Use latest map please.
16L G40 AetV (Axis) vs simon33 (Allies+18) Game III
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Iraq to Saudi Arabia
1 bomber moved from Manchuria to Japan
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea ZoneCombat - ANZAC
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Saudi Arabia
ANZAC attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Szechwan to Shan State
1 bomber moved from Japan to Manchuria
3 fighters moved from Manchuria to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 3 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
3 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
3 bombers moved from Bryansk to Caucasus
2 bombers moved from Ukraine to CaucasusCombat - Germans
Battle in Cyprus
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 2 transports
Germans win, taking Cyprus from British, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Caucasus
Germans attack with 1 armour, 5 bombers and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Caucasus from Russians with 1 armour, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
2 fighters owned by the Americans forced to land in SpainNon Combat Move - Germans
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Greece to Turkey
Germans take Turkey from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
3 fighters moved from Western Germany to France
1 aaGun, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Southern France to France
3 infantry moved from Northern Italy to France
1 armour and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
3 fighters moved from Norway to Western Germany
1 infantry moved from Smolensk to Vologda
1 fighter moved from Bryansk to Russia
4 fighters moved from Ukraine to Southern Italy
5 bombers moved from Caucasus to Southern Italy
2 fighters moved from Bryansk to GreecePlace Units - Germans
1 bomber placed in France
3 submarines placed in 93 Sea Zone
2 transports placed in 113 Sea Zone
1 submarine placed in 105 Sea Zone
1 submarine placed in 99 Sea Zone
3 armour placed in Ukraine
1 artillery placed in Western Germany
1 artillery placed in Greece
1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
5 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
7 infantry moved from 39 Sea Zone to Ceylon -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
5 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
7 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 transports
ANZAC defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to JapanPlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 12 PUs; end with 12 PUs total -
I assumed NO scramble.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 armour, 2 artilleries and 2 infantry moved from Colombia to Venezuela
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
1 artillery, 1 fighter and 1 infantry moved from Spain to Portugal
1 fighter moved from Spain to Portugal
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
3 bombers moved from Shantung to Japan
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to Japan
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese -
Seems reasonable about the scramble.
Intercept in Japan (5 on 1 against you)?
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No interception.
I let your Bmbrs run into my AA-Gun fire! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 armour, 2 artilleries and 2 infantry moved from Colombia to Venezuela
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
1 artillery, 1 fighter and 1 infantry moved from Spain to Portugal
1 fighter moved from Spain to Portugal
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
3 bombers moved from Shantung to Japan
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to Japan
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
2 bombers killed by AA
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in Venezuela
Americans attack with 1 armour, 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
1 carrier and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
2 fighters moved from Portugal to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Amur to Buryatia
1 artillery moved from Korea to AmurPlace Units - Americans
1 factory_minor placed in Spain
3 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,5,5,5,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Americans collect 59 PUs (5 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery and 9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Spain to 95 Sea Zone
5 artilleries and 5 infantry moved from Iraq to Turkey
2 artilleries and 2 infantry moved from Eastern Persia to Afghanistan
1 fighter moved from India to Afghanistan
1 armour moved from Trans-Jordan to Turkey
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to TurkeyCombat - British
Battle in Afghanistan
British attack with 2 artilleries, 1 fighter and 2 infantry
Neutral_True defend with 4 infantry
retreated to Afghanistan
Neutral_True win with 2 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 1 armour, 5 artilleries, 1 fighter and 5 infantry
Germans defend with 1 artillery and 8 infantry
British win, taking Turkey from Germans with 1 armour, 5 artilleries and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 8 infantry
Casualties for British: 5 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 95 Sea Zone
British attack with 6 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
6 fighters moved from 95 Sea Zone to Spain
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from Turkey to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 fighter moved from Afghanistan to India
1 artillery and 2 infantry moved from India to Burma
1 submarine moved from 104 Sea Zone to 105 Sea ZonePlace Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
British collect 33 PUs (4 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
1 artillery, 2 fighters and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,1,1,1,5,2
UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 artillery, 2 fighters and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Normandy Bordeaux
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Americans win with 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
6 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Rostov to Caucasus
1 aaGun moved from Bryansk to RostovPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
1 factory_minor placed in RostovTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 bomber moved from Manchuria to Japan -
Intercept in Japan? 1 on 1.
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No thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 bomber moved from Manchuria to JapanCombat - ANZAC
Air Battle in Japan
ANZAC attacks with 1 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - ANZAC
1 artillery and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Shan State to India
3 fighters moved from Kwangtung to India
2 artilleries moved from Saudi Arabia to IraqPlace Units - ANZAC
1 factory_minor placed in Saudi Arabia
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 1 carrier, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
4 submarines moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Southern Italy to Turkey
1 fighter moved from Russia to Turkey
2 fighters moved from Greece to Turkey
1 armour moved from Volgograd to Turkey
3 armour moved from Kazakhstan to Turkey
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 bomber moved from Southern Italy to Turkey
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour and 1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Caucasus to TurkeyCombat - Germans
Battle in Egypt
Battle in Turkey
Germans attack with 5 armour, 3 bombers, 3 fighters and 2 mech_infantrys
British defend with 1 armour and 5 artilleries
Germans win, taking Egypt from British, taking Turkey from British with 4 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 armour and 5 artilleries
Battle in 91 Sea Zone
Germans attack with 2 bombers and 7 submarines
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 38
Casualties for Germans: 1 bomber and 5 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
4 fighters moved from Southern Italy to Southern France
1 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 artilleries moved from Western Germany to Northern Italy
3 infantry moved from Switzerland to Northern Italy
4 infantry moved from Sweden to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
3 infantry moved from Sweden to Norway
2 fighters moved from Turkey to Southern Italy
1 fighter moved from Turkey to Caucasus
3 armour moved from Ukraine to Caucasus
3 bombers moved from Turkey to Southern Italy
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 bomber moved from France to Southern Italy
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from France to 97 Sea Zone
2 fighters moved from France to Southern France
1 artillery moved from Greece to Turkey
1 fighter moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 carrier and 2 transports placed in 97 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 71 PUs; end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs