@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L G40 AetV (Axis) vs simon33 (Allies+18) Game III
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 3 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
3 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
3 bombers moved from Bryansk to Caucasus
2 bombers moved from Ukraine to CaucasusCombat - Germans
Battle in Cyprus
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 2 transports
Germans win, taking Cyprus from British, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Caucasus
Germans attack with 1 armour, 5 bombers and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Caucasus from Russians with 1 armour, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
2 fighters owned by the Americans forced to land in SpainNon Combat Move - Germans
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Greece to Turkey
Germans take Turkey from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
3 fighters moved from Western Germany to France
1 aaGun, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Southern France to France
3 infantry moved from Northern Italy to France
1 armour and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
3 fighters moved from Norway to Western Germany
1 infantry moved from Smolensk to Vologda
1 fighter moved from Bryansk to Russia
4 fighters moved from Ukraine to Southern Italy
5 bombers moved from Caucasus to Southern Italy
2 fighters moved from Bryansk to GreecePlace Units - Germans
1 bomber placed in France
3 submarines placed in 93 Sea Zone
2 transports placed in 113 Sea Zone
1 submarine placed in 105 Sea Zone
1 submarine placed in 99 Sea Zone
3 armour placed in Ukraine
1 artillery placed in Western Germany
1 artillery placed in Greece
1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
5 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
7 infantry moved from 39 Sea Zone to Ceylon -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
5 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
7 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 transports
ANZAC defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to JapanPlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 12 PUs; end with 12 PUs total -
I assumed NO scramble.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 armour, 2 artilleries and 2 infantry moved from Colombia to Venezuela
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
1 artillery, 1 fighter and 1 infantry moved from Spain to Portugal
1 fighter moved from Spain to Portugal
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
3 bombers moved from Shantung to Japan
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to Japan
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese -
Seems reasonable about the scramble.
Intercept in Japan (5 on 1 against you)?
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No interception.
I let your Bmbrs run into my AA-Gun fire! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 armour, 2 artilleries and 2 infantry moved from Colombia to Venezuela
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
1 artillery, 1 fighter and 1 infantry moved from Spain to Portugal
1 fighter moved from Spain to Portugal
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
3 bombers moved from Shantung to Japan
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to Japan
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
2 bombers killed by AA
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in Venezuela
Americans attack with 1 armour, 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
1 carrier and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
2 fighters moved from Portugal to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Amur to Buryatia
1 artillery moved from Korea to AmurPlace Units - Americans
1 factory_minor placed in Spain
3 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,5,5,5,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Americans collect 59 PUs (5 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery and 9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Spain to 95 Sea Zone
5 artilleries and 5 infantry moved from Iraq to Turkey
2 artilleries and 2 infantry moved from Eastern Persia to Afghanistan
1 fighter moved from India to Afghanistan
1 armour moved from Trans-Jordan to Turkey
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to TurkeyCombat - British
Battle in Afghanistan
British attack with 2 artilleries, 1 fighter and 2 infantry
Neutral_True defend with 4 infantry
retreated to Afghanistan
Neutral_True win with 2 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 1 armour, 5 artilleries, 1 fighter and 5 infantry
Germans defend with 1 artillery and 8 infantry
British win, taking Turkey from Germans with 1 armour, 5 artilleries and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 8 infantry
Casualties for British: 5 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 95 Sea Zone
British attack with 6 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
6 fighters moved from 95 Sea Zone to Spain
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from Turkey to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 fighter moved from Afghanistan to India
1 artillery and 2 infantry moved from India to Burma
1 submarine moved from 104 Sea Zone to 105 Sea ZonePlace Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
British collect 33 PUs (4 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
1 artillery, 2 fighters and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,1,1,1,5,2
UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 artillery, 2 fighters and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Normandy Bordeaux
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Americans win with 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
6 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Rostov to Caucasus
1 aaGun moved from Bryansk to RostovPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
1 factory_minor placed in RostovTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 bomber moved from Manchuria to Japan -
Intercept in Japan? 1 on 1.
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No thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 bomber moved from Manchuria to JapanCombat - ANZAC
Air Battle in Japan
ANZAC attacks with 1 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - ANZAC
1 artillery and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Shan State to India
3 fighters moved from Kwangtung to India
2 artilleries moved from Saudi Arabia to IraqPlace Units - ANZAC
1 factory_minor placed in Saudi Arabia
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 1 carrier, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
4 submarines moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Southern Italy to Turkey
1 fighter moved from Russia to Turkey
2 fighters moved from Greece to Turkey
1 armour moved from Volgograd to Turkey
3 armour moved from Kazakhstan to Turkey
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 bomber moved from Southern Italy to Turkey
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour and 1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Caucasus to TurkeyCombat - Germans
Battle in Egypt
Battle in Turkey
Germans attack with 5 armour, 3 bombers, 3 fighters and 2 mech_infantrys
British defend with 1 armour and 5 artilleries
Germans win, taking Egypt from British, taking Turkey from British with 4 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 armour and 5 artilleries
Battle in 91 Sea Zone
Germans attack with 2 bombers and 7 submarines
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 38
Casualties for Germans: 1 bomber and 5 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
4 fighters moved from Southern Italy to Southern France
1 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 artilleries moved from Western Germany to Northern Italy
3 infantry moved from Switzerland to Northern Italy
4 infantry moved from Sweden to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
3 infantry moved from Sweden to Norway
2 fighters moved from Turkey to Southern Italy
1 fighter moved from Turkey to Caucasus
3 armour moved from Ukraine to Caucasus
3 bombers moved from Turkey to Southern Italy
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 bomber moved from France to Southern Italy
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from France to 97 Sea Zone
2 fighters moved from France to Southern France
1 artillery moved from Greece to Turkey
1 fighter moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 carrier and 2 transports placed in 97 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 71 PUs; end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 9x factory_major; Remaining resources: 5 SuicideAttackTokens; 3 PUs;
Japanese buy 1 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 infantry moved from Ceylon to 39 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 2 fighters, 7 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Saudi Arabia
2 infantry moved from 80 Sea Zone to Persia
2 fighters moved from 80 Sea Zone to Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from 80 Sea Zone to Saudi ArabiaCombat - Japanese
Battle in Saudi Arabia
Battle in Eastern Persia
Battle in Persia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Saudi Arabia from ANZAC, taking Eastern Persia from British, taking Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Persia to 80 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,1,3,5,4,2,1,4,3,3,3,6,4,5
Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs total -
Hi Simon33,
I also did Japans turn.
If you had in mind to Play Russia this turn then please download the German map and I will edit it in on my Japanese map.Sincerely AetV





