13L Whackamatt (Axis) vs Vold (Allies +12)

  • '13

    yea, I’ve done that before - but with the same country and turn - different game.  We gave up untangling it :P

  • '13

    scramble HI?

  • '20 '18 '17 '15

    The worst mix up I’ve done was my crappy web browser has a delayed effect where it takes forever to load an add in the forums.  When it does, it shifts everything down.  So I went to click on my turn, just as it moved everything down a couple lines.  I opened up a turn and played it, only to realize I WASN’T EVEN IN THAT GAME!  I opened up and played a complete strangers turn!  lol  Oh man was I embarrassaed.  :-o

    Yes Scramble.

    ALSO, could you save and post your first round rolls so that I can figure out what to assign them to?  It’s a large fight and want to go round-by-round.  OOL might change based upon number of hits, etc.

    If you’ve never done it before:  When the screen of Japanese units pops up to select casualties, cancel out of it.  You’re still in the fight, and can now save the file and manually post.  It won’t let you save when the select casualties screen is up.

  • '13

    Mine is not allowing me to save after canceling - the battle board screen is keeping me from saving and I can’t cancel out of that.

    just send me your OOL and I’ll apply it.

  • '13

    first round is 7 hits for US

  • '20 '18 '17 '15

    You can cancel out of the battle board screen and save.

  • '20 '18 '17 '15

    Don’t close the battle screen, but you can still save.  attached example below.  Glad you didn’t get THOSE hits. lol.

    SEVEN:

    Battleship hit, 3 carrier hits, 1 submarine, 2 destroyers

  • '13

    You have 7 hits, I took 1 bb hit and 6 carrier hits (1sub, 1tt, 1cr, 1/2bb, 6ff, 2tf left)

    I got 6 hits on you.

    I can’t see your example because I can’t see a way to save my file in the middle of battle.  I’m on a mac which may give me a slightly different menu structure and options as you, but I do not have a menu option to save nor does my save hotkey work.

    By the way, because of this I’m locked onto this battle with my client until it is complete and can’t get into any other games without installing another client elsewhere.  Please give me the remaining OOL so I can resolve the battle and take my other turns.

    V

  • '20 '18 '17 '15

    Round 1

    Battleship hit, 3 carrier hits, 1 submarine, 2 destroyers
    You took 3 carrier hits and sunk all three.

    Round 2
    6 more hits for you.  I’ll take…
    1 destroyer, 1 cruiser, 2 tac fighters, 2 carrier loses

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 1 battleship remaining. Battle score for attacker is -40
                    Casualties for Japanese: 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers

    Non Combat Move - Americans
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 destroyers moved from 101 Sea Zone to 11 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

  • '13

    In the fog of war I neglected to scramble your fighters, so we can replay the battle again if you like with the scramble.

    I’ll hold off on China/UK until I hear from you on that.

    V

  • '20 '18 '17 '15

    I’m going to go with it.  Things turned out decent.  I’m not sure 2 more fighters would have made a drastic difference.  More importantly, i don’t want to reroll and have you win!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Suiyuyan to Hopei
                3 infantry moved from Yunnan to Kweichow
                1 fighter and 3 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                2 artilleries placed in Hunan
                2 artilleries placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
                1 bomber moved from United Kingdom to 95 Sea Zone
                1 bomber moved from Malta to 95 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 2 bombers
                    Italians defend with 1 destroyer and 1 transport
                    British win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Kwangsi
                    British attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from 95 Sea Zone to Malta
                1 bomber moved from 95 Sea Zone to Egypt
                1 armour and 2 mech_infantrys moved from India to Yunnan
                3 aaGuns moved from Yunnan to Kwangsi

    Place Units - British
                3 armour placed in Egypt
                British undo move 1.
                2 armour placed in Egypt
                1 destroyer placed in 98 Sea Zone
                1 submarine placed in 109 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from Scotland: 2 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to Iraq: 3 infantry
                EDIT: Removing units owned by British from Persia: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers and 1 transport placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Queensland
                1 fighter moved from New Guinea to Queensland

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
                EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
                EDIT: Turning off Edit Mode
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - French

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 artilleries and 10 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                3 infantry moved from Romania to Bessarabia
                9 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 artilleries and 5 infantry moved from Novgorod to Belarus
                2 armour moved from Poland to Belarus
                4 mech_infantrys moved from Poland to Western Ukraine
                1 armour moved from Poland to Belarus
                1 fighter moved from Alexandria to 81 Sea Zone

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 9 armour and 5 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 9 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 81 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Belarus
                    Germans attack with 3 armour, 3 artilleries and 5 infantry
                    Russians defend with 2 aaGuns, 2 artilleries and 2 mech_infantrys
                    Germans win, taking Belarus from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 aaGuns, 2 artilleries and 2 mech_infantrys

    Non Combat Move - Germans
                4 tactical_bombers moved from Western Germany to Alexandria
                1 tactical_bomber moved from Norway to Western Germany
                1 aaGun moved from Novgorod to Belarus
                1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from 81 Sea Zone to Alexandria

    Place Units - Germans
                1 fighter placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in France
                3 armour placed in Romania
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 52 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                5 infantry moved from Yenisey to Timguska
                1 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 aaGun, 2 artilleries and 8 infantry moved from Bryansk to Russia

    Place Units - Russians
                10 infantry placed in Russia
                1 artillery and 1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 bomber and 3 tactical_bombers moved from Kiangsu to Hopei
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 carriers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Korea to 35 Sea Zone
                3 fighters moved from 6 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers
                    Chinese defend with 3 artilleries and 2 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 artilleries and 2 infantry

    Non Combat Move - Japanese
                1 bomber and 3 tactical_bombers moved from Hopei to Kiangsu
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                2 aaGuns and 2 infantry moved from Korea to Manchuria
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                3 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

Suggested Topics

  • 11
  • 75
  • 54
  • 97
  • 267
  • 119
  • 87
  • 154
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.8k

Users

40.5k

Topics

1.8m

Posts