scramble orders
L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)
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your german fleets are so annoying, i hope you don’t dare to rebuild it!
Why wouldn’t I rebuild it :?
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costly for both sides…as now i will lose two russian carriers!
it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)
Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.
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hold up i have a ncm edit to make
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Turning off Edit Mode -
use latest file, thanks!
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Yah i probably would’ve thought of the russian carrier buy and ruled it out as well, as multi-national battles like that are complex and risky. I definitely lost a lot in the process, but those trannies had to go!
As for saving the carriers…well I think you made the right choice, honestly. As at least now you still have a very powerful air force, which will be hard for you to afford going forward (whereas America can easily afford more planes).
costly for both sides…as now i will lose two russian carriers!
it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)
Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Italians buy 6 infantry; Remaining resources: 9 PUs;Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from BritishCombat - Italians
Non Combat Move - Italians
3 armour and 3 mech_infantrys moved from Turkmenistan to Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Iraq
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Iraq to Southern Italy
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Italians
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 26 PUs (1 lost to blockades); end with 35 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 66 Sea Zone
2 fighters moved from India to TsinghaiPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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3 uk fighters are missing from Gibraltar and Morocco.
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I guess I used the wrong file somehow. I thought I used the right file. I will put them back.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by French to Morocco: 1 fighter
EDIT: Removing units owned by French from Morocco: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
ok corrected
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry; Remaining resources: 55 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
2 bombers moved from Novgorod to Smolensk
2 bombers and 3 fighters moved from Novgorod to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone
7 fighters and 3 tactical_bombers moved from Southern Italy to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone -
Scramble?
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noo
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry; Remaining resources: 55 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
2 bombers moved from Novgorod to Smolensk
2 bombers and 3 fighters moved from Novgorod to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone
7 fighters and 3 tactical_bombers moved from Southern Italy to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 14 fighters, 1 submarine and 7 tactical_bombers
British defend with 2 fighters; Russians defend with 2 carriers and 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 carrier owned by the Russians
Germans win with 2 bombers, 12 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters
Casualties for Russians: 2 carriers
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Western Germany
2 bombers, 12 fighters and 7 tactical_bombers moved from 112 Sea Zone to Western Germany
2 submarines moved from 119 Sea Zone to 125 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to Germany
2 aaGuns, 13 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern PolandPlace Units - Germans
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 99 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 106 PUs





