Make Maps vs aequitas et veritas (+20)


  • z110 scramble?


  • What am I up against in sz110?
    File please.
    Thank you.


  • @aequitas:

    What am I up against in sz110?
    File please.
    Thank you.

    Gamescreen is frozen at scramble screen. Usually it won’t let me save until I address the scramble. Anyway
    here you go:

    z109 two subs and a cruiser are accompanying one boat to invade the United Kingdom. Meanwhile,
    the United Kingdom is under attack by 1 infantry, 1 artillery, 1 fighter, 5 dive bombers, and two heavy bombers.


  • Oops. I mean’t to say 3 fighters, not 1 fighter with that group.


  • Then my french ftr is scrambling.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from France to Southern France
                1 armour moved from France to Normandy Bordeaux
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                4 tactical_bombers moved from Western Germany to United Kingdom
                2 bombers moved from Germany to United Kingdom
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Western Germany
                1 cruiser and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles to create a battle in territory 110 Sea Zone
                Battle in Southern France
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 2 submarines and 1 transport
                    French defend with 1 fighter
                    2 submarines owned by the Germans Submerged
                    Germans win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 cruiser
                    Casualties for French: 1 fighter
                Battle in United Kingdom
                    Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Germans: 3 fighters, 1 infantry and 3 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Yugoslavia to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 artillery moved from Yugoslavia to Romania

    Place Units - Germans
                1 infantry placed in Normandy Bordeaux
                1 destroyer placed in 110 Sea Zone
                1 transport placed in 110 Sea Zone
                2 destroyers and 2 transports placed in 112 Sea Zone
                3 artilleries and 3 infantry placed in Western Germany
                Germans undo move 5.
                2 artilleries and 2 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Romania

    Turn Complete - Germans
                Germans collect 50 PUs; end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs


  • UK under Nazi occupation.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                6 infantry moved from Amur to Korea
                1 fighter moved from Yakut S.S.R. to Korea
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Russians
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 2 destroyers and 2 transports
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 destroyers and 2 transports in 112 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Korea
                    Russians attack with 1 fighter and 6 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 1 fighter and 6 infantry in Korea, round 2 :  4/7 hits
                        Japanese roll dice for 4 infantry in Korea, round 2 :  0/4 hits
                        4 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 4 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Korea to Amur
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 fighter moved from Russia to Novgorod
                1 mech_infantry moved from Bryansk to Novgorod
                1 armour moved from Bryansk to Novgorod
                2 mech_infantrys moved from Russia to Western Ukraine
                2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Volgograd to Northwest Persia
                3 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 44 to 52
                EDIT: Turning off Edit Mode


  • I realized I couldn’t a major IC on Kiangsu, so I edited so I put a minor industrial complex on there instead, and put three infantry on Japan, and refunded the rest of the PU to Japan’s economy. Just making a note of this. I appologize.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 44 to 52
                EDIT: Turning off Edit Mode
                Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from Guam to Iwo Jima
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Iwo Jima, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 2 destroyers, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 23
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 2 destroyers, 1 submarine and 1 transport

    Non Combat Move - Americans
                1 fighter moved from 26 Sea Zone to 17 Sea Zone
                1 carrier moved from 26 Sea Zone to 17 Sea Zone
                1 battleship and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 infantry moved from Central United States to Eastern United States
                1 fighter moved from Iwo Jima to 17 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                4 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                4 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 cruiser moved from 119 Sea Zone to 112 Sea Zone
                1 fighter moved from Scotland to 112 Sea Zone
                1 battleship moved from 119 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                1 fighter moved from Malta to 99 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 fighter moved from India to Shan State
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                4 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 cruiser
                    Casualties for British: 1 fighter and 1 submarine
                Battle in United Kingdom
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking United Kingdom from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 110 Sea Zone
                    British attack with 1 battleship and 1 fighter
                    Germans defend with 1 destroyer, 2 submarines and 2 transports


  • Battle in sz 110

    Subs submerge? Yes/No?


  • No. Maximum defence.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 cruiser moved from 119 Sea Zone to 112 Sea Zone
                1 fighter moved from Scotland to 112 Sea Zone
                1 battleship moved from 119 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                1 fighter moved from Malta to 99 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 fighter moved from India to Shan State
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                4 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians lost in 99 Sea Zone
                        British roll dice for 1 fighter in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 99 Sea Zone
                        British roll dice for 1 fighter in 99 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British lost in 99 Sea Zone
                    Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 cruiser
                    Casualties for British: 1 fighter and 1 submarine
                Battle in United Kingdom
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 armour and 2 infantry in United Kingdom, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in United Kingdom, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in United Kingdom
                    British win, taking United Kingdom from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 110 Sea Zone
                    British attack with 1 battleship and 1 fighter
                    Germans defend with 1 destroyer, 2 submarines and 2 transports
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 destroyer, 2 submarines and 2 transports
                Battle in 112 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Germans defend with 1 destroyer and 2 transports
                        British roll dice for 1 cruiser and 1 fighter in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                        2 transports owned by the Germans lost in 112 Sea Zone
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 destroyer and 2 transports
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 cruiser in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 :  4/8 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  4/6 hits
                        1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 :  1/4 hits
                        Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 :  0/2 hits
                        1 artillery owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 4 :  1/4 hits
                        Italians roll dice for 1 armour in Alexandria, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 :  2/8 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 3 :  2/8 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                3 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Burma to Yunnan
                1 artillery and 2 infantry moved from Burma to India
                1 aaGun moved from Burma to India
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Shan State to India
                1 fighter moved from Iraq to 98 Sea Zone
                1 tactical_bomber moved from Iraq to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from 112 Sea Zone to Scotland
                1 fighter moved from 110 Sea Zone to Scotland
                1 mech_infantry moved from India to Yunnan

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 7 infantry


  • @MakeMaps:

    UK under Nazi occupation.

    WAS! :-D

    The Queen is back in her Palace.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC


  • THAT round sucked big time for the italians so much that it depressed me. Worst case scenario tbh.


  • Two big setbacks for me. All my germany transports and navy gone. Lost Uk. Italy destroyed itself. I feel depressed and going to take a break for a bit.

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