@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
LG4016 Karl77(Axis) vs Simon33 (Allies) BM2
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Intercept in W Germany
Scramble to SZ112? -
no scram
Intercept, yes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Norway
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win, taking Norway from Germans with 1 carrier and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
3 fighters moved from Iceland to Scotland
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to Korea
1 carrier and 1 destroyer moved from 7 Sea Zone to 9 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 transport placed in 101 Sea Zone
3 artilleries, 4 fighters and 3 infantry placed in Central United States
Americans undo move 3.
4 fighters placed in Western United States
Americans undo move 3.
3 fighters placed in Western United States
3 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,3,6
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
I also forgot about the guerilla fighters.
You have to put a fighting land units in each non coastal Chinese territory or Allies get a free inf per territory.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 mech_infantrys moved from Central United States to Central America
EDIT: 5 artilleries and 4 infantry moved from Central United States to Southeast Mexico
EDIT: Chinese undo move 2.
EDIT: 1 artillery and 1 infantry moved from Central United States to Western United States
EDIT: 4 artilleries and 3 infantry moved from Central United States to Southeast MexicoCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory HopeiNon Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Kweichow
7 infantry moved from Shensi to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Belgian Congo to French Central Africa
1 infantry moved from Nigeria to French Central Africa
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in 37 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
British win, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Central Africa
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
retreated to French Central Africa
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
2 aaGuns, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Shan State to Burma
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Persia to IraqPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 2 mech_infantrys placed in Persia
1 artillery placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 destroyer and 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Crete
Battle in GibraltarNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of French West Africa from French to Italians
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Bessarabia to Belarus
2 artilleries and 1 infantry moved from Romania to Bessarabia
1 artillery moved from Northern Italy to Western Germany
5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from French Central Africa to French West AfricaPlace Units - Italians
1 transport placed in 97 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 78 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Borneo to 44 Sea Zone
1 fighter moved from India to 38 Sea ZoneCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 38 Sea Zone
ANZAC attack with 1 cruiser, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Borneo
1 fighter moved from 38 Sea Zone to India
1 fighter moved from Shensi to Russia
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 aaGun, 1 artillery, 2 fighters and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to NigeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
2 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Bessarabia to RostovCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier and 2 fighters
Germans win with 2 bombers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Americans: 1 carrier and 2 fighters
Battle in Norway
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from France to Western Germany
8 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 armour, 1 artillery and 7 infantry moved from Novgorod to Belarus
6 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
5 armour and 1 mech_infantry moved from Eastern Poland to BelarusPlace Units - Germans
3 infantry placed in Novgorod
1 carrier placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
1 fighter placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 armour
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode -
This is a crazy game! I’ve made some really dumb moves, but so far luck had kept me going. Think I’ll lose this one though! :lol:
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FYI, I am around all night if you want to crank out some rounds!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from GermansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 aaGuns, 6 artilleries and 38 infantry moved from Bryansk to Smolensk
3 infantry moved from Russia to Bryansk
1 artillery and 7 infantry moved from Russia to Smolensk
6 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Volgograd to RostovPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
I’m wondering why you didn’t sit on Yunnan when you had the chance.
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Good question! I think I looked at it but decided I couldn’t hold without stripping out all my planes?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 6 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 armour and 3 infantry moved from Japan to 6 Sea Zone
3 armour and 3 infantry moved from 6 Sea Zone to Korea
8 infantry moved from Manchuria to Korea
3 mech_infantrys moved from Jehol to Korea
1 fighter and 2 tactical_bombers moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to Borneo
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 1 fighter; British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 3 armour, 4 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
Japanese win, taking Korea from Americans with 3 armour, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
2 bombers moved from Borneo to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Kiangsi
3 fighters moved from Korea to Japan
2 tactical_bombers moved from Korea to Shantung
1 fighter and 1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 infantry placed in Shantung
5 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Scotland to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from Scotland to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 89 Sea Zone -
Intercept W Germany?
Scramble SZ112? -
nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Scotland to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from Scotland to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Norway
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery and 3 infantry
Americans win, taking Norway from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking French West Africa from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to Morocco
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to Quebec
4 artilleries and 3 infantry moved from Southeast Mexico to Central America
1 fighter moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from United Kingdom to ScotlandPlace Units - Americans
1 artillery and 3 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs





