@simon33 What do you think? Want to keep going, run it back, or switch sides?
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 7 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hunan to Anhwe
2 bombers moved from Yunnan to Anhwe
5 submarines moved from 54 Sea Zone to 31 Sea Zone
1 armour moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 carriers and 4 fighters
Japanese roll dice for 5 submarines in 31 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 carriers in 31 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 5 submarines in 31 Sea Zone, round 3 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers in 31 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 5 submarines in 31 Sea Zone, round 4 : 1/5 hits
1 carrier owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 carrier in 31 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese roll dice for 4 submarines in 31 Sea Zone, round 5 : 2/4 hits
1 carrier owned by the Americans lost in 31 Sea Zone
4 submarines owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 carriers
4 fighters owned by the Americans forced to land in Wake IslandNon Combat Move - Japanese
1 aaGun, 18 artilleries and 20 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
1 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Hunan to Kiangsi
1 armour and 5 mech_infantrys moved from Szechwan to Burma
1 armour moved from Victoria to New South Wales
5 infantry moved from Queensland to New South Wales
1 fighter and 7 tactical_bombers moved from Queensland to Shan State
4 fighters moved from Queensland to Shan State
2 bombers moved from Anhwe to Shan State
2 bombers moved from Queensland to Shan State
1 tactical_bomber moved from 19 Sea Zone to Shan State
2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 19 Sea Zone to 35 Sea Zone
10 fighters moved from Queensland to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
2 fighters moved from Philippines to Shan StatePlace Units - Japanese
3 mech_infantrys placed in French Indo China
2 destroyers placed in 37 Sea Zone
3 infantry placed in Queensland
3 infantry placed in New South Wales
1 mech_infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Manchuria
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 30 / 41
Russians : 41 / 54
Japanese : 73 / 83
Americans : 57 / 75
Chinese : 6 / 9
British : 35 / 44
UK_Pacific : 5 / 3
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
10 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 12 fighters
Japanese defend with 1 destroyer
Americans win with 11 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
11 fighters moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
7 fighters moved from 34 Sea Zone to 21 Sea Zone
11 carriers and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
3 fighters moved from Wake Island to Guam
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
4 fighters moved from 10 Sea Zone to Wake Island
1 mech_infantry moved from Norway to Sweden
Americans take Sweden from Neutral_True
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
4 carriers, 1 cruiser, 9 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
22 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 22 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 6 armour and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship moved from 33 Sea Zone to 21 Sea Zone
2 aaGuns, 13 armour, 3 artilleries, 14 infantry and 14 mech_infantrys moved from India to West India
3 armour moved from Eastern Persia to West India
7 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
6 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 mech_infantry moved from 91 Sea Zone to Spain
British take Spain from Neutral_True
9 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Norway to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 infantry placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 30 / 41
Russians : 41 / 54
Japanese : 70 / 83
Americans : 60 / 80
Chinese : 9 / 9
British : 38 / 45
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Germans
4 armour and 6 mech_infantrys moved from Greece to Caucasus
1 armour and 1 mech_infantry moved from Turkey to Iraq
2 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
1 tactical_bomber moved from France to PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
17 armour and 31 mech_infantrys moved from Turkey to Kazakhstan
4 armour and 6 mech_infantrys moved from Yugoslavia to Greece
2 fighters and 1 tactical_bomber moved from Poland to Germany
16 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to France
1 submarine moved from 126 Sea Zone to 127 Sea ZonePlace Units - Germans
3 infantry placed in France
5 infantry placed in Germany
Germans undo move 1.
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 38 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 36 / 45
Russians : 37 / 54
Japanese : 70 / 83
Americans : 60 / 80
Chinese : 9 / 9
British : 36 / 45
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Saudi Arabia to Iraq
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Italians
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 tactical_bomber moved from Novgorod to Poland
2 fighters moved from 21 Sea Zone to Kiangsu
8 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsu
Russians attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter
Battle in Iraq
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
1 fighter moved from Kiangsu to Anhwe
1 aaGun moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Poland to Bryansk
5 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
11 infantry moved from Bryansk to Tambov
8 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
2 aaGuns moved from Western Ukraine to Bryansk
16 infantry moved from Western Ukraine to Bryansk
12 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Karelia to Novgorod
1 infantry moved from Tambov to SamaraPlace Units - Russians
9 armour placed in RussiaTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 70 PUs -
Bringing this up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Burma to India
1 armour moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
1 bomber moved from Shan State to India
1 bomber moved from Shan State to India
2 bombers moved from Shan State to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 submarines moved from 31 Sea Zone to 22 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
7 fighters and 8 tactical_bombers moved from Shan State to 35 Sea Zone
21 fighters and 8 tactical_bombers moved from 35 Sea Zone to Philippines
2 battleships, 7 carriers and 2 transports moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from Shan State to Burma
1 mech_infantry moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
2 bombers moved from India to Malaya
2 bombers moved from Sikang to Burma
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Malaya
1 aaGun and 2 infantry placed in Manchuria
1 aaGun, 1 armour and 1 mech_infantry placed in French Indo China
7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 5 submarines
EDIT: Adding units owned by Japanese to 35 Sea Zone: 5 submarines
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 28 / 45
Russians : 49 / 70
Japanese : 74 / 96
Americans : 60 / 80
Chinese : 7 / 9
British : 36 / 45
UK_Pacific : 2 / 0
Italians : 10 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 fighters, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
19 fighters moved from 21 Sea Zone to Manchuria
1 tactical_bomber moved from 21 Sea Zone to Manchuria
3 fighters moved from Guam to Manchuria
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in Manchuria
Americans attack with 22 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Americans win with 17 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Americans: 5 fighters and 1 tactical_bomberNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
3 carriers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Wake Island to 21 Sea Zone
17 fighters moved from Manchuria to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
4 carriers moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
5 fighters moved from Normandy Bordeaux to 96 Sea Zone
1 bomber moved from Normandy Bordeaux to Egypt
6 infantry moved from Sweden to Norway
1 mech_infantry moved from Sweden to Norway
4 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 harbour placed in Wake Island
3 infantry placed in Normandy Bordeaux
5 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Suiyuyan to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Chinese collect 15 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 6 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
2 infantry moved from West India to India
2 artilleries moved from West India to India
1 mech_infantry moved from Syria to Turkey
British take Turkey from Germans
1 mech_infantry moved from Eastern Persia to TurkmenistanCombat - British
Battle in Iraq
British attack with 3 armour and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Iraq from Germans with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
5 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
4 infantry moved from Portugal to 91 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
15 infantry moved from Spain to Southern France
1 mech_infantry moved from Spain to Southern France
1 aaGun moved from Morocco to Algeria
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_TruePlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 18 / 45
Russians : 49 / 70
Japanese : 63 / 96
Americans : 66 / 86
Chinese : 18 / 15
British : 41 / 47
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Greece to Turkey
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
3 armour and 5 mech_infantrys moved from Greece to TurkeyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Turkey
Germans attack with 4 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Turkey, round 2 : 2/10 hits
British roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
17 armour and 31 mech_infantrys moved from Kazakhstan to Szechwan
3 armour and 5 mech_infantrys moved from Caucasus to Sikang
1 aaGun moved from Greece to Turkey
1 fighter moved from Greater Southern Germany to Germany
1 fighter and 1 tactical_bomber moved from Poland to Germany
4 artilleries and 8 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 26 PUs; end with 26 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 26 / 31
Russians : 43 / 70
Japanese : 63 / 96
Americans : 66 / 86
Chinese : 18 / 15
British : 39 / 47
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
7 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
8 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Yugoslavia to Albania
Russians take Albania from Italians
1 artillery moved from Bulgaria to Greece
Russians take Greece from Italians
2 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Baltic States to Poland
1 artillery moved from Slovakia Hungary to PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Greater Southern Germany
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Anhwe to 21 Sea Zone
2 infantry moved from Suiyuyan to Hopei
7 mech_infantrys moved from Tambov to Kazakhstan
1 armour moved from Tambov to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
2 aaGuns and 16 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
9 armour moved from Russia to Kazakhstan
2 artilleries moved from Tambov to Bryansk
1 aaGun moved from Buryatia to Amur
1 aaGun moved from Samara to Russia
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Yugoslavia
3 artilleries moved from Slovakia Hungary to Eastern Poland
52 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Bryansk to TimguskaPlace Units - Russians
7 fighters placed in RussiaTurn Complete - Russians
Russians collect 57 PUs; end with 57 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 81 PUs -
If you attack US fleets, Max defense, kill ships before fighters. US fighters last.
Thx
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This is a very challenging endgame, so I apologize for posting slower than some of my other matches.
I may need to sleep on this turn.
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Or at least I am hoping the solution will be easier for me to see later than it is now.
My instinct right now says I will probably lose.





