good luck
SA (Allies) vs PP (Axis) G40 BM v2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Amur to Sakha
1 infantry moved from Amur to Sakha
2 destroyers moved from 5 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Kansu
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter moved from Japan to SakhaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Yunnan to French Indo China
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to SiberiaPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
1 airfield placed in French Indo China
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone -
Any Kami’s in sz 35?
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No Kamikazes thanks Kris.
BTW - it’s your go in our League game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 7 : 1/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 4 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/10 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.871
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.083
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.871
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.083
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to France
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to France
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Shan State to India
1 artillery and 3 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
3 infantry placed in United Kingdom
2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.977
Median : 4.000
Variance : 1.786
Standard Deviation : 1.336
Total rolls : 43Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.077
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Tunisia to 98 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 artillery and 3 infantry moved from Tunisia to LibyaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Libya
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Libya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland -
Any Kami’s in sz 35 Tojo?
-
No thanks.
I’ll take 1 damage on each of the carriers first, then the DD if your sub is gone, but otherwise the CC.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -34
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese forced to land in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Vyborg to Finland
Germans take Finland from Russians
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
7 armour, 1 artillery, 7 infantry and 10 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Archangel
1 fighter moved from Novgorod to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 fighter moved from Novgorod to RostovCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 armour and 2 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Bryansk
Germans attack with 8 armour, 2 artilleries, 8 infantry and 14 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bryansk from Russians with 8 armour, 2 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 mech_infantry; Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 artillery, 1 fighter and 3 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 fighters moved from Rostov to Ukraine
1 bomber moved from Archangel to Novgorod
1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 artillery moved from Tambov to Rostov
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 artillery moved from Tambov to Rostov
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
Bad luck in Rostov Kris!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 units repaired.
2 infantry moved from Siberia to Soviet Far East
1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Soviet Far East to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Philippines to YunnanPlace Units - Japanese
1 artillery, 1 harbour and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 1.
Japanese undo move 1.
1 artillery, 1 fighter, 1 harbour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs