@gamerman01 Scramble 112? Also, submerge instructions for 111?
16L G40 Giallo (Allies+24) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Union of South Africa
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Malta to Gibraltar
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from India to Eastern Persia
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 airfield placed in Gibraltar
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
British undo move 4.
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 7 infantry -
@alexgreat:
that was a very unlucky round of return shots from your guys.
lets hope its not a trend :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British, 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 5/13 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits
2 infantry owned by the British, 2 infantry owned by the ANZAC, 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/10 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 3/4 hits
1 tactical_bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/7 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 6 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Northern Italy
1 armour moved from Albania to RomaniaPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Finland to Karelia
1 infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
16 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 4 artilleries and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 4 artilleries and 16 infantry in Western Ukraine, round 2 : 5/23 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Yugoslavia
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Romania to Eastern Poland
5 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
2 fighters moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 artillery moved from Normandy Bordeaux to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 armour moved from Belarus to Poland
Russians take Baltic States from Germans
Russians take Poland from Germans
1 submarine moved from 124 Sea Zone to 117 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
4 aaGuns, 3 artilleries and 19 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 mech_infantrys moved from Belarus to Vologda
1 armour moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Vologda
2 mech_infantrys moved from Belarus to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
6 fighters and 6 tactical_bombers moved from Kwangsi to 43 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 7 fighters and 6 tactical_bombers in 43 Sea Zone, round 2 : 6/13 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
2 bombers moved from 42 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangsi to Yunnan
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Jehol to Manchuria
1 artillery and 4 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Japan to Manchuria
2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
7 fighters and 6 tactical_bombers moved from 43 Sea Zone to Kwangsi
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Yunnan to Shan State
2 artilleries and 6 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to ShensiPlace Units - Japanese
1 harbour placed in Hainan
1 airfield placed in Kwangsi
1 factory_minor placed in French Indo China
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Marshall Islands from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
3 infantry moved from Brazil to Suriname
3 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Tsinghai to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 1 cruiser, 1 destroyer and 2 transports
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
Battle in Egypt
British attack with 2 artilleries, 1 bomber and 3 infantry
Italians defend with 2 armour, 1 artillery, 1 harbour and 1 mech_infantry
British win, taking Egypt from Italians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Italians: 2 armour, 1 artillery and 1 mech_infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
4 fighters moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Eastern Persia to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Alexandria to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber and 1 fighter in 81 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 81 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Ethiopia
1 bomber moved from 81 Sea Zone to Southern Italy
1 fighter moved from Alexandria to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Romania to Western Ukraine
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Poland
2 bombers moved from Yugoslavia to Novgorod
5 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern Poland to PolandCombat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 2 bombers and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers and 5 infantry in Novgorod, round 2 : 1/7 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers and 4 infantry in Novgorod, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 3/9 hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 bombers moved from Novgorod to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Romania to Bessarabia
2 aaGuns, 2 armour, 5 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Poland to Western Germany
3 fighters and 1 tactical_bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 submarine moved from 117 Sea Zone to 101 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Vologda to Bryansk
1 mech_infantry moved from Vologda to Bryansk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
6 infantry moved from Timguska to Kansu
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 infantry and 1 tactical_bomber moved from Manchuria to Amur
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Kwangsi to 32 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from Kwangsi to 44 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to BurmaCombat - Japanese
Battle in Western Australia
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Western Australia from ANZAC, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour and 1 tactical_bomber in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 32 Sea Zone to Caroline Islands
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 transport moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Philippines to Caroline Islands
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from 44 Sea Zone to Kwangsi
2 fighters moved from Kwangsi to Philippines
1 tactical_bomber moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Shensi
1 armour moved from Sikang to Shensi
1 infantry moved from Shensi to SikangPlace Units - Japanese
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total