G40 2e captain walker (axis) vs Entek (allies +8)
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Your US air force needs to practice their bombing on ships!
You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that. -
@captain:
Your US air force needs to practice their bombing on ships!
You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that.I can’t believe your German sub took out my DD first round and lived! Saved Norway for you, at least for now.
I checked the notes in the game and it agrees with what you’re saying. I probably am remembering either a rule I read incorrectly or something that has been changed.
I somehow missed that IC in French Indochina! I so would have attacked that otherwise…. Oh, well. Good job on getting into Russia with Japan. That’ll help out Germany!
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@captain:
Your US air force needs to practice their bombing on ships!
You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that.I see what I did. I read:
Major industrial complexes can be built only in originally controlled (not captured) territories with an IPC value of
3 or higher. Minor industrial complexes can be built only in territories with an IPC value of 2 or higher. You can’t
have more than one facility of the same type (industrial complex, air base, or naval base) per territory. Industrial
complexes can’t be built on islands (see “Islands,” page 8).I somehow missed that period between higher and Minor!
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I think they did change the rules regarding major IC’s. It used to be that if the US took Norway, for instance, then they could build a major IC there. But now only a minor is allowed.
Let me see what Italy can do now…
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Triple A actually allows more than one minor in a territory. When I used to play against the AI it would place two or three in a territory! Moore and Able always cheated!
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@captain:
Triple A actually allows more than one minor in a territory. When I used to play against the AI it would place two or three in a territory! Moore and Able always cheated!
When I played it would always end up attacking the Minors, and sometimes even move through impassible terrain!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to EthiopiaCombat - Italians
Battle in Ethiopia
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ethiopia, round 1 : 2/3 hits
British roll dice for 1 armour in Ethiopia, round 1 : 0/1 hits
1 armour owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Ethiopia to Egypt
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Libya to Alexandria
1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 armour, 2 artilleries and 1 mech_infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
1 destroyer placed in 93 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 armour and 1 artillery
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Romania : 2 armour
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Ethiopia : 1 infantry and 1 mech_infantry
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
97 Sea Zone : 1 cruiser and 2 transports
Iraq : 1 flag, 1 armourProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 48 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Malaya to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to India
1 fighter moved from French Indo China to Shan State
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4,2,3,2
ANZAC collect 16 PUs (3 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Shan State : 1 fighter
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 46 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 19 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 46 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 19 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
scramble your fighter in 111?
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Yeah, go ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 armour moved from Vyborg to Novgorod
1 artillery moved from Vyborg to Novgorod
6 infantry moved from Vyborg to Novgorod
1 armour and 2 artilleries moved from Baltic States to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 infantry moved from Finland to Karelia
1 fighter moved from Finland to KareliaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/5 hits
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 111 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 fighter and 1 transport in 111 Sea Zone, round 2 : 1/1 hits
2 infantry owned by the British , 1 transport owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport
Battle in Karelia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Karelia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 3 artilleries, 6 infantry and 2 tactical_bombers
British defend with 1 bomber; Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 2 armour, 3 artilleries, 6 infantry and 2 tactical_bombers in Novgorod, round 1 : 8/13 hits
Russians roll dice for 1 artillery, 1 bomber and 9 infantry in Novgorod, round 1 : 4/11 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 3 artilleries, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/9 hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 bomber owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 6 infantry
Casualties for British: 1 bomber
Casualties for Russians: 1 artillery and 9 infantryNon Combat Move - Germans
1 fighter moved from Karelia to Poland
2 tactical_bombers moved from Novgorod to Poland
3 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Germany
3 infantry moved from Romania to Eastern PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 artilleries and 8 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 artilleries and 5 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 1.
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Germans undo move 1.
1 armour and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
Germany : 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 5 infantry and 1 mech_infantry
Denmark : 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 13 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 60
Russians : 30 / 35
Japanese : 46 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 19 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
2 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 armour moved from Russia to Volgograd
2 infantry moved from Timguska to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsinghai, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Tsinghai, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour
Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 : 1/2 hits
1 armour owned by the Russians lost in Volgograd
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 infantry in Kazakhstan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Kazakhstan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Novgorod, round 1 : 2/5 hits
Germans roll dice for 2 armour and 3 artilleries in Novgorod, round 1 : 3/5 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 1 artillery in Novgorod, round 2 : 1/2 hits
Germans roll dice for 2 armour and 1 artillery in Novgorod, round 2 : 1/3 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
1 armour owned by the Russians retreated to Belarus
Germans win with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 artilleries
Casualties for Russians: 2 artilleries and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
3 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 2 infantry
Amur : 2 aaGuns and 9 infantry
Kazakhstan : 1 infantry
Belarus : 2 aaGuns, 1 armour and 2 infantry
Baltic States : 1 infantry
Rostov : 3 infantry
Archangel : 2 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 5 infantry and 1 mech_infantry
Tambov : 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Samara : 2 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 60
Russians : 32 / 37
Japanese : 43 / 48
Americans : 52 / 73
Chinese : 2 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 19 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
2 battleships and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 carrier moved from 43 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to French Indo China
1 artillery moved from Yunnan to French Indo China
1 armour moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 armour moved from Volgograd to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Siam to Shan StateCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 battleship in French Indo China, round 1 : 1/1 hits
ANZAC roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 35 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 35 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 aaGun and 1 mech_infantry
AA guns fire in Shan State : 0/2 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 1 mech_infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 fighter in Shan State, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 aaGun and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Japan
1 aaGun and 7 infantry moved from Manchuria to Korea
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 artillery moved from Szechwan to Sikang
4 transports moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 1 armour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
35 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flag, 1 armourProduction/PUs Summary :
Germans : 44 / 60
Russians : 30 / 37
Japanese : 48 / 48
Americans : 52 / 73
Chinese : 2 / 2
British : 27 / 28
UK_Pacific : 17 / 11
Italians : 22 / 34
ANZAC : 17 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
let me know if I need to scramble or use my kamikazes in sz6!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
3 artilleries moved from 93 Sea Zone to Southern France
1 armour, 2 artilleries and 3 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser and 3 transports in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser and 3 transports in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Southern France, round 1 : 1/6 hits
Italians roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 16 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 4 artilleries and 4 infantry
Algeria : 1 flag
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Libya : 1 flag, 1 armour, 2 artilleries and 3 infantry
93 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 3 transports
101 Sea Zone : 3 transports
91 Sea Zone : 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 44 / 60
Russians : 30 / 37
Japanese : 48 / 48
Americans : 56 / 78
Chinese : 2 / 2
British : 27 / 28
UK_Pacific : 17 / 11
Italians : 18 / 34
ANZAC : 17 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@captain:
let me know if I need to scramble or use my kamikazes in sz6!
I decided to hold off for now… I hope it’s not a mistake.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 44 / 60
Russians : 30 / 37
Japanese : 48 / 48
Americans : 56 / 78
Chinese : 2 / 4
British : 27 / 28
UK_Pacific : 17 / 11
Italians : 18 / 34
ANZAC : 17 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Norway
Battle in Shan State
British attack with 1 armour, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Norway from Germans, taking Shan State from Japanese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 94 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 94 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - British
1 tactical_bomber moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 artillery moved from India to West India
1 infantry moved from India to West India
1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 armour and 3 infantry
Burma : 1 aaGun and 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Borneo : 1 infantry
Sumatra : 1 flag, 1 infantry
West India : 1 artillery and 1 infantry
Belgian Congo : 1 armour, 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 mech_infantry
Southern France : 1 artillery, 1 infantry and 1 tactical_bomber
Norway : 1 flag, 1 armour and 1 infantry
Italian Somaliland : 1 flag
125 Sea Zone : 1 transport
80 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 transport
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour and 1 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 60
Russians : 30 / 37
Japanese : 46 / 48
Americans : 56 / 78
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 18 / 18
Italians : 18 / 34
ANZAC : 17 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
That was probably wise not to go into sz6. I would have scrambled and used my kamis against the few ships you had. Now you have an invasion force to use in future rounds. And the longer the game goes on the more advantage the allies have.