I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
4 mech_infantrys moved from Baltic States to Belarus
4 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 armour moved from Bessarabia to Bryansk
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Belarus
8 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 armour, 2 fighters and 5 mech_infantrys
Russians defend with 1 armour, 2 artilleries and 4 infantry
Germans win, taking Bryansk from Russians with 2 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries and 4 infantry
Battle in Finland
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
2 fighters moved from Bryansk to Novgorod
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
7 armour and 2 mech_infantrys moved from Bessarabia to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to France
2 mech_infantrys moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 armour and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Ouch!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Archangel
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Archangel
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters and 6 infantry
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 3 fighters and 6 infantry in Bryansk, round 2 : 5/10 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 3/4 hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
3 fighters moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
1 armour and 2 infantry placed in Russia
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Amur to Sakha
1 infantry moved from Amur to Sakha
2 destroyers moved from 5 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Kansu
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter moved from Japan to Sakha
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Yunnan to French Indo China
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to Siberia
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
1 airfield placed in French Indo China
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone
Any Kami’s in sz 35?
No Kamikazes thanks Kris.
BTW - it’s your go in our League game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 7 : 1/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 4 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/10 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.871
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.083
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.871
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.083
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to France
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 infantry moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to France
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Shan State to India
1 artillery and 3 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
3 infantry placed in United Kingdom
2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.977
Median : 4.000
Variance : 1.786
Standard Deviation : 1.336
Total rolls : 43
Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.077
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Tunisia to 98 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 artillery and 3 infantry moved from Tunisia to Libya
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Libya
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Libya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Any Kami’s in sz 35 Tojo?
No thanks.
I’ll take 1 damage on each of the carriers first, then the DD if your sub is gone, but otherwise the CC.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -34
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs