Scramble/submerge orders and any OOL other than Max D?
15L axis-dominion (axis) vs Bjergmose (allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 artilleries and 3 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 fighter moved from Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
1 armour moved from Novosibirsk to Yenisey
Italians take Yenisey from Russians
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 armour and 1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 armour and 1 artillery
Americans defend with 2 infantry
Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 2 infantry
Battle in Rostov
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Northern Italy
Italians attack with 2 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 3 armour and 1 factory_minor
Italians win, taking Northern Italy from Americans with 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 3 armourNon Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Italians to Germany: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Russia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Romania: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Libya to Tunisia
French take Tunisia from Italians
1 infantry moved from Libya to Tunisia
1 fighter moved from 110 Sea Zone to FranceCombat - French
Non Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major, 2x factory_major; Remaining resources: 52 PUs;
Germans buy 1 aaGun, 1 armour, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Kazakhstan
1 armour moved from Tambov to Kazakhstan
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
2 armour and 1 mech_infantry moved from Vologda to Novgorod
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from 113 Sea Zone to Novgorod
2 fighters and 3 tactical_bombers moved from 113 Sea Zone to France
1 fighter moved from Greater Southern Germany to France
3 bombers and 1 tactical_bomber moved from Southern Italy to France
1 artillery moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
3 armour moved from Tambov to Western Ukraine
1 mech_infantry moved from Tambov to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Tambov to Rostov
Germans take Rostov from British
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from Western Germany to France
5 mech_infantrys moved from Southern Italy to France
4 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Germany to France
1 armour moved from Western Germany to France
2 armour moved from Tambov to Western UkraineCombat - Germans
Battle in Vyborg
Battle in Novgorod
Germans attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Vyborg from Russians, taking Novgorod from Americans with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Western Ukraine
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 infantry
British defend with 1 armour
British win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour
Battle in France
Germans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters, 5 infantry, 10 mech_infantrys and 4 tactical_bombers
French defend with 1 airfield, 1 factory_minor, 1 fighter and 4 infantry; British defend with 2 aaGuns, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 1 armour, 1 artillery, 3 bombers, 3 fighters, 9 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 4 infantry
Casualties for British: 2 aaGuns, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun, 2 infantry and 4 mech_infantrys moved from Yugoslavia to Northern Italy
3 fighters and 4 tactical_bombers moved from France to Germany
3 bombers moved from France to Germany
1 aaGun moved from Western Germany to France
1 aaGun and 1 infantry moved from Greater Southern Germany to Northern Italy
3 carriers, 2 destroyers and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
1 infantry moved from Tambov to Samara
1 artillery moved from Vologda to Russia
9 armour, 8 artilleries and 5 infantry moved from Tambov to Russia
5 armour moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western GermanyPlace Units - Germans
1 aaGun placed in Western Germany
1 armour, 1 fighter and 8 infantry placed in Germany
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 54 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Tambov
3 armour, 3 artilleries and 25 infantry moved from Volgograd to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 armour, 3 artilleries and 25 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 3 armour, 3 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Volgograd to TambovTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Yunnan to India
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
4 artilleries and 4 infantry moved from Manchuria to AmurCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 4 artilleries and 4 infantry
Russians defend with 2 aaGuns and 3 infantry
Japanese win, taking Amur from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in India
Japanese attack with 3 armour, 3 artilleries, 1 bomber, 7 fighters, 7 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 fighter
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 3 artilleries, 1 bomber, 7 fighters, 2 infantry, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 5 infantry
Casualties for British: 4 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 fighterNon Combat Move - Japanese
3 carriers moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 bomber moved from India to French Indo China
1 fighter moved from India to Yunnan
4 tactical_bombers moved from India to Yunnan
5 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
4 transports moved from 38 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to ManchuriaPlace Units - Japanese
2 fighters placed in Japan
3 infantry placed in Manchuria
3 infantry placed in Japan
3 infantry placed in Kwangtung
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Japanese collect 43 PUs (7 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Yunnan to India
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
4 artilleries and 4 infantry moved from Manchuria to AmurCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 4 artilleries and 4 infantry
Russians defend with 2 aaGuns and 3 infantry
Japanese win, taking Amur from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in India
Japanese attack with 3 armour, 3 artilleries, 1 bomber, 7 fighters, 7 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 fighter
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 3 artilleries, 1 bomber, 7 fighters, 2 infantry, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 5 infantry
Casualties for British: 4 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 fighterNon Combat Move - Japanese
3 carriers moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 bomber moved from India to French Indo China
1 fighter moved from India to Yunnan
4 tactical_bombers moved from India to Yunnan
5 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
4 transports moved from 38 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to ManchuriaPlace Units - Japanese
2 fighters placed in Japan
3 infantry placed in Manchuria
3 infantry placed in Japan
3 infantry placed in Kwangtung
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Japanese collect 43 PUs (7 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry and 2 mech_infantrys moved from Southern France to France
1 armour moved from Normandy Bordeaux to France
3 bombers and 4 fighters moved from Normandy Bordeaux to France
2 bombers and 2 fighters moved from United Kingdom to France
1 fighter moved from Java to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Kiangsu
Battle in Denmark
Battle in France
Americans attack with 1 armour, 5 bombers, 6 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 9 mech_infantrys
Americans win, taking Kiangsu from Japanese, taking Denmark from Germans with 5 bombers and 5 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 9 mech_infantrys
Casualties for Americans: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrysNon Combat Move - Americans
5 bombers moved from France to United Kingdom
1 fighter moved from France to Gibraltar
1 fighter moved from France to Gibraltar
3 fighters moved from France to 110 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Hawaiian Islands to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from Holland Belgium to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from GermansCombat - British
Battle in Western Germany
British attack with 5 fighters and 6 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 6 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
4 fighters moved from Western Germany to 110 Sea Zone
1 artillery and 3 infantry moved from Greece to Albania
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Greece
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
2 artilleries and 4 mech_infantrys moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in Western Germany
Italians attack with 1 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Italians win, taking Western Germany from British with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 4 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Yugoslavia
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Yugoslavia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Yugoslavia to Germany
1 fighter moved from Yugoslavia to Southern Italy
2 tactical_bombers moved from Western Germany to Germany
1 fighter moved from 112 Sea Zone to Germany
1 fighter moved from Western Germany to GermanyPlace Units - Italians
2 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,1
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to RostovCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 43 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Rostov
ANZAC attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Rostov to Volgograd
1 fighter moved from 43 Sea Zone to Java
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Tunisia to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 armour
1 infantry owned by the French retreated to Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 4 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 9 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Tambov
5 armour and 3 mech_infantrys moved from Western Ukraine to Tambov
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from 115 Sea Zone to Denmark
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Germany to Denmark
1 bomber, 4 fighters and 4 tactical_bombers moved from Germany to Holland Belgium
1 bomber moved from Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 artillery
Germans win, taking Denmark from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters, 4 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 5 infantry
Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 5 infantry
Battle in Tambov
Germans attack with 14 armour, 9 artilleries, 6 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 14 armour, 9 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Karelia
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Karelia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Eastern Poland to Romania
5 armour moved from Northern Italy to Western Germany
3 carriers, 2 destroyers, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Denmark to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to 113 Sea Zone
2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
1 bomber moved from Holland Belgium to Western Germany
2 bombers moved from Denmark to Western Germany
1 aaGun moved from Northern Italy to France
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 armour and 7 infantry moved from Germany to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 armour placed in Ukraine
1 infantry placed in Russia
3 infantry placed in France
1 fighter, 6 mech_infantrys and 2 tactical_bombers placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
2 armour, 3 artilleries and 24 infantry moved from Samara to VologdaCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour and 3 mech_infantrys moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
2 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to Shantung
1 fighter moved from Yunnan to Shantung
1 tactical_bomber moved from Yunnan to ShantungCombat - Japanese
Battle in Eastern Persia
Japanese attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 submarine and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Ceylon
Battle in Jehol
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 mech_infantry moved from India to Eastern Persia
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 transports moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 bomber moved from Shantung to Manchuria
4 artilleries and 2 infantry moved from Amur to Manchuria
2 fighters moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
3 carriers and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from India to BurmaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
3 infantry placed in Kwangtung
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
4 bombers moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,7,4 and causes: 3 damage to unit: harbour
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total. Damaged units is as follows: harbour = 3, airfield = 3
Battle in Soviet Far East
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western Germany to 110 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters moved from Gibraltar to Tunisia
2 bombers moved from Western United States to United Kingdom
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 harbour placed in Iwo Jima
1 carrier and 1 transport placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
2 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
2 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
retreated to Kwangtung
Japanese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shantung
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to AnhwePlace Units - Chinese
6 infantry placed in Chahar
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in Kiangsi
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Albania to Yugoslavia
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Albania to YugoslaviaCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Yugoslavia
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Yugoslavia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from Greece to Albania
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Caucasus to VolgogradPlace Units - British
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Union of South Africa
1 artillery, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 47 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 fighters and 3 tactical_bombers moved from Germany to Yugoslavia
1 armour moved from Buryatia to Sakha
Italians take Sakha from Russians
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Italians win, taking Yugoslavia from British with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 tactical_bombers moved from Yugoslavia to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Sakha to Buryatia
1 artillery moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Yugoslavia to Southern Italy
2 fighters moved from Yugoslavia to Western Germany
1 mech_infantry moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs





