L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery moved from Finland to Sweden
                1 infantry moved from Norway to Sweden
                2 fighters moved from 126 Sea Zone to Sweden
                1 artillery and 1 infantry moved from Germany to Greater Southern Germany
                2 fighters moved from Germany to Greater Southern Germany
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Volgograd to Tambov
                1 artillery and 1 infantry moved from Volgograd to Samara
                3 armour moved from Novosibirsk to Caucasus
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 armour and 2 mech_infantrys
                    Germans win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys
                Battle in Caucasus
                    Germans attack with 3 armour, 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sweden
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Sweden from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Sweden to 125 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 126 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Finland to Novgorod
                2 fighters moved from Greater Southern Germany to Germany
                1 aaGun, 11 artilleries and 6 infantry moved from Volgograd to Caucasus

    Place Units - Germans
                2 artilleries and 1 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Novgorod
                1 armour, 2 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 38 PUs; end with 39 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 54 PUs

    triplea_37891_Ger18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                3 infantry moved from Vologda to Novosibirsk
                6 infantry moved from Vologda to Samara
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                4 artilleries and 3 infantry moved from Bryansk to Tambov
                2 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                4 infantry moved from Russia to Tambov
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Russia to Samara
                1 infantry moved from Smolensk to Belarus

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour and 3 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Novosibirsk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 armour and 6 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Samara from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in Tambov
                    Russians attack with 4 artilleries and 7 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Tambov from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Persia to Russia

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    triplea_37891_Rus18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 37 Sea Zone
                1 tactical_bomber moved from Eastern Persia to Samara
                1 bomber and 2 mech_infantrys moved from Tsinghai to Samara
                1 fighter moved from Japan to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine; Americans defend with 1 submarine
                    retreated to 37 Sea Zone
                    British win with 2 submarines remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour and 2 infantry
                    retreated to Samara
                    Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 tactical_bomber moved from Samara to Kazakhstan
                1 aaGun, 5 armour, 22 artilleries, 7 infantry and 12 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 bomber moved from Samara to Turkmenistan
                3 mech_infantrys moved from Kweichow to Kansu
                1 artillery moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                3 fighters moved from 25 Sea Zone to Midway
                1 fighter moved from 37 Sea Zone to Burma
                6 mech_infantrys moved from Turkmenistan to Kazakhstan
                5 armour moved from Turkmenistan to Kazakhstan
                3 mech_infantrys moved from West India to Turkmenistan
                5 artilleries moved from India to West India
                3 mech_infantrys moved from Burma to West India
                3 mech_infantrys moved from French Indo China to Burma
                2 infantry moved from Japan to 6 Sea Zone
                1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 artilleries placed in West India
                3 artilleries placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Shantung
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_37891_Jap18.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 6 armour, 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from Baltic States to Poland
                      Americans take Poland from Germans
                1 armour moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Spain to 91 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                6 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                2 destroyers moved from 10 Sea Zone to 4 Sea Zone
                6 infantry moved from 4 Sea Zone to Soviet Far East

    triplea_37891_Ame18.tsvg

  • '19 '17 '16

    Scramble or Kami in sz 6?

  • '19 '17 '16

    Scramble the ftr but no Kami.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 6 armour, 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from Baltic States to Poland
                      Americans take Poland from Germans
                1 armour moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Spain to 91 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                6 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                2 destroyers moved from 10 Sea Zone to 4 Sea Zone
                6 infantry moved from 4 Sea Zone to Soviet Far East

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Japanese defend with 1 destroyer and 1 fighter
                    1 submarine owned by the Americans Submerged
                    1 destroyer owned by the Americans retreated to 7 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in Soviet Far East
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Soviet Far East from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Norway
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                    Americans win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                7 armour moved from Northern Italy to Western Germany
                2 fighters moved from Persia to Turkey
                1 fighter moved from Hawaiian Islands to Queensland
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 armour placed in Western Germany
                3 armour placed in Northern Italy
                3 mech_infantrys placed in Southern Italy
                3 mech_infantrys placed in Spain
                2 bombers placed in Eastern United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,6,3,5,5,2
                Americans collect 90 PUs (3 lost to blockades); end with 90 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs

    triplea_37891_Ame18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                21 armour, 1 bomber, 6 fighters and 15 mech_infantrys moved from Persia to Caucasus
                3 armour moved from Turkey to Caucasus
                3 armour moved from Iraq to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 27 armour, 1 bomber, 6 fighters and 15 mech_infantrys
                    Germans defend with 1 aaGun, 3 armour, 12 artilleries and 7 infantry
                    British win, taking Caucasus from Germans with 27 armour, 1 bomber, 6 fighters and 4 mech_infantrys remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 aaGun, 3 armour, 12 artilleries and 7 infantry
                    Casualties for British: 11 mech_infantrys

    Non Combat Move - British
                1 bomber moved from Caucasus to Persia
                6 fighters moved from Caucasus to Persia

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Turkey
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_37891_UK_18.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                2 bombers moved from Java to 35 Sea Zone
                2 fighters moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya

    triplea_37891_ANZ18.tsvg

  • '19 '17 '16

    Scramble or kami in sz 35?

  • '19 '17 '16

    2 Kamis on Cruiser
    1 on DD.

    Full scramble. Max D.

  • '19 '17 '16

    I think this game is over. I concede. Japan cannot stop the allies.

  • '19 '17 '16

    Good game, sir.

    Let me know if you wish to play a re-match.

  • '19 '17 '16

    @StuckTojo:

    Good game, sir.

    Let me know if you wish to play a re-match.

    Yeah, I’d like that. Same sides?

  • '19 '17 '16

    You choose. I’m OK playing either side.

  • '19 '17 '16

    I’d like to go Axis again. Same bid?

  • '19 '17 '16

    @simon33:

    I’d like to go Axis again. Same bid?

    Sure. Start it up the same as last time, with the same bid units and placements, too.

    Can you use this email for me when you set it up, please?

    stucktojo01@gmail.com

  • '19 '17 '16

    I’ll make the same opening move. Can I assume the same scramble? Thread is here:

    http://www.axisandallies.org/forums/index.php?topic=38112.0

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