I moved the sub. I will be playing a little slower now. Hopefully I can make US/UK move after work today.
11L LL(+19) v Gamerman01(x) '41 no tech
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You attached the Billy map. I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
FIC has the russian tank -
I4 with 9, buy INF, ARM (save 1)
NCM -
Pol - ARM (Fra)
Fra - 3 INF (Ita)
Blk - 3 INF, ART, AA (Ita)Collect 9, 10 on hand
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You attached the Billy map. I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
FIC has the russian tankoops sorry I see that now. yeah, you are correct for what I had there.
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America turn 4
Purchase
49 IPC3 infantry
4 tanks
2 fightersChina with 2 territories gets 1 infantry
Combat Moves
ChinaHUP (empty) v infantry (YUN)
NIN (empty) v infantry (SIK)
CHI (infantry) v 3 infantry (SIK)dice
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CHI
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (6, 6, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
CHI round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (4, 6, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
CHI round 3
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (2, 4, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
CHI round 4
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (2, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
CHI round 5
A - 2 infantry
Rolls: 2@1; Total Hits: 12@1: (1, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
CHI taken with 2 infantry
America
Combat Moves
PHI (empty) v 2 infantry (Z46) > Z51> Z50
Z50 (submarine) v destroyer (Z46), bomber (BUR)
Z60 (submarine) v destroyer, 2 fighters (Z46)dice
Z50
A - destroyer, bomber
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
D - submarine
Rolls: 1@1; Total Hits: 11@1: (1) -
Z50 taken with bomber
good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?
Z60
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 2)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (3) -
Z60 taken with destroyer, 2 fighters
I noticed during noncombat moves that I see I did not list the attack of the transport in Z64. :| that brings up a good question, I have always allowed obvious walkins and transport autokills but that may not be what you do, and maybe I should not be allowing them. What are your thoughts? I’m leaving the transport there for now, but you can let me know how we will play it in general.
Noncombat Moves
bomber from Z50 to SOL
submarine from Z38 to Z51
2 submarines, ac from Z46
fighter from Z64 to WCA
fighter from Z56 to WAK
2 fighters from Z60 to WAK
2 destroyers, ac from Z56 to Z51
AA gun from WUS to WCA
ac from Z46 to Z56
ac from Z46 to Z39
2 fighters from AUS to Z39
fighter from AUS to Z34 Brit ac
bomber from CNG to AUS
2 infantry, artillery from LIB, tank from EGY to PER
destroyer, 2 transports, ac, fighter from Z14 to Z34
submarine from Z49 to Z46Mobilize
infantry in YUN2 fighters in Z56
infantry, 4 tanks in WUS
2 infantry in EUSIncome
39 + 15 NO = 54 -
Z50 taken with bomber
good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?
That’s right, LUCKY :-)
Remember Z50 on J1? :roll: -
Your noncom’s pretty screwed up this time, Luck. I figured out what you did using your map and I can tell it was all legal.
If you miss a walk-in or auto-kill it’s up to the defender to decide whether he will allow it. However, if he doesn’t, he must consider that the opponent will probably be even more strict in return the rest of the game.
I’m OK with allowing this one because of the circumstances (your fighters are pretty much staying at home anyway, 64 is right in front of you - looks like you just failed to type it).
If the transport were more out of the way and not so obvious, I would not blame a player for refusing to allow. So it’s case by case and the defender has full right of refusal, in my book.
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G5 with 54, buy ART, 10 ARM
Combat moves -
EUk - INF (Bel) ARM (BSt) travel through EPl
Arc - 2 INF, ART (Kar) FTR (Z5)
Ukr - 3 FTR (EPl) BMB (Pol) 2 ARM (BSt)Ukr
Rolls: 5@3 1@4; Total Hits: 45@3: (4, 2, 1, 4, 1)1@4: (1)
Rolls: 4@2; Total Hits: 24@2: (2, 2, 6, 6) -
Arc
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (4, 4)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
EUk
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
EUk2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
EPl - 4 INF, AA (Pol) 7 ARM (Ger) ARM (BSt) 2 FTR (Ukr)
Z17 - 5 SS (Z7)
Z7 - fleet (Z5)
Fra - 2 INF, ART (Ita)
Pol - 3 INF, AA (Ger)
Bel - INF (Kar)
Kar - FTR (Arc) FTR, BMB (Ukr)Place ART, ARM (Kar)
Place 9 ARM (Ger)
Collect 53, 53 on hand





