@Entek Italy up
Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to 115 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
2 infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 2 tactical_bombers
Japanese defend with 1 harbour and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 2 transports
Germans win with 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Eastern Persia to Persia
2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from West India to IndiaPlace Units - British
1 destroyer and 2 fighters placed in 98 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
1 infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Yunnan change ownership: 1 infantry
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to Germany
1 fighter moved from Southern Italy to GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Normandy Bordeaux to Western Germany -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 25 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Eastern Poland
16 armour moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Germany
3 tactical_bombers moved from Bryansk to Germany
20 mech_infantrys moved from Bryansk to Eastern Poland
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western UkraineCombat - Germans
Battle in Tambov
Germans attack with 2 artilleries, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Tambov to Germany
2 armour moved from Finland to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 armour, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
1 armour and 2 infantry moved from 114 Sea Zone to Germany
1 armour moved from 114 Sea Zone to Germany
3 armour moved from Finland to Novgorod
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
2 infantry moved from Bulgaria to Yugoslavia
6 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Northern Italy to Greater Southern Germany
2 infantry moved from Southern France to Northern ItalyPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
I rolled on tech but got increased production, too bad it was adv mech or artillery. Might of made the game interesting. I will play it out if you want to but I think you guys got this game.
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I agree I think you guys got this one as well but I’m willing to keep playing if you guys want.
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Ok well if u guys wanna call it, then gg. Maybe we can start another?
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My 2 German bombers are still in FIC, LOL!! shakes head Yea you guys did a great job. Congrats and good game :)
Definitely interested in another game. Go ahead and make another game with the same parameters if that ok with you guys.
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lmao…yah we were wondering about that. I’ve thought about doing the same someday, in theory, to provide can-opening for Japan, either at sea or land, but I’ve never actually done it. Now after seeing how useful it was in this game, I may never actually do it haha j/k
OK I’ll discuss with my cousin and will let you know later today about starting up another. We’ll most likely fire it up sometime later today or tonight.
Fun game!
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Yea, I get tunnel vision sometimes and kept forgetting about those bombers. We even tried to work an escape plan for the m but I forgot it as well, lol. We should be on tonight so let us know.
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omie is craving the axis for this next game. you guys ok with playing the allies?
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That is fine with me. Go ahead and create the game same bid same parameters.
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