Also, if you can let me know how to handle the land battle if I only get 1 hit, do prefer to lose the bomber first or infantry, or shall I check with you?
It’s 1 bomber, 1 tac, and 1 fighter vs 1 UK bomber and 1 French inf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Kwangsi to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery and 3 infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
British defend with 1 cruiser
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in Borneo
Battle in Hopei
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Chinese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Celebes from Dutch, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 cruiser; British defend with 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 armour, 1 mech_infantry and 1 tactical_bomber; British defend with 2 infantry; Chinese defend with 5 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 infantry
Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Battle in New Britain
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking New Britain from ANZAC, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 aaGun and 9 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
3 fighters and 4 tactical_bombers moved from Yunnan to Anhwe
1 bomber moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from United Kingdom to Western United States
1 cruiser and 1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
3 destroyers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 49 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Burma to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
1 artillery placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat in sz 43 - 2ff 1tf (in order) vs 1cr 1tt
att
Rolling 3d6:
(1, 3, 5)
def
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Italians
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 2 destroyers and 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Scotland
British attack with 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from 96 Sea Zone to Malta
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 infantry moved from Egypt to Alexandria
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 battleship
Japanese win with no units remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 fighter
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to New Guinea
1 fighter moved from 44 Sea Zone to Dutch New Guinea
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 armour and 1 bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Hey, I just noticed I forgot to move my AA guns into the Baltic States on my G2. Would you mind if I edit that in?
ALSO, don’t forget France. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
sure thing on the aa’s
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Romania to 98 Sea Zone
2 armour moved from Bessarabia to Western Ukraine
2 artilleries and 10 infantry moved from Romania to Bessarabia
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Holland Belgium to 125 Sea Zone
1 transport moved from 119 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 armour
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from 98 Sea Zone to Alexandria
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Belarus
5 infantry moved from Baltic States to Belarus
3 artilleries moved from Baltic States to Novgorod
5 infantry moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
9 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 armour and 4 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Western Germany to Northern Italy
1 tactical_bomber moved from 125 Sea Zone to Norway
Place Units - Germans
3 infantry placed in Romania
4 tactical_bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 artilleries and 2 infantry
EDIT: Adding units owned by Germans to France: 3 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Archangel to Belarus
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Ukraine to Belarus
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 artilleries, 1 fighter and 3 infantry moved from Bryansk to Belarus
10 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns and 11 infantry
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns and 11 infantry
Casualties for Russians: 13 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 armour
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
2 aaGuns moved from Ukraine to Bryansk
5 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 8 infantry
EDIT: Removing units owned by Russians from Russia: 2 artilleries and 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Belarus: 2 aaGuns
EDIT: Removing units owned by Russians from Archangel: 2 aaGuns
EDIT: Turning off Edit Mode
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsi to Manchuria
8 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
2 transports moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Manchuria
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 4 fighters, 11 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 4 fighters, 8 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 13 infantry
Non Combat Move - Japanese
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
3 fighters moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Korea
1 bomber moved from Manchuria to Kiangsu
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 5 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
1 armour moved from Greece to Romania
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
1 airfield placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
UGH! please disregard that italy 2 mistake. I clicked the wrong file, so instead of playing a different game, I redid this one, the whole time thinking…MAN, this feels familiar! lol
yea, I’ve done that before - but with the same country and turn - different game. We gave up untangling it :P
scramble HI?
The worst mix up I’ve done was my crappy web browser has a delayed effect where it takes forever to load an add in the forums. When it does, it shifts everything down. So I went to click on my turn, just as it moved everything down a couple lines. I opened up a turn and played it, only to realize I WASN’T EVEN IN THAT GAME! I opened up and played a complete strangers turn! lol Oh man was I embarrassaed. :-o
Yes Scramble.
ALSO, could you save and post your first round rolls so that I can figure out what to assign them to? It’s a large fight and want to go round-by-round. OOL might change based upon number of hits, etc.
If you’ve never done it before: When the screen of Japanese units pops up to select casualties, cancel out of it. You’re still in the fight, and can now save the file and manually post. It won’t let you save when the select casualties screen is up.
Mine is not allowing me to save after canceling - the battle board screen is keeping me from saving and I can’t cancel out of that.
just send me your OOL and I’ll apply it.
first round is 7 hits for US