L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)


  • @axis-dominion:

    your german fleets are so annoying, i hope you don’t dare to rebuild it!

    Why wouldn’t I rebuild it :?


  • @axis-dominion:

    costly for both sides…as now i will lose two russian carriers!

    it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)

    Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.


  • hold up i have a ncm edit to make


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 1 fighter
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Adding units owned by British to Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Morocco: 1 infantry
                EDIT: Adding units owned by British to Gibraltar: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Adding units owned by British to Morocco: 1 fighter
                EDIT: Turning off Edit Mode


  • use latest file, thanks!


  • Yah i probably would’ve thought of the russian carrier buy and ruled it out as well, as multi-national battles like that are complex and risky. I definitely lost a lot in the process, but those trannies had to go!

    As for saving the carriers…well I think you made the right choice, honestly. As at least now you still have a very powerful air force, which will be hard for you to afford going forward (whereas America can easily afford more planes).

    @Soulblighter:

    @axis-dominion:

    costly for both sides…as now i will lose two russian carriers!

    it’s extremely rare to see a russian carrier, let alone two of them! and yet their existence was ever so fleeting…like a Loch Ness Monster sighting :)

    Well I knew there was the possibility of a Russian carrier buy. Hence I had more planes on carriers then I would otherwise have had. I figured however that you wouldn’t bother as the odds would be you losing precious American air. Seems I was wrong. Tho I got scared. I should have saved 4 carriers, forcing the Americans to stay a turn longer, but the above average American dice scared me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
                Italians buy 6 infantry; Remaining resources: 9 PUs;

    Combat Move - Italians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Combat - Italians

    Non Combat Move - Italians
                3 armour and 3 mech_infantrys moved from Turkmenistan to Persia
                1 infantry moved from Persia to Northwest Persia
                2 artilleries moved from Persia to Iraq
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Iraq to Southern Italy
                1 infantry moved from Holland Belgium to Western Germany

    Place Units - Italians
                3 infantry placed in Persia
                3 infantry placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 26 PUs (1 lost to blockades); end with 35 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 66 Sea Zone
                2 fighters moved from India to Tsinghai

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Norway
                2 infantry moved from Tunisia to Algeria
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French


  • 3 uk fighters are missing from Gibraltar and Morocco.


  • I guess I used the wrong file somehow. I thought I used the right file. I will put them back.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Norway
                2 infantry moved from Tunisia to Algeria
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 1 fighter
                EDIT: Removing units owned by British from Egypt: 2 fighters
                EDIT: Adding units owned by French to Morocco: 1 fighter
                EDIT: Removing units owned by French from Morocco: 1 fighter
                EDIT: Adding units owned by British to Morocco: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode


  • ok corrected


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 infantry; Remaining resources: 55 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                2 bombers moved from Novgorod to Smolensk
                2 bombers and 3 fighters moved from Novgorod to 112 Sea Zone
                4 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone
                7 fighters and 3 tactical_bombers moved from Southern Italy to 112 Sea Zone
                1 submarine moved from 104 Sea Zone to 112 Sea Zone


  • Scramble?


  • noo


  • @axis-dominion:

    noo

    Sure?


  • @Soulblighter:

    @axis-dominion:

    noo

    Sure?

    Also do you wish to submerge the submarine?


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 infantry; Remaining resources: 55 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                2 bombers moved from Novgorod to Smolensk
                2 bombers and 3 fighters moved from Novgorod to 112 Sea Zone
                4 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone
                7 fighters and 3 tactical_bombers moved from Southern Italy to 112 Sea Zone
                1 submarine moved from 104 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers, 14 fighters, 1 submarine and 7 tactical_bombers
                    British defend with 2 fighters; Russians defend with 2 carriers and 1 submarine
                    1 submarine owned by the Russians Submerged
                    Units damaged: 1 carrier owned by the Russians
                    Germans win with 2 bombers, 12 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 fighters
                    Casualties for British: 2 fighters
                    Casualties for Russians: 2 carriers
                Battle in Smolensk
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Smolensk to Western Germany
                2 bombers, 12 fighters and 7 tactical_bombers moved from 112 Sea Zone to Western Germany
                2 submarines moved from 119 Sea Zone to 125 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to Germany
                2 aaGuns, 13 artilleries and 5 infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland

    Place Units - Germans
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 99 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 106 PUs

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