@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
yea, I’ve done that before - but with the same country and turn - different game. We gave up untangling it :P
scramble HI?
The worst mix up I’ve done was my crappy web browser has a delayed effect where it takes forever to load an add in the forums. When it does, it shifts everything down. So I went to click on my turn, just as it moved everything down a couple lines. I opened up a turn and played it, only to realize I WASN’T EVEN IN THAT GAME! I opened up and played a complete strangers turn! lol Oh man was I embarrassaed. :-o
Yes Scramble.
ALSO, could you save and post your first round rolls so that I can figure out what to assign them to? It’s a large fight and want to go round-by-round. OOL might change based upon number of hits, etc.
If you’ve never done it before: When the screen of Japanese units pops up to select casualties, cancel out of it. You’re still in the fight, and can now save the file and manually post. It won’t let you save when the select casualties screen is up.
Mine is not allowing me to save after canceling - the battle board screen is keeping me from saving and I can’t cancel out of that.
just send me your OOL and I’ll apply it.
first round is 7 hits for US
You can cancel out of the battle board screen and save.
Don’t close the battle screen, but you can still save. attached example below. Glad you didn’t get THOSE hits. lol.
SEVEN:
Battleship hit, 3 carrier hits, 1 submarine, 2 destroyers
You have 7 hits, I took 1 bb hit and 6 carrier hits (1sub, 1tt, 1cr, 1/2bb, 6ff, 2tf left)
I got 6 hits on you.
I can’t see your example because I can’t see a way to save my file in the middle of battle. I’m on a mac which may give me a slightly different menu structure and options as you, but I do not have a menu option to save nor does my save hotkey work.
By the way, because of this I’m locked onto this battle with my client until it is complete and can’t get into any other games without installing another client elsewhere. Please give me the remaining OOL so I can resolve the battle and take my other turns.
V
Round 1
Battleship hit, 3 carrier hits, 1 submarine, 2 destroyers
You took 3 carrier hits and sunk all three.
Round 2
6 more hits for you. I’ll take…
1 destroyer, 1 cruiser, 2 tac fighters, 2 carrier loses
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship remaining. Battle score for attacker is -40
Casualties for Japanese: 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Non Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 11 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
In the fog of war I neglected to scramble your fighters, so we can replay the battle again if you like with the scramble.
I’ll hold off on China/UK until I hear from you on that.
V
I’m going to go with it. Things turned out decent. I’m not sure 2 more fighters would have made a drastic difference. More importantly, i don’t want to reroll and have you win!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Yunnan to Kweichow
1 fighter and 3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 artilleries placed in Hunan
2 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 2 bombers
Italians defend with 1 destroyer and 1 transport
British win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Yunnan to Kwangsi
Place Units - British
3 armour placed in Egypt
British undo move 1.
2 armour placed in Egypt
1 destroyer placed in 98 Sea Zone
1 submarine placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Scotland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
Non Combat Move - Italians
Place Units - Italians
2 destroyers and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
1 fighter moved from New Guinea to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 artilleries and 10 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Romania to Bessarabia
9 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 artilleries and 5 infantry moved from Novgorod to Belarus
2 armour moved from Poland to Belarus
4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Poland to Belarus
1 fighter moved from Alexandria to 81 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 9 armour and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 9 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 3 armour, 3 artilleries and 5 infantry
Russians defend with 2 aaGuns, 2 artilleries and 2 mech_infantrys
Germans win, taking Belarus from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 2 mech_infantrys
Non Combat Move - Germans
4 tactical_bombers moved from Western Germany to Alexandria
1 tactical_bomber moved from Norway to Western Germany
1 aaGun moved from Novgorod to Belarus
1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 81 Sea Zone to Alexandria
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in France
3 armour placed in Romania
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
5 infantry moved from Yenisey to Timguska
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 aaGun, 2 artilleries and 8 infantry moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Chahar to Hopei
1 bomber and 3 tactical_bombers moved from Kiangsu to Hopei
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 artilleries and 2 infantry
Non Combat Move - Japanese
1 bomber and 3 tactical_bombers moved from Hopei to Kiangsu
1 aaGun and 6 infantry moved from Manchuria to Jehol
2 aaGuns and 2 infantry moved from Korea to Manchuria
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs