13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

  • '12

    seems the marti dice server is down right now - can you
    check it out and see?  won’t allow me to roll dice and it
    doesn’t work when i press “test” either.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ill do a moch japan turn

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, it’s locking up.  Does the site manager know?

  • '12

    i haven’t said anything to anyone - go ahead and inform the authorities!!  :-P

  • '12

    if i get a chance tonight i will post using aa.org dicey if you want?

  • '12

    actually i can do it right now.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Egypt to 80 Sea Zone
                1 bomber moved from Northern Italy to United Kingdom
                3 bombers moved from Spain to United Kingdom
                1 armour moved from French Equatorial Africa to Nigeria
                      Japanese take Nigeria from British
                1 armour moved from Nigeria to French Central Africa
                      Japanese take French Central Africa from French
                1 armour moved from Belgian Congo to 70 Sea Zone
                1 armour moved from Angola to 70 Sea Zone
                2 armour and 2 transports moved from 70 Sea Zone to 82 Sea Zone
                1 destroyer and 1 submarine moved from 70 Sea Zone to 68 Sea Zone
                1 armour and 1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 armour moved from 83 Sea Zone to French West Africa
                1 armour moved from 82 Sea Zone to Gold Coast

  • '12

    only one battle - air raid of london.

    i see another thing that tripleA does wrong is the order of the air battle.  attackers should fire first i believe, since the rulebook says it is handled the same as normal combat, so attackers fire, defender takes casualties (which in this case can only be ftrs) then defender fires then attacker chooses casualties.  all this to say, i will roll the attackers first, then the defenders.

    air battle

    attackers - 4 bmrs
    DiceRolls: 4@1; Total Hits: 04@1: (5, 4, 6, 6)
    defenders - 3 ftrs
    DiceRolls: 3@1; Total Hits: 13@1: (2, 3, 1)

  • '12

    yep you got one… geez.

    well now it’s aa time
    DiceRolls: 3@1; Total Hits: 03@1: (5, 3, 2)

  • '12

    damage
    DiceRolls: 3@6; Total Hits: 33@6: (5, 3, 3)

  • '12

    20 damage on london

    noncombat will be posted with the map.

  • '12

    oops forgot there is the attack of the anzac submarine

    z68 - sub, des vs. sub

    attackers

    sub
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    defender

    sub
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '12

    z80 convoy roll
    DiceRolls: 6@3; Total Hits: 46@3: (2, 6, 1, 1, 3, 5)

    z6 convoy roll
    DiceRolls: 16@3; Total Hits: 616@3: (2, 5, 2, 6, 4, 3, 1, 6, 6, 6, 1, 4, 4, 5, 3, 4)

    z72 convoy roll
    DiceRolls: 4@3; Total Hits: 34@3: (1, 5, 1, 3)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :22

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Egypt to 80 Sea Zone
                1 bomber moved from Northern Italy to United Kingdom
                3 bombers moved from Spain to United Kingdom
                1 armour moved from French Equatorial Africa to Nigeria
                      Japanese take Nigeria from British
                1 armour moved from Nigeria to French Central Africa
                      Japanese take French Central Africa from French
                1 armour moved from Belgian Congo to 70 Sea Zone
                1 armour moved from Angola to 70 Sea Zone
                2 armour and 2 transports moved from 70 Sea Zone to 82 Sea Zone
                1 destroyer and 1 submarine moved from 70 Sea Zone to 68 Sea Zone
                1 armour and 1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 armour moved from 83 Sea Zone to French West Africa
                1 armour moved from 82 Sea Zone to Gold Coast

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 3 submarines
                    3 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 80 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC lost in 80 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Gold Coast
                Battle in French West Africa
                Battle in 68 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 68 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 68 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 68 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 68 Sea Zone
                    Japanese win, taking Gold Coast from British, taking French West Africa from French with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Air Battle in United Kingdom
                    Japanese attacks with 4 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                        Defenders Fire,  :  0/3 hits
                        Attackers Fire,  :  2/4 hits
                        2 fighters owned by the Americans lost in United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/4 hits
                    Bombing raid in United Kingdom rolls: 5,6,6,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
                EDIT: Turning off Edit Mode
                1 bomber could not land in United Kingdom and was removed
                3 bombers moved from United Kingdom to Spain
                4 tactical_bombers moved from Western Germany to Germany
                2 fighters moved from Western Germany to Spain
                3 submarines moved from 95 Sea Zone to 92 Sea Zone
                3 battleships, 6 carriers, 1 cruiser and 2 transports moved from 95 Sea Zone to 93 Sea Zone
                3 infantry moved from Turkey to Iraq
                3 armour and 8 mech_infantrys moved from Persia to Saudi Arabia
                6 infantry moved from Persia to Iraq
                1 infantry moved from Mozambique to Rhodesia
                2 fighters moved from 95 Sea Zone to Germany
                1 fighter and 3 tactical_bombers moved from 95 Sea Zone to Spain
                1 fighter moved from 80 Sea Zone to Iraq
                2 mech_infantrys moved from Iraq to Saudi Arabia
                1 mech_infantry moved from Iraq to Egypt
                4 mech_infantrys moved from Iraq to Saudi Arabia

    Place Units - Japanese
                2 infantry placed in Saudi Arabia
                3 infantry placed in Egypt

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,5,6,6,5,2,2,1,5,6,5,5,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,1,3,6,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,4,4
                Japanese collect 16 PUs (13 lost to blockades); end with 17 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 19 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        43 Sea Zone : 1 flag
        Belgian Congo : 1 flag
        Egypt : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag, 1 armour
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag, 1 infantry
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag, 1 armour
        French West Africa : 1 flag, 1 armour
        Germany : 2 fighters and 4 tactical_bombers
        Afghanistan : 1 flag
        Turkey : 1 flag
        Mozambique : 1 flag
        Saudi Arabia : 1 flag, 3 armour, 1 factory_minor, 2 infantry and 14 mech_infantrys
        93 Sea Zone : 3 battleships, 6 carriers, 1 cruiser and 2 transports
        Angola : 1 flag
        Iraq : 4 armour, 1 fighter, 9 infantry and 4 mech_infantrys
        92 Sea Zone : 3 submarines
        71 Sea Zone : 1 flag
        83 Sea Zone : 1 transport
        82 Sea Zone : 1 transport
        Spain : 3 bombers, 7 fighters and 3 tactical_bombers
        68 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 30 / 30
        Japanese : 29 / 17
        Americans : 71 / 96
        Chinese : 23 / 29
        British : 15 / 24
        UK_Pacific : 17 / 22
        Italians : 22 / 35
        ANZAC : 21 / 32
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    13 lost to convoys, i’m sure tripleA will come up with the same on the unofficial roll.

  • '12

    you got aweful lucky we weren’t using tripleA dice or i would have shot down two more of your fighters with no losses.  DANG IT, this was supposed to be me getting even on aircraft and once again the forum dice screw me!  i HATE the forum dice.  :x

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I saw that!  What is going on with your bombers?

    So is the dice server back up?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Or are you just running in local mode?

  • '12

    Ran it in local.

  • '12

    Maybe you will agree that all aircraft should live?  :-)

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