UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing
I did get lucky several turns ago and picked up improved mech with Germany. Japan and Italy haven’t picked it up yet.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 2 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries, 15 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from Gibraltar to Alexandria
1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 96 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Rostov to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 2 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries, 15 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from Gibraltar to Alexandria
1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 96 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Rostov to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Tambov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Malta : 1 flag
Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 5 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 armour
Western Ukraine : 1 flag
84 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 4 transports
98 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 60 / 84
Russians : 9 / 10
Japanese : 51 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 21 / 18
Italians : 18 / 33
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 carrier and 4 destroyers moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Java
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
ANZAC collect 17 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour, 1 infantry and 4 mech_infantrys moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to Egypt
5 submarines and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Syria to Trans-Jordan
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 113 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Gibraltar
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour, 1 infantry and 4 mech_infantrys moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to Egypt
5 submarines and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Syria to Trans-Jordan
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 113 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Gibraltar
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Smolensk
Combat - Germans
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Trans-Jordan
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Samara, round 1 : 4/7 hits
Russians roll dice for 5 infantry in Samara, round 1 : 2/5 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Samara, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Battle in Smolensk
Germans attack with 3 armour, 1 bomber, 2 infantry and 6 mech_infantrys
Russians defend with 9 infantry
Germans roll dice for 3 armour, 1 bomber, 2 infantry and 6 mech_infantrys in Smolensk, round 1 : 5/12 hits
Russians roll dice for 9 infantry in Smolensk, round 1 : 2/9 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 armour, 1 bomber and 6 mech_infantrys in Smolensk, round 2 : 6/10 hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 9 infantry
Battle in Bryansk
Germans attack with 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Russians defend with 8 infantry
Germans roll dice for 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Bryansk, round 1 : 7/15 hits
Russians roll dice for 8 infantry in Bryansk, round 1 : 1/8 hits
7 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Bryansk, round 2 : 5/14 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Russians: 8 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Samara to Ukraine
3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Egypt to Alexandria
2 artilleries and 4 infantry moved from Western Germany to Northern Italy
2 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in France
1 artillery, 2 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Iceland : 1 flag, 1 airfield
Trans-Jordan : 1 flag, 1 artillery and 2 infantry
Alexandria : 1 bomber and 1 infantry
Gibraltar : 3 artilleries, 2 fighters, 5 infantry and 5 tactical_bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 4 artilleries, 10 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Germany : 1 aaGun and 1 factory_major
Norway : 1 infantry
Northern Italy : 2 artilleries and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 2 armour, 2 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 3 armour and 4 mech_infantrys
Samara : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
113 Sea Zone : 1 carrier, 5 submarines and 4 transports
99 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 64 / 84
Russians : 6 / 10
Japanese : 51 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 34 / 32
UK_Pacific : 21 / 18
Italians : 18 / 33
ANZAC : 17 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3.474
Median : 3.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 97
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.424
Median : 3.000
Variance : 1.108
Standard Deviation : 1.052
Total rolls : 66
Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.643
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28
British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Russia
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 armour moved from Turkmenistan to Eastern Persia
1 armour and 6 mech_infantrys moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
2 mech_infantrys moved from Kweichow to Burma
2 bombers moved from Kweichow to India
1 mech_infantry moved from Kweichow to Burma
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Philippines to French Indo China
Sea zone 42 needs scramble and order of loss. On the other hand, the attacking fleet is all submarines so options are simple. I’ll go ahead and scramble the fighters, and then follow this loss order
free hit on carrier (no need to worry about losing planes)
3 destroyer hits
carrier hit
last destroyer hit
I don’t intend to retreat the submarines till all the surface ships are destroyed, so this would be the best order.
And the dice roller made none of it matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 armour moved from Turkmenistan to Eastern Persia
1 armour and 6 mech_infantrys moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
2 mech_infantrys moved from Kweichow to Burma
2 bombers moved from Kweichow to India
1 mech_infantry moved from Kweichow to Burma
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Philippines to French Indo China
Combat - Japanese
ANZAC scrambles 2 units out of Java to defend against the attack in 42 Sea Zone
Strategic bombing raid in India
AA guns fire in India : 1/2 hits
1 bomber killed by AA guns
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in French Indo China
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 3 armour and 9 mech_infantrys
British defend with 4 aaGuns and 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 3 armour and 9 mech_infantrys in Burma, round 1 : 3/12 hits
UK_Pacific roll dice for 4 aaGuns, 1 fighter and 1 infantry in Burma, round 1 : 1/2 hits
3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 2 : 2/11 hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Burma
Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 3 : 3/11 hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 aaGuns and 1 infantry
Casualties for Chinese: 1 fighter
Battle in Eastern Persia
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in Eastern Persia, round 1 : 3/3 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 8 submarines
ANZAC defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 8 submarines in 42 Sea Zone, round 1 : 6/8 hits
ANZAC roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 1/9 hits
1 carrier owned by the ANZAC , 4 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
7 submarines owned by the Japanese retreated to 37 Sea Zone
ANZAC win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier and 4 destroyers
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC forced to land in Java
Non Combat Move - Japanese
1 bomber moved from India to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kiangsu to Kiangsi
1 bomber moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from Shantung to Hunan
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 mech_infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour, 2 bombers and 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 3 armour and 8 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 7 submarines
35 Sea Zone : 2 submarines
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flag, 3 armour
Production/PUs Summary :
Germans : 64 / 84
Russians : 6 / 7
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 34 / 32
UK_Pacific : 18 / 18
Italians : 18 / 33
ANZAC : 17 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.458
Median : 3.000
Variance : 1.155
Standard Deviation : 1.075
Total rolls : 72
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.231
Median : 3.000
Variance : 1.216
Standard Deviation : 1.103
Total rolls : 52
ANZAC Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.556
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
British Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
UK_Pacific Combat
3 was rolled 3 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Do you scramble in SZ91?
Yes, scramble one German tac bomber from Gibraltar to sea zone 91 to block the shore bombardment.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 11 battleships, 1 cruiser, 9 destroyers and 11 transports
Germans defend with 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Americans win with 11 battleships, 1 cruiser, 9 destroyers and 11 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Gibraltar
Americans attack with 11 artilleries and 11 infantry
Germans defend with 3 artilleries, 2 fighters, 5 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 harbour and 5 infantry
Italians win with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 11 artilleries and 11 infantry
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to India
3 fighters moved from 26 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
10 infantry placed in Central United States
10 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 armour, 1 fighter, 6 infantry and 2 tactical_bombers moved from Iraq to Syria
2 fighters moved from Northwest Persia to Syria
1 infantry moved from India to West India
Combat - British
Battle in Syria
British attack with 3 armour, 3 fighters, 6 infantry and 2 tactical_bombers
Germans defend with 4 artilleries, 10 infantry and 1 mech_infantry
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 4 artilleries, 10 infantry and 1 mech_infantry
Casualties for British: 3 armour, 2 fighters and 6 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Syria to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5,1,3,2,3,1,6,3,6,6
UK_Pacific collect 13 PUs (5 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 4 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Italians
Italians spend 10 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Increased Factory Production
Activate Technology - Italians
Italians activating Increased Factory Production
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Tambov to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 3,6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Increased Factory Production
Activate Technology - Italians
Italians activating Increased Factory Production
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Tambov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Egypt
Italians attack with 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 3/3 hits
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry in Egypt, round 1 : 10/34 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers in Egypt, round 1 : 10/32 hits
10 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 10 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 mech_infantry in Egypt, round 2 : 10/24 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers in Egypt, round 2 : 6/19 hits
9 infantry owned by the British , 1 infantry owned by the French and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 : 12/18 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 3 : 4/9 hits
2 infantry owned by the British , 2 tactical_bombers owned by the British , 1 armour owned by the British , 2 artilleries owned by the British , 2 fighters owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 7 artilleries, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 71
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 2 fighters, 21 infantry and 2 tactical_bombers
Casualties for Italians: 20 infantry
Non Combat Move - Italians
2 bombers moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 bomber and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 2 bombers and 2 fighters
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour
84 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 4 transports
Production/PUs Summary :
Germans : 62 / 84
Russians : 6 / 7
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 18 / 15
Italians : 22 / 37
ANZAC : 17 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 25 times
5 was rolled 25 times
6 was rolled 26 times
Average roll : 3.497
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 145
Null / Other
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.850
Median : 4.000
Variance : 1.051
Standard Deviation : 1.025
Total rolls : 60
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.235
Median : 3.000
Variance : 0.712
Standard Deviation : 0.844
Total rolls : 81
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Java to India
1 fighter moved from New South Wales to Queensland
6 fighters moved from Iraq to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 6 fighters
Germans defend with 1 artillery and 2 infantry
ANZAC win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
5 fighters moved from Trans-Jordan to Iraq
5 fighters moved from Iraq to Persia
Place Units - ANZAC
1 airfield and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs