i am away for the weekend, so maybe sunday night
15L G40 Cyanight(Axis) vs aequitas et veritas(allies+18)
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no I am not, what is the command
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I could reload the game and do just that attack and then edit the game other game file.
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no I am not, what is the command
It works like this. First you Name your battle.
Let say: Seabattle in sz 16
Then you wright the formula.at the beginning and end of the equation use :
So substituting ; for this :
;aaa 6@4 1@3 2@2 4@1;
If you feel uncomfortable with it then do as you recommended.
Just post both files and I will take the second one. :-) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 65 PUs;Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 mech_infantrys moved from Manchuria to Amur
1 artillery and 2 infantry moved from Korea to Amur
1 tactical_bomber moved from Shantung to Amur
1 fighter moved from 6 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
2 bombers moved from Hopei to Shan State
1 infantry moved from Malaya to Shan State
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 3 infantry
retreated to Amur
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 bomber moved from Shan State to Kwangtung
4 armour moved from Hopei to Tsinghai
2 tactical_bombers moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to KwangtungPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 factory_minor placed in Kwangtung
1 carrier and 2 destroyers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
3 infantry placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Hawaiian Islands
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 fighters placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 artillery and 7 infantry moved from Yunnan to KwangsiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kwangsi : 2 artilleries and 9 infantry
Yunnan : 1 fighter
Hunan : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 armour moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 2 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - British
Battle in Kweichow
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese lost in Kweichow
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/6 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in Alexandria
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from India to Yunnan
1 aaGun moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
3 infantry moved from India to Burma
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Quebec to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Siam : 1 flag
Yunnan : 1 mech_infantry
Kweichow : 1 artillery and 1 infantry
Szechwan : 1 infantry
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Malaya : 1 armour and 1 harbour
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 2 infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Belarus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Southern Italy
1 armour moved from Northern Italy to Romania
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 armour moved from Libya to Algeria
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 aaGun and 3 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 2 transports in 20 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
9 armour, 8 artilleries, 22 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Western Ukraine to Russia
5 infantry moved from Karelia to Novgorod
2 bombers moved from Eastern Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 8 artilleries, 22 infantry and 12 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Bryansk from Russians with 9 armour, 8 artilleries, 22 infantry and 12 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 4 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
2 bombers moved from Novgorod to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Gibraltar
1 artillery moved from Algeria to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery moved from Algeria to Tunisia
2 tactical_bombers moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to Western Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 aaGuns moved from Western Ukraine to BryanskPlace Units - Germans
2 bombers and 4 infantry placed in Western Germany
2 infantry placed in France
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 22 PUs;
Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 4 artilleries, 1 bomber, 3 fighters, 38 infantry and 1 mech_infantry moved from Smolensk to Bryansk
2 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
Any specific Ool Sir?
I ask because it is not a minor battle :-). -
Just use max defense, lose AA first and so on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 22 PUs;
Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 4 artilleries, 1 bomber, 3 fighters, 38 infantry and 1 mech_infantry moved from Smolensk to Bryansk
2 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 4 armour, 5 artilleries, 1 bomber, 3 fighters, 41 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 9 armour, 8 artilleries, 22 infantry and 12 mech_infantrys
AA fire in Bryansk : 2/4 hits
2 fighters owned by the Russians lost in Bryansk
Russians roll dice for 4 armour, 5 artilleries, 1 bomber, 1 fighter, 41 infantry and 1 mech_infantry in Bryansk, round 2 : 15/53 hits
Germans roll dice for 3 aaGuns, 9 armour, 8 artilleries, 22 infantry and 12 mech_infantrys in Bryansk, round 2 : 15/51 hits
15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 5 artilleries, 1 bomber, 1 fighter, 26 infantry and 1 mech_infantry in Bryansk, round 3 : 12/38 hits
Germans roll dice for 9 armour, 8 artilleries, 10 infantry and 12 mech_infantrys in Bryansk, round 3 : 21/39 hits
21 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 10 infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Bryansk, round 4 : 8/17 hits
Germans roll dice for 9 armour, 8 artilleries and 10 mech_infantrys in Bryansk, round 4 : 13/27 hits
5 infantry owned by the Russians, 8 mech_infantrys owned by the Germans, 5 artilleries owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Bryansk
2 armour owned by the Russians retreated to Russia
Germans win with 9 armour, 8 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -58
Casualties for Germans: 3 aaGuns, 22 infantry and 10 mech_infantrys
Casualties for Russians: 2 armour, 5 artilleries, 2 fighters, 41 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Trans-Jordan
3 aaGuns moved from Smolensk to RussiaPlace Units - Russians
2 armour and 1 fighter placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Yunnan : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 bomber and 2 infantry
Egypt : 1 armour
Rostov : 2 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour and 1 factory_major
Volgograd : 2 armour, 1 factory_minor and 2 fighters
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 20 Sea Zone to Hunan
2 fighters moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Kweichow
2 armour moved from Tsinghai to Szechwan
1 tactical_bomber moved from Tsinghai to Szechwan
1 tactical_bomber moved from Tsinghai to Kweichow
2 armour moved from Tsinghai to Kweichow
1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from Shantung to HunanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Suiyuyan
3 fighters moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 aaGun moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 tactical_bombers moved from Hunan to 20 Sea Zone
2 fighters moved from Hunan to Kwangtung
1 tactical_bomber moved from Kweichow to Kiangsu
1 bomber moved from Kweichow to Kiangsu
3 fighters moved from Japan to Kwangtung
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
3 bombers moved from Hawaiian Islands to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 infantry moved from Brazil to British Guiana -
Do you like to scramble in sz 6?
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Yes, scramble all 3 fighters





