SA (Allies) vs PP (Axis) G40 BM v2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Amur to Sakha
                1 infantry moved from Amur to Sakha
                2 destroyers moved from 5 Sea Zone to 4 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kwangtung to Anhwe
                1 artillery moved from Kansu to Shensi
                1 infantry moved from Shensi to Kansu
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from Siam to Shan State
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                2 bombers moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 fighter moved from Japan to Sakha

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 4 fighters and 4 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 4 Sea Zone
                    Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery and 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                2 bombers moved from Yunnan to French Indo China
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
                1 fighter moved from Sakha to Siberia
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Siberia
                1 fighter and 1 tactical_bomber moved from 4 Sea Zone to Siberia

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                1 airfield placed in French Indo China
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Japan
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_37902_Jap6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 artillery moved from French West Africa to 87 Sea Zone
                1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 transport moved from 110 Sea Zone to 104 Sea Zone
                1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone

    triplea_37902_Ame6.tsvg


  • Any Kami’s in sz 35?


  • No Kamikazes thanks Kris.

    BTW - it’s your go in our League game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 artillery moved from French West Africa to 87 Sea Zone
                1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 transport moved from 110 Sea Zone to 104 Sea Zone
                1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 submarine
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 6 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 7 :  1/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 7 :  0/1 hits
                        1 submarine owned by the Italians lost in 96 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 4 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 4 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Soviet Far East
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 :  6/10 hits
                        1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -18
                    Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 86 Sea Zone to Brazil
                1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
                1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.871
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 31

    Italians Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.083
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_37902_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.871
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 31

    Italians Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.083
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_37902_Chi6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 mech_infantry moved from Northwest Persia to Rostov
                1 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                      British take 98 Sea Zone from Italians
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber moved from United Kingdom to France
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Algeria
                1 infantry moved from Burma to Shan State

    triplea_37902_Bri6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 mech_infantry moved from Northwest Persia to Rostov
                1 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                      British take 98 Sea Zone from Italians
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber moved from United Kingdom to France
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Algeria
                1 infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Scotland to United Kingdom
                1 fighter moved from Shan State to India
                1 artillery and 3 infantry moved from India to Burma
                1 aaGun moved from India to Burma

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 transport placed in 110 Sea Zone
                3 infantry placed in United Kingdom
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.977
            Median : 4.000
            Variance : 1.786
            Standard Deviation : 1.336
            Total rolls : 43

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.077
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    triplea_37902_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 bomber moved from Tunisia to 98 Sea Zone
                3 fighters moved from Southern Italy to 96 Sea Zone
                1 artillery and 3 infantry moved from Tunisia to Libya

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 3 fighters
                    Americans defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Libya
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Italians win, taking Libya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 armour and 3 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37902_Ita6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    triplea_37902_ANZ6.tsvg


  • Any Kami’s in sz 35 Tojo?


  • No thanks.

    I’ll take 1 damage on each of the carriers first, then the DD if your sub is gone, but otherwise the CC.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 2 carriers owned by the Japanese
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -34
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese forced to land in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_37902_ANZ6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    triplea_37902_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_37902_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
                Germans buy 1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Vyborg to Finland
                      Germans take Finland from Russians
                1 infantry moved from Karelia to Finland
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                7 armour, 1 artillery, 7 infantry and 10 mech_infantrys moved from Belarus to Bryansk
                1 bomber moved from France to Normandy Bordeaux
                1 bomber moved from France to Archangel
                1 fighter moved from Novgorod to Rostov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 fighter moved from Novgorod to Rostov

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    Russians defend with 1 armour and 2 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Bryansk
                    Germans attack with 8 armour, 2 artilleries, 8 infantry and 14 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Bryansk from Russians with 8 armour, 2 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 mech_infantry; Russians defend with 3 infantry
                    Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
                    French defend with 1 fighter; British defend with 1 artillery, 1 fighter and 3 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 1 artillery, 1 fighter and 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                2 fighters moved from Rostov to Ukraine
                1 bomber moved from Archangel to Novgorod
                1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Normandy Bordeaux to Western Germany
                3 tactical_bombers moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_37902_Ger7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Archangel
                2 fighters moved from Russia to Archangel
                1 artillery moved from Tambov to Rostov
                2 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov

    triplea_37902_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Archangel
                2 fighters moved from Russia to Archangel
                1 artillery moved from Tambov to Rostov
                2 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 artillery, 1 fighter and 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Archangel to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_37902_Rus7.tsvg


  • Bad luck in Rostov Kris!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                3 units repaired.
                2 infantry moved from Siberia to Soviet Far East
                1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East
                1 artillery and 1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Siberia to Soviet Far East
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Philippines to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 artillery moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                2 bombers moved from French Indo China to Tsinghai
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 fighter; British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Soviet Far East
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Soviet Far East from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Soviet Far East to Japan
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Yunnan
                2 bombers moved from Tsinghai to Yunnan
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to Yunnan
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Philippines to Yunnan

    Place Units - Japanese
                1 artillery, 1 harbour and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                Japanese undo move 1.
                Japanese undo move 1.
                1 artillery, 1 fighter, 1 harbour and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_37902_Jap7.tsvg

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