@DoManMacgee spend supply to defend?
Screenshot 2026-06-02 150223.png
That sucks, I hate bug errors they need to call an exterminator
still bug errors for me
I’ll try and redo from my American turn, It wouldnt let me reload China
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 artilleries
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries in Soviet Far East, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 1/1 hits
1 armour owned by the Americans lost in Soviet Far East
Japanese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to British Columbia
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 infantry placed in Central United States
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 bomber moved from United Kingdom to France
1 armour moved from Persia to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 bomber moved from United Kingdom to France
1 armour moved from Persia to Eastern Persia
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Non Combat Move - British
1 bomber moved from France to United Kingdom
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 marine moved from Egypt to Trans-Jordan
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 fighters and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.519
Median : 3.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Looks like some editing to get it back to what it looked like
Do you want to make those edits Kris or carry on as we are?
All the editing sounds like a bunch of work, if you think there was a battle that was out of kilter then we could adjust it, I’m fine with caring on from here
Kris
That’s fine Kris. I did recreate via edit in our league game, which means you can now take your turn there, but this is not the league.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 92 Sea Zone
Italians attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to France
1 fighter moved from Southern France to Southern Italy
2 bombers moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern Persia to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern Persia to Persia
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 87 PUs;
Germans buy 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers
British defend with 4 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 1 artillery, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 3 armour, 1 artillery, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 artilleries moved from Tambov to Volgograd
1 infantry moved from Vologda to Samara
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 transport moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in France
1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Japan is up, I’m sorry for the slow post, a lot going on
Kris
Hi Kris
I think you believe you have posted R, but it is not here. Can you please take another look.
I know how overloaded you are with much more important non-A&A stuff, so hope that you forgive me if I have pestered you.
Cheers
Adam
I think Russia has no pieces, I’ll check
Kris