Allweneedislove is correct.
So the way I see it… Japan could move the 2 destroyers during the combat phase as required, fight the American ships with different units, and than move the destroyers back into 25 during the non combat phase after the zone has been cleared. Â
Nope. Sea (and land) units that move in combat movement and/or participate in combat may not move in noncombat movement.
You can find a complete set of my G40 house rules here…
I have locked this thread, so please direct any discussions there.
The “Global” rules are in the back of the Europe rule book if that was the question.
My scanner may still work. If I scan the last few pages and upload them to flickr think I would get sued?
Thanks for the info. No, please don’t do anything that would get you sued! I can wait… Thanks all for the info though, I’m like a kid in a candy shop waiting for these to arrive.
The rules say you can ask for German permission to cross through these straights. Perhaps before you attack, you should simply politely ask the German player if he would please move the nets and mines out of the way so you can sail into his backyard?
Its worth a try someone let the Russian submarine out in one of our games
Well i would gladly let that russia sub out as germany, basicaly ensures that the baltic is safe and i need minimal protection for my transports. I can deal with the sub in the atlantic.
With just the cruiser in the baltic i can easly kill it and dont need a destroyer there to protect VS the sub that is now out is the atlantic where i already have a destroyer hunting down the other subs.
I’m not so sure about the new convoy raiding rules. It was kind of nice to have a set amount, something you could count on each round as long as your submarines or warships survived to attack the convoys. However, the new system does present the possibility of getting much more damage per ship (6 per sub and 3 per warship) plus it lets carrier planes get involved too. I will be interested to try them out in my next game and see how they work.
Reading and understanding the rules is one thing, not very hard to do. BUT remembering all of them and bringing them into context with each other is a lot more complicated and the practical experience playing Global shows that there a lot of small “problems” occuring due to the fact that the rules are clear, but complex and complected.
Just look at the FAQ here on the board and the rather huge amount of videos about Global, they show that there is a need for information beyond the rulebooks. Or at least for a rulebook that is not divided into 2 parts, with a few more examples giving practical advice.
Laws are another example of this sort of thing. To really understand a piece of legislation, you of course need to start with the text of the law itself, but then you often need to add other things…for example the administrative regulations (if any) that govern the application of the law, and the jurisprudence surrounding the law that may have been generated when judges have ruled on court cases that have involved the law. After laws are initially published in their official form by government printing offices, some of them probably get re-published by commercial publishers in annotated editions which contain both the text of the law itself (what it says) and accompanying legal commentary (providing an opinion on what the law means and how it is customarily applied). YG’s project sounds like it’s along the lines of such an “annotated edition” and it would have the same kind of usefulness to A&A gamers as such annotated editions have for lawyers, law students, legal schloars and so forth.