Wow, that was ridiculously lucky rolls - especially all the sub hits.
13L Whackamatt (Axis) vs Vold (Allies +12)
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Hey, I just noticed I forgot to move my AA guns into the Baltic States on my G2. Would you mind if I edit that in?
ALSO, don’t forget France. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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sure thing on the aa’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Romania to 98 Sea Zone
2 armour moved from Bessarabia to Western Ukraine
2 artilleries and 10 infantry moved from Romania to Bessarabia
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Holland Belgium to 125 Sea Zone
1 transport moved from 119 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 armour
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from 98 Sea Zone to Alexandria
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Belarus
5 infantry moved from Baltic States to Belarus
3 artilleries moved from Baltic States to Novgorod
5 infantry moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
9 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 armour and 4 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Western Germany to Northern Italy
1 tactical_bomber moved from 125 Sea Zone to NorwayPlace Units - Germans
3 infantry placed in Romania
4 tactical_bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 artilleries and 2 infantry
EDIT: Adding units owned by Germans to France: 3 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Archangel to Belarus
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Ukraine to Belarus
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 artilleries, 1 fighter and 3 infantry moved from Bryansk to Belarus
10 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns and 11 infantry
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns and 11 infantry
Casualties for Russians: 13 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 armour
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
2 aaGuns moved from Ukraine to Bryansk
5 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 8 infantry
EDIT: Removing units owned by Russians from Russia: 2 artilleries and 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Belarus: 2 aaGuns
EDIT: Removing units owned by Russians from Archangel: 2 aaGuns
EDIT: Turning off Edit Mode
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsi to Manchuria
8 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
2 transports moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Manchuria
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 4 fighters, 11 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 4 fighters, 8 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 13 infantryNon Combat Move - Japanese
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
3 fighters moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Korea
1 bomber moved from Manchuria to KiangsuPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 5 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
1 armour moved from Greece to RomaniaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 airfield placed in Southern FranceTurn Complete - Italians
Italians collect 19 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
UGH! please disregard that italy 2 mistake. I clicked the wrong file, so instead of playing a different game, I redid this one, the whole time thinking…MAN, this feels familiar! lol
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yea, I’ve done that before - but with the same country and turn - different game. We gave up untangling it :P
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scramble HI?
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The worst mix up I’ve done was my crappy web browser has a delayed effect where it takes forever to load an add in the forums. When it does, it shifts everything down. So I went to click on my turn, just as it moved everything down a couple lines. I opened up a turn and played it, only to realize I WASN’T EVEN IN THAT GAME! I opened up and played a complete strangers turn! lol Oh man was I embarrassaed. :-o
Yes Scramble.
ALSO, could you save and post your first round rolls so that I can figure out what to assign them to? It’s a large fight and want to go round-by-round. OOL might change based upon number of hits, etc.
If you’ve never done it before: When the screen of Japanese units pops up to select casualties, cancel out of it. You’re still in the fight, and can now save the file and manually post. It won’t let you save when the select casualties screen is up.
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Mine is not allowing me to save after canceling - the battle board screen is keeping me from saving and I can’t cancel out of that.
just send me your OOL and I’ll apply it.
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first round is 7 hits for US
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You can cancel out of the battle board screen and save.
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Don’t close the battle screen, but you can still save. attached example below. Glad you didn’t get THOSE hits. lol.
SEVEN:
Battleship hit, 3 carrier hits, 1 submarine, 2 destroyers
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You have 7 hits, I took 1 bb hit and 6 carrier hits (1sub, 1tt, 1cr, 1/2bb, 6ff, 2tf left)
I got 6 hits on you.
I can’t see your example because I can’t see a way to save my file in the middle of battle. I’m on a mac which may give me a slightly different menu structure and options as you, but I do not have a menu option to save nor does my save hotkey work.
By the way, because of this I’m locked onto this battle with my client until it is complete and can’t get into any other games without installing another client elsewhere. Please give me the remaining OOL so I can resolve the battle and take my other turns.
V
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Round 1
Battleship hit, 3 carrier hits, 1 submarine, 2 destroyers
You took 3 carrier hits and sunk all three.Round 2
6 more hits for you. I’ll take…
1 destroyer, 1 cruiser, 2 tac fighters, 2 carrier loses -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship remaining. Battle score for attacker is -40
Casualties for Japanese: 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 11 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
In the fog of war I neglected to scramble your fighters, so we can replay the battle again if you like with the scramble.
I’ll hold off on China/UK until I hear from you on that.
V
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I’m going to go with it. Things turned out decent. I’m not sure 2 more fighters would have made a drastic difference. More importantly, i don’t want to reroll and have you win!