Please use J-4 with revised NCM:
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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seems the marti dice server is down right now - can you
check it out and see? won’t allow me to roll dice and it
doesn’t work when i press “test” either. -
ill do a moch japan turn
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Yeah, it’s locking up. Does the site manager know?
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i haven’t said anything to anyone - go ahead and inform the authorities!! :-P
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if i get a chance tonight i will post using aa.org dicey if you want?
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actually i can do it right now.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Egypt to 80 Sea Zone
1 bomber moved from Northern Italy to United Kingdom
3 bombers moved from Spain to United Kingdom
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Japanese take French Central Africa from French
1 armour moved from Belgian Congo to 70 Sea Zone
1 armour moved from Angola to 70 Sea Zone
2 armour and 2 transports moved from 70 Sea Zone to 82 Sea Zone
1 destroyer and 1 submarine moved from 70 Sea Zone to 68 Sea Zone
1 armour and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
1 armour moved from 82 Sea Zone to Gold Coast -
only one battle - air raid of london.
i see another thing that tripleA does wrong is the order of the air battle. attackers should fire first i believe, since the rulebook says it is handled the same as normal combat, so attackers fire, defender takes casualties (which in this case can only be ftrs) then defender fires then attacker chooses casualties. all this to say, i will roll the attackers first, then the defenders.
air battle
attackers - 4 bmrs
Rolls: 4@1; Total Hits: 04@1: (5, 4, 6, 6)
defenders - 3 ftrs
Rolls: 3@1; Total Hits: 13@1: (2, 3, 1) -
yep you got one… geez.
well now it’s aa time
Rolls: 3@1; Total Hits: 03@1: (5, 3, 2) -
damage
Rolls: 3@6; Total Hits: 33@6: (5, 3, 3) -
20 damage on london
noncombat will be posted with the map.
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oops forgot there is the attack of the anzac submarine
z68 - sub, des vs. sub
attackers
sub
Rolls: 1@2; Total Hits: 01@2: (5)
destroyer
Rolls: 1@2; Total Hits: 11@2: (1)defender
sub
Rolls: 1@1; Total Hits: 01@1: (6) -
z80 convoy roll
Rolls: 6@3; Total Hits: 46@3: (2, 6, 1, 1, 3, 5)z6 convoy roll
Rolls: 16@3; Total Hits: 616@3: (2, 5, 2, 6, 4, 3, 1, 6, 6, 6, 1, 4, 4, 5, 3, 4)z72 convoy roll
Rolls: 4@3; Total Hits: 34@3: (1, 5, 1, 3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Egypt to 80 Sea Zone
1 bomber moved from Northern Italy to United Kingdom
3 bombers moved from Spain to United Kingdom
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Japanese take French Central Africa from French
1 armour moved from Belgian Congo to 70 Sea Zone
1 armour moved from Angola to 70 Sea Zone
2 armour and 2 transports moved from 70 Sea Zone to 82 Sea Zone
1 destroyer and 1 submarine moved from 70 Sea Zone to 68 Sea Zone
1 armour and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
1 armour moved from 82 Sea Zone to Gold CoastCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 80 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Gold Coast
Battle in French West Africa
Battle in 68 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 68 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 68 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 68 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 68 Sea Zone
Japanese win, taking Gold Coast from British, taking French West Africa from French with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Air Battle in United Kingdom
Japanese attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Defenders Fire, : 0/3 hits
Attackers Fire, : 2/4 hits
2 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 5,6,6,7 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 bomber could not land in United Kingdom and was removed
3 bombers moved from United Kingdom to Spain
4 tactical_bombers moved from Western Germany to Germany
2 fighters moved from Western Germany to Spain
3 submarines moved from 95 Sea Zone to 92 Sea Zone
3 battleships, 6 carriers, 1 cruiser and 2 transports moved from 95 Sea Zone to 93 Sea Zone
3 infantry moved from Turkey to Iraq
3 armour and 8 mech_infantrys moved from Persia to Saudi Arabia
6 infantry moved from Persia to Iraq
1 infantry moved from Mozambique to Rhodesia
2 fighters moved from 95 Sea Zone to Germany
1 fighter and 3 tactical_bombers moved from 95 Sea Zone to Spain
1 fighter moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Iraq to Saudi Arabia
1 mech_infantry moved from Iraq to Egypt
4 mech_infantrys moved from Iraq to Saudi ArabiaPlace Units - Japanese
2 infantry placed in Saudi Arabia
3 infantry placed in EgyptTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,5,6,6,5,2,2,1,5,6,5,5,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,1,3,6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,4,4
Japanese collect 16 PUs (13 lost to blockades); end with 17 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 19 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
43 Sea Zone : 1 flag
Belgian Congo : 1 flag
Egypt : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag, 1 armour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 infantry
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
French West Africa : 1 flag, 1 armour
Germany : 2 fighters and 4 tactical_bombers
Afghanistan : 1 flag
Turkey : 1 flag
Mozambique : 1 flag
Saudi Arabia : 1 flag, 3 armour, 1 factory_minor, 2 infantry and 14 mech_infantrys
93 Sea Zone : 3 battleships, 6 carriers, 1 cruiser and 2 transports
Angola : 1 flag
Iraq : 4 armour, 1 fighter, 9 infantry and 4 mech_infantrys
92 Sea Zone : 3 submarines
71 Sea Zone : 1 flag
83 Sea Zone : 1 transport
82 Sea Zone : 1 transport
Spain : 3 bombers, 7 fighters and 3 tactical_bombers
68 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 54 / 70
Russians : 30 / 30
Japanese : 29 / 17
Americans : 71 / 96
Chinese : 23 / 29
British : 15 / 24
UK_Pacific : 17 / 22
Italians : 22 / 35
ANZAC : 21 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
13 lost to convoys, i’m sure tripleA will come up with the same on the unofficial roll.
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you got aweful lucky we weren’t using tripleA dice or i would have shot down two more of your fighters with no losses. DANG IT, this was supposed to be me getting even on aircraft and once again the forum dice screw me! i HATE the forum dice. :x
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I saw that! What is going on with your bombers?
So is the dice server back up?
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Or are you just running in local mode?
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Ran it in local.
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Maybe you will agree that all aircraft should live? :-)





