15L G40 legion386 (Axis) vs dawgoneit (Allies +15)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Rostov to Smolensk
                4 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 4 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Smolensk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from France to Normandy Bordeaux
                2 infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                1 transport moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 armour and 2 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - French
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                20 armour, 17 artilleries, 22 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                4 armour and 3 mech_infantrys moved from Belarus to Russia
                3 bombers moved from Western Germany to Russia
                1 tactical_bomber moved from Novgorod to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 26 armour, 17 artilleries, 3 bombers, 22 infantry, 9 mech_infantrys and 4 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 3 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans captures 29PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 26 armour, 3 artilleries, 3 bombers and 4 tactical_bombers remaining. Battle score for attacker is 121
                    Casualties for Germans: 14 artilleries, 22 infantry and 9 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 6 artilleries, 3 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Russia to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                2 tactical_bombers moved from Russia to Smolensk
                2 tactical_bombers moved from Russia to Novgorod
                3 fighters moved from Holland Belgium to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Germany
                1 artillery and 4 infantry placed in Western Germany
                1 artillery and 1 infantry placed in France
                Germans undo move 5.
                1 artillery placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 56 PUs (2 lost to blockades); end with 87 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                3 infantry moved from Samara to Volgograd
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                6 infantry moved from Samara to Novosibirsk
                2 aaGuns moved from Samara to Novosibirsk

    Turn Complete - Russians


  • 23 dice and not a single 1…I feel for you :(


  • yup. just about there.
    all I need is a wiff of hope :|


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 bomber moved from Philippines to 33 Sea Zone
                3 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
                5 bombers and 1 fighter moved from Kiangsu to 33 Sea Zone
                1 armour and 1 mech_infantry moved from Hopei to Tsinghai
                      Japanese take Shensi from Chinese
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                1 armour moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour moved from Eastern Persia to West India
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                2 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 6 bombers, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters, 2 submarines and 5 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 4 transports
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 6 bombers, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 96
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 4 transports
                    Casualties for Japanese: 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
                Battle in Tsinghai
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Siberia
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Philippines
                5 bombers, 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to Marianas
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Ceylon to 39 Sea Zone
                3 infantry moved from India to West India
                1 mech_infantry moved from 39 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from Tsinghai to Suiyuyan
                2 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 aaGun moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 infantry moved from Kiangsu to Anhwe
                2 armour moved from Kiangsu to Chahar
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                3 armour placed in India
                1 mech_infantry placed in French Indo China
                3 infantry placed in Kiangsu
                2 fighters and 3 infantry placed in Japan
                1 carrier placed in 6 Sea Zone
                Japanese undo move 4.
                2 fighters placed in 6 Sea Zone
                3 infantry placed in Japan
                Japanese undo move 6.
                2 infantry placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 5 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gilbert Islands to 33 Sea Zone
                1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Holland Belgium from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to 110 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                4 destroyers and 1 submarine placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                7 armour, 3 artilleries and 3 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                5 armour and 2 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Italians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 armour placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Smolensk to Nenetsia
                      Italians take Archangel from Russians
                      Italians take Nenetsia from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from France to Northern Italy
                1 artillery and 4 infantry moved from Normandy Bordeaux to France

    Place Units - Italians
                1 fighter placed in 97 Sea Zone
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 bomber, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 armour moved from Novgorod to Belarus
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan
                3 infantry moved from Ukraine to Rostov
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                2 armour moved from Russia to Rostov
                3 artilleries moved from Russia to Samara
                3 armour moved from Russia to Vologda
                3 armour moved from Russia to Vologda
                3 armour moved from Russia to Samara
                14 armour moved from Russia to Rostov
                3 bombers and 2 tactical_bombers moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    French defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 3 infantry
                    Americans defend with 1 armour
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Rostov
                    Germans attack with 17 armour and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 17 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 armour, 3 bombers and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 3 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour and 3 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 6 armour
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Novgorod to Western Germany
                3 bombers moved from Belarus to Western Germany
                2 tactical_bombers moved from Belarus to Germany
                1 aaGun moved from Smolensk to Russia
                2 aaGuns moved from Ukraine to Rostov
                1 fighter moved from Holland Belgium to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 artillery and 2 infantry moved from Western Germany to France

    Place Units - Germans
                2 infantry placed in France
                1 bomber, 2 fighters and 4 infantry placed in Western Germany
                3 armour placed in Ukraine
                6 armour placed in Russia
                Germans undo move 4.
                3 armour placed in Russia
                3 armour placed in Volgograd
                1 submarine placed in 113 Sea Zone
                Germans undo move 6.
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 64 PUs (2 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Ulaanbaatar

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Novosibirsk to Kansu

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 battleship, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                2 infantry moved from Amur to Ulaanbaatar
                2 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 armour moved from Tsinghai to Kansu
                1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
                2 armour moved from Chahar to Kansu
                2 fighters and 2 tactical_bombers moved from Chahar to Ulaanbaatar
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
                1 tactical_bomber moved from Suiyuyan to Kansu
                1 fighter moved from Suiyuyan to Ulaanbaatar
                1 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Combat - Japanese
                Battle in Ulaanbaatar
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 4 infantry
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kansu
                    Japanese attack with 4 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win, taking Kansu from Chinese with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Russians: 2 aaGuns and 7 infantry
                    Casualties for Japanese: 2 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter moved from Kansu to Yunnan
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from French Indo China to Burma
                2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from West India to India
                2 tactical_bombers moved from Kansu to Yunnan
                3 fighters and 2 tactical_bombers moved from Ulaanbaatar to Jehol
                1 infantry moved from Jehol to Manchuria
                1 bomber moved from Philippines to India
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from Marianas to 42 Sea Zone
                5 bombers moved from Marianas to Philippines
                4 tactical_bombers moved from Marianas to Kwangtung
                3 fighters moved from Marianas to Kwangtung
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                3 armour placed in India
                3 armour placed in Malaya
                3 mech_infantrys placed in French Indo China
                1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
                1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Tobruk
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                2 submarines moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus
                      British take Caucasus from Germans
                1 armour moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 armour moved from West India to Eastern Persia
                2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                5 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                3 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    British win, taking Kazakhstan from Germans with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 4 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 armour, 4 infantry and 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to Morocco: 2 armour and 2 infantry
                EDIT: Turning off Edit Mode
                3 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
                British collect 35 PUs (4 lost to blockades); end with 35 PUs total

    Turn Complete - UK_Pacific


  • I’m having trouble posting the game file.  I’ll try again tomorrow.

Suggested Topics

  • 11
  • 55
  • 17
  • 44
  • 17
  • 48
  • 288
  • 155
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.7k

Users

40.3k

Topics

1.7m

Posts