Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - British
                1 Artillery and 1 Infantry moved from Munster to 18 Sea Zone
                1 Infantry moved from Wales to 18 Sea Zone
                1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from 18 Sea Zone to 10 Sea Zone
                1 Artillery and 2 Infantrys moved from 10 Sea Zone to Iceland
                1 Submarine moved from 18 Sea Zone to 10 Sea Zone
                1 Tank moved from Munster to Northern Ireland
                1 Bomber moved from London to Iceland
                1 Artillery moved from N.Saudi Arabia to Palestine
                2 Mech.Infs moved from Belgian Congo to Darfur
                5 Fighters, 3 Infantrys and 1 Tank moved from French Equatorial Africa to Darfur
                1 Infantry moved from Equatoria to Darfur
                1 Infantry moved from Kordofan to Darfur
                3 Tanks moved from Lower Egypt to Darfur
                2 Transports moved from 64 Sea Zone to 60 Sea Zone
                2 Infantrys moved from Madras to 60 Sea Zone
                1 Artillery and 1 Infantry moved from Assam to 60 Sea Zone
                1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Artillery and 3 Infantrys moved from 65 Sea Zone to Sumatra
                1 Fighter moved from Malaya to Sumatra
                1 Destroyer moved from 64 Sea Zone to 66 Sea Zone
                1 Submarine moved from 64 Sea Zone to 65 Sea Zone
                2 Infantrys moved from Attu to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Koryakia
                1 Fighter moved from Attu to Koryakia
                1 Infantry moved from Assam to Burma
                2 ArmoredCars moved from Assam to N.Thailand
                2 Infantrys moved from Burma to N.Thailand
                1 Adv.Fighter moved from 18 Sea Zone to Iceland

    Purchase Units - British
                British buy 4 Artillerys, 2 Factorys, 2 Fighters, 16 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;

    Combat - British
                Battle in Iceland
                    British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys
                    Neutral defend with 1 Infantry
                        British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys in Iceland, round 2 :  3/5 hits
                        Neutral roll dice for 1 Infantry in Iceland, round 2 :  1/1 hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Iceland
                    British loses 0 PUs for violating Icelands neutrality.
                    British win, taking Iceland from Neutral with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Darfur
                    British attack with 5 Fighters, 5 Infantrys, 2 Mech.Infs and 4 Tanks
                    Germans defend with 1 Bunker and 3 Tanks; Italians defend with 1 Elite, 2 Infantrys and 3 Tanks
                        British roll dice for 5 Fighters, 5 Infantrys, 2 Mech.Infs and 4 Tanks in Darfur, round 2 :  6/16 hits
                    Units damaged: 1 Bunker owned by the Germans
                        Germans roll dice for 1 Bunker, 1 Elite, 2 Infantrys and 6 Tanks in Darfur, round 2 :  5/10 hits
                        1 Elite owned by the Italians, 2 Infantrys owned by the Italians, 5 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Darfur
                        British roll dice for 5 Fighters, 2 Mech.Infs and 4 Tanks in Darfur, round 3 :  6/11 hits
                        Germans roll dice for 1 Bunker and 4 Tanks in Darfur, round 3 :  3/5 hits
                        1 Fighter owned by the British, 3 Tanks owned by the Italians, 2 Mech.Infs owned by the British, 1 Tank owned by the Germans and 1 Bunker owned by the Germans lost in Darfur
                    British win, taking Darfur from Germans with 4 Fighters and 4 Tanks remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 Bunker and 3 Tanks
                    Casualties for British: 1 Fighter, 5 Infantrys and 2 Mech.Infs
                    Casualties for Italians: 1 Elite, 2 Infantrys and 3 Tanks
                Battle in Sumatra
                    British attack with 1 Artillery, 1 Fighter and 3 Infantrys
                    Hisaichi defend with 1 Artillery and 5 Marines
                        British roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Sumatra, round 2 :  3/5 hits
                        Hisaichi roll dice for 1 Artillery and 5 Marines in Sumatra, round 2 :  2/6 hits
                        2 Infantrys owned by the British, 1 Artillery owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Sumatra
                        British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Sumatra, round 3 :  0/3 hits
                        Hisaichi roll dice for 3 Marines in Sumatra, round 3 :  0/3 hits
                        British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Sumatra, round 4 :  1/3 hits
                        Hisaichi roll dice for 3 Marines in Sumatra, round 4 :  1/3 hits
                        1 Infantry owned by the British and 1 Marine owned by the Hisaichi lost in Sumatra
                        British roll dice for 1 Artillery and 1 Fighter in Sumatra, round 5 :  1/2 hits
                        Hisaichi roll dice for 2 Marines in Sumatra, round 5 :  0/2 hits
                        1 Marine owned by the Hisaichi lost in Sumatra
                        British roll dice for 1 Artillery and 1 Fighter in Sumatra, round 6 :  1/2 hits
                        Hisaichi roll dice for 1 Marine in Sumatra, round 6 :  0/1 hits
                        1 Marine owned by the Hisaichi lost in Sumatra
                    British win, taking Sumatra from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 18
                    Casualties for British: 3 Infantrys
                    Casualties for Hisaichi: 1 Artillery and 5 Marines
                Battle in N.Thailand
                    British attack with 2 ArmoredCars and 2 Infantrys
                    Hisaichi defend with 2 Artillerys and 1 Elite
                        British roll dice for 2 ArmoredCars and 2 Infantrys in N.Thailand, round 2 :  0/4 hits
                        Thai roll dice for 2 Artillerys and 1 Elite in N.Thailand, round 2 :  2/3 hits
                        2 Infantrys owned by the British lost in N.Thailand
                        British roll dice for 2 ArmoredCars in N.Thailand, round 3 :  0/2 hits
                        Thai roll dice for 2 Artillerys and 1 Elite in N.Thailand, round 3 :  1/3 hits
                        1 ArmoredCar owned by the British lost in N.Thailand
                    1 ArmoredCar retreated to Yunnan
                    Thai win with 2 Artillerys and 1 Elite remaining. Battle score for attacker is -8
                    Casualties for British: 1 ArmoredCar and 2 Infantrys

    Non Combat Move - British
                1 Fighter moved from Sumatra to Malaya
                4 Fighters moved from Darfur to French Equatorial Africa
                1 Artillery and 1 Infantry moved from Belgian Congo to French Equatorial Africa
                2 Infantrys moved from Rhodesia to Belgian Congo
                1 Bomber moved from Iceland to Northern Ireland
                1 Adv.Fighter moved from Iceland to 18 Sea Zone
                2 Fighters moved from Manchester to 18 Sea Zone
                1 Fighter moved from Wales to 18 Sea Zone
                3 Infantrys moved from London to Dover
                1 Infantry moved from London to Manchester
                2 Infantrys moved from London to Wales
                1 Infantry moved from London to Manchester
                1 Infantry moved from London to Dover
                2 Infantrys moved from Manchester to Scotland
                1 Infantry moved from Wales to Manchester
                2 ArmoredCars and 1 Infantry moved from Bihar to Assam
                2 Infantrys moved from Hyderabad to Bihar
                2 ArmoredCars moved from Delhi to Assam
                1 Artillery and 2 Infantrys moved from Rajputana to Hyderabad

    Place Units - British
                1 Factory placed in Malaya
                1 Factory placed in S.Saudi Arabia
                2 Fighters placed in 18 Sea Zone
                2 Mech.Infs placed in Cape Town
                1 Artillery and 1 Infantry placed in N.Saudi Arabia
                2 Artillerys and 4 Infantrys placed in Cairo
                5 Infantrys placed in Delhi
                1 Artillery and 4 Infantrys placed in Madras
                2 Infantrys placed in Bombay

    Turn Complete - British
                British collect 106 PUs; end with 106 PUs

    triplea_42388_Bri4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Anzac
                2 ArmoredCars moved from South Australia to Broome
                4 Infantrys moved from Western Australia to Broome
                3 Infantrys moved from Townsville to Northern Territory
                1 Infantry moved from New South Wales to South Australia

    Purchase Units - Anzac
                Anzac buy 2 Adv.Fighters, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Anzac

    Place Units - Anzac
                2 Adv.Fighters and 1 Fighter placed in Broome
                3 Infantrys placed in Townsville
                1 Infantry placed in Canberra
                Anzac undo move 2.
                3 Infantrys placed in Townsville

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_42388_Anz4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Purchase Units - Dutch
                Dutch buy 1 Bunker and 3 Mech.Infs; Remaining resources: 1 PUs;

    Place Units - Dutch
                1 Bunker placed in Sumatra
                3 Mech.Infs placed in Suriname

    Turn Complete - Dutch
                Dutch collect 16 PUs; end with 17 PUs

    triplea_42388_Dut4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Finns
                2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys moved from Tampere to Kotka
                4 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 1 Elite and 1 Mot.Inf; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Kotka
                    Finns attack with 2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys
                    Russians defend with 1 ArmoredCar and 4 Tanks
                        Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys in Kotka, round 2 : 2/7 hits, 2.33 expected hits
                        Russians roll dice for 1 ArmoredCar and 4 Tanks in Kotka, round 2 : 1/5 hits, 2.17 expected hits
                        1 ArmoredCar owned by the Russians, 1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Kotka
                        Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry in Kotka, round 3 : 2/6 hits, 2.17 expected hits
                        Russians roll dice for 3 Tanks in Kotka, round 3 : 2/3 hits, 1.50 expected hits
                        1 Infantry owned by the Finns, 1 Artillery owned by the Finns and 2 Tanks owned by the Russians lost in Kotka
                        Finns roll dice for 1 Artillery, 2 Elites and 1 Fighter in Kotka, round 4 : 3/4 hits, 1.50 expected hits
                        Russians roll dice for 1 Tank in Kotka, round 4 : 1/1 hits, 0.50 expected hits
                        1 Elite owned by the Finns and 1 Tank owned by the Russians lost in Kotka
                    Finns win, taking Kotka from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 13
                    Casualties for Finns: 1 Artillery, 1 Elite and 2 Infantrys
                    Casualties for Russians: 1 ArmoredCar and 4 Tanks

    Non Combat Move - Finns
                1 Fighter moved from Kotka to Tampere

    Place Units - Finns
                1 Elite and 1 Mot.Inf placed in Helsinki

    Turn Complete - Finns
                Finns collect 9 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    Finns : 1.00
        Russians : -0.17

    triplea_42388_Fin4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Romanians
                2 Artillerys and 2 Elites moved from Bucharest to E.Romania
                2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry moved from E.Romania to Odessa

    Purchase Units - Romanians
                Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs;

    Non Combat Move - Romanians
                1 AAGun moved from E.Romania to Odessa

    Place Units - Romanians
                2 Artillerys and 2 Elites placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_42388_Rom4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Thai
                1 Tank moved from Java to 110 Sea Zone
                1 Tank and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from Soembawa to 111 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 93 Sea Zone
                1 Infantry and 1 Tank moved from 93 Sea Zone to Formosa
                1 Infantry moved from Java to 110 Sea Zone
                1 Infantry and 1 Transport moved from 110 Sea Zone to 93 Sea Zone
                1 Infantry moved from 93 Sea Zone to Mindoro
                      Thai take Mindoro from Americans
                3 Artillerys and 3 Infantrys moved from Java to Sumatra
                1 Artillery, 1 Fighter and 1 Infantry moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 1 Bunker, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in S.Thailand
                    Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                    French defend with 1 Artillery
                        Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                        French roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the French lost in S.Thailand
                    Thai win, taking S.Thailand from French with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 Artillery
                Battle in Sumatra
                    Thai attack with 3 Artillerys and 3 Infantrys
                    British defend with 1 Artillery; Dutch defend with 1 Bunker
                        Thai roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/6 hits, 2.00 expected hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
                        1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Sumatra
                        Thai roll dice for 3 Artillerys and 2 Infantrys in Sumatra, round 3 : 2/5 hits, 1.67 expected hits
                        Dutch roll dice for 1 Bunker in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                        1 Bunker owned by the Dutch lost in Sumatra
                    Thai win, taking Sumatra from Dutch with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Thai: 1 Infantry
                    Casualties for British: 1 Artillery
                    Casualties for Dutch: 1 Bunker
                Battle in Formosa
                    Thai attack with 1 Infantry and 1 Tank
                    Dutch defend with 1 Artillery
                        Thai roll dice for 1 Infantry and 1 Tank in Formosa, round 2 : 0/2 hits, 0.67 expected hits
                        Dutch roll dice for 1 Artillery in Formosa, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai lost in Formosa
                        Thai roll dice for 1 Tank in Formosa, round 3 : 0/1 hits, 0.50 expected hits
                        Dutch roll dice for 1 Artillery in Formosa, round 3 : 1/1 hits, 0.33 expected hits
                        1 Tank owned by the Thai lost in Formosa
                    Dutch win with 1 Artillery remaining. Battle score for attacker is -7
                    Casualties for Thai: 1 Infantry and 1 Tank

    Non Combat Move - Thai
                1 Fighter moved from S.Thailand to Bangkok

    Place Units - Thai
                1 Bunker, 1 Elite and 4 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 23 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    French : -0.33
        Thai : -0.83
        Dutch : 1.00

    triplea_42388_Tha4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Americans
                4 Infantrys moved from South Atlantic USA to 26 Sea Zone
                1 Elite moved from Venezuela to 26 Sea Zone
                1 Infantry moved from Venezuela to 26 Sea Zone
                1 B.Transport, 2 Cruisers, 1 Elite and 5 Infantrys moved from 26 Sea Zone to 35 Sea Zone
                1 Elite and 5 Infantrys moved from 35 Sea Zone to Salvador
                1 Infantry and 2 Tanks moved from Colombia to Peru
                1 Fighter moved from Amazon to Peru
                3 Infantrys moved from Venezuela to Amazon
                1 Artillery and 2 Infantrys moved from E.Mexico to Central America
                2 Destroyers and 1 Submarine moved from 26 Sea Zone to 28 Sea Zone
                1 Destroyer and 1 Submarine moved from 33 Sea Zone to 28 Sea Zone
                1 Destroyer and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
                6 Infantrys moved from South Central USA to South Atlantic USA
                1 Destroyer and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
                2 Bombers moved from Attu to 76 Sea Zone
                1 Cruiser moved from 72 Sea Zone to 76 Sea Zone
                3 Transports moved from 72 Sea Zone to 71 Sea Zone
                1 Artillery, 3 Infantrys and 2 Tanks moved from Alaska to 71 Sea Zone
                1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
                1 Artillery, 3 Infantrys and 2 Tanks moved from 72 Sea Zone to Koryakia
                1 Adv.Fighter moved from San Francisco to Alaska
                1 Artillery moved from Pearl Harbor to 98 Sea Zone
                1 Infantry moved from Johnston to 98 Sea Zone
                4 Infantrys moved from Tarawa to 116 Sea Zone
                2 Infantrys and 1 Transport moved from 116 Sea Zone to 108 Sea Zone
                2 Infantrys moved from 108 Sea Zone to Peleliu
                2 Infantrys and 1 Transport moved from 116 Sea Zone to 108 Sea Zone
                1 Infantry moved from 108 Sea Zone to Yap
                      Americans take Yap from Yamamoto
                1 Adv.Fighter and 1 Fighter moved from 116 Sea Zone to Peleliu
                1 Carrier and 1 Destroyer moved from 116 Sea Zone to 108 Sea Zone
                1 Artillery, 1 B.Transport, 1 Infantry and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
                1 Artillery and 1 Infantry moved from 104 Sea Zone to Jaluit
                      Americans take Jaluit from Yamamoto
                1 Bomber moved from Pearl Harbor to West Papua
                2 Bombers moved from Tarawa to Peleliu
                1 Infantry moved from Oahu to Pearl Harbor
                1 Infantry moved from 108 Sea Zone to Yap

    Purchase Units - Americans
                Americans buy 2 B.Transports, 1 Bomber, 1 Cruiser, 2 Destroyers, 4 Infantrys, 1 S.Submarine, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Peru
                    Americans attack with 1 Fighter, 1 Infantry and 2 Tanks
                    Neutral defend with 1 Artillery and 1 Infantry
                        Americans roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Peru, round 2 :  2/4 hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 :  0/2 hits
                        1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
                    Americans loses 0 PUs for violating Perus neutrality.
                    Americans win, taking Peru from Neutral with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Artillery and 1 Infantry
                Battle in Salvador
                    Americans attack with 1 Elite and 5 Infantrys
                    Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                        Americans roll dice for 2 Cruisers in Salvador, round 2 :  2/2 hits
                        2 Infantrys owned by the Neutral lost in Salvador
                        Americans roll dice for 1 Elite and 5 Infantrys in Salvador, round 2 :  3/6 hits
                        Neutral roll dice for 2 Tanks in Salvador, round 2 :  0/2 hits
                        2 Tanks owned by the Neutral lost in Salvador
                    Americans loses 0 PUs for violating Salvadors neutrality.
                    Americans win, taking Salvador from Neutral with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 14
                    Casualties for Neutral: 2 Infantrys and 2 Tanks
                Battle in Peleliu
                    Americans attack with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 1 Adv.Fighter, 2 Bombers, 1 Fighter and 2 Infantrys in Peleliu, round 2 :  3/6 hits
                        Yamamoto roll dice for 1 Infantry in Peleliu, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Peleliu
                    Americans win, taking Peleliu from Yamamoto with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in 76 Sea Zone
                    Americans attack with 2 Bombers, 1 Cruiser, 1 Destroyer and 1 Submarine
                    Yamamoto defend with 2 Destroyers and 1 Submarine
                        Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 Bombers, 1 Cruiser and 1 Destroyer in 76 Sea Zone, round 2 :  2/4 hits
                        Yamamoto roll dice for 2 Destroyers in 76 Sea Zone, round 2 :  1/2 hits
                        1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 76 Sea Zone
                    Americans win with 2 Bombers and 1 Cruiser remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 2 Destroyers and 1 Submarine
                    Casualties for Americans: 1 Destroyer and 1 Submarine

    Non Combat Move - Americans
                2 Bombers moved from 76 Sea Zone to Attu
                1 Fighter moved from Malaya to 108 Sea Zone
                1 Adv.Fighter and 1 Fighter moved from Peleliu to 108 Sea Zone
                2 Bombers moved from Peleliu to West Papua
                1 Carrier moved from 116 Sea Zone to 108 Sea Zone
                1 Fighter moved from Peru to Amazon

    Place Units - Americans
                1 B.Transport, 1 Destroyer and 1 Submarine placed in 26 Sea Zone
                1 Destroyer and 1 S.Submarine placed in 71 Sea Zone
                1 Infantry placed in Alaska
                1 B.Transport placed in 100 Sea Zone
                1 Tank placed in Colombia
                1 Cruiser and 1 Submarine placed in 98 Sea Zone
                1 Bomber placed in Pearl Harbor
                1 Transport placed in 13 Sea Zone
                3 Infantrys placed in Washington
                Americans undo move 9.
                3 Infantrys placed in Washington

    Turn Complete - Americans
                Americans collect 101 PUs; end with 101 PUs

    triplea_42388_Ame4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Germans
                2 ArmoredCars moved from Vinnytsia to Donetsk
                1 Artillery and 1 Infantry moved from Vinnytsia to Donetsk
                1 Artillery, 1 Elite and 1 Infantry moved from Brest to Minsk
                1 Artillery and 3 Infantrys moved from East Prussia to Latvia
                1 Stuka moved from East Prussia to Latvia
                2 Infantrys moved from Lithuania to Latvia
                1 Artillery moved from Brest to Minsk
                1 Tank moved from Burgundy to Aquitaine
                      Germans take Languedoc from French
                      Germans take Aquitaine from French
                1 Tank moved from Orleanais to Brittany
                      Germans take Brittany from French
                1 Tank moved from Brittany to Normandy
                1 Tank moved from Orleanais to Normandy
                3 Infantrys moved from Stockholm to Middle Norrland
                1 Artillery, 1 Elite and 2 Stukas moved from Oslo to Middle Norrland
                1 Artillery and 1 Infantry moved from Rhine to Netherlands
                4 Infantrys moved from Belgium to Netherlands
                2 Infantrys moved from Bavaria to Rhine
                2 Tanks moved from Picardy to Netherlands
                2 ArmoredCars moved from Paris to Normandy
                1 Tank moved from Burgundy to Picardy
                1 Artillery and 2 Infantrys moved from Paris to Picardy
                1 HeavyTank moved from Hamburg to 22 Sea Zone
                5 Infantrys moved from Netherlands to 22 Sea Zone
                1 Battleship, 6 Destroyers, 1 HeavyTank, 5 Infantrys, 1 S.Submarine, 6 Submarines, 1 T.Boat and 2 Transports moved from 22 Sea Zone to 12 Sea Zone
                1 HeavyTank and 5 Infantrys moved from 12 Sea Zone to Nordland
                1 Artillery, 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev
                1 Artillery moved from Brest to Kiev
                1 Elite moved from Brest to Kiev
                1 Fighter moved from Paris to Netherlands
                1 Stuka moved from Bavaria to Kiev

    Purchase Units - Germans
                Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Destroyers, 3 Elites, 1 Factory, 1 HeavyTank, 11 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Latvia
                    Germans attack with 1 Artillery, 5 Infantrys and 1 Stuka
                    Russians defend with 1 ArmoredCar and 5 Infantrys
                        Germans roll dice for 1 Artillery, 5 Infantrys and 1 Stuka in Latvia, round 2 : 3/7 hits, 2.00 expected hits
                        Russians roll dice for 1 ArmoredCar and 5 Infantrys in Latvia, round 2 : 1/6 hits, 1.83 expected hits
                        1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                        Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Latvia, round 3 : 1/6 hits, 1.83 expected hits
                        Russians roll dice for 3 Infantrys in Latvia, round 3 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                        Germans roll dice for 1 Artillery, 3 Infantrys and 1 Stuka in Latvia, round 4 : 1/5 hits, 1.67 expected hits
                        Russians roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians lost in Latvia
                        Germans roll dice for 1 Artillery, 3 Infantrys and 1 Stuka in Latvia, round 5 : 1/5 hits, 1.67 expected hits
                        Russians roll dice for 1 Infantry in Latvia, round 5 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Germans win, taking Latvia from Russians with 1 Artillery, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 Infantrys
                    Casualties for Russians: 1 ArmoredCar and 5 Infantrys
                Battle in Minsk
                    Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                    Russians defend with 2 ArmoredCars and 1 Infantry
                        Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Minsk, round 2 : 1/4 hits, 1.50 expected hits
                        Russians roll dice for 2 ArmoredCars and 1 Infantry in Minsk, round 2 : 1/3 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                        Germans roll dice for 2 Artillerys and 1 Elite in Minsk, round 3 : 2/3 hits, 1.17 expected hits
                        Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.50 expected hits
                        1 Infantry owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Germans lost in Minsk
                    Germans win, taking Minsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Artillery and 1 Infantry
                    Casualties for Russians: 2 ArmoredCars and 1 Infantry
                Battle in Donetsk
                    Germans attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                    Russians defend with 1 Mech.Inf and 1 Tank
                        Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Donetsk, round 2 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 Mech.Inf and 1 Tank in Donetsk, round 2 : 1/2 hits, 0.83 expected hits
                        1 ArmoredCar owned by the Germans, 1 Mech.Inf owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
                    Germans win, taking Donetsk from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 ArmoredCar
                    Casualties for Russians: 1 Mech.Inf and 1 Tank
                Battle in Middle Norrland
                    Germans attack with 1 Artillery, 1 Elite, 3 Infantrys and 2 Stukas
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 2 Stukas in Middle Norrland, round 2 : 1/7 hits, 2.67 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Middle Norrland
                        Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 2 Stukas in Middle Norrland, round 3 : 3/6 hits, 2.50 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Middle Norrland, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
                    Germans loses 0 PUs for violating Middle Norrlands neutrality.
                    Germans win, taking Middle Norrland from Neutral with 1 Artillery, 1 Elite, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Nordland
                    Germans attack with 1 HeavyTank and 5 Infantrys
                    Neutral defend with 1 Infantry
                        Germans roll dice for 1 Battleship in Nordland, round 2 : 1/1 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral lost in Nordland
                    Germans loses 0 PUs for violating Nordlands neutrality.
                    Germans win, taking Nordland from Neutral with 1 HeavyTank and 5 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Germans
                2 Stukas moved from Middle Norrland to Netherlands
                1 Artillery and 1 Elite moved from Krakow to Vinnytsia
                1 Stuka moved from Latvia to Kiev
                2 Artillerys and 2 Elites moved from Warsaw to Brest
                2 Artillerys, 1 Elite and 2 Infantrys moved from Bohemia to Krakow
                1 AAGun moved from Paris to Picardy
                1 AAGun moved from Burgundy to Orleanais

    Place Units - Germans
                1 Bunker and 1 Factory placed in Kiev
                1 Artillery, 2 Elites and 1 Infantry placed in Vinnytsia
                1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
                3 Infantrys placed in Krakow
                1 ArmoredCar, 1 HeavyTank and 3 Tanks placed in Bohemia
                2 Destroyers placed in 23 Sea Zone
                Germans undo move 6.
                2 Destroyers placed in 22 Sea Zone
                3 Infantrys placed in Netherlands
                1 ArmoredCar and 2 Infantrys placed in Normandy
                2 ArmoredCars placed in Hamburg

    Turn Complete - Germans
                Germans collect 121 PUs; end with 121 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Neutral : -0.67
        Russians : 0.17

    triplea_42388_Ger5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Russians
                1 ArmoredCar moved from Evenkia to Krasnoyarsk
                1 Mech.Inf moved from Evenkia to Khobdo
                4 Infantrys moved from Sibirsky to Khatanga
                1 HeavyTank moved from Sibirsky to Olyokminsk
                1 Adv.Fighter moved from Sibirsky to Olyokminsk
                1 Infantry moved from Khatanga to Evenkia
                1 Infantry moved from Evenkia to Bratsk
                1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 2 Fighters, 7 Infantrys, 1 Mech.Inf and 3 Tanks moved from Evenkia to Olyokminsk
                1 Destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 ArmoredCar moved from Arkhangelsk to N.Karelia
                3 Infantrys moved from Arkhangelsk to 6 Sea Zone
                1 Artillery and 2 Infantrys moved from S.Karelia to N.Karelia
                3 Infantrys moved from 6 Sea Zone to Lapland
                4 Infantrys moved from Leningrad to Latvia
                3 Infantrys moved from Rostov to Donetsk
                1 ArmoredCar moved from Stalingrad to Donetsk
                1 Elite moved from Kursk to Donetsk
                3 Infantrys moved from Kursk to Minsk
                1 Artillery moved from Kursk to Minsk
                1 HeavyTank and 1 Tank moved from Leningrad to Latvia
                1 Bomber moved from Leningrad to Minsk
                2 Infantrys moved from Leningrad to Vyborg
                1 Infantry moved from Leningrad to Vyborg
                1 Infantry moved from Leningrad to Latvia
                1 ArmoredCar, 2 Artillerys, 2 Infantrys and 3 Tanks moved from E.Iran to Afghanistan
                2 Infantrys moved from W.Iran to 126 Sea Zone
                1 Infantry moved from W.Iran to Erzurum
                2 Infantrys moved from 126 Sea Zone to Astrakhan
                1 Elite and 2 Infantrys moved from Georgia to Rostov
                2 Infantrys moved from Tashkent to Uzbekistan

    Purchase Units - Russians
                Russians buy 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 31 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Donetsk
                    Russians attack with 1 ArmoredCar, 1 Elite and 3 Infantrys
                    Germans defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                        Russians roll dice for 1 ArmoredCar, 1 Elite and 3 Infantrys in Donetsk, round 2 :  1/5 hits
                        Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Donetsk, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Germans lost in Donetsk
                        Russians roll dice for 1 ArmoredCar, 1 Elite and 3 Infantrys in Donetsk, round 3 :  0/5 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 :  0/2 hits
                        Russians roll dice for 1 ArmoredCar, 1 Elite and 3 Infantrys in Donetsk, round 4 :  2/5 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 :  1/2 hits
                        1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Donetsk
                    Russians win, taking Donetsk from Germans with 1 ArmoredCar, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Minsk
                    Russians attack with 1 Artillery, 1 Bomber and 3 Infantrys
                    Germans defend with 1 Artillery and 1 Elite
                        Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Minsk, round 2 :  1/5 hits
                        Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 :  1/2 hits
                        1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Minsk
                        Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 3 :  1/4 hits
                        Germans roll dice for 1 Artillery in Minsk, round 3 :  0/1 hits
                        1 Artillery owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 Artillery and 1 Elite
                    Casualties for Russians: 1 Infantry
                Battle in Afghanistan
                    Russians attack with 1 ArmoredCar, 2 Artillerys, 2 Infantrys and 3 Tanks
                    Neutral defend with 4 Infantrys
                        Russians roll dice for 1 ArmoredCar, 2 Artillerys, 2 Infantrys and 3 Tanks in Afghanistan, round 2 :  4/8 hits
                        Neutral roll dice for 4 Infantrys in Afghanistan, round 2 :  1/4 hits
                        1 Infantry owned by the Russians and 4 Infantrys owned by the Neutral lost in Afghanistan
                    Russians loses 0 PUs for violating Afghanistans neutrality.
                    Russians win, taking Afghanistan from Neutral with 1 ArmoredCar, 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6
                    Casualties for Neutral: 4 Infantrys
                    Casualties for Russians: 1 Infantry
                Battle in Latvia
                    Russians attack with 1 HeavyTank, 5 Infantrys and 1 Tank
                    Germans defend with 1 Artillery and 2 Infantrys
                        Russians roll dice for 1 HeavyTank, 5 Infantrys and 1 Tank in Latvia, round 2 :  1/7 hits
                        Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 :  1/3 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                        Russians roll dice for 1 HeavyTank, 4 Infantrys and 1 Tank in Latvia, round 3 :  2/6 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 :  2/2 hits
                        2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 1 HeavyTank, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Artillery and 2 Infantrys
                    Casualties for Russians: 3 Infantrys
                Battle in Olyokminsk
                    Russians attack with 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 2 Fighters, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf and 3 Tanks
                    Yamamoto defend with 1 Artillery and 1 Infantry
                        Russians roll dice for 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 2 Fighters, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf and 3 Tanks in Olyokminsk, round 2 :  5/22 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Olyokminsk, round 2 :  0/2 hits
                        1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Olyokminsk
                    Russians win, taking Olyokminsk from Yamamoto with 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 2 Fighters, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry

    Non Combat Move - Russians
                2 Fighters moved from Olyokminsk to Evenkia
                2 Adv.Fighters moved from Olyokminsk to Evenkia
                5 Infantrys moved from Kirov to Gorky
                1 AAGun, 2 Artillerys, 1 Elite and 7 Infantrys moved from Yaroslavl to Kursk
                1 Artillery, 1 Elite and 2 Infantrys moved from Rostov to Kursk
                1 Tank moved from Moscow to Kursk
                9 Infantrys moved from Moscow to Yaroslavl
                1 Bomber moved from Minsk to Leningrad
                5 Infantrys moved from Sverdlovsk to Novosibirsk
                5 Infantrys moved from Perm to Sverdlovsk

    Place Units - Russians
                1 ArmoredCar, 1 Artillery, 1 HeavyTank and 3 Infantrys placed in Sibirsky
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Stalingrad: 3 Infantrys
                EDIT: Adding units owned by Russians to Rostov: 3 Infantrys
                EDIT: Removing units owned by Russians from Stalingrad: 1 Tank
                EDIT: Adding units owned by Russians to Kursk: 1 Tank
                EDIT: Turning off Edit Mode
                1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
                1 ArmoredCar, 8 Infantrys and 1 Mech.Inf placed in Moscow
                1 ArmoredCar, 1 HeavyTank and 2 Infantrys placed in Leningrad
                1 ArmoredCar and 3 Infantrys placed in Arkhangelsk
                5 Infantrys placed in Sverdlovsk
                3 Infantrys placed in Georgia
                2 Infantrys placed in Tashkent
                2 Infantrys placed in W.Iran
                Russians undo move 9.
                Russians undo move 8.
                3 Infantrys placed in W.Iran
                1 Infantry placed in Tashkent

    Turn Complete - Russians
                Russians collect 101 PUs; end with 101 PUs

    triplea_42388_Rus5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Italians
                1 Tank moved from E.Morocco to Tangier
                      Italians take Tangier from French
                1 Tank moved from Tangier to W.Morocco
                      Italians take W.Morocco from French
                1 Artillery moved from Baleares to 43 Sea Zone
                1 Infantry moved from Provence to 43 Sea Zone
                1 Artillery, 1 Battleship, 1 Infantry and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
                1 Artillery and 1 Infantry moved from 41 Sea Zone to Gibraltar
                2 Fighters moved from N.Algeria to Gibraltar
                1 Artillery and 1 Elite moved from E.Morocco to 41 Sea Zone
                1 Artillery and 1 Elite moved from 41 Sea Zone to Gibraltar
                1 Transport moved from 41 Sea Zone to 42 Sea Zone
                1 Infantry moved from Baleares to 42 Sea Zone
                1 Infantry and 1 Transport moved from 42 Sea Zone to 41 Sea Zone
                1 Artillery moved from E.Morocco to 41 Sea Zone
                1 Artillery and 1 Infantry moved from 41 Sea Zone to Gibraltar
                2 Elites and 1 Tank moved from E.Morocco to W.Morocco
                1 Artillery and 1 Infantry moved from Corsica to 44 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 42 Sea Zone
                1 Artillery and 1 Infantry moved from 42 Sea Zone to N.Algeria
                1 Elite moved from Tunis to 47 Sea Zone
                1 Artillery and 1 Tank moved from Bulgaria to Greece
                2 Artillerys and 2 Infantrys moved from Greece to 48 Sea Zone
                1 Elite and 1 S.Submarine moved from 47 Sea Zone to 51 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
                2 Artillerys, 1 Elite and 2 Infantrys moved from 51 Sea Zone to Crete
                3 Destroyers moved from 48 Sea Zone to 51 Sea Zone
                1 Artillery, 1 Elite and 1 Infantry moved from Hun to Kufra
                3 Infantrys moved from S.Tunisia to S.Algeria
                1 Tank moved from Tunis to S.Algeria
                1 Artillery moved from Tunis to N.Tunisia
                1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone
                2 Artillerys and 2 Elites moved from Tobruk to Kufra

    Purchase Units - Italians
                Italians buy 2 Artillerys, 1 Cruiser, 3 Destroyers, 7 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 3 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys
                    British defend with 1 Bunker and 2 Infantrys
                        Italians roll dice for 1 Battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                        Italians roll dice for 3 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Gibraltar, round 2 : 2/8 hits, 2.83 expected hits
                    Units damaged: 1 Bunker owned by the British
                        British roll dice for 1 Bunker and 2 Infantrys in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
                        2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Gibraltar
                        Italians roll dice for 3 Artillerys, 1 Elite and 2 Fighters in Gibraltar, round 3 : 3/6 hits, 2.17 expected hits
                        British roll dice for 1 Bunker and 1 Infantry in Gibraltar, round 3 : 2/2 hits, 0.83 expected hits
                        1 Bunker owned by the British, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 Artillerys and 2 Infantrys
                    Casualties for British: 1 Bunker and 2 Infantrys
                Battle in Crete
                    Italians attack with 2 Artillerys, 1 Elite and 2 Infantrys
                    Neutral defend with 1 AAGun and 1 Artillery
                        Italians roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Crete, round 2 : 1/5 hits, 1.67 expected hits
                        Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral lost in Crete
                    Italians loses 0 PUs for violating Cretes neutrality.
                    Italians win, taking Crete from Neutral with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Artillery

    Non Combat Move - Italians
                1 Bomber moved from Campania to E.Morocco
                1 AAGun moved from Serbia to Greece
                1 AAGun moved from N.Tunisia to N.Algeria
                2 Fighters moved from Gibraltar to E.Morocco

    Place Units - Italians
                1 S.Submarine placed in 43 Sea Zone
                2 Destroyers placed in 41 Sea Zone
                2 Infantrys placed in E.Morocco
                2 Artillerys placed in Kufra
                3 Infantrys placed in Hun
                1 Cruiser and 1 Destroyer placed in 51 Sea Zone
                2 Infantrys placed in Greece

    Turn Complete - Italians
                Italians collect 72 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Neutral : -0.33
        Italians : -1.33
        British : 2.00

    triplea_42388_Ita5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - French
                    French loses 0 PUs for violating Greenlands neutrality.
                3 Infantrys moved from French Equatorial Africa to French Sudan
                1 Infantry moved from Italian East Africa to Nubia
                1 Infantry moved from Amazon to Colombia
                1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone
                1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
                1 Artillery and 1 Infantry moved from 8 Sea Zone to Greenland
                      French take Greenland from Neutral
                1 Mech.Inf moved from Syria to New Valley

    Purchase Units - French
                French buy 5 Tanks; Remaining resources: 1 PUs;

    Combat - French
                Battle in New Valley
                    French attack with 1 Mech.Inf
                    Italians defend with 1 Infantry
                        French roll dice for 1 Mech.Inf in New Valley, round 2 :  0/1 hits
                        Italians roll dice for 1 Infantry in New Valley, round 2 :  0/1 hits
                        French roll dice for 1 Mech.Inf in New Valley, round 3 :  0/1 hits
                        Italians roll dice for 1 Infantry in New Valley, round 3 :  0/1 hits
                        French roll dice for 1 Mech.Inf in New Valley, round 4 :  0/1 hits
                        Italians roll dice for 1 Infantry in New Valley, round 4 :  1/1 hits
                    1 Mech.Inf owned by the French lost in New Valley
                    Italians win with 1 Infantry remaining. Battle score for attacker is -6
                    Casualties for French: 1 Mech.Inf

    Non Combat Move - French

    Place Units - French
                2 Tanks placed in Syria
                3 Tanks placed in French Equatorial Africa

    Turn Complete - French
                French collect 15 PUs; end with 16 PUs

    triplea_42388_Fre5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Yamamoto
                1 unit repaired.
                2 ArmoredCars, 2 Artillerys, 2 Infantrys and 6 Tanks moved from Irkutsk to Olyokminsk
                2 Artillerys, 1 Elite, 1 Infantry and 4 Marines moved from Yakutsk to Olyokminsk
                6 Tanks moved from Okhotsk to Olyokminsk
                3 Infantrys and 3 Marines moved from Okhotsk to Zhigansk
                6 Transports moved from 75 Sea Zone to 84 Sea Zone
                7 Infantrys and 1 Tank moved from Tokyo to 84 Sea Zone
                3 Infantrys moved from Chubu to 84 Sea Zone
                10 Infantrys, 1 Tank and 6 Transports moved from 84 Sea Zone to 75 Sea Zone
                10 Infantrys and 1 Tank moved from 75 Sea Zone to Ayan
                2 Fighters moved from 75 Sea Zone to 72 Sea Zone
                1 S.Bomber moved from Chubu to 72 Sea Zone
                1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
                2 Carriers moved from 85 Sea Zone to 107 Sea Zone
                1 T.Boat moved from 67 Sea Zone to 66 Sea Zone
                1 Destroyer and 1 Submarine moved from 67 Sea Zone to 66 Sea Zone
                1 Battleship, 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 107 Sea Zone
                1 Fighter moved from Wake to 76 Sea Zone
                1 Tank moved from Shansi to Szechwan
                      Yamamoto take Szechwan from Chinese
                1 Bomber moved from Banjarmasin to 76 Sea Zone
                1 Battleship moved from 85 Sea Zone to 107 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 2 ArmoredCars, 1 Destroyer, 8 Infantrys, 2 Mech.Infs, 1 S.Bomber and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in 72 Sea Zone
                    Yamamoto attack with 2 Fighters and 1 S.Bomber
                    British defend with 1 Transport; Americans defend with 3 Transports
                        Yamamoto roll dice for 2 Fighters and 1 S.Bomber in 72 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                        Americans roll dice for 4 Transports in 72 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                        1 Transport owned by the British, 2 Transports owned by the Americans and 1 Fighter owned by the Yamamoto lost in 72 Sea Zone
                        Yamamoto roll dice for 1 Fighter and 1 S.Bomber in 72 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 Transport in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 Transport owned by the Americans lost in 72 Sea Zone
                    Yamamoto win with 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 16
                    Casualties for Yamamoto: 1 Fighter
                    Casualties for Americans: 3 Transports
                    Casualties for British: 1 Transport
                Battle in 66 Sea Zone
                    Yamamoto attack with 1 Destroyer, 1 Submarine and 1 T.Boat
                    British defend with 1 Destroyer
                        Yamamoto roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 66 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 Destroyer in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 T.Boat owned by the Yamamoto lost in 66 Sea Zone
                        Yamamoto roll dice for 1 Submarine in 66 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 Submarine owned by the Yamamoto and 1 Destroyer owned by the British lost in 66 Sea Zone
                    Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -5
                    Casualties for Yamamoto: 1 Submarine and 1 T.Boat
                    Casualties for British: 1 Destroyer
                Battle in 76 Sea Zone
                    Yamamoto attack with 1 Bomber, 1 Fighter and 1 T.Boat
                    Americans defend with 1 Cruiser
                        Yamamoto roll dice for 1 Bomber, 1 Fighter and 1 T.Boat in 76 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                        Americans roll dice for 1 Cruiser in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 Cruiser owned by the Americans lost in 76 Sea Zone
                    Yamamoto win with 1 Bomber, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 Cruiser
                Battle in Zhigansk
                    Yamamoto attack with 3 Infantrys and 3 Marines
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 3 Infantrys and 3 Marines in Zhigansk, round 2 : 2/6 hits, 2.00 expected hits
                        Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Zhigansk
                    Yamamoto win, taking Zhigansk from Russians with 3 Infantrys and 3 Marines remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Olyokminsk
                    Yamamoto attack with 2 ArmoredCars, 4 Artillerys, 1 Elite, 3 Infantrys, 4 Marines and 12 Tanks
                    Russians defend with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf and 3 Tanks
                        Yamamoto roll dice for 2 ArmoredCars, 4 Artillerys, 1 Elite, 3 Infantrys, 4 Marines and 12 Tanks in Olyokminsk, round 2 : 12/26 hits, 11.50 expected hits
                        Russians roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf and 3 Tanks in Olyokminsk, round 2 : 6/18 hits, 6.50 expected hits
                        2 ArmoredCars owned by the Russians, 7 Infantrys owned by the Russians, 3 Artillerys owned by the Russians, 1 Elite owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Olyokminsk
                        Yamamoto roll dice for 4 Artillerys, 4 Marines and 12 Tanks in Olyokminsk, round 3 : 11/20 hits, 10.00 expected hits
                        Russians roll dice for 1 Artillery, 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Olyokminsk, round 3 : 3/6 hits, 2.83 expected hits
                        1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians, 3 Artillerys owned by the Yamamoto, 3 Tanks owned by the Russians and 1 HeavyTank owned by the Russians lost in Olyokminsk
                    Yamamoto win, taking Olyokminsk from Russians with 1 Artillery, 4 Marines and 12 Tanks remaining. Battle score for attacker is 37
                    Casualties for Yamamoto: 2 ArmoredCars, 3 Artillerys, 1 Elite and 3 Infantrys
                    Casualties for Russians: 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf and 3 Tanks

    Non Combat Move - Yamamoto
                1 Fighter moved from 76 Sea Zone to 75 Sea Zone
                1 Bomber moved from 76 Sea Zone to Kunashir
                1 Fighter moved from 72 Sea Zone to 75 Sea Zone
                1 S.Bomber moved from 72 Sea Zone to Ayan

    Place Units - Yamamoto
                1 Destroyer and 1 Submarine placed in 75 Sea Zone
                1 Infantry placed in Hokkaido
                6 Infantrys and 2 Mech.Infs placed in Tokyo
                2 ArmoredCars, 1 Infantry and 1 S.Bomber placed in Chubu

    Turn Complete - Yamamoto
                Yamamoto collect 65 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    British : 1.33
        Yamamoto : 4.17
        Americans : -0.33
        Russians : -0.67

    triplea_42388_Yam5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Chinese
                2 Infantrys moved from Lanchow to Szechwan
                1 Adv.Fighter moved from Lanchow to Szechwan
                2 Infantrys moved from Shensi to Hupeh
                1 ArmoredCar moved from Lanchow to Hupeh
                1 Adv.Fighter and 1 Fighter moved from Ningsia to Hupeh
                2 Artillerys and 3 Infantrys moved from Gobi Altai to Ulan Bator
                1 Artillery, 3 Infantrys and 4 Tanks moved from Ningsia to Shensi
                1 ArmoredCar, 1 Marine and 2 Tanks moved from Lanchow to Shensi
                1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
                2 Tanks moved from Hsining to Ningsia
                3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys in Hupeh, round 2 :  2/5 hits
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hupeh, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hupeh
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys in Hupeh, round 3 :  2/5 hits
                        Hisaichi roll dice for 1 Infantry in Hupeh, round 3 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                    Casualties for Chinese: 1 Infantry
                Battle in Ulan Bator
                    Chinese attack with 2 Artillerys and 3 Infantrys
                    Hisaichi defend with 1 Artillery and 2 Infantrys
                        Chinese roll dice for 2 Artillerys and 3 Infantrys in Ulan Bator, round 2 :  2/5 hits
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ulan Bator, round 2 :  1/3 hits
                        2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ulan Bator
                        Chinese roll dice for 2 Artillerys and 2 Infantrys in Ulan Bator, round 3 :  2/4 hits
                        Hisaichi roll dice for 1 Artillery in Ulan Bator, round 3 :  1/1 hits
                        1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ulan Bator
                    Chinese win, taking Ulan Bator from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                    Casualties for Chinese: 2 Infantrys
                Battle in Szechwan
                    Chinese attack with 1 Adv.Fighter and 2 Infantrys
                    Yamamoto defend with 1 Tank
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 2 :  2/3 hits
                        Yamamoto roll dice for 1 Tank in Szechwan, round 2 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Szechwan
                    Chinese win, taking Szechwan from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Szechwan to Shensi
                1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi

    Place Units - Chinese
                1 Adv.Fighter, 4 Infantrys and 1 Marine placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 29 PUs; end with 29 PUs

    triplea_42388_Chi5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Hisaichi
                1 L.Fighter moved from Changchun to Shensi
                2 Artillerys, 1 Fighter, 6 Infantrys and 4 Tanks moved from Shansi to Shensi
                1 Bomber and 2 Fighters moved from N.French Indochina to Shensi
                1 Destroyer and 2 Submarines moved from 67 Sea Zone to 66 Sea Zone
                1 Battleship, 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 66 Sea Zone
                1 Battleship, 2 Destroyers and 3 Submarines moved from 66 Sea Zone to 65 Sea Zone
                2 Fighters moved from Mindanao to 65 Sea Zone
                1 Infantry moved from Mindanao to Samar
                      Hisaichi take Samar from Americans
                2 Artillerys and 1 Infantry moved from Chahar to Suiyuan
                1 Infantry moved from N.Buryat Mongolia to Irkutsk
                1 Infantry moved from N.Buryat Mongolia to Chita
                1 Artillery and 1 Elite moved from N.French Indochina to Yunnan
                2 Artillerys and 1 Elite moved from N.Thailand to Burma
                1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
                1 Elite moved from Manila to 106 Sea Zone
                1 Elite moved from 106 Sea Zone to Palawan
                      Hisaichi take Palawan from Americans
                2 Marines moved from Panay to 93 Sea Zone
                2 Marines and 1 Transport moved from 93 Sea Zone to 101 Sea Zone
                2 Marines moved from 101 Sea Zone to Yap
                2 Elites moved from Changchun to 84 Sea Zone
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Elites and 2 Infantrys moved from 84 Sea Zone to Formosa
                1 Infantry moved from Banjarmasin to West Borneo
                4 Transports moved from 110 Sea Zone to 92 Sea Zone
                4 Infantrys moved from Davao to Mindanao
                1 Carrier moved from 67 Sea Zone to 107 Sea Zone
                1 Carrier moved from 110 Sea Zone to 107 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 1 B.Transport, 4 Destroyers, 7 Infantrys and 6 Marines; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in 65 Sea Zone
                    Hisaichi attack with 1 Battleship, 2 Destroyers, 2 Fighters and 3 Submarines
                    British defend with 1 Submarine and 2 Transports; Anzac defend with 1 Carrier, 1 Destroyer and 3 Transports
                        Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Battleship, 2 Destroyers and 2 Fighters in 65 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                        Anzac roll dice for 1 Carrier, 1 Destroyer and 5 Transports in 65 Sea Zone, round 2 : 0/7 hits, 1.67 expected hits
                        3 Transports owned by the Anzac lost in 65 Sea Zone
                        Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                        Anzac roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        Hisaichi roll dice for 1 Battleship, 2 Destroyers and 2 Fighters in 65 Sea Zone, round 3 : 3/5 hits, 2.00 expected hits
                        Anzac roll dice for 1 Carrier, 1 Destroyer and 2 Transports in 65 Sea Zone, round 3 : 0/4 hits, 1.17 expected hits
                        1 Submarine owned by the British, 2 Transports owned by the British, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 65 Sea Zone
                    Hisaichi win with 1 Battleship, 2 Destroyers, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 59
                    Casualties for Anzac: 1 Carrier, 1 Destroyer and 3 Transports
                    Casualties for British: 1 Submarine and 2 Transports
                Battle in Yap
                    Hisaichi attack with 2 Marines
                    Americans defend with 2 Infantrys
                        Hisaichi roll dice for 2 Marines in Yap, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 2 Infantrys in Yap, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Americans and 1 Marine owned by the Hisaichi lost in Yap
                        Hisaichi roll dice for 1 Marine in Yap, round 3 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 Infantry in Yap, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Americans and 1 Marine owned by the Hisaichi lost in Yap
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Hisaichi: 2 Marines
                    Casualties for Americans: 2 Infantrys
                Battle in Formosa
                    Hisaichi attack with 2 Elites and 2 Infantrys
                    Dutch defend with 1 Artillery
                        Hisaichi roll dice for 2 Elites and 2 Infantrys in Formosa, round 2 : 0/4 hits, 1.00 expected hits
                        Dutch roll dice for 1 Artillery in Formosa, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 2 Elites and 2 Infantrys in Formosa, round 3 : 0/4 hits, 1.00 expected hits
                        Dutch roll dice for 1 Artillery in Formosa, round 3 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 2 Elites and 2 Infantrys in Formosa, round 4 : 1/4 hits, 1.00 expected hits
                        Dutch roll dice for 1 Artillery in Formosa, round 4 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Dutch lost in Formosa
                    Hisaichi win, taking Formosa from Dutch with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Dutch: 1 Artillery
                Battle in Burma
                    Hisaichi attack with 2 Artillerys and 1 Elite
                    British defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys and 1 Elite in Burma, round 2 : 2/3 hits, 1.17 expected hits
                        British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Burma
                    Hisaichi win, taking Burma from British with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Suiyuan
                    Hisaichi attack with 2 Artillerys and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Yunnan
                    Hisaichi attack with 1 Artillery and 1 Elite
                    British defend with 1 ArmoredCar
                        Hisaichi roll dice for 1 Artillery and 1 Elite in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 ArmoredCar in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the British and 1 Elite owned by the Hisaichi lost in Yunnan
                    Hisaichi win, taking Yunnan from Chinese with 1 Artillery remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 Elite
                    Casualties for British: 1 ArmoredCar
                Battle in Shensi
                    Hisaichi attack with 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys, 1 L.Fighter and 4 Tanks
                    Chinese defend with 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 1 Fighter, 3 Infantrys, 1 Marine and 6 Tanks
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys, 1 L.Fighter and 4 Tanks in Shensi, round 2 : 6/17 hits, 6.17 expected hits
                        Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 1 Fighter, 3 Infantrys, 1 Marine and 6 Tanks in Shensi, round 2 : 5/15 hits, 6.67 expected hits
                        1 ArmoredCar owned by the Chinese, 5 Infantrys owned by the Hisaichi, 1 Marine owned by the Chinese, 3 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shensi
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber, 3 Fighters, 1 Infantry, 1 L.Fighter and 4 Tanks in Shensi, round 3 : 5/12 hits, 5.17 expected hits
                        Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 6 Tanks in Shensi, round 3 : 8/9 hits, 4.83 expected hits
                        2 Tanks owned by the Hisaichi, 3 Fighters owned by the Hisaichi, 5 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Shensi
                        Hisaichi roll dice for 1 Bomber, 1 L.Fighter and 2 Tanks in Shensi, round 4 : 2/4 hits, 2.17 expected hits
                        Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 1 Tank in Shensi, round 4 : 2/4 hits, 2.33 expected hits
                        1 Tank owned by the Hisaichi, 1 L.Fighter owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Fighter owned by the Chinese lost in Shensi
                        Hisaichi roll dice for 1 Bomber and 1 Tank in Shensi, round 5 : 0/2 hits, 1.17 expected hits
                        Chinese roll dice for 2 Adv.Fighters in Shensi, round 5 : 2/2 hits, 1.33 expected hits
                        1 Tank owned by the Hisaichi and 1 Bomber owned by the Hisaichi lost in Shensi
                    Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is -34
                    Casualties for Hisaichi: 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys, 1 L.Fighter and 4 Tanks
                    Casualties for Chinese: 1 ArmoredCar, 1 Artillery, 1 Fighter, 3 Infantrys, 1 Marine and 6 Tanks

    Non Combat Move - Hisaichi
                1 Infantry moved from Chahar to Shansi
                1 ArmoredCar moved from Hong Kong to Hunan
                2 Infantrys moved from Peking to Shantung
                1 AAGun moved from Peking to Shantung
                4 Infantrys moved from Liaoning to Peking
                1 Artillery and 4 Infantrys moved from Kirin to Liaoning
                1 Infantry moved from S.French Indochina to N.Thailand
                2 Fighters moved from 65 Sea Zone to Sumatra

    Place Units - Hisaichi
                4 Destroyers placed in 107 Sea Zone
                6 Marines placed in Hong Kong
                7 Infantrys placed in Changchun
                1 B.Transport placed in 84 Sea Zone

    Turn Complete - Hisaichi
                Hisaichi collect 81 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.17
        British : -0.33
        Americans : 1.00
        Anzac : -2.50
        Chinese : 2.33
        Dutch : -1.00

    triplea_42388_His5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - British
                1 Adv.Fighter, 1 Battleship, 3 Carriers, 4 Destroyers, 5 Fighters and 4 Submarines moved from 18 Sea Zone to 21 Sea Zone
                1 T.Boat moved from 10 Sea Zone to 11 Sea Zone
                2 Infantrys moved from Scotland to Northern Ireland
                1 Bomber moved from Northern Ireland to Wales
                2 Tanks moved from Manchester to Northern Ireland
                5 Infantrys moved from Manchester to Scotland
                7 Infantrys moved from Dover to Manchester
                7 Infantrys moved from Wales to Manchester
                1 Submarine and 1 Transport moved from 10 Sea Zone to 21 Sea Zone
                4 Tanks moved from Darfur to French Equatorial Africa
                2 Artillerys moved from Lower Egypt to Nubia
                2 Tanks moved from Cairo to Nubia
                2 Mech.Infs moved from Cape Town to Angola
                2 Infantrys moved from Belgian Congo to Angola
                4 Fighters moved from French Equatorial Africa to Angola
                2 Artillerys moved from Cairo to Lower Egypt
                6 Infantrys moved from Cairo to Lower Egypt
                1 Artillery moved from Palestine to Iraq
                1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
                1 ArmoredCar and 1 Infantry moved from Assam to Yunnan
                3 ArmoredCars moved from Assam to Burma
                1 Fighter moved from Malaya to 106 Sea Zone
                1 Fighter moved from Koryakia to 76 Sea Zone
                1 Artillery, 1 Infantry and 4 Tanks moved from French Equatorial Africa to French Sudan

    Purchase Units - British
                British buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 1 Fighter, 10 Infantrys, 3 Mech.Infs, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 Fighter
                    Hisaichi defend with 1 T.Boat
                        British roll dice for 1 Fighter in 106 Sea Zone, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 T.Boat in 106 Sea Zone, round 2 :  0/1 hits
                    1 T.Boat owned by the Hisaichi lost in 106 Sea Zone
                    British win with 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 T.Boat
                Battle in Burma
                    British attack with 3 ArmoredCars
                    Hisaichi defend with 2 Artillerys and 1 Elite
                        British roll dice for 3 ArmoredCars in Burma, round 2 :  2/3 hits
                        Hisaichi roll dice for 2 Artillerys and 1 Elite in Burma, round 2 :  1/3 hits
                        1 ArmoredCar owned by the British, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
                        British roll dice for 2 ArmoredCars in Burma, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Artillery in Burma, round 3 :  0/1 hits
                        British roll dice for 2 ArmoredCars in Burma, round 4 :  1/2 hits
                        Hisaichi roll dice for 1 Artillery in Burma, round 4 :  0/1 hits
                        1 Artillery owned by the Hisaichi lost in Burma
                    British win, taking Burma from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 7
                    Casualties for British: 1 ArmoredCar
                    Casualties for Hisaichi: 2 Artillerys and 1 Elite
                Battle in Yunnan
                    British attack with 1 ArmoredCar and 1 Infantry
                    Hisaichi defend with 1 Artillery
                        British roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 Artillery in Yunnan, round 2 :  1/1 hits
                        1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Yunnan
                    British win, taking Yunnan from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                    Casualties for Hisaichi: 1 Artillery
                Battle in 76 Sea Zone
                    British attack with 1 Fighter
                    Yamamoto defend with 1 T.Boat
                        British roll dice for 1 Fighter in 76 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 T.Boat in 76 Sea Zone, round 2 :  0/1 hits
                    1 T.Boat owned by the Yamamoto lost in 76 Sea Zone
                    British win with 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 T.Boat
                Battle in Angola
                    British attack with 4 Fighters, 2 Infantrys and 2 Mech.Infs
                    Neutral defend with 1 Infantry
                        British roll dice for 4 Fighters, 2 Infantrys and 2 Mech.Infs in Angola, round 2 :  1/8 hits
                        Neutral roll dice for 1 Infantry in Angola, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Angola
                    British loses 0 PUs for violating Angolas neutrality.
                    British win, taking Angola from Neutral with 4 Fighters, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - British
                4 Fighters moved from Angola to French Sudan
                2 Infantrys moved from Bihar to Assam
                5 Infantrys moved from Delhi to Bihar
                1 Artillery and 2 Infantrys moved from Hyderabad to Bihar
                2 Infantrys moved from Bombay to Rajputana
                1 Artillery and 4 Infantrys moved from Madras to Hyderabad
                1 Fighter moved from 106 Sea Zone to Malaya
                1 Fighter moved from 76 Sea Zone to Koryakia
                1 Infantry moved from Tarawa to 104 Sea Zone
                1 Infantry moved from Nauru to 104 Sea Zone

    Place Units - British
                1 Destroyer, 1 S.Submarine and 2 Submarines placed in 21 Sea Zone
                British undo move 1.
                1 Destroyer, 1 Fighter, 1 S.Submarine and 1 Submarine placed in 21 Sea Zone
                2 ArmoredCars placed in S.Saudi Arabia
                1 Artillery and 1 Infantry placed in N.Saudi Arabia
                2 ArmoredCars, 3 Artillerys and 1 Mech.Inf placed in Cairo
                2 Mech.Infs placed in Cape Town
                1 Submarine placed in 60 Sea Zone
                6 Infantrys placed in Malaya
                3 Infantrys placed in Madras
                British undo move 6.
                British undo move 1.
                1 Destroyer, 1 S.Submarine and 2 Submarines placed in 21 Sea Zone
                1 Fighter placed in Vancouver

    Turn Complete - British
                British collect 106 PUs; end with 106 PUs

    triplea_42388_Bri5.tsvg


  • TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Anzac
                2 Adv.Fighters and 1 Fighter moved from Broome to 65 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from Malaya to 65 Sea Zone

    Purchase Units - Anzac
                Anzac buy 2 Adv.Fighters, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 65 Sea Zone
                    Anzac attack with 3 Adv.Fighters and 3 Fighters
                    Hisaichi defend with 1 Battleship, 2 Destroyers and 3 Submarines
                        Anzac roll dice for 3 Adv.Fighters and 3 Fighters in 65 Sea Zone, round 2 :  4/6 hits

    triplea_42388_Anz5.tsvg


  • 4 hits.
    ool please

  • '20 '18 '17 '15

    3 subs and a destroyer. Take em down, boys!


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Anzac
                2 Adv.Fighters and 1 Fighter moved from Broome to 65 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from Malaya to 65 Sea Zone

    Purchase Units - Anzac
                Anzac buy 2 Adv.Fighters, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 65 Sea Zone
                    Anzac attack with 3 Adv.Fighters and 3 Fighters
                    Hisaichi defend with 1 Battleship, 2 Destroyers and 3 Submarines
                        Anzac roll dice for 3 Adv.Fighters and 3 Fighters in 65 Sea Zone, round 2 :  4/6 hits
                        Hisaichi roll dice for 1 Battleship and 2 Destroyers in 65 Sea Zone, round 2 :  1/3 hits
                        1 Destroyer owned by the Hisaichi, 1 Fighter owned by the Anzac and 3 Submarines owned by the Hisaichi lost in 65 Sea Zone
                        Anzac roll dice for 3 Adv.Fighters and 2 Fighters in 65 Sea Zone, round 3 :  1/5 hits
                        Hisaichi roll dice for 1 Battleship and 1 Destroyer in 65 Sea Zone, round 3 :  1/2 hits
                        1 Destroyer owned by the Hisaichi and 1 Fighter owned by the Anzac lost in 65 Sea Zone
                        Anzac roll dice for 3 Adv.Fighters and 1 Fighter in 65 Sea Zone, round 4 :  1/4 hits
                        Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 4 :  0/1 hits
                        1 Battleship owned by the Hisaichi lost in 65 Sea Zone
                    Anzac win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 41
                    Casualties for Hisaichi: 1 Battleship, 2 Destroyers and 3 Submarines
                    Casualties for Anzac: 2 Fighters

    Non Combat Move - Anzac
                3 Adv.Fighters and 1 Fighter moved from 65 Sea Zone to Malaya

    Place Units - Anzac
                2 Adv.Fighters and 1 Fighter placed in Port Moresby
                Anzac undo move 1.
                2 Adv.Fighters and 1 Fighter placed in Broome
                3 Infantrys placed in Port Moresby
                1 Infantry placed in Townsville

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_42388_Anz5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Dutch
                1 Infantry and 1 Tank moved from Amazon to Bolivia
                3 Mech.Infs moved from Suriname to Bolivia

    Purchase Units - Dutch
                Dutch buy 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Bolivia
                    Dutch attack with 1 Infantry, 3 Mech.Infs and 1 Tank
                    Neutral defend with 3 Infantrys
                        Dutch roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in Bolivia, round 2 :  2/5 hits
                        Neutral roll dice for 3 Infantrys in Bolivia, round 2 :  1/3 hits
                        2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Bolivia
                        Dutch roll dice for 3 Mech.Infs and 1 Tank in Bolivia, round 3 :  0/4 hits
                        Neutral roll dice for 1 Infantry in Bolivia, round 3 :  0/1 hits
                        Dutch roll dice for 3 Mech.Infs and 1 Tank in Bolivia, round 4 :  1/4 hits
                        Neutral roll dice for 1 Infantry in Bolivia, round 4 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Bolivia
                    Dutch loses 0 PUs for violating Bolivias neutrality.
                    Dutch win, taking Bolivia from Neutral with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Mech.Infs and 1 Tank placed in Suriname

    Turn Complete - Dutch
                Dutch collect 13 PUs; end with 13 PUs

    triplea_42388_Dut5.tsvg

Suggested Topics

  • 6
  • 15
  • 26
  • 17
  • 77
  • 74
  • 54
  • 130
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.6k

Topics

1.8m

Posts