11L LL(+19) v Gamerman01(x) '41 no tech


  • Tell me more…  :-)


  • One of the dirtiest, nastiest moves is where you position fighters 4 spaces away from a zone that you can build a carrier in, and bait the other player to attack that zone.  You counterattack, build the necessary number of carriers to catch the fighters 4 spaces away if he takes the bait…  You can catch even veterans with this kind of tactic, especially when wrapping around the board at USA.  (Fighters in Z12 can attack Z56 even without carriers, if you build them on USA turn)

    Here’s a nasty one that caught me about a year ago.  Bombers in WUS can strike Z13 and land in Gibraltar or Algeria.
    The AA50 map has several “loopholes” or “wormholes” that you need to know.  Z34 (caught me in the JWW game when I lost 5 bombers because of it) Z38, and Z9 to Z12, and the West and East Canada loophole.  (Z9-12 and West - East Canada are both exploited with the bombers to Z13 move described above)

    That’s it for now - gotta get my nap in before it’s time to go.  If JWW goes again today, I will be playing that move first tonight.  I’m looking forward to seeing his German move and doing my Russian move, but then it’s time for the dreaded Jap move…  But I foresee (don’t care if JWW reads this) taking over Europe and strongly holding Moscow and never really getting close to losing Moscow.  I hate facing 90-100% KGF’s as the Axis.  Every round is getting less fun for him as UK and US aircraft, carriers, 10 transports and swarms of men and tanks keep surrounding most of the continent.  The decisions are going to get tougher and tougher.  Will he defend Poland and Bulgaria and Germany and France this turn?  I will be surprised if he pulls it off, but players have surprised me before…


  • Steelers and Cards both on TV today…… no time for A&A… maybe tomorrow or tomorrow night (I know it’s just Italy and they have no fleet)


  • @Gamerman01:

    Steelers and Cards both on TV today…… no time for A&A… maybe tomorrow or tomorrow night (I know it’s just Italy and they have no fleet)

    I guess the more important of the two games went your way yesterday anyway, with the Cardinals amazing comeback.


  • You are right - regular season vs. a playoff game threatening to go down 0-2.  Steelers also had an amazing comeback but fell just short.

    I am so spoiled by the teams I picked from my childhood.  They have won more than their share of championships, and almost always go to the playoffs……  Makes it harder to swallow when they lose  :-)

    But when my teams lose, if it’s a competitive game you can’t feel too bad…  Sometimes it’s just how the ball bounces…

    Maybe I can sneak in that Italian move during 7th hour…


  • You attached the Billy map.  I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
    FIC has the russian tank


  • I4 with 9, buy INF, ARM (save 1)

    NCM -
    Pol - ARM (Fra)
    Fra - 3 INF (Ita)
    Blk - 3 INF, ART, AA (Ita)

    Collect 9, 10 on hand

    11L_LL(19)_v_Gamerman01_1941_04e.AAM


  • @Gamerman01:

    You attached the Billy map.  I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
    FIC has the russian tank

    oops sorry I see that now.  yeah, you are correct for what I had there.


  • @LuckyLindy:

    oops sorry I see that now.  yeah, you are correct for what I had there.

    ok np then


  • America turn 4

    Purchase
    49 IPC

    3 infantry
    4 tanks
    2 fighters

    China with 2 territories gets 1 infantry

    Combat Moves
    China

    HUP (empty) v infantry (YUN)
    NIN (empty) v infantry (SIK)
    CHI (infantry) v 3 infantry (SIK)

    dice


  • CHI
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (6, 6, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • CHI round 2
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • CHI round 3
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • CHI round 4
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • CHI round 5
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 12@1: (1, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • CHI taken with 2 infantry

    America

    Combat Moves

    PHI (empty) v 2 infantry (Z46) > Z51> Z50
    Z50 (submarine) v destroyer (Z46), bomber (BUR)
    Z60 (submarine) v destroyer, 2 fighters (Z46)

    dice

    Z50
    A - destroyer, bomber
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
    D - submarine
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • Z50 taken with bomber

    good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?

    Z60
    A - destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 2)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Z60 taken with destroyer, 2 fighters

    I noticed during noncombat moves that I see I did not list the attack of the transport in Z64.  :|  that brings up a good question, I have always allowed obvious walkins and transport autokills but that may not be what you do, and maybe I should not be allowing them.  What are your thoughts?  I’m leaving the transport there for now, but you can let me know how we will play it in general.

    Noncombat Moves
    bomber from Z50 to SOL
    submarine from Z38 to Z51
    2 submarines, ac from Z46
    fighter from Z64 to WCA
    fighter from Z56 to WAK
    2 fighters from Z60 to WAK
    2 destroyers, ac from Z56 to Z51
    AA gun from WUS to WCA
    ac from Z46 to Z56
    ac from Z46 to Z39
    2 fighters from AUS to Z39
    fighter from AUS to Z34 Brit ac
    bomber from CNG to AUS
    2 infantry, artillery from LIB, tank from EGY to PER
    destroyer, 2 transports, ac, fighter from Z14 to Z34
    submarine from Z49 to Z46

    Mobilize
    infantry in YUN

    2 fighters in Z56
    infantry, 4 tanks in WUS
    2 infantry in EUS

    Income
    39 + 15 NO = 54

    11L_LL(19)_v_Gamerman01_1941_04fUSA.AAM


  • @LuckyLindy:

    Z50 taken with bomber

    good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?

    That’s right, LUCKY  :-)
    Remember Z50 on J1?  :roll:


  • Your noncom’s pretty screwed up this time, Luck.  I figured out what you did using your map and I can tell it was all legal.

    If you miss a walk-in or auto-kill it’s up to the defender to decide whether he will allow it.  However, if he doesn’t, he must consider that the opponent will probably be even more strict in return the rest of the game.

    I’m OK with allowing this one because of the circumstances (your fighters are pretty much staying at home anyway, 64 is right in front of you - looks like you just failed to type it).

    If the transport were more out of the way and not so obvious, I would not blame a player for refusing to allow.  So it’s case by case and the defender has full right of refusal, in my book.

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