Wittmann(Axis) and Unknown Soldier(Allies +9) L2014

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - British
                British buy 4 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                2 infantry moved from Yugoslavia to 97 Sea Zone
                2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sicily
                1 mech_infantry moved from Bulgaria to Greater Southern Germany
                1 artillery and 1 infantry moved from Yugoslavia to Greater Southern Germany
                3 armour moved from Southern Italy to Greater Southern Germany
                6 armour, 11 artilleries, 4 fighters and 39 infantry moved from Western Germany to Germany
                6 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 10 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 10 infantry and 6 transports moved from 110 Sea Zone to 113 Sea Zone
                2 artilleries moved from 113 Sea Zone to Germany
                10 infantry moved from 113 Sea Zone to Germany
                1 battleship moved from 112 Sea Zone to 113 Sea Zone

    Combat - British
                Battle in Greater Southern Germany
                    British attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 3 artilleries and 1 infantry
                        British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 :  4/6 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Greater Southern Germany, round 2 :  1/4 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Greater Southern Germany
                    British win, taking Greater Southern Germany from Germans with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 artilleries and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Formosa
                Battle in Sardinia
                Battle in Sicily
                Battle in Germany
                    British attack with 6 armour, 13 artilleries, 4 fighters and 49 infantry
                    Germans defend with 7 armour, 21 artilleries, 1 factory_major, 3 fighters, 4 infantry and 12 mech_infantrys
                        British roll dice for 1 battleship in Germany, round 2 :  0/1 hits
                        British roll dice for 6 armour, 13 artilleries, 4 fighters and 49 infantry in Germany, round 2 :  18/72 hits
                        Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 4 infantry and 12 mech_infantrys in Germany, round 2 :  20/47 hits
                        20 infantry owned by the British , 4 infantry owned by the Germans , 2 artilleries owned by the Germans and 12 mech_infantrys owned by the Germans lost in Germany
                        British roll dice for 6 armour, 13 artilleries, 4 fighters and 29 infantry in Germany, round 3 :  18/52 hits
                        Germans roll dice for 7 armour, 19 artilleries and 3 fighters in Germany, round 3 :  15/29 hits
                        15 infantry owned by the British and 18 artilleries owned by the Germans lost in Germany
                        British roll dice for 6 armour, 13 artilleries, 4 fighters and 14 infantry in Germany, round 4 :  19/37 hits
                        Germans roll dice for 7 armour, 1 artillery and 3 fighters in Germany, round 4 :  4/11 hits
                        4 infantry owned by the British , 7 armour owned by the Germans , 1 artillery owned by the Germans and 3 fighters owned by the Germans lost in Germany
                    British captures 24PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Formosa from Japanese, taking Sardinia from Italians, taking Sicily from Italians, taking Germany from Germans with 6 armour, 13 artilleries, 4 fighters and 10 infantry remaining. Battle score for attacker is 99
                    Casualties for Germans: 7 armour, 21 artilleries, 3 fighters, 4 infantry and 12 mech_infantrys
                    Casualties for British: 39 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Kwangtung: 2 armour
                EDIT: Turning off Edit Mode
                2 carriers, 6 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                4 fighters moved from Germany to Archangel
                2 armour moved from Anhwe to Manchuria
                1 infantry moved from Hopei to Anhwe
                1 armour moved from Kiangsu to Jehol
                1 artillery moved from Kiangsu to Shantung
                1 infantry moved from Kiangsi to Kiangsu
                3 armour moved from Yunnan to Anhwe

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Anhwe: 2 armour
                EDIT: Turning off Edit Mode
                3 armour placed in Southern Italy
                1 armour, 4 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 55 PUs; end with 79 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 84 PUs

    Place Units - UK_Pacific
                1 battleship and 1 submarine placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in 20 Sea Zone change ownership: 1 battleship and 1 submarine

    Territory Summary for British, UK_Pacific :

    Shantung : 1 artillery
        Formosa : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 1 infantry
        Jehol : 1 armour
        Siam : 1 flag
        Manchuria : 2 armour
        Anhwe : 5 armour and 1 infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        35 Sea Zone : 1 fighter
        20 Sea Zone : 1 battleship, 1 submarine and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour and 11 infantry
        Greater Southern Germany : 1 flag, 3 armour, 1 artillery and 1 mech_infantry
        Western Germany : 2 aaGuns
        Romania : 1 flag
        Germany : 1 flag, 6 armour, 13 artilleries, 1 factory_minor and 10 infantry
        Tobruk : 1 flag
        Albania : 1 flag
        Libya : 1 flag
        Sicily : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Southern Italy : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Ethiopia : 1 flag
        Sardinia : 1 flag, 1 infantry
        Archangel : 4 fighters
        Smolensk : 1 armour and 2 mech_infantrys
        Samara : 3 mech_infantrys
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 battleship and 6 transports
        95 Sea Zone : 2 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        Yugoslavia : 1 flag
        91 Sea Zone : 2 carriers, 6 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 2 / 0
        Russians : 39 / 44
        Japanese : 14 / 18
        Americans : 73 / 103
        Chinese : 23 / 29
        British : 55 / 84
        UK_Pacific : 19 / 24
        Italians : 0 / 0
        ANZAC : 21 / 31
        French : 19 / 20
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 armour, 3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                1 armour, 3 artilleries, 1 battleship, 1 carrier, 11 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 5 transports moved from 35 Sea Zone to 6 Sea Zone
                3 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
                Battle in Amur
                Battle in Korea
                    ANZAC attack with 1 armour, 3 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 2 aaGuns and 4 infantry
                        AA fire in Korea :  0/2 hits
                        ANZAC roll dice for 1 armour, 3 artilleries, 2 fighters and 2 infantry in Korea, round 2 :  6/8 hits
                        Japanese roll dice for 2 aaGuns and 4 infantry in Korea, round 2 :  0/4 hits
                        4 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Korea
                    ANZAC win, taking Amur from Germans, taking Korea from Japanese with 1 armour, 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 aaGuns and 4 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Korea to 6 Sea Zone
                1 submarine moved from 30 Sea Zone to 25 Sea Zone
                1 submarine moved from 3 Sea Zone to 5 Sea Zone
                1 battleship moved from 54 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from New Guinea to Guam
                1 tactical_bomber moved from Queensland to Guam

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 31 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for ANZAC :

    Korea : 1 flag, 1 armour, 3 artilleries and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Guam : 2 tactical_bombers
        Amur : 1 artillery and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship
        25 Sea Zone : 1 submarine
        5 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 1 battleship, 1 carrier, 11 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 1 / 0
        Russians : 40 / 44
        Japanese : 11 / 18
        Americans : 73 / 103
        Chinese : 23 / 29
        British : 55 / 84
        UK_Pacific : 19 / 24
        Italians : 0 / 0
        ANZAC : 24 / 41
        French : 19 / 20
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    You are correct in needing those fighters. You only have 5 kamikazes because you used one in the Philippines last round.

    I did use a kamikaze on the Anzac turn to stop bombardment. I need to run to the store and will pick this up once I am home again.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - French
                French buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                4 infantry moved from Western Germany to Germany
                3 armour moved from France to Germany

    Place Units - French
                2 fighters placed in France

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs total

    Territory Summary for French :

    French Indo China : 1 factory_minor
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour
        France : 1 airfield, 1 factory_minor and 2 fighters
        Germany : 3 armour and 4 infantry

    Production/PUs Summary :

    Germans : 1 / 0
        Russians : 40 / 44
        Japanese : 11 / 18
        Americans : 73 / 103
        Chinese : 23 / 29
        British : 55 / 84
        UK_Pacific : 19 / 24
        Italians : 0 / 0
        ANZAC : 24 / 41
        French : 19 / 19
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Purchase Units - Russians
                Russians buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Russia to Urals
                2 fighters and 1 tactical_bomber moved from Poland to Vologda
                1 tactical_bomber moved from Russia to Yenisey
                3 armour moved from Ukraine to Volgograd
                5 artilleries, 39 infantry and 3 mech_infantrys moved from Poland to Germany

    Place Units - Russians
                2 bombers and 2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Territory Summary for Russians :

    Yenisey : 1 tactical_bomber
        Slovakia Hungary : 1 flag, 1 aaGun, 3 artilleries and 2 infantry
        Poland : 1 flag
        Germany : 5 artilleries, 39 infantry and 3 mech_infantrys
        Belarus : 1 infantry and 7 mech_infantrys
        Urals : 1 armour and 2 mech_infantrys
        Archangel : 4 infantry
        Eastern Poland : 1 aaGun
        Russia : 1 airfield, 2 bombers, 1 factory_major and 2 fighters
        Ukraine : 1 factory_minor
        Vologda : 2 fighters and 1 tactical_bomber
        Volgograd : 3 armour and 1 factory_minor
        Novgorod : 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 1 / 0
        Russians : 40 / 46
        Japanese : 11 / 18
        Americans : 73 / 103
        Chinese : 23 / 29
        British : 55 / 84
        UK_Pacific : 19 / 24
        Italians : 0 / 0
        ANZAC : 24 / 41
        French : 19 / 19
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    We are having a party in Berlin  :-D

  • '13

    According to the league rules, we can have a third game as a tie-breaker. If you decide you want to play another, I will let you chose your side at this same bid. I do believe we both won as the Allies at +9.


  • Thank you. I thought that might have been the case. I would rather play it later in the year though.
    I will continue with my team games and the one on ones with Wayne.
    Kevin(Aequitas) might want another after this, his first, Global game.
    Kevin and I have been friends, talking WW2 and General Discussion since I joined two years ago.


  • I forgot that wasn’t a PM!
    Meant to say: congratulations on your hard fought win.
    Was a lot of fun. Will post your victory within the hour.

  • '13

    That sounds great! I do love playing the team games because one of us always sees something that the other misses. They are so much fun!


  • I might not be able tp play until tomorrow now, sorry. Have to much on.

  • '13

    Never a hurry my friend.

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