Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Americans
2 infantry moved from Northern Italy to Greater Southern Germany
2 fighters moved from Southern Italy to Greater Southern Germany
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Greater Southern Germany
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Italians win, taking Greater Southern Germany from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Greater Southern Germany to Southern Italy
1 artillery and 9 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,6,6,5,4,3,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,5,2,6,3,5,3,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 20
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 30 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Caucasus to Turkey
1 fighter and 2 tactical_bombers moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
20 armour moved from Ukraine to Bessarabia
2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Eastern Poland from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Slovakia Hungary from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor and 2 infantry
Germans win, taking Turkey from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Bessarabia
Germans attack with 20 armour and 2 infantry
Americans defend with 1 infantry
Germans win, taking Bessarabia from Americans with 20 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
28 armour and 4 mech_infantrys moved from Kazakhstan to Caucasus
2 aaGuns, 1 artillery and 3 infantry moved from Turkmenistan to Kazakhstan
6 infantry moved from Northern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Turkey to Southern Italy
10 armour moved from Western Germany to Southern France
1 artillery and 2 infantry moved from France to Southern France
1 artillery moved from Germany to Western Germany
3 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 fighter moved from Eastern Poland to Germany
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
10 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in Caucasus
3 infantry placed in France
3 infantry placed in Volgograd
1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,2,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Formosa to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
6 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries and 4 infantry moved from Soviet Far East to Siberia
1 bomber moved from 37 Sea Zone to Formosa
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 21
Purchase Units - British
British buy 1 carrier, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 mech_infantrys moved from Iraq to Caucasus
3 armour, 9 artilleries, 8 fighters, 51 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 armour, 9 artilleries, 8 fighters, 51 infantry, 17 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 28 armour, 10 artilleries, 1 factory_minor, 12 infantry and 4 mech_infantrys; Italians defend with 1 armour, 2 artilleries and 1 infantry
British win, taking Caucasus from Germans with 3 armour, 9 artilleries, 8 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 1 aaGun, 28 armour, 10 artilleries, 12 infantry and 4 mech_infantrys
Casualties for British: 51 infantry and 10 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - British
3 artilleries moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Holland Belgium to 110 Sea Zone
3 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
8 fighters and 2 tactical_bombers moved from Caucasus to Iraq
2 submarines moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 99 Sea Zone to 97 Sea Zone
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 mech_infantry placed in United Kingdom
1 carrier placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from Yugoslavia to Romania
Germans take Romania from Americans
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Greater Southern Germany to Western Germany
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,2,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,5,1,2,3,4,6,4
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 21
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
31 armour, 14 artilleries and 47 infantry moved from Southern France to Spain
Germans take Spain from Americans
1 mech_infantry moved from Eastern Poland to Bulgaria
10 armour moved from Bessarabia to Bulgaria
1 bomber moved from Western Germany to Turkey
Combat - Germans
Strategic bombing raid in Turkey
1 bomber killed by AA
Bombing raid in Turkey causes 0 damage total.
Battle in Bulgaria
Germans attack with 10 armour and 1 mech_infantry
Americans defend with 4 artilleries
Germans win, taking Bulgaria from Americans with 10 armour remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 4 artilleries
Non Combat Move - Germans
1 infantry moved from Volgograd to Rostov
2 aaGuns, 1 artillery and 3 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
10 armour and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Sweden to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Germany to Novgorod
3 aaGuns moved from Southern France to Spain
2 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 infantry moved from France to Southern France
Place Units - Germans
3 infantry placed in Romania
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Russia
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,3,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
3 carriers, 7 destroyers, 6 fighters, 2 infantry, 5 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from ANZAC
2 infantry moved from 36 Sea Zone to French Indo China
Combat - Japanese
Battle in French Indo China
Non Combat Move - Japanese
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 22
Purchase Units - British
British buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
9 artilleries and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
2 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Persia to Turkmenistan
British take Turkmenistan from Germans
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Volgograd
British attack with 3 armour, 9 artilleries and 7 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
British win, taking 109 Sea Zone from Germans, taking Volgograd from Germans with 3 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 artilleries moved from Northwest Persia to Caucasus
8 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Iraq to Turkey
3 mech_infantrys moved from Turkey to Caucasus
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 112 Sea Zone to Gibraltar
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Caucasus
3 infantry placed in Persia
1 armour placed in Egypt
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
1 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in Kwangtung change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Romania to Bulgaria
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,1,6,4,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4,6,6,2,6,3,5,2,5
Italians collect 5 PUs (12 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 22
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Turn Complete - French
Got totally diced in Gib. Missed 60% of my tanks… total rout. :-P
GG
gg :-)