Let’s see if I did this correctly. GL and HF.
Farmboy (Axis +4) vs Giallo (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 81 Sea Zone to 98 Sea Zone
ANZAC take 98 Sea Zone from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUsCombat Move - French
Airborne Attack Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
3 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Caucasus to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
8 armour and 8 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 8 armour and 8 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Northwest Persia, round 2 : 9/16 hits, 5.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
4 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
6 armour and 3 mech_infantrys moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
2 aaGuns, 6 artilleries and 13 infantry moved from Rostov to Ukraine
1 bomber moved from Bryansk to Southern Italy
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 submarine moved from 111 Sea Zone to 119 Sea Zone
4 fighters moved from Western Germany to Gibraltar
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea ZonePlace Units - Germans
3 fighters placed in Western Germany
1 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 5.33
British : -0.33
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
21 artilleries and 41 infantry moved from Tambov to Rostov
2 armour and 2 mech_infantrys moved from Tambov to Rostov
6 mech_infantrys moved from Russia to Rostov
1 infantry moved from Russia to SamaraCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 armour, 21 artilleries, 42 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 21 artilleries, 42 infantry and 8 mech_infantrys in Rostov, round 2 : 21/73 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 21 artilleries, 42 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Samara, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits
Germans roll dice for 3 infantry in Samara, round 3 : 1/3 hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Russians retreated to Russia
Germans win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Tambov to Russia
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Tambov to RostovPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 armour moved from Yunnan to Burma
2 bombers moved from French Indo China to India
4 fighters moved from Yunnan to India
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Jehol
2 mech_infantrys moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Wake Island
Battle in Szechwan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Wake Island from Americans, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Burma to French Indo China
1 fighter and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
3 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 carriers moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
2 battleships and 2 marines moved from 36 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Jehol to Shantung
4 fighters moved from India to Yunnan
1 bomber moved from India to French Indo China
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
2 artilleries moved from French Indo China to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 armour moved from Hopei to Hunan
1 tactical_bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
1 bomber placed in Japan
1 armour, 1 artillery and 1 infantry placed in Queensland
1 infantry and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -0.33
AA fire in India : : 0.67
Japanese : 1.50 -
Note the bombing run. I assumed no intercept since it wasn’t likely to effect the bombing run and because we can do it easily with forum dice after.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 5 tactical_bombers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 5 fighters and 5 tactical_bombers
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 92 Sea Zone to 104 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
1 harbour placed in Morocco
2 destroyers and 4 fighters placed in 10 Sea Zone
Americans undo move 2.
4 fighters placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 5 tactical_bombers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 5 fighters and 5 tactical_bombers
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 92 Sea Zone to 104 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
1 harbour placed in Morocco
2 destroyers and 4 fighters placed in 10 Sea Zone
Americans undo move 2.
4 fighters placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 2 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Syria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from India to BurmaCombat - British
Battle in Tobruk
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 bomber and 1 mech_infantry in Tobruk, round 2 : 2/2 hits
Italians roll dice for 1 marine in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 marine owned by the Italians lost in Tobruk
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 marine
Battle in 119 Sea Zone
British attack with 2 cruisers and 1 destroyer
Germans defend with 1 submarine
British roll dice for 2 cruisers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 armour and 1 infantry
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits
Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Burma to India
1 bomber moved from Tobruk to Egypt
4 artilleries and 6 infantry moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Iraq to Trans-JordanPlace Units - British
1 destroyer placed in 98 Sea Zone
2 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
3 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
1 marine moved from Libya to Tunisia
Italians take Tunisia from British
2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Algeria
Battle in 98 Sea Zone
Italians attack with 2 cruisers and 2 destroyers
British defend with 1 destroyer; ANZAC defend with 1 submarine
Italians roll dice for 2 cruisers and 2 destroyers in 98 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 98 Sea Zone
Italians roll dice for 2 cruisers and 2 destroyers in 98 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking Algeria from British, taking 98 Sea Zone from ANZAC with 2 cruisers and 2 destroyers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -0.33
ANZAC : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Move - French
1 fighter and 2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 infantry moved from Samara to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Northwest Persia to Volgograd
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Samara
1 tactical_bomber moved from Volgograd to Samara
9 armour and 5 mech_infantrys moved from Caucasus to Samara
2 armour and 1 mech_infantry moved from Kazakhstan to Samara
1 armour moved from Timguska to Samara
1 mech_infantry moved from Evenkiyskiy to Vologda
1 infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 3 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Northwest Persia to Caucasus
11 armour and 5 mech_infantrys moved from Northwest Persia to Kazakhstan
3 fighters moved from Western Germany to Novgorod
2 artilleries and 3 infantry moved from France to Western Germany
10 infantry moved from Germany to Western Germany
1 cruiser moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to Western Germany
3 aaGuns, 12 artilleries and 15 infantry moved from Ukraine to Western UkrainePlace Units - Germans
3 fighters and 3 mech_infantrys placed in Western Germany
1 bomber and 1 mech_infantry placed in Germany
3 submarines placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Rostov to Caucasus
1 fighter moved from Russia to Caucasus
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Bryansk
19 artilleries and 38 infantry moved from Rostov to Tambov
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine; Italians defend with 1 carrier and 1 fighter
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier in 110 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 carrier in 110 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 carrier in 110 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 carrier in 110 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 6 : 1/1 hits
1 carrier owned by the Italians lost in 110 Sea Zone
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine
Casualties for Italians: 1 carrier
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Volgograd, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 2/3 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tambov
Russians attack with 19 artilleries and 38 infantry
Germans defend with 1 infantry
Russians roll dice for 19 artilleries and 38 infantry in Tambov, round 2 : 18/57 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 19 artilleries and 38 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
1 fighter owned by the Italians forced to land in Holland BelgiumNon Combat Move - Russians
4 aaGuns, 2 artilleries and 10 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Caucasus to Rostov
1 fighter moved from Bryansk to RostovPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
I landed your fighter in HB feel free to edit. Let’s see what the us can do
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well done in that sea battle. i was kicking myself for not buying a destroyer there with the carrier, but I forgot about the Russian sub until the German turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 6 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 mech_infantrys moved from Jehol to Anhwe
2 mech_infantrys moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Szechwan to Hopei
1 armour moved from Hunan to Hopei
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from French Indo China to Burma
2 fighters moved from Yunnan to Burma
2 fighters moved from Yunnan to Hopei
1 tactical_bomber moved from Shantung to Hopei
1 bomber moved from French Indo China to Hopei
1 artillery moved from Shan State to Burma
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from 31 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
2 marines moved from Caroline Islands to 33 Sea Zone
2 battleships and 2 marines moved from 33 Sea Zone to 25 Sea Zone
2 marines moved from 25 Sea Zone to Midway
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 carrier moved from 31 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/10 hits, 4.00 expected hits
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 4/8 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Americans roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier, 1 destroyer and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 destroyer and 4 transports in 25 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 1 bomber, 1 carrier, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Midway from Americans, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Burma to Yunnan
2 fighters moved from Hopei to Yunnan
1 bomber moved from Hopei to French Indo China
1 tactical_bomber moved from Hopei to Shantung
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from 25 Sea Zone to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to Manchuria
1 submarine moved from 79 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in Queensland
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0.83
Chinese : 0.33
UK_Pacific : 0.33
Japanese : -3.50 -
I assumed no scramble by Hawaii. But easy to redo if you want.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 carriers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 26 Sea Zone to New Zealand
4 fighters moved from Western United States to 10 Sea Zone
2 aaGuns moved from Central United States to Western United States
2 transports moved from 89 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Western United States
3 fighters and 5 tactical_bombers moved from 104 Sea Zone to Central United States
3 artilleries, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 104 Sea Zone to 102 Sea Zone
2 fighters moved from 104 Sea Zone to Central United StatesPlace Units - Americans
4 carriers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 carriers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 26 Sea Zone to New Zealand
4 fighters moved from Western United States to 10 Sea Zone
2 aaGuns moved from Central United States to Western United States
2 transports moved from 89 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Western United States
3 fighters and 5 tactical_bombers moved from 104 Sea Zone to Central United States
3 artilleries, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 104 Sea Zone to 102 Sea Zone
2 fighters moved from 104 Sea Zone to Central United StatesPlace Units - Americans
4 carriers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Iraq to Trans-Jordan
4 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 104 Sea Zone to 102 Sea Zone
2 cruisers and 1 destroyer moved from 119 Sea Zone to 117 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United StatesCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to IndiaPlace Units - British
3 artilleries placed in Persia
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,4
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 carriers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 26 Sea Zone to New Zealand
4 fighters moved from Western United States to 10 Sea Zone
2 aaGuns moved from Central United States to Western United States
2 transports moved from 89 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Western United States
3 fighters and 5 tactical_bombers moved from 104 Sea Zone to Central United States
3 artilleries, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 104 Sea Zone to 102 Sea Zone
2 fighters moved from 104 Sea Zone to Central United StatesPlace Units - Americans
4 carriers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Iraq to Trans-Jordan
4 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 104 Sea Zone to 102 Sea Zone
2 cruisers and 1 destroyer moved from 119 Sea Zone to 117 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United StatesCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to IndiaPlace Units - British
3 artilleries placed in Persia
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,4
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode