved from Russia to Samara
5 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
4 armour moved from Russia to Archangel
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Chahar
8 artilleries moved from Russia to Bryansk
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 5 armour
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 5 armour in Archangel, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -5
Casualties for Russians: 3 armour
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 3 fighters and 4 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 3 fighters and 4 infantry in Tambov, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 3 fighters and 2 infantry in Tambov, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 1 artillery
Battle in Bryansk
Russians attack with 8 artilleries and 19 infantry
Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 8 artilleries and 19 infantry in Bryansk, round 2 : 3/27 hits, 7.17 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/5 hits, 1.83 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 8 artilleries and 19 infantry in Bryansk, round 3 : 8/27 hits, 7.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 artilleries and 19 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Tambov to Russia
1 fighter moved from Samara to Russia
5 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -3.17
Here it isJap 10.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 transports moved from 112 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 cruisers moved from 25 Sea Zone to 7 Sea Zone
4 destroyers moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 armour, 5 infantry and 1 mech_infantry
Germans defend with 2 fighters; Italians defend with 2 infantry
Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits
Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Americans: 3 infantry
Casualties for Germans: 2 fighters
Casualties for Italians: 2 infantry
Battle in 125 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
Place Units - Americans
2 fighters placed in 125 Sea Zone
1 armour placed in Norway
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Americans : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 transports moved from 112 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 cruisers moved from 25 Sea Zone to 7 Sea Zone
4 destroyers moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 armour, 5 infantry and 1 mech_infantry
Germans defend with 2 fighters; Italians defend with 2 infantry
Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits
Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Americans: 3 infantry
Casualties for Germans: 2 fighters
Casualties for Italians: 2 infantry
Battle in 125 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
Place Units - Americans
2 fighters placed in 125 Sea Zone
1 armour placed in Norway
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
5 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from Yunnan to Northwest Persia
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Burma to Szechwan
1 armour moved from Burma to Szechwan
1 armour and 1 mech_infantry moved from India to Yunnan
5 infantry moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Borneo
Battle in Northwest Persia
British attack with 6 armour, 3 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys
Germans defend with 13 armour, 1 artillery, 1 infantry and 11 mech_infantrys
British roll dice for 6 armour, 3 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 8/32 hits, 8.83 expected hits
Germans roll dice for 13 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Northwest Persia, round 2 : 14/26 hits, 10.83 expected hits
1 infantry owned by the Germans, 7 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Northwest Persia
British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys in Northwest Persia, round 3 : 7/18 hits, 6.50 expected hits
Germans roll dice for 13 armour, 1 artillery and 4 mech_infantrys in Northwest Persia, round 3 : 11/18 hits, 8.17 expected hits
5 mech_infantrys owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Northwest Persia
British roll dice for 6 armour and 1 bomber in Northwest Persia, round 4 : 2/7 hits, 3.67 expected hits
Germans roll dice for 11 armour in Northwest Persia, round 4 : 6/11 hits, 5.50 expected hits
2 armour owned by the Germans and 6 armour owned by the British lost in Northwest Persia
retreated to Northwest Persia
Germans win, taking Borneo from Japanese with 9 armour remaining. Battle score for attacker is -44
Casualties for British: 6 armour, 3 artilleries, 17 infantry and 5 mech_infantrys
Casualties for Germans: 4 armour, 1 artillery, 1 infantry and 11 mech_infantrys
Battle in 36 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Finland
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 2 armour
British roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland
British win with 4 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
4 fighters moved from Finland to Norway
1 fighter moved from 36 Sea Zone to Szechwan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 bomber moved from Northwest Persia to Iraq
3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from India to West India
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Eire to Scotland
Place Units - British
1 destroyer placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
3 armour placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 7.17
Italians : 0.33
British : -0.83
Americans : -1.67
Japanese : -0.67
Here it isIt 8.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Iraq to Persia
Combat - ANZAC
Battle in Philippines
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 2.
ANZAC undo move 1.
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Iraq to Persia
Combat - ANZAC
Battle in Philippines
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 2.
ANZAC undo move 1.
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from Norway to Archangel
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@dawgoneit hey our game got messed up some how.
we switched sides.