Kill the 2 ships and the German fighter
16L - Suprise Attack (Axis) vs Private Panic (Allies + 12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Hawaiian Islands to 1 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from 10 Sea Zone to Alaska
1 fighter moved from 26 Sea Zone to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 9 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
Battle in Celebes
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Morocco to Tunisia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 1 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 bomber moved from 1 Sea Zone to Western United States
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 6 PUs;Combat Move - British
2 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in West India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
4 artilleries moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to TunisiaPlace Units - British
3 submarines placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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I tried to open those posted games and got the error too, so have recreated them as above. Should now be okay.
Glad to see you managed to get a f2f game of A&A despite not being able to make the trip to Ontario! Did you win?
One day I may get on to those variants you mention, but am still just trying to master the OOB version!
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I will get to some posts tomorrow i’ve been busy sorting stuff and trying to pack
The OOB from 2010 is crazy for Japan the 2nd edition set up Japan looses like 15 planes and some boats, so I take it you have the 2012 2nd edition
The others are a good change of pace, when you do G40 week after week it can get old. . . NEVER!!
The Board has so many opportunities with the 39, 40, 41, 42, and I think there is one for 43 and 44, but I think those would be too late in the war to be of any challenge, Germany would be on the defensive which seems like a game over scenario. Maybe good to teach to newb’s because every one would be in and it would be an all out slug fest to hold ground or gain territory
Kris -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 3/3 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from France to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship and 1 transport
Casualties for ANZAC: 1 cruiserNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 bomber, 1 fighter and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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Thanks for doing your turn Kris. Germany is up!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to Finland
1 bomber moved from Normandy Bordeaux to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to Finland
1 bomber moved from Normandy Bordeaux to Slovakia HungaryCombat - Germans
Battle in Finland
Germans attack with 2 bombers
Russians defend with 2 armour
Germans roll dice for 2 bombers in Finland, round 2 : 0/2 hits
Russians roll dice for 2 armour in Finland, round 2 : 1/2 hits
1 bomber owned by the Germans lost in Finland
retreated to Finland
Russians win with 2 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Poland
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 0/6 hits
Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 4 : 2/4 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Slovakia Hungary, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Poland to Western Germany
1 bomber moved from Finland to Western Germany
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Southern France
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Western Germany
4 armour moved from Yugoslavia to Greater Southern Germany
1 armour moved from Yugoslavia to France
1 artillery moved from Western Germany to France
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 destroyer placed in 93 Sea Zone
2 infantry placed in France
10 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.267
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.545
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Sikang
2 infantry moved from Tsinghai to Sikang
13 infantry moved from Shensi to Suiyuyan
2 artilleries moved from Kansu to Suiyuyan
2 armour moved from Finland to Norway
1 artillery and 2 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to NorwayCombat - Russians
Battle in Sikang
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 2 artilleries and 13 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Norway
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Battle in Poland
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 3 infantry
1 artillery owned by the Russians retreated to Eastern Poland
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 3 infantry
retreated to Slovakia Hungary
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Norway to Karelia
1 artillery and 2 infantry moved from Novgorod to Karelia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 infantry moved from Olgiy to Yenisey
2 infantry moved from Kansu to Tsinghai
2 aaGuns moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Shensi to SuiyuyanPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 6 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 7 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Yunnan to Sikang
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 bomber moved from Burma to Sikang
1 bomber moved from Burma to Shensi
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 7 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Yunnan to Sikang
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 bomber moved from Burma to Sikang
1 bomber moved from Burma to Shensi
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Java
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 3/3 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 armour moved from Chahar to Anhwe
1 bomber moved from Sikang to Burma
1 infantry moved from Yunnan to Burma
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Burma to 35 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from India to Kiangsu
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
4 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.026
Median : 3.000
Variance : 0.921
Standard Deviation : 0.960
Total rolls : 39ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 2.929
Median : 2.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Queensland
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 2 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to TobrukPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 33 PUs;
British buy 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 armour, 4 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West IndiaCombat - British
British creates battle in territory 98 Sea Zone
Battle in West India
British attack with 1 armour, 4 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking 98 Sea Zone from Germans, taking West India from Japanese with 1 armour, 4 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
2 infantry placed in Iraq
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Romania, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5,2,2
Italians collect 3 PUs (7 lost to blockades); end with 5 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Northern Territory to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to Northern Territory
1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 bomber moved from Java to Northern Territory
1 aaGun moved from South Australia to Northern Territory
2 infantry moved from South Australia to Northern Territory
2 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs