@Booper 4 hits = Carrier knock, dd, two fighters. If 1 hit in Syria, inf first.
Make Maps vs aequitas et veritas (+20)
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z110 scramble?
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What am I up against in sz110?
File please.
Thank you. -
@aequitas:
What am I up against in sz110?
File please.
Thank you.Gamescreen is frozen at scramble screen. Usually it won’t let me save until I address the scramble. Anyway
here you go:z109 two subs and a cruiser are accompanying one boat to invade the United Kingdom. Meanwhile,
the United Kingdom is under attack by 1 infantry, 1 artillery, 1 fighter, 5 dive bombers, and two heavy bombers. -
Oops. I mean’t to say 3 fighters, not 1 fighter with that group.
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Then my french ftr is scrambling.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Western Germany
1 cruiser and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in Southern France
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 submarines and 1 transport
French defend with 1 fighter
2 submarines owned by the Germans Submerged
Germans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 cruiser
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 3 fighters, 1 infantry and 3 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery moved from Yugoslavia to RomaniaPlace Units - Germans
1 infantry placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
1 transport placed in 110 Sea Zone
2 destroyers and 2 transports placed in 112 Sea Zone
3 artilleries and 3 infantry placed in Western Germany
Germans undo move 5.
2 artilleries and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in RomaniaTurn Complete - Germans
Germans collect 50 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
UK under Nazi occupation.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
6 infantry moved from Amur to Korea
1 fighter moved from Yakut S.S.R. to Korea
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 destroyers and 2 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 112 Sea Zone
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Korea
Russians attack with 1 fighter and 6 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 fighter and 6 infantry in Korea, round 2 : 4/7 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 0/4 hits
4 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Korea to Amur
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 fighter moved from Russia to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
2 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to KareliaPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 44 to 52
EDIT: Turning off Edit Mode -
I realized I couldn’t a major IC on Kiangsu, so I edited so I put a minor industrial complex on there instead, and put three infantry on Japan, and refunded the rest of the PU to Japan’s economy. Just making a note of this. I appologize.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 44 to 52
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Guam to Iwo Jima
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Iwo Jima, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 2 destroyers, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 23
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers, 1 submarine and 1 transportNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 battleship and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Yunnan
4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
4 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
4 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 fighter and 1 submarine
Battle in United Kingdom
British attack with 1 armour and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking United Kingdom from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
British attack with 1 battleship and 1 fighter
Germans defend with 1 destroyer, 2 submarines and 2 transports -
Battle in sz 110
Subs submerge? Yes/No?
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No. Maximum defence.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
4 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
British roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 99 Sea Zone
British roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 99 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 fighter and 1 submarine
Battle in United Kingdom
British attack with 1 armour and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour and 2 infantry in United Kingdom, round 2 : 1/3 hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits
1 artillery owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
British attack with 1 battleship and 1 fighter
Germans defend with 1 destroyer, 2 submarines and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 34
Casualties for Germans: 1 destroyer, 2 submarines and 2 transports
Battle in 112 Sea Zone
British attack with 1 cruiser and 1 fighter
Germans defend with 1 destroyer and 2 transports
British roll dice for 1 cruiser and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 1/4 hits
Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 2/8 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from 112 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 mech_infantry moved from India to YunnanTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 7 infantry -
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
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THAT round sucked big time for the italians so much that it depressed me. Worst case scenario tbh.
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Two big setbacks for me. All my germany transports and navy gone. Lost Uk. Italy destroyed itself. I feel depressed and going to take a break for a bit.