Use second save, forgot to move sub in 126
16L G40 BM2 axis-dominion vs Adam (allies)
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You aren’t allowed to move your transports during combat unless they are participating in an amphibious assault (that’s why I put the sub in 35). You can choose to ignore it or attack it, but if you attack it you need to leave the tps there as well.
Hmm ok yah I forgot about that. I rushed off to a soccer championship so I won’t be able to look at map atm. Let’s choose to ignore it, go ahead and roll for me to allocate convoy, and I guess put one sub from 42 to fic sz to help guard tps there. Don’t remember if there’s any other vulnerable boats around but I think that’s it
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You aren’t allowed to move your transports during combat unless they are participating in an amphibious assault (that’s why I put the sub in 35). You can choose to ignore it or attack it, but if you attack it you need to leave the tps there as well.
Hmm ok yah I forgot about that. I rushed off to a soccer championship so I won’t be able to look at map atm. Let’s choose to ignore it, go ahead and roll for me to allocate convoy, and I guess put one sub from 42 to fic sz to help guard tps there. Don’t remember if there’s any other vulnerable boats around but I think that’s it
I’ll wait for you to do the NCM.
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You aren’t allowed to move your transports during combat unless they are participating in an amphibious assault (that’s why I put the sub in 35). You can choose to ignore it or attack it, but if you attack it you need to leave the tps there as well.
Hmm ok yah I forgot about that. I rushed off to a soccer championship so I won’t be able to look at map atm. Let’s choose to ignore it, go ahead and roll for me to allocate convoy, and I guess put one sub from 42 to fic sz to help guard tps there. Don’t remember if there’s any other vulnerable boats around but I think that’s it
I’ll wait for you to do the NCM.
Sounds good. Celebrating with my team we won a really tough finals. Indoor soccer. Quite a few beers :wink:
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You aren’t allowed to move your transports during combat unless they are participating in an amphibious assault (that’s why I put the sub in 35). You can choose to ignore it or attack it, but if you attack it you need to leave the tps there as well.
Hmm ok yah I forgot about that. I rushed off to a soccer championship so I won’t be able to look at map atm. Let’s choose to ignore it, go ahead and roll for me to allocate convoy, and I guess put one sub from 42 to fic sz to help guard tps there. Don’t remember if there’s any other vulnerable boats around but I think that’s it
I’ll wait for you to do the NCM.
Sounds good. Celebrating with my team we won a really tough finals. Indoor soccer. Quite a few beers :wink:
Haha congrats :wink:.
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ok i’m going to do the adjustment now. was too drunk last night :wink:
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convoy:
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 carriers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 35 Sea Zone to Celebes
3 tactical_bombers moved from Philippines to Celebes
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buryatia
6 carriers moved from 35 Sea Zone to 42 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 marine
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 1 marine
Battle in 55 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
3 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 armour moved from Siberia to Buryatia
1 infantry and 1 mech_infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 armour moved from Shensi to Hopei
1 aaGun and 2 infantry moved from Shan State to Malaya
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Manchuria to Szechwan
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
2 carriers placed in 37 Sea Zone
1 airfield placed in French Indo China
1 artillery placed in Malaya
3 infantry placed in French Indo China
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 73 to 72
EDIT: Turning off Edit Mode -
sexy brit move with AB in syria, btw
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
3 bombers moved from India to 37 Sea Zone
1 destroyer moved from 31 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to Southern France
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 110 Sea Zone to 125 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
3 bombers moved from India to 37 Sea Zone
1 destroyer moved from 31 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to Southern France
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone -
OOL in 37?
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OOL in 37?
aww man i didn’t know those ftrs could reach. i keep forgetting about that damn rule!
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sometimes i REALLY hate this game when there are rules like this
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What do you want to do?
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I think the rule is necessary, the point of aircraft on carriers is the range and the possibilities they provide. Already suicide missions are illegal.
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I think the rule is necessary, the point of aircraft on carriers is the range and the possibilities they provide. Already suicide missions are illegal.
yah i understand it’s necessary, but at least to me it’s extremely non-intuitive and easily missed. i honestly forget about it most of the time because of that. always feels more like a technicality or loophole to be exploited.
go max defense i guess
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You don’t want to redo NCM?
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You don’t want to redo NCM?
well i would like to if you’re really ok with it. but yah honestly i totally forgot about that rule (not in the sense that i forgot the rule exists but in the sense that i didn’t think of that rule when i was doing my noncom…i looked around to see if your carriers could go around my java fleet to provide a landing and didn’t see they could, so i ruled out the ftrs).
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No problem, go ahead.





