@666 No.
16L G40 BM2 axis-dominion vs Adam (allies)
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anyway, gotta run before wife divorces me for being on this all day :lol: :lol:
i will say this, BM is still FAR SUPERIOR to vanilla in many ways, and it’s definitely more balanced, as vanilla axis are crazily overpowered. however, i do feel there does need to be more thought given to somehow making other options more viable while still keeping it as balanced as possible. i for one don’t like feeling limited in the opening playbooks, feeling like the game is scripted for the first few turns mostly
just my humble opinions.
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(Also not a fan of G2dow especially without the Romania strafe, in BM Germany loses 5 and Russia gains 7 from the NOs. The territories taken aren’t worth it without the Romania stack since you don’t prevent the 5 Scandinavian inf from retreating.)
well see, there goes another otherwise valid opening from the german playbook. so against a strong allies player who is brutally efficient, we’re pretty much ruling out G1 and G2 as options. german drive, even with good luck, get stuck in their tracks and then gradually the gains begin to reverse.
idk man, i for one am not a fan of having very scripted opening options. one of the great things about global is the DOW mechanism and not knowing when an opponent will declare and strike. really hope we’re wrong and G1 and G2 are still options.
…
On another note, this game was very far from scripted, and all my turns took a lot longer than usual with the fleet action in Europe. Without my Syrian airbase and with a more naval-agressive Japan taking islands I think your Europe fleets would have paid off.
yes precisely that! it didn’t feel scripted precisely because i did a G2 (like the previous game when i did a G1, it too didn’t feel scripted)–G1 and G2 are far less common, but if in the end they just aren’t as viable, then we end up with feeling like we only have G3 and G4 as options–invoking a feeling of it being scripted, particularly in the opening rounds.
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Haha understood.
I feel like BM is less scripted than vanilla, be it early or late game, it’s just that the same things that worked in vanilla don’t necessarily work in BM, and some stuff works in BM and not in vanilla. The only thing I see an issue with atm is that early Gdows are not viable.
I will pass on your wish to kid and hopefully he will see the error in his ways :wink:.
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I feel like BM is less scripted than vanilla, be it early or late game, it’s just that the same things that worked in vanilla don’t necessarily work in BM, and some stuff works in BM and not in vanilla. The only thing I see an issue with atm is that early Gdows are not viable.
well i think we agree then! all i’m saying too is that if we somehow address this concern about G1 and G2–without ruining the balance it has achieved–then we can see a richer variety of openings and therefore the game feels less scripted.
my opinion is basically this:
in an EXPERT vs EXPERT game, we should strive to make ALL DOW combo options viable: G1-G4 and J1-J4 and any combo thereof, as well as make neutral crush still viable as an actual strategy (not just when getting desperate), and so on. NOT AN EASY THING TO DO!! but i’m just saying we should strive for that.
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I feel like BM is less scripted than vanilla, be it early or late game, it’s just that the same things that worked in vanilla don’t necessarily work in BM, and some stuff works in BM and not in vanilla. The only thing I see an issue with atm is that early Gdows are not viable.
well i think we agree then! all i’m saying too is that if we somehow address this concern about G1 and G2–without ruining the balance it has achieved–then we can see a richer variety of openings and therefore the game feels less scripted.
my opinion is basically this:
in an EXPERT vs EXPERT game, we should strive to make ALL DOW combo options viable: G1-G4 and J1-J4 and any combo thereof, as well as make neutral crush still viable as an actual strategy (not just when getting desperate), and so on. NOT AN EASY THING TO DO!! but i’m just saying we should strive for that.
Haha having every combo viable is impossible (for example G1-J1 spells death for Germany because the point of G1 is to focus on Russia without interference, and J1 goes against that strategy), but I understand what you mean.
Neutral crush is too viable imo, I almost did it in our game (when your Italian fleet was vulnerable in 93, UK air attacks it and lands in Spain).
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how bout we just ban adam from league play, should solve most balance issues… you glorious bastard.
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Yah i know I was about to buy some German carriers and load them up to keep my navy viable in the med until I noticed that option of landing in Spain. Haha that would’ve been a huge massacre! Yah the Syrian base was brilliant. Threatened everything. Changed the game for sure.
I feel like BM is less scripted than vanilla, be it early or late game, it’s just that the same things that worked in vanilla don’t necessarily work in BM, and some stuff works in BM and not in vanilla. The only thing I see an issue with atm is that early Gdows are not viable.
well i think we agree then! all i’m saying too is that if we somehow address this concern about G1 and G2–without ruining the balance it has achieved–then we can see a richer variety of openings and therefore the game feels less scripted.
my opinion is basically this:
in an EXPERT vs EXPERT game, we should strive to make ALL DOW combo options viable: G1-G4 and J1-J4 and any combo thereof, as well as make neutral crush still viable as an actual strategy (not just when getting desperate), and so on. NOT AN EASY THING TO DO!! but i’m just saying we should strive for that.
Haha having every combo viable is impossible (for example G1-J1 spells death for Germany because the point of G1 is to focus on Russia without interference, and J1 goes against that strategy), but I understand what you mean.
Neutral crush is too viable imo, I almost did it in our game (when your Italian fleet was vulnerable in 93, UK air attacks it and lands in Spain).
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how bout we just ban adam from league play, should solve most balance issues… you glorious b��t��d.
Lol probably easiest and fastest way to achieve balance
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agree neutrals is probably going to prove too powerful for allies in BM, I mean they already make a lot of $$$ so then add the neutral income to that!
If it wasn’t for the threat of taking over Spain for a landing spot for the Brits, I would’ve bought more German ships in med and been able to keep your fleet out pretty much, and possibly even make Syria less of a long term option for u as well.
I feel like BM is less scripted than vanilla, be it early or late game, it’s just that the same things that worked in vanilla don’t necessarily work in BM, and some stuff works in BM and not in vanilla. The only thing I see an issue with atm is that early Gdows are not viable.
well i think we agree then! all i’m saying too is that if we somehow address this concern about G1 and G2–without ruining the balance it has achieved–then we can see a richer variety of openings and therefore the game feels less scripted.
my opinion is basically this:
in an EXPERT vs EXPERT game, we should strive to make ALL DOW combo options viable: G1-G4 and J1-J4 and any combo thereof, as well as make neutral crush still viable as an actual strategy (not just when getting desperate), and so on. NOT AN EASY THING TO DO!! but i’m just saying we should strive for that.
Haha having every combo viable is impossible (for example G1-J1 spells death for Germany because the point of G1 is to focus on Russia without interference, and J1 goes against that strategy), but I understand what you mean.
Neutral crush is too viable imo, I almost did it in our game (when your Italian fleet was vulnerable in 93, UK air attacks it and lands in Spain).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Western Germany to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to UkraineCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 6 fighters, 1 submarine and 1 transport
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer, 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in CyprusNon Combat Move - Italians
6 fighters moved from 99 Sea Zone to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs -
actually i regret that move, i’m going to redo. i forgot about my bonus for s.france lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Southern France
Italians attack with 4 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
4 fighters moved from Southern France to Yugoslavia
2 fighters moved from 93 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
2 fighters placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to ANZAC
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Caroline Islands to New South Wales
1 fighter moved from 30 Sea Zone to New South Wales
2 aaGuns and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Alexandria to TobrukPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs;
Germans buy 1 airfield, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Ukraine to Bryansk
9 artilleries moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Germany to BelarusCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 9 artilleries and 9 infantry
British defend with 1 fighter; Russians defend with 1 aaGun, 1 artillery and 7 infantry
3 infantry owned by the Germans and 9 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Ukraine
1 fighter moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Vyborg to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from 115 Sea Zone to Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Belarus to Germany
1 infantry moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 armour and 3 mech_infantrys moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Yugoslavia
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 fighters moved from Western Germany to Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from Kweichow to French Indo ChinaPlace Units - Germans
1 airfield placed in Germany
3 artilleries placed in Ukraine
2 artilleries placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Rostov to Belarus
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Urals to Vologda
1 mech_infantry moved from Vologda to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Volgograd to KazakhstanCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 3 infantry moved from Kansu to Tsinghai
1 fighter moved from Kazakhstan to Russia
EDIT: 1 mech_infantry moved from Russia to Yenisey
6 armour, 19 artilleries and 37 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
4 artilleries moved from Tambov to Bryansk
1 armour moved from Bryansk to Russia
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Archangel to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry, 5 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
4 fighters and 4 tactical_bombers moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
1 tactical_bomber moved from 36 Sea Zone to Burma
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Japanese take Dzavhan from Russians
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Guam
Battle in 49 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 aaGun moved from Shan State to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
2 bombers moved from 39 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter moved from 39 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Szechwan
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from New Guinea to Dutch New Guinea
4 fighters and 4 tactical_bombers moved from 49 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 21 Sea Zone
1 fighter moved from 46 Sea Zone to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 46 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 46 Sea Zone to 21 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
4 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Syria to Western Germany
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,7,8,3 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Southern France
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win, taking 93 Sea Zone from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
4 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 marine, 6 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber and 6 fighters moved from New South Wales to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from Western United States to Wake Island
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United StatesPlace Units - Americans
1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
6 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 7 infantry, 2 marines, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Syria to Northern Italy
1 bomber and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
1 submarine moved from 96 Sea Zone to 95 Sea Zone
3 fighters moved from Syria to 98 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 4 infantry
Germans defend with 1 artillery and 3 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Italians defend with 1 submarine
British win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Northern Italy
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 1 bomber, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Burma to India
1 fighter moved from India to Syria
1 tactical_bomber moved from 98 Sea Zone to Syria
1 fighter moved from Tambov to Bryansk
3 fighters moved from Rostov to Bryansk
2 infantry moved from India to West India
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Northern Italy to Syria
2 fighters moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Ethiopia to Egypt
1 aaGun, 1 artillery and 6 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 submarine placed in 98 Sea Zone
1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
4 infantry and 1 marine placed in United Kingdom
1 infantry and 1 marine placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 tactical_bomber
EDIT: Adding units owned by British to Bryansk: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,6
British collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry