@cwglee51 No scramble
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Caucasus
Russians attack with 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns, 2 armour, 3 artilleries, 17 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
2 aaGuns, 2 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 battleships and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to AnhweCombat - Japanese
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 armour and 4 infantry
British defend with 2 aaGuns, 1 artillery and 4 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Kiangsi, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 4 infantry in Kiangsi, round 2 : 1/5 hits
Chinese roll dice for 2 aaGuns, 1 artillery and 4 infantry in Kiangsi, round 2 : 0/5 hits
1 infantry owned by the British and 2 aaGuns owned by the British lost in Kiangsi
Japanese roll dice for 1 armour and 4 infantry in Kiangsi, round 3 : 2/5 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 0/4 hits
2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 armour and 4 infantry in Kiangsi, round 4 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 26
Casualties for British: 2 aaGuns, 1 artillery and 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber; Chinese defend with 2 artilleries and 4 infantry
AA fire in Anhwe : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 5/13 hits
Chinese roll dice for 1 aaGun, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/10 hits
2 infantry owned by the Japanese, 4 infantry owned by the Chinese, 1 aaGun owned by the British and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 4 tactical_bombers in Anhwe, round 3 : 6/9 hits
Chinese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
1 infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Chinese, 1 armour owned by the Japanese, 2 fighters owned by the British and 1 artillery owned by the Japanese lost in Anhwe
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 2 artilleries and 4 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Anhwe to 20 Sea Zone
3 carriers and 4 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Sumatra to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 artilleries moved from Amur to Manchuria
2 fighters moved from Anhwe to Jehol
2 tactical_bombers moved from Anhwe to Jehol
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,5,5,3,1,6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6,4,3
Japanese collect 31 PUs (8 lost to blockades); end with 31 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 armour and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 1 aaGun, 2 fighters and 2 tactical_bombers
Manchuria : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag, 1 artillery
Amur : 1 flag
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery and 1 infantry
25 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
6 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 47 / 65
Russians : 26 / 31
Japanese : 39 / 31
Americans : 54 / 73
Chinese : 13 / 19
British : 28 / 22
UK_Pacific : 13 / 21
Italians : 24 / 40
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyersNon Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 armour and 5 infantry moved from New Britain to 47 Sea Zone
8 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 47 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Malaya : 1 bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
30 Sea Zone : 1 armour, 1 infantry and 1 transport
37 Sea Zone : 1 flag, 8 destroyers and 2 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Brazil : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 26 / 31
Japanese : 39 / 31
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 22
UK_Pacific : 13 / 21
Italians : 24 / 40
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.167
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Shensi to KweichowNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
1 infantry placed in Anhwe
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kweichow : 1 infantry
Hunan : 2 artilleries and 4 infantry
Hopei : 3 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 26 / 31
Japanese : 39 / 31
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 22
UK_Pacific : 13 / 21
Italians : 24 / 40
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.167
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from French Indo China to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 1 artillery; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Indo China to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Kwangsi
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 armour and 1 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,2,1,2,5,5,3,1,2,6,4,5,3,3,3,3,6,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in French Indo China change ownership: 2 armour and 1 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 artillery and 6 infantry
Siam : 1 flag
Hunan : 2 infantry
Shan State : 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 airfield, 1 harbour and 2 infantry
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 2 armour, 1 factory_minor and 3 infantry
37 Sea Zone : 1 destroyer
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 13 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour and 21 infantry
Anglo Egyptian Sudan : 11 armour, 1 artillery, 7 infantry and 1 mech_infantry
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Persia : 1 flag, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 26 / 31
Japanese : 36 / 31
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 16 / 18
Italians : 24 / 40
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.120
Median : 3.000
Variance : 1.102
Standard Deviation : 1.050
Total rolls : 50Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.261
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.261
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
8 infantry moved from Northern Italy to 97 Sea Zone
8 infantry and 4 transports moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to Anglo Egyptian Sudan
8 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 armour, 8 artilleries and 10 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Iraq to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 8 artilleries, 1 fighter and 18 infantry
French defend with 1 infantry; British defend with 11 armour, 1 artillery, 7 infantry and 1 mech_infantry
Italians roll dice for 3 armour, 8 artilleries, 1 fighter and 18 infantry in Anglo Egyptian Sudan, round 2 : 7/30 hits
British roll dice for 11 armour, 1 artillery, 8 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 6/21 hits
6 infantry owned by the British, 1 infantry owned by the French and 6 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 3 armour, 8 artilleries, 1 fighter and 12 infantry in Anglo Egyptian Sudan, round 3 : 7/24 hits
British roll dice for 11 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 4/14 hits
1 infantry owned by the British, 4 armour owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 3 armour, 8 artilleries, 1 fighter and 8 infantry in Anglo Egyptian Sudan, round 4 : 7/20 hits
British roll dice for 7 armour in Anglo Egyptian Sudan, round 4 : 3/7 hits
7 armour owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 8 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 59
Casualties for French: 1 infantry
Casualties for British: 11 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for Italians: 13 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 5 destroyers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 submarine and 1 tactical_bomber placed in 95 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 3 armour, 8 artilleries and 5 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour
95 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
81 Sea Zone : 4 transports
Northwest Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 65
Russians : 24 / 31
Japanese : 36 / 31
Americans : 54 / 79
Chinese : 13 / 19
British : 27 / 28
UK_Pacific : 16 / 18
Italians : 27 / 46
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 6 artilleries and 6 infantry moved from Eastern Poland to Belarus
3 infantry moved from Western Ukraine to Bryansk
14 armour, 6 artilleries, 18 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
2 armour moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
3 armour, 3 artilleries and 10 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Nigeria
1 artillery moved from 82 Sea Zone to Gold Coast
1 infantry moved from 82 Sea Zone to Nigeria
1 infantry moved from 82 Sea Zone to Gold CoastCombat - Germans
Battle in Archangel
Germans attack with 3 armour, 3 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 10 infantry in Archangel, round 2 : 6/16 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 6 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 6 artilleries and 11 infantry in Belarus, round 2 : 6/21 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nigeria
Battle in Bryansk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Nigeria from British, taking Bryansk from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 14 armour, 6 artilleries, 18 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 14 armour, 6 artilleries, 18 infantry and 3 mech_infantrys in Ukraine, round 2 : 15/41 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour, 6 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gold CoastNon Combat Move - Germans
4 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Germany to Western Germany
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Egypt to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
2 armour moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
3 armour placed in Novgorod
1 infantry placed in Normandy Bordeaux
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Gold Coast : 1 flag, 1 artillery and 1 infantry
Nigeria : 1 flag, 1 artillery and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Poland : 3 artilleries and 3 infantry
Germany : 4 artilleries, 1 factory_major and 4 infantry
Belarus : 1 flag, 4 armour, 6 artilleries and 10 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 3 armour, 3 artilleries and 9 infantry
Eastern Poland : 1 flag, 2 armour
Bessarabia : 1 flag, 1 aaGun, 2 fighters and 2 tactical_bombers
Ukraine : 1 flag, 1 aaGun, 14 armour, 6 artilleries, 1 factory_minor, 17 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
82 Sea Zone : 2 transports
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 54 / 69
Russians : 19 / 31
Japanese : 32 / 31
Americans : 54 / 79
Chinese : 13 / 19
British : 25 / 28
UK_Pacific : 20 / 18
Italians : 27 / 46
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 infantry placed in Volgograd
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
4 infantry moved from Kiangsi to Kwangsi
3 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 armour moved from Kiangsi to Kwangsi
2 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangsi
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to AnhweCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 3 transports in 20 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/10 hits
Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 3/7 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 3 : 4/7 hits
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 1/5 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kwangsi, round 4 : 3/6 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 4 infantry
Casualties for British: 1 artillery and 6 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to 20 Sea Zone
2 fighters moved from Kwangsi to 20 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to Kiangsu
1 artillery moved from Sakha to Amur
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 aaGun
Kiangsu : 1 flag, 1 factory_minor, 3 infantry and 4 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Anhwe : 1 flag, 2 infantry
Kwangtung : 1 flag, 3 artilleries, 1 harbour and 3 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 artillery
Amur : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag, 1 artillery
Siberia : 1 flag
Buryatia : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 69
Russians : 18 / 20
Japanese : 38 / 38
Americans : 54 / 79
Chinese : 12 / 19
British : 25 / 28
UK_Pacific : 17 / 18
Italians : 27 / 46
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
5 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Malaya to Sumatra
2 armour moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Battle in Gibraltar
Battle in Sumatra
Americans attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Gibraltar from Italians, taking Sumatra from Japanese with 2 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Sumatra to MalayaPlace Units - Americans
2 cruisers, 2 destroyers, 3 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Hunan to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Hunan to Kwangsi
2 armour and 3 infantry moved from French Indo China to Kwangsi
2 infantry moved from Shan State to French Indo China
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
2 infantry moved from India to West India
3 infantry moved from United Kingdom to ScotlandCombat - British
Non Combat Move - British
2 armour moved from Belgian Congo to Union of South AfricaPlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,4,4
British collect 23 PUs (4 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
3 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in French Indo China change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
4 artilleries moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 4 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Caucasus to Tsinghai
Italians take Kazakhstan from Russians
Italians take Tsinghai from ChineseCombat - Italians
Battle in Eastern Persia
Battle in French Madagascar
Battle in Persia
Battle in Iraq
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Eastern Persia from British, taking French Madagascar from French, taking Persia from British, taking Iraq from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/5 hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits
2 artilleries owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Belgian Congo
Italians attack with 5 armour, 4 artilleries and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 5 armour, 4 artilleries and 1 mech_infantry in Belgian Congo, round 2 : 3/10 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 5 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Iraq to Egypt
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 carrier, 5 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Egypt
1 destroyer and 2 submarines placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Italians :
Tsinghai : 1 flag, 1 armour
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 5 armour, 4 artilleries and 1 mech_infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Egypt : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Caucasus : 1 flag
80 Sea Zone : 3 transports
95 Sea Zone : 1 destroyer and 2 submarines
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 artillery
92 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Eastern Persia : 1 flag, 1 artillery and 1 infantry
72 Sea Zone : 1 transport
Persia : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 53 / 69
Russians : 17 / 20
Japanese : 32 / 38
Americans : 58 / 83
Chinese : 13 / 20
British : 20 / 23
UK_Pacific : 17 / 17
Italians : 36 / 55
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 37 Sea Zone to 75 Sea ZoneNon Combat Move - ANZAC
1 mech_infantry moved from 37 Sea Zone to Siam
2 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to SiamPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 artillery placed in Queensland
1 infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs





