@captainwalker feels worse than just „a bit“ 😱
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to 115 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
2 infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 2 tactical_bombers
Japanese defend with 1 harbour and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 2 transports
Germans win with 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Eastern Persia to Persia
2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from West India to India
Place Units - British
1 destroyer and 2 fighters placed in 98 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
1 infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Yunnan change ownership: 1 infantry
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to Germany
1 fighter moved from Southern Italy to Germany
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Normandy Bordeaux to Western Germany
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 25 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Activate Technology - Germans
Germans activating Increased Factory Production
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Eastern Poland
16 armour moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Germany
3 tactical_bombers moved from Bryansk to Germany
20 mech_infantrys moved from Bryansk to Eastern Poland
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
Combat - Germans
Battle in Tambov
Germans attack with 2 artilleries, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Tambov to Germany
2 armour moved from Finland to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 armour, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
1 armour and 2 infantry moved from 114 Sea Zone to Germany
1 armour moved from 114 Sea Zone to Germany
3 armour moved from Finland to Novgorod
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
2 infantry moved from Bulgaria to Yugoslavia
6 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Northern Italy to Greater Southern Germany
2 infantry moved from Southern France to Northern Italy
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
I rolled on tech but got increased production, too bad it was adv mech or artillery. Might of made the game interesting. I will play it out if you want to but I think you guys got this game.
I agree I think you guys got this one as well but I’m willing to keep playing if you guys want.
Ok well if u guys wanna call it, then gg. Maybe we can start another?
My 2 German bombers are still in FIC, LOL!! shakes head Yea you guys did a great job. Congrats and good game :)
Definitely interested in another game. Go ahead and make another game with the same parameters if that ok with you guys.
lmao…yah we were wondering about that. I’ve thought about doing the same someday, in theory, to provide can-opening for Japan, either at sea or land, but I’ve never actually done it. Now after seeing how useful it was in this game, I may never actually do it haha j/k
OK I’ll discuss with my cousin and will let you know later today about starting up another. We’ll most likely fire it up sometime later today or tonight.
Fun game!
Yea, I get tunnel vision sometimes and kept forgetting about those bombers. We even tried to work an escape plan for the m but I forgot it as well, lol. We should be on tonight so let us know.
omie is craving the axis for this next game. you guys ok with playing the allies?
That is fine with me. Go ahead and create the game same bid same parameters.