OK - I also posted for easy reference.
I will continue from your latest map
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Finland to Sweden
1 infantry moved from Norway to Sweden
2 fighters moved from 126 Sea Zone to Sweden
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Volgograd to Samara
3 armour moved from Novosibirsk to Caucasus
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour and 2 mech_infantrys
Germans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in Caucasus
Germans attack with 3 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sweden
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking Sweden from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Sweden to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 126 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Finland to Novgorod
2 fighters moved from Greater Southern Germany to Germany
1 aaGun, 11 artilleries and 6 infantry moved from Volgograd to CaucasusPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
1 armour, 2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 39 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
3 infantry moved from Vologda to Novosibirsk
6 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
4 artilleries and 3 infantry moved from Bryansk to Tambov
2 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
4 infantry moved from Russia to Tambov
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Samara
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour and 6 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Samara from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Tambov
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Persia to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from Eastern Persia to Samara
1 bomber and 2 mech_infantrys moved from Tsinghai to Samara
1 fighter moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 submarine; Americans defend with 1 submarine
retreated to 37 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
retreated to Samara
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Samara to Kazakhstan
1 aaGun, 5 armour, 22 artilleries, 7 infantry and 12 mech_infantrys moved from Eastern Persia to Turkmenistan
1 bomber moved from Samara to Turkmenistan
3 mech_infantrys moved from Kweichow to Kansu
1 artillery moved from Yakut S.S.R. to Yenisey
1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
3 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 37 Sea Zone to Burma
6 mech_infantrys moved from Turkmenistan to Kazakhstan
5 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from West India to Turkmenistan
5 artilleries moved from India to West India
3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour, 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Baltic States to Poland
Americans take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
6 infantry moved from 4 Sea Zone to Soviet Far East -
Scramble or Kami in sz 6?
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Scramble the ftr but no Kami.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour, 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Baltic States to Poland
Americans take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
6 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 1 fighter
1 submarine owned by the Americans Submerged
1 destroyer owned by the Americans retreated to 7 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Soviet Far East
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Soviet Far East from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Norway
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery
Americans win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
7 armour moved from Northern Italy to Western Germany
2 fighters moved from Persia to Turkey
1 fighter moved from Hawaiian Islands to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour placed in Western Germany
3 armour placed in Northern Italy
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Spain
2 bombers placed in Eastern United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,6,3,5,5,2
Americans collect 90 PUs (3 lost to blockades); end with 90 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
21 armour, 1 bomber, 6 fighters and 15 mech_infantrys moved from Persia to Caucasus
3 armour moved from Turkey to Caucasus
3 armour moved from Iraq to CaucasusCombat - British
Battle in Caucasus
British attack with 27 armour, 1 bomber, 6 fighters and 15 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 12 artilleries and 7 infantry
British win, taking Caucasus from Germans with 27 armour, 1 bomber, 6 fighters and 4 mech_infantrys remaining. Battle score for attacker is 48
Casualties for Germans: 1 aaGun, 3 armour, 12 artilleries and 7 infantry
Casualties for British: 11 mech_infantrysNon Combat Move - British
1 bomber moved from Caucasus to Persia
6 fighters moved from Caucasus to PersiaPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Turkey
3 mech_infantrys placed in IraqTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Java to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya -
Scramble or kami in sz 35?
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2 Kamis on Cruiser
1 on DD.Full scramble. Max D.
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I think this game is over. I concede. Japan cannot stop the allies.
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Good game, sir.
Let me know if you wish to play a re-match.
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Good game, sir.
Let me know if you wish to play a re-match.
Yeah, I’d like that. Same sides?
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You choose. I’m OK playing either side.
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I’d like to go Axis again. Same bid?
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I’d like to go Axis again. Same bid?
Sure. Start it up the same as last time, with the same bid units and placements, too.
Can you use this email for me when you set it up, please?
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I’ll make the same opening move. Can I assume the same scramble? Thread is here: