@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
Whackamatt (Axis) vs. Degrasse (Allies +9) 14L
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
3 bombers moved from Eastern United States to 91 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 4 bombers, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 4 submarines
Units damaged: 1 battleship owned by the Germans -
Three more hits to choose
1 DD
undamaged CV
damaged BB
5 fightersFor the upcoming UK attack, I’ll go ahead and assume you want to scramble three fighters and then post the first round so you can choose hits like this combat.
Go Argentina!
I hope the US does as well in their game.
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I’ll lose DD, BB, and fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
3 bombers moved from Eastern United States to 91 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 4 bombers, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 4 submarines
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 4 bombers, 1 cruiser, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 3/8 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 5/8 hits
2 submarines owned by the Americans, 1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 cruiser owned by the Americans and 4 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 4 bombers in 91 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 91 Sea Zone, round 3 : 4/8 hits
1 destroyer owned by the Germans, 4 bombers owned by the Americans, 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier in 91 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier and 4 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 1 battleship, 1 destroyer, 1 fighter and 4 submarines
Casualties for Americans: 4 bombers, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 fighters moved from Hawaiian Islands to 33 Sea Zone
3 carriers moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 49 Sea Zone
2 submarines moved from 49 Sea Zone to 54 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Western United States
2 destroyers and 3 submarines placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
30 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 transport
54 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
101 Sea Zone : 2 destroyers, 3 submarines and 6 transportsProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 37
Japanese : 63 / 70
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 19
UK_Pacific : 10 / 13
Italians : 15 / 32
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.426
Median : 3.000
Variance : 0.264
Standard Deviation : 0.514
Total rolls : 54Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.500
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 37
Japanese : 62 / 70
Americans : 50 / 70
Chinese : 3 / 3
British : 30 / 19
UK_Pacific : 10 / 13
Italians : 15 / 32
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.426
Median : 3.000
Variance : 0.264
Standard Deviation : 0.514
Total rolls : 54Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.500
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Ethiopia
2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco -
scramble them up! 1 Italian and 2 German fighters
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Ethiopia
2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Ethiopia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 mech_infantrys
Battle in 91 Sea Zone
British attack with 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
Germans defend with 1 carrier and 5 fighters -
Five hits from Brits, which do you want to hit?
I did three German fighters, I’ll edit the file and fix it after the combat.
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Carrier hit, carrier, 3 fighters. Go get em! boys! :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Ethiopia
2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Ethiopia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ethiopia, round 2 : 3/5 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Ethiopia, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the British and 1 fighter owned by the Germans lost in Ethiopia
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 mech_infantrys
Battle in 91 Sea Zone
British attack with 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
Germans defend with 1 carrier and 5 fighters
British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 5/8 hits
Germans roll dice for 1 carrier and 5 fighters in 91 Sea Zone, round 2 : 6/6 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Germans, 1 fighter owned by the British, 3 fighters owned by the Germans and 4 destroyers owned by the British lost in 91 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British, 1 fighter owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
British roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -18
Casualties for Germans: 1 carrier and 5 fighters
Casualties for British: 1 battleship, 1 cruiser, 4 destroyers and 2 fighters
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
1 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Trans-Jordan to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,6,5
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 16 infantry
Malaya : 1 aaGun, 1 harbour and 5 infantry
West India : 1 armour and 2 mech_infantrys
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 2 artilleries, 2 fighters, 1 harbour, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
101 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
Northwest Persia : 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 37
Japanese : 62 / 70
Americans : 50 / 70
Chinese : 3 / 3
British : 31 / 32
UK_Pacific : 10 / 7
Italians : 14 / 32
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.376
Median : 3.000
Variance : 0.290
Standard Deviation : 0.539
Total rolls : 101Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.222
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.222
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.033
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Italians Combat
1 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.500
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 28 -
I’m going on vacation, should post again Tuesday night.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians repair 11 damage on 1 airfield and 1 factory_major; Remaining resources: 30 PUs;
Italians buy 1 airfield and 1 harbour; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Alexandria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Morocco from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Alexandria to TobrukPlace Units - Italians
1 airfield placed in Tobruk
1 harbour placed in MaltaTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Have fun. And I must say, i am thorougly enjoying our game! Very unique. It’s a dead heat!
I’m anxious about Germany not making headway into Russia, but thrilled that I’m holding well in the Atlantic.
Italy is feeling good, but Egypt is a rock.
Japan is doing well, but has been blunted by the diversion of Russia troops. And it’s pretty even in the naval race. I can’t wait to see what happens next. -
Bumped so you don’t have to dig for it :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
54 Sea Zone : 1 flag
Egypt : 2 infantryProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 37
Japanese : 62 / 70
Americans : 50 / 70
Chinese : 3 / 3
British : 30 / 32
UK_Pacific : 10 / 7
Italians : 15 / 30
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 50 / 65
Russians : 28 / 37
Japanese : 62 / 70
Americans : 50 / 70
Chinese : 3 / 3
British : 30 / 32
UK_Pacific : 10 / 7
Italians : 15 / 30
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
1 bomber moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
1 bomber moved from Romania to Smolensk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Western Ukraine
3 armour moved from Romania to Ukraine
1 bomber moved from Romania to Western Ukraine
1 carrier and 1 destroyer moved from 96 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Ukraine
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 1 fighter and 1 submarine
British defend with 1 transport
Germans win with 1 carrier, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 artilleries moved from Novgorod to Baltic States
2 aaGuns, 2 artilleries and 2 infantry moved from Germany to Poland
1 bomber moved from Western Ukraine to Romania
1 tactical_bomber moved from Ukraine to Bessarabia
1 bomber moved from Smolensk to Romania
1 bomber moved from Archangel to Romania
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
4 aaGuns, 2 armour, 6 artilleries and 23 infantry moved from Belarus to Eastern PolandPlace Units - Germans
3 armour placed in Romania
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 infantry placed in Southern France
2 destroyers and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
It’s a dead-heat at the beginning of Round 6. Very interesting stuff we have going on here.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
10 infantry moved from Kansu to Shensi
4 infantry moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Russia to Shensi
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
5 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese





