SA (Allies) vs PP (Axis) G40 BM v2


  • That sucks, I hate bug errors they need to call an exterminator


  • still bug errors for me


  • I’ll try and redo from my American turn, It wouldnt let me reload China


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Libya to Tobruk
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 1 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone

    triplea_37902_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Libya to Tobruk
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 1 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 2 artilleries
                        Americans roll dice for 1 cruiser in Soviet Far East, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries in Soviet Far East, round 2 :  0/2 hits
                        1 artillery owned by the Japanese lost in Soviet Far East
                        Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Soviet Far East, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Soviet Far East
                        Americans roll dice for 1 armour in Soviet Far East, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Soviet Far East, round 4 :  1/1 hits
                        1 armour owned by the Americans lost in Soviet Far East
                    Japanese win with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  2/2 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Southern France
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Southern France, round 5 :  1/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to British Columbia
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 armour and 1 infantry placed in Western United States
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 infantry placed in Central United States
                Americans undo move 4.
                1 destroyer placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.208
            Standard Deviation : 0.456
            Total rolls : 25

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.833
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_37902_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.208
            Standard Deviation : 0.456
            Total rolls : 25

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.833
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_37902_Chi11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 bomber moved from United Kingdom to France
                1 armour moved from Persia to Eastern Persia

    triplea_37902_Bri11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 bomber moved from United Kingdom to France
                1 armour moved from Persia to Eastern Persia

    Combat - British
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 marine moved from Egypt to Trans-Jordan

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                2 fighters and 3 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.519
            Median : 3.000
            Variance : 0.269
            Standard Deviation : 0.519
            Total rolls : 27

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.571
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_37902_UK_11.tsvg


  • Looks like some editing to get it back to what it looked like


  • Do you want to make those edits Kris or carry on as we are?


  • All the editing sounds like a bunch of work, if you think there was a battle that was out of kilter then we could adjust it, I’m fine with caring on from here
    Kris


  • That’s fine Kris. I did recreate via edit in our league game, which means you can now take your turn there, but this is not the league.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                2 bombers moved from Southern Italy to 92 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 93 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                    Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Italians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Southern Italy
                1 mech_infantry moved from Southern Italy to France
                1 fighter moved from Southern France to Southern Italy
                2 bombers moved from 92 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_37902_Ita11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Eastern Persia to Persia

    triplea_37902_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Eastern Persia to Persia

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_37902_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_37902_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 87 PUs;
                Germans buy 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
                1 artillery, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 4 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 infantry
                    Casualties for British: 4 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Northwest Persia
                    Germans attack with 3 armour, 1 artillery, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from British with 3 armour, 1 artillery, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                3 artilleries moved from Tambov to Volgograd
                1 infantry moved from Vologda to Samara
                1 submarine moved from 123 Sea Zone to 124 Sea Zone
                1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                2 artilleries and 1 infantry placed in Volgograd
                1 artillery and 2 infantry placed in France
                1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    triplea_37902_Ger12.tsvg


  • Japan is up, I’m sorry for the slow post, a lot going on
    Kris


  • Hi Kris

    I think you believe you have posted R, but it is not here. Can you please take another look.

    I know how overloaded you are with much more important non-A&A stuff, so hope that you forgive me if I have pestered you.

    Cheers
    Adam


  • I think Russia has no pieces, I’ll check
    Kris

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