Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
13L Whackamatt (Axis) vs Vold (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsi to Manchuria
8 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
2 transports moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Manchuria
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 4 fighters, 11 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 4 fighters, 8 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 13 infantryNon Combat Move - Japanese
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
3 fighters moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Korea
1 bomber moved from Manchuria to KiangsuPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 5 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
1 armour moved from Greece to RomaniaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 airfield placed in Southern FranceTurn Complete - Italians
Italians collect 19 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
UGH! please disregard that italy 2 mistake. I clicked the wrong file, so instead of playing a different game, I redid this one, the whole time thinking…MAN, this feels familiar! lol
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yea, I’ve done that before - but with the same country and turn - different game. We gave up untangling it :P
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scramble HI?
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The worst mix up I’ve done was my crappy web browser has a delayed effect where it takes forever to load an add in the forums. When it does, it shifts everything down. So I went to click on my turn, just as it moved everything down a couple lines. I opened up a turn and played it, only to realize I WASN’T EVEN IN THAT GAME! I opened up and played a complete strangers turn! lol Oh man was I embarrassaed. :-o
Yes Scramble.
ALSO, could you save and post your first round rolls so that I can figure out what to assign them to? It’s a large fight and want to go round-by-round. OOL might change based upon number of hits, etc.
If you’ve never done it before: When the screen of Japanese units pops up to select casualties, cancel out of it. You’re still in the fight, and can now save the file and manually post. It won’t let you save when the select casualties screen is up.
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Mine is not allowing me to save after canceling - the battle board screen is keeping me from saving and I can’t cancel out of that.
just send me your OOL and I’ll apply it.
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first round is 7 hits for US
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You can cancel out of the battle board screen and save.
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Don’t close the battle screen, but you can still save. attached example below. Glad you didn’t get THOSE hits. lol.
SEVEN:
Battleship hit, 3 carrier hits, 1 submarine, 2 destroyers
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You have 7 hits, I took 1 bb hit and 6 carrier hits (1sub, 1tt, 1cr, 1/2bb, 6ff, 2tf left)
I got 6 hits on you.
I can’t see your example because I can’t see a way to save my file in the middle of battle. I’m on a mac which may give me a slightly different menu structure and options as you, but I do not have a menu option to save nor does my save hotkey work.
By the way, because of this I’m locked onto this battle with my client until it is complete and can’t get into any other games without installing another client elsewhere. Please give me the remaining OOL so I can resolve the battle and take my other turns.
V
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Round 1
Battleship hit, 3 carrier hits, 1 submarine, 2 destroyers
You took 3 carrier hits and sunk all three.Round 2
6 more hits for you. I’ll take…
1 destroyer, 1 cruiser, 2 tac fighters, 2 carrier loses -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship remaining. Battle score for attacker is -40
Casualties for Japanese: 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 11 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
In the fog of war I neglected to scramble your fighters, so we can replay the battle again if you like with the scramble.
I’ll hold off on China/UK until I hear from you on that.
V
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I’m going to go with it. Things turned out decent. I’m not sure 2 more fighters would have made a drastic difference. More importantly, i don’t want to reroll and have you win!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Yunnan to Kweichow
1 fighter and 3 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries placed in Hunan
2 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from Malta to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 2 bombers
Italians defend with 1 destroyer and 1 transport
British win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Yunnan to KwangsiPlace Units - British
3 armour placed in Egypt
British undo move 1.
2 armour placed in Egypt
1 destroyer placed in 98 Sea Zone
1 submarine placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Scotland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyNon Combat Move - Italians
Place Units - Italians
2 destroyers and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to LibyaTurn Complete - French





