15L G40 Cyanight(Axis) vs aequitas et veritas(allies+18)

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 65 PUs;

    Combat Move - Japanese
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 6 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Sikang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Hopei to Kweichow
                1 mech_infantry moved from Shantung to Kweichow
                1 infantry moved from Hunan to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                2 mech_infantrys moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Korea to Amur
                1 tactical_bomber moved from Shantung to Amur
                1 fighter moved from 6 Sea Zone to Amur
                2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
                2 bombers moved from Hopei to Shan State
                1 infantry moved from Malaya to Shan State
                2 artilleries moved from Malaya to 37 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 2 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 3 infantry
                    retreated to Amur
                    Russians win with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 2 infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery and 1 tactical_bomber
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Java to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 bomber moved from Shan State to Kwangtung
                4 armour moved from Hopei to Tsinghai
                2 tactical_bombers moved from Kweichow to Tsinghai
                2 fighters moved from Kweichow to Kwangtung

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Kwangtung
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu
                Japanese undo move 3.
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                5 fighters moved from 26 Sea Zone to 16 Sea Zone
                3 bombers moved from Hawaiian Islands to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 bombers moved from 16 Sea Zone to Hawaiian Islands
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 2 fighters placed in 101 Sea Zone
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                2 infantry moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 6 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                1 artillery and 7 infantry moved from Yunnan to Kwangsi

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kwangsi : 2 artilleries and 9 infantry
        Yunnan : 1 fighter
        Hunan : 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Egypt to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                1 bomber moved from Egypt to Alexandria
                1 armour moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - British
                Battle in Kweichow
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys
                Battle in Alexandria
                    British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 :  3/6 hits
                        Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from India to Yunnan
                1 aaGun moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
                3 infantry moved from India to Burma
                1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Quebec to 106 Sea Zone
                1 fighter moved from United Kingdom to 106 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
        Siam : 1 flag
        Yunnan : 1 mech_infantry
        Kweichow : 1 artillery and 1 infantry
        Szechwan : 1 infantry
        Burma : 3 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Malaya : 1 armour and 1 harbour
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Alexandria : 2 infantry
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 transports
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 destroyer

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Belarus
                1 armour moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Southern Italy
                1 armour moved from Northern Italy to Romania
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 aaGun and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 armour moved from Libya to Algeria
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to Southern Italy
                1 infantry moved from Northern Italy to Southern France
                1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 cruiser and 2 transports in 20 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                9 armour, 8 artilleries, 22 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 bombers moved from Western Ukraine to Russia
                5 infantry moved from Karelia to Novgorod
                2 bombers moved from Eastern Poland to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 bombers and 5 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 9 armour, 8 artilleries, 22 infantry and 12 mech_infantrys
                    Russians defend with 1 aaGun and 4 infantry
                    Germans win, taking Bryansk from Russians with 9 armour, 8 artilleries, 22 infantry and 12 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Russians: 1 aaGun and 4 infantry
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.

    Non Combat Move - Germans
                2 bombers moved from Russia to Western Ukraine
                2 bombers moved from Novgorod to Western Ukraine
                1 fighter moved from Eastern Poland to Western Ukraine
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Southern Italy to Gibraltar
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Algeria to Tunisia
                2 tactical_bombers moved from Western Germany to Western Ukraine
                1 fighter moved from Southern Italy to Western Ukraine
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                3 aaGuns moved from Western Ukraine to Bryansk

    Place Units - Germans
                2 bombers and 4 infantry placed in Western Germany
                2 infantry placed in France
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 22 PUs;
                Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 4 artilleries, 1 bomber, 3 fighters, 38 infantry and 1 mech_infantry moved from Smolensk to Bryansk
                2 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
                1 armour moved from Volgograd to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese


  • Any specific Ool Sir?
    I ask because it is not a minor battle  :-).

  • '14 Customizer

    Just use max defense, lose AA first and so on.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 22 PUs;
                Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 4 artilleries, 1 bomber, 3 fighters, 38 infantry and 1 mech_infantry moved from Smolensk to Bryansk
                2 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
                1 armour moved from Volgograd to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Rostov, round 3 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 4 armour, 5 artilleries, 1 bomber, 3 fighters, 41 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns, 9 armour, 8 artilleries, 22 infantry and 12 mech_infantrys
                        AA fire in Bryansk :  2/4 hits
                        2 fighters owned by the Russians lost in Bryansk
                        Russians roll dice for 4 armour, 5 artilleries, 1 bomber, 1 fighter, 41 infantry and 1 mech_infantry in Bryansk, round 2 :  15/53 hits
                        Germans roll dice for 3 aaGuns, 9 armour, 8 artilleries, 22 infantry and 12 mech_infantrys in Bryansk, round 2 :  15/51 hits
                        15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 4 armour, 5 artilleries, 1 bomber, 1 fighter, 26 infantry and 1 mech_infantry in Bryansk, round 3 :  12/38 hits
                        Germans roll dice for 9 armour, 8 artilleries, 10 infantry and 12 mech_infantrys in Bryansk, round 3 :  21/39 hits
                        21 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 10 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 4 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Bryansk, round 4 :  8/17 hits
                        Germans roll dice for 9 armour, 8 artilleries and 10 mech_infantrys in Bryansk, round 4 :  13/27 hits
                        5 infantry owned by the Russians, 8 mech_infantrys owned by the Germans, 5 artilleries owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Bryansk
                    2 armour owned by the Russians retreated to Russia
                    Germans win with 9 armour, 8 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -58
                    Casualties for Germans: 3 aaGuns, 22 infantry and 10 mech_infantrys
                    Casualties for Russians: 2 armour, 5 artilleries, 2 fighters, 41 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Volgograd
                1 bomber moved from Bryansk to Trans-Jordan
                3 aaGuns moved from Smolensk to Russia

    Place Units - Russians
                2 armour and 1 fighter placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Russians :

    Manchuria : 1 infantry
        Yunnan : 1 armour and 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 bomber and 2 infantry
        Egypt : 1 armour
        Rostov : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 2 armour and 1 factory_major
        Volgograd : 2 armour, 1 factory_minor and 2 fighters
        114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 mech_infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 artillery moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                2 fighters moved from 6 Sea Zone to Manchuria
                2 tactical_bombers moved from 20 Sea Zone to Hunan
                2 fighters moved from Kwangtung to Hunan
                1 bomber moved from Kwangtung to Kweichow
                2 armour moved from Tsinghai to Szechwan
                1 tactical_bomber moved from Tsinghai to Szechwan
                1 tactical_bomber moved from Tsinghai to Kweichow
                2 armour moved from Tsinghai to Kweichow
                1 mech_infantry moved from Shantung to Kweichow
                2 mech_infantrys moved from Shantung to Hunan

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 armour and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Szechwan to Suiyuyan
                3 fighters moved from Manchuria to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 aaGun moved from Korea to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                3 infantry moved from Kiangsu to 19 Sea Zone
                3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                3 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 tactical_bombers moved from Hunan to 20 Sea Zone
                2 fighters moved from Hunan to Kwangtung
                1 tactical_bomber moved from Kweichow to Kiangsu
                1 bomber moved from Kweichow to Kiangsu
                3 fighters moved from Japan to Kwangtung
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                3 artilleries placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                3 bombers moved from Hawaiian Islands to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                3 infantry moved from Brazil to British Guiana


  • Do you like to scramble in sz 6?

  • '14 Customizer

    Yes, scramble all 3 fighters

  • '14 Customizer

    Scramble all 3 fighters from Japan.

    OOL for SZ 6,  Dam CV, DAM CV, DD, CV, CV, CA, Tactical Bomber, 6 Fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                3 bombers moved from Hawaiian Islands to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                3 infantry moved from Brazil to British Guiana

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Iwo Jima
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  5/9 hits
                        Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/11 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 3 fighters owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  5/6 hits
                        Japanese roll dice for 1 cruiser, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  5/8 hits
                        3 bombers owned by the Americans, 1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win, taking Iwo Jima from Japanese with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 3 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 carrier moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 1 fighter and 2 transports placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 19 / 28
        Japanese : 61 / 67
        Americans : 53 / 73
        Chinese : 2 / 5
        British : 33 / 33
        UK_Pacific : 13 / 11
        Italians : 22 / 27
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3,571
            Median : 4,000
            Variance : 0,441
            Standard Deviation : 0,664
            Total rolls : 35

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,250
            Median : 3,000
            Variance : 0,400
            Standard Deviation : 0,632
            Total rolls : 16

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3,842
            Median : 4,000
            Variance : 0,611
            Standard Deviation : 0,782
            Total rolls : 19


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                2 artilleries and 5 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 19 / 28
        Japanese : 59 / 67
        Americans : 53 / 73
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 13 / 11
        Italians : 22 / 27
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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