L14 G40 Helmutpower (Axis) vs Dawgoneit (Allies+11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour moved from 44 Sea Zone to Celebes
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                2 submarines moved from 43 Sea Zone to 44 Sea Zone
                1 destroyer moved from 43 Sea Zone to 44 Sea Zone
                2 submarines moved from 42 Sea Zone to 44 Sea Zone
                2 destroyers moved from 42 Sea Zone to 44 Sea Zone
                2 submarines moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 2 transports placed in 54 Sea Zone
                ANZAC undo move 1.
                2 transports placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone
                1 infantry placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Borneo : 1 infantry
        Kwangtung : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 armour, 1 artillery and 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 flag, 5 destroyers, 10 submarines and 2 transports
        43 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 2 transports
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 2 / 0
        Japanese : 35 / 39
        Americans : 50 / 65
        Chinese : 13 / 19
        British : 33 / 36
        UK_Pacific : 21 / 19
        Italians : 14 / 20
        ANZAC : 21 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 5 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 2 / 0
        Japanese : 35 / 39
        Americans : 50 / 65
        Chinese : 13 / 19
        British : 33 / 36
        UK_Pacific : 21 / 19
        Italians : 14 / 20
        ANZAC : 21 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 3 artilleries, 2 fighters and 4 infantry moved from Northwest Persia to Persia
                3 armour moved from Caucasus to Persia
                4 fighters moved from Caucasus to Persia
                1 armour moved from Kazakhstan to Kansu
                      Germans take Tsinghai from Chinese
                      Germans take Kansu from Chinese
                1 armour moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                1 armour and 2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
                2 destroyers moved from 119 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                3 bombers moved from Western Germany to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 15 armour, 3 artilleries, 3 bombers, 6 fighters and 4 infantry
                    British defend with 17 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
                        Germans roll dice for 15 armour, 3 artilleries, 3 bombers, 6 fighters and 4 infantry in Persia, round 2 :  18/31 hits
                        British roll dice for 17 armour, 4 infantry and 1 mech_infantry in Persia, round 2 :  8/22 hits
                        4 infantry owned by the British, 13 armour owned by the British, 4 infantry owned by the Germans, 1 armour owned by the Germans, 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Persia
                        Germans roll dice for 14 armour, 3 bombers and 6 fighters in Persia, round 3 :  9/23 hits
                        British roll dice for 4 armour in Persia, round 3 :  1/4 hits
                        4 armour owned by the British and 1 armour owned by the Germans lost in Persia
                    Germans win, taking Persia from British with 13 armour, 3 bombers and 6 fighters remaining. Battle score for attacker is 82
                    Casualties for Germans: 2 armour, 3 artilleries and 4 infantry
                    Casualties for British: 17 armour, 4 infantry and 1 mech_infantry
                Battle in Gibraltar
                Battle in Morocco
                Battle in Vologda
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Vologda, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Gibraltar from British, taking Morocco from French, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Novgorod to Belarus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                5 infantry moved from Caucasus to Northwest Persia
                3 aaGuns moved from Northwest Persia to Persia
                3 bombers and 6 fighters moved from Persia to Northwest Persia
                3 artilleries and 6 infantry moved from France to Western Germany
                2 artilleries and 3 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Russia
                2 artilleries and 1 infantry placed in France
                1 fighter and 3 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs

    Production/PUs Summary :

    Germans : 74 / 98
        Russians : 1 / 0
        Japanese : 35 / 39
        Americans : 50 / 65
        Chinese : 9 / 19
        British : 31 / 36
        UK_Pacific : 21 / 19
        Italians : 14 / 20
        ANZAC : 21 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 74 / 98
        Russians : 1 / 0
        Japanese : 35 / 39
        Americans : 50 / 65
        Chinese : 9 / 19
        British : 31 / 36
        UK_Pacific : 21 / 19
        Italians : 14 / 20
        ANZAC : 21 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Sakha to Amur
                1 infantry moved from Chahar to Anhwe
                4 artilleries and 3 infantry moved from Jehol to Anhwe
                10 artilleries and 1 infantry moved from Shantung to Anhwe
                2 artilleries and 2 infantry moved from Kiangsu to Anhwe
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 16 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
                    Chinese defend with 4 artilleries and 22 infantry
                        Japanese roll dice for 16 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Anhwe, round 2 :  7/27 hits
                        Chinese roll dice for 4 artilleries and 22 infantry in Anhwe, round 2 :  12/26 hits
                        7 infantry owned by the Japanese, 7 infantry owned by the Chinese and 5 artilleries owned by the Japanese lost in Anhwe
                        Japanese roll dice for 11 artilleries, 3 fighters and 1 tactical_bomber in Anhwe, round 3 :  3/15 hits
                        Chinese roll dice for 4 artilleries and 15 infantry in Anhwe, round 3 :  8/19 hits
                        3 infantry owned by the Chinese and 8 artilleries owned by the Japanese lost in Anhwe
                    3 artilleries owned by the Japanese retreated to Jehol
                    Chinese win with 4 artilleries and 12 infantry remaining. Battle score for attacker is -43
                    Casualties for Japanese: 13 artilleries and 7 infantry
                    Casualties for Chinese: 10 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 fighter in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Japanese
                2 submarines moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers, 3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from Anhwe to Jehol
                1 artillery moved from Manchuria to Jehol
                3 armour moved from Korea to Jehol
                3 infantry moved from Caucasus to Northwest Persia
                2 artilleries and 1 infantry moved from Volgograd to Caucasus

    Place Units - Japanese
                2 fighters placed in 6 Sea Zone
                3 armour placed in Korea

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 39 PUs total

    Production/PUs Summary :

    Germans : 74 / 98
        Russians : 1 / 0
        Japanese : 38 / 39
        Americans : 50 / 65
        Chinese : 9 / 19
        British : 31 / 36
        UK_Pacific : 18 / 19
        Italians : 14 / 20
        ANZAC : 21 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 fighters moved from Iceland to Eastern United States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 fighters moved from Iceland to Eastern United States

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 13 submarines
        10 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Scotland : 4 armour, 3 artilleries and 7 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports

    Production/PUs Summary :

    Germans : 74 / 98
        Russians : 1 / 0
        Japanese : 38 / 39
        Americans : 50 / 65
        Chinese : 9 / 19
        British : 31 / 36
        UK_Pacific : 18 / 19
        Italians : 14 / 20
        ANZAC : 21 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 artilleries and 12 infantry moved from Anhwe to Jehol
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 4 artilleries and 12 infantry
                    Japanese defend with 1 aaGun, 3 armour, 4 artilleries, 3 fighters and 1 tactical_bomber
                        Chinese roll dice for 4 artilleries and 12 infantry in Jehol, round 2 :  5/16 hits
                        Japanese roll dice for 1 aaGun, 3 armour, 4 artilleries, 3 fighters and 1 tactical_bomber in Jehol, round 2 :  2/11 hits
                        1 aaGun owned by the Japanese, 2 infantry owned by the Chinese and 4 artilleries owned by the Japanese lost in Jehol
                        Chinese roll dice for 4 artilleries and 10 infantry in Jehol, round 3 :  8/14 hits
                        Japanese roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Jehol, round 3 :  5/7 hits
                        3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 5 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 59
                    Casualties for Japanese: 1 aaGun, 3 armour, 4 artilleries, 3 fighters and 1 tactical_bomber
                    Casualties for Chinese: 7 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi
                2 infantry placed in Suiyuyan
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total

    Territory Summary for Chinese :

    Jehol : 4 artilleries and 5 infantry
        Shensi : 2 infantry
        Suiyuyan : 2 infantry
        Kweichow : 2 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 74 / 98
        Russians : 1 / 0
        Japanese : 36 / 39
        Americans : 50 / 65
        Chinese : 11 / 12
        British : 31 / 36
        UK_Pacific : 18 / 19
        Italians : 14 / 20
        ANZAC : 21 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 12 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.521
            Median : 4.000
            Variance : 0.723
            Standard Deviation : 0.851
            Total rolls : 48

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.222
            Median : 4.500
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 1 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.100
            Median : 2.500
            Variance : 1.793
            Standard Deviation : 1.339
            Total rolls : 30


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                5 artilleries and 10 infantry moved from Kiangsi to Kwangtung
                4 armour and 3 mech_infantrys moved from Iraq to Egypt
                1 artillery and 2 infantry moved from Eastern Persia to West India
                1 artillery and 6 infantry moved from India to West India
                1 artillery and 1 infantry moved from Timguska to Kansu
                1 infantry moved from Timguska to Kansu


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                5 artilleries and 10 infantry moved from Kiangsi to Kwangtung
                4 armour and 3 mech_infantrys moved from Iraq to Egypt
                1 artillery and 2 infantry moved from Eastern Persia to West India
                1 artillery and 6 infantry moved from India to West India
                1 artillery and 1 infantry moved from Timguska to Kansu
                1 infantry moved from Timguska to Kansu

    Combat - British
                Battle in Szechwan
                    British attack with 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Szechwan
                    British win, taking Szechwan from Germans with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kansu
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Kansu, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Kansu
                        British roll dice for 1 artillery and 1 infantry in Kansu, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Kansu, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Kansu
                    British win, taking Kansu from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    British attack with 5 artilleries and 10 infantry
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 5 artilleries and 10 infantry in Kwangtung, round 2 :  5/15 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British

    Place Units - British
                2 armour and 1 fighter placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
                UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 5 infantry

    Territory Summary for British and UK_Pacific :

    Kiangsu : 1 infantry
        Siam : 1 flag
        Yunnan : 2 infantry
        Kansu : 1 artillery and 1 infantry
        Szechwan : 2 infantry
        Shan State : 1 aaGun
        Burma : 1 aaGun, 1 artillery and 1 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 5 artilleries, 1 harbour and 10 infantry
        Timguska : 1 flag
        French Indo China : 1 flag, 4 infantry
        West India : 4 artilleries and 10 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 9 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 72 / 98
        Russians : 1 / 0
        Japanese : 30 / 39
        Americans : 50 / 65
        Chinese : 16 / 12
        British : 31 / 29
        UK_Pacific : 21 / 25
        Italians : 14 / 20
        ANZAC : 21 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 22 times
                5 was rolled 18 times
                6 was rolled 18 times
            Average roll : 3.594
            Median : 4.000
            Variance : 0.930
            Standard Deviation : 0.964
            Total rolls : 101

    Null / Other
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.050
            Standard Deviation : 1.025
            Total rolls : 21

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.050
            Standard Deviation : 1.025
            Total rolls : 21

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 1 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.100
            Median : 2.500
            Variance : 1.793
            Standard Deviation : 1.339
            Total rolls : 30


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from Tunisia to Tobruk
                      Italians take Libya from French
                      Italians take Tobruk from French
                1 infantry moved from Tunisia to Libya
                1 destroyer moved from 94 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Tobruk

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 72 / 98
        Russians : 1 / 0
        Japanese : 30 / 39
        Americans : 50 / 65
        Chinese : 16 / 12
        British : 31 / 29
        UK_Pacific : 21 / 25
        Italians : 15 / 25
        ANZAC : 21 / 33
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 20 Sea Zone to Formosa
                1 armour moved from 20 Sea Zone to Formosa
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 artillery moved from New South Wales to Queensland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 20 Sea Zone to Formosa
                1 armour moved from 20 Sea Zone to Formosa
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Formosa
                Battle in Philippines
                Battle in Caroline Islands
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Formosa from Japanese, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 44 Sea Zone to 21 Sea Zone
                1 destroyer moved from 44 Sea Zone to 34 Sea Zone
                1 destroyer and 8 submarines moved from 44 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
        Formosa : 1 flag, 1 armour and 1 infantry
        Malaya : 1 infantry
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 artillery and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 2 destroyers and 9 submarines
        45 Sea Zone : 1 submarine
        33 Sea Zone : 2 transports
        35 Sea Zone : 1 flag, 1 transport
        34 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        21 Sea Zone : 1 destroyer
        54 Sea Zone : 1 destroyer and 2 submarines
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 72 / 98
        Russians : 1 / 0
        Japanese : 27 / 39
        Americans : 52 / 65
        Chinese : 16 / 12
        British : 31 / 29
        UK_Pacific : 21 / 25
        Italians : 15 / 25
        ANZAC : 22 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.353
            Median : 3.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 2.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Scotland to United Kingdom
                5 infantry moved from Egypt to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Scotland to United Kingdom
                5 infantry moved from Egypt to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 5 infantry
        United Kingdom : 2 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 72 / 98
        Russians : 1 / 0
        Japanese : 27 / 39
        Americans : 52 / 65
        Chinese : 16 / 12
        British : 31 / 29
        UK_Pacific : 21 / 25
        Italians : 15 / 25
        ANZAC : 22 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.353
            Median : 3.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 2.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 airfields, 7 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                5 infantry moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                13 armour moved from Persia to Iraq
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                3 armour moved from Ukraine to Caucasus
                1 armour moved from Buryatia to Yenisey
                2 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Vologda to Novosibirsk
                3 armour moved from Russia to Novosibirsk
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from UK_Pacific
                3 bombers moved from Northwest Persia to Egypt
                1 armour moved from Morocco to Tunisia
                      Germans take Algeria from French


  • Intercept in Egypt?


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 airfields, 7 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                5 infantry moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                13 armour moved from Persia to Iraq
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                3 armour moved from Ukraine to Caucasus
                1 armour moved from Buryatia to Yenisey
                2 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Vologda to Novosibirsk
                3 armour moved from Russia to Novosibirsk
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from UK_Pacific
                3 bombers moved from Northwest Persia to Egypt
                1 armour moved from Morocco to Tunisia
                      Germans take Algeria from French

    Combat - Germans
                Air Battle in Egypt
                    Germans attacks with 3 units heading to Egypt
                    British launches 1 interceptors out of Egypt
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  0/1 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/3 hits
                    Bombing raid in Egypt rolls: 5,4,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Gibraltar
                1 fighter moved from Western Germany to Gibraltar
                6 fighters moved from Northwest Persia to Persia
                1 fighter and 3 tactical_bombers moved from Western Germany to Tobruk
                3 infantry moved from Belarus to Bryansk
                2 artilleries moved from France to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Northern Italy
                1 artillery and 1 infantry moved from Germany to Western Germany
                3 bombers moved from Iraq to Persia

    Place Units - Germans
                1 airfield and 3 armour placed in Persia
                1 airfield placed in Gibraltar
                2 destroyers placed in 112 Sea Zone
                3 armour placed in Ukraine
                1 armour placed in Russia
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 78 PUs; end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs

    Production/PUs Summary :

    Germans : 78 / 104
        Russians : 0 / 0
        Japanese : 27 / 39
        Americans : 52 / 65
        Chinese : 16 / 12
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 15 / 25
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Combat - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 78 / 104
        Russians : 0 / 0
        Japanese : 27 / 39
        Americans : 52 / 65
        Chinese : 16 / 12
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 15 / 25
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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