Whackamatt (Axis) vs. Degrasse (Allies +9) 14L

  • '21 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 90 Sea Zone to 91 Sea Zone
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 fighter moved from French West Africa to 91 Sea Zone
                1 bomber moved from United Kingdom to 91 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 46 Sea Zone
                3 bombers moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 30 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    Americans attack with 4 bombers, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 4 submarines
                    Units damaged: 1 battleship owned by the Germans

  • '21 '19 '18 '17 '16

    Three more hits to choose

    1 DD
    undamaged CV
    damaged BB
    5 fighters

    For the upcoming UK attack, I’ll go ahead and assume you want to scramble three fighters and then post the first round so you can choose hits like this combat.

    Go Argentina!

    I hope the US does as well in their game.

  • '20 '18 '17 '15

    I’ll lose DD, BB, and fighter

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 90 Sea Zone to 91 Sea Zone
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 fighter moved from French West Africa to 91 Sea Zone
                1 bomber moved from United Kingdom to 91 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 46 Sea Zone
                3 bombers moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
                        Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 :  4/4 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun, 2 fighters and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 30 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 30 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    Americans attack with 4 bombers, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 4 submarines
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        Americans roll dice for 4 bombers, 1 cruiser, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 :  3/8 hits
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 91 Sea Zone, round 2 :  5/8 hits
                        2 submarines owned by the Americans, 1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 cruiser owned by the Americans and 4 submarines owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 4 bombers in 91 Sea Zone, round 3 :  3/4 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 91 Sea Zone, round 3 :  4/8 hits
                        1 destroyer owned by the Germans, 4 bombers owned by the Americans, 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 carrier in 91 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 carrier and 4 fighters remaining. Battle score for attacker is -42
                    Casualties for Germans: 1 battleship, 1 destroyer, 1 fighter and 4 submarines
                    Casualties for Americans: 4 bombers, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
                EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                3 fighters moved from Hawaiian Islands to 33 Sea Zone
                3 carriers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 49 Sea Zone
                2 submarines moved from 49 Sea Zone to 54 Sea Zone
                4 destroyers moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 fighter placed in Western United States
                2 destroyers and 3 submarines placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
        30 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 1 transport
        54 Sea Zone : 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
        101 Sea Zone : 2 destroyers, 3 submarines and 6 transports

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 37
        Japanese : 63 / 70
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 30 / 19
        UK_Pacific : 10 / 13
        Italians : 15 / 32
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.264
            Standard Deviation : 0.514
            Total rolls : 54

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.500
            Variance : 1.037
            Standard Deviation : 1.018
            Total rolls : 28

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 37
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 30 / 19
        UK_Pacific : 10 / 13
        Italians : 15 / 32
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.264
            Standard Deviation : 0.514
            Total rolls : 54

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.500
            Variance : 1.037
            Standard Deviation : 1.018
            Total rolls : 28

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Egypt to Ethiopia
                2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

  • '20 '18 '17 '15

    scramble them up!  1 Italian and 2 German fighters

  • '21 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Egypt to Ethiopia
                2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Ethiopia
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 fighter and 1 tactical_bomber
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 mech_infantrys
                Battle in 91 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
                    Germans defend with 1 carrier and 5 fighters

  • '21 '19 '18 '17 '16

    Five hits from Brits, which do you want to hit?

    I did three German fighters, I’ll edit the file and fix it after the combat.

  • '20 '18 '17 '15

    Carrier hit, carrier, 3 fighters.  Go get em! boys! :evil:

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Egypt to Ethiopia
                2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Ethiopia
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 fighter and 1 tactical_bomber
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ethiopia, round 2 :  3/5 hits
                        Italians roll dice for 1 fighter and 1 tactical_bomber in Ethiopia, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the British and 1 fighter owned by the Germans lost in Ethiopia
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 mech_infantrys
                Battle in 91 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
                    Germans defend with 1 carrier and 5 fighters
                        British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  5/8 hits
                        Germans roll dice for 1 carrier and 5 fighters in 91 Sea Zone, round 2 :  6/6 hits
                    Units damaged: 1 battleship owned by the British
                        1 carrier owned by the Germans, 1 fighter owned by the British, 3 fighters owned by the Germans and 4 destroyers owned by the British lost in 91 Sea Zone
                        British roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 2 fighters in 91 Sea Zone, round 3 :  2/2 hits
                        1 cruiser owned by the British, 1 fighter owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
                        British roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 fighter in 91 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 carrier and 5 fighters
                    Casualties for British: 1 battleship, 1 cruiser, 4 destroyers and 2 fighters
                Battle in Morocco
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
                1 infantry moved from India to Burma
                2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Persia to West India
                2 mech_infantrys moved from Trans-Jordan to Egypt

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,6,5
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Burma : 1 infantry
        India : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 16 infantry
        Malaya : 1 aaGun, 1 harbour and 5 infantry
        West India : 1 armour and 2 mech_infantrys
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 2 artilleries, 2 fighters, 1 harbour, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
        101 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 37
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 31 / 32
        UK_Pacific : 10 / 7
        Italians : 14 / 32
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 16 times
                3 was rolled 19 times
                4 was rolled 14 times
                5 was rolled 16 times
                6 was rolled 16 times
            Average roll : 3.376
            Median : 3.000
            Variance : 0.290
            Standard Deviation : 0.539
            Total rolls : 101

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Germans Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.033
            Median : 3.000
            Variance : 0.828
            Standard Deviation : 0.910
            Total rolls : 30

    British Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.238
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Italians Combat
                1 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.500
            Variance : 1.037
            Standard Deviation : 1.018
            Total rolls : 28

  • '21 '19 '18 '17 '16

    I’m going on vacation, should post again Tuesday night.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians repair 11 damage on 1 airfield and 1 factory_major; Remaining resources: 30 PUs;
                Italians buy 1 airfield and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 infantry moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from Gibraltar to Morocco
                2 infantry moved from Tobruk to Alexandria
                2 fighters moved from Tobruk to Alexandria
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Morocco from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Morocco to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from Alexandria to Tobruk

    Place Units - Italians
                1 airfield placed in Tobruk
                1 harbour placed in Malta

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '20 '18 '17 '15

    Have fun.  And I must say, i am thorougly enjoying our game!  Very unique.  It’s a dead heat!

    I’m anxious about Germany not making headway into Russia, but thrilled that I’m holding well in the Atlantic. 
    Italy is feeling good, but Egypt is a rock.
    Japan is doing well, but has been blunted by the diversion of Russia troops.  And it’s pretty even in the naval race.  I can’t wait to see what happens next.

  • '20 '18 '17 '15

    Bumped so you don’t have to dig for it  :lol:

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
        54 Sea Zone : 1 flag
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 37
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 10 / 7
        Italians : 15 / 30
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 37
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 10 / 7
        Italians : 15 / 30
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Belarus to Archangel
                1 artillery moved from Novgorod to Archangel
                1 bomber moved from Belarus to Archangel
                2 infantry moved from Belarus to Smolensk
                1 bomber moved from Romania to Smolensk
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Belarus to Western Ukraine
                3 armour moved from Romania to Ukraine
                1 bomber moved from Romania to Western Ukraine
                1 carrier and 1 destroyer moved from 96 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern France to 91 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Ukraine
                1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour and 1 infantry moved from Algeria to Tunisia
                1 armour moved from Tunisia to Libya
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 3 armour and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                    British defend with 1 transport
                    Germans win with 1 carrier, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 artilleries moved from Novgorod to Baltic States
                2 aaGuns, 2 artilleries and 2 infantry moved from Germany to Poland
                1 bomber moved from Western Ukraine to Romania
                1 tactical_bomber moved from Ukraine to Bessarabia
                1 bomber moved from Smolensk to Romania
                1 bomber moved from Archangel to Romania
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                4 aaGuns, 2 armour, 6 artilleries and 23 infantry moved from Belarus to Eastern Poland

    Place Units - Germans
                3 armour placed in Romania
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 1 infantry placed in Southern France
                2 destroyers and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • '20 '18 '17 '15

    It’s a dead-heat at the beginning of Round 6.  Very interesting stuff we have going on here.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                10 infantry moved from Kansu to Shensi
                4 infantry moved from Tsinghai to Shensi
                2 fighters and 1 tactical_bomber moved from Russia to Shensi
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Belarus
                2 artilleries and 5 infantry moved from Russia to Smolensk
                1 artillery moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                5 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese

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