G40L variance vs Snigg (allies +26)

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                2 infantry moved from Holland Belgium to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from Caroline Islands to 45 Sea Zone
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 32 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Americans creates battle in territory Philippines
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in Denmark
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Americans attack with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Germans defend with 5 fighters; Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 5 fighters in Philippines, round 2 :  4/6 hits
                        1 artillery owned by the Americans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 34 Sea Zone to Caroline Islands
                2 fighters moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Philippines: 4 fighters
                EDIT: Turning off Edit Mode
                3 armour placed in Korea
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 artillery
        Marshall Islands : 1 flag
        Korea : 1 flag, 3 armour and 1 factory_minor
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 destroyer
        26 Sea Zone : 3 destroyers
        22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        10 Sea Zone : 2 destroyers
        17 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Central America : 1 armour and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 1 infantry
        United Kingdom : 1 bomber and 1 fighter
        Denmark : 1 flag, 1 artillery and 3 infantry
        Holland Belgium : 1 flag
        112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 2 fighters and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    triplea_37732_Ame6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Kansu : 1 infantry
        Tsinghai : 1 fighter and 2 infantry

    triplea_37732_Chi6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 1 mech_infantry moved from Eastern Persia to West India
                2 armour and 1 mech_infantry moved from Persia to West India
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 mech_infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                1 bomber moved from Persia to India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to India

    triplea_37732_Bri6.tsvg

  • '22 '21 '20 '17 '15

    Scramble 39?  And OOL in India please.

  • '17 '16 '15 '14 '12

    No scramble.

    mech, mech, tank, tank, fighter, fighter, tactical, fighter, bomber, bomber, fighter.

  • '22 '21 '20 '17 '15

    Wow…just wow.  I expected to lose, but jeeze. :?

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 1 mech_infantry moved from Eastern Persia to West India
                2 armour and 1 mech_infantry moved from Persia to West India
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 mech_infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                1 bomber moved from Persia to India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to India

    Combat - British
                Battle in India
                    British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
                        British roll dice for 1 battleship and 1 cruiser in India, round 2 :  1/2 hits
                        British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 :  1/7 hits
                        Japanese roll dice for 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 :  9/12 hits
                        1 tactical_bomber owned by the British, 1 mech_infantry owned by the British, 1 bomber owned by the British, 1 fighter owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese win with 2 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -39
                    Casualties for British: 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Japanese: 2 mech_infantrys
                Battle in West India
                    British attack with 5 armour and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        British roll dice for 5 armour and 2 mech_infantrys in West India, round 2 :  0/7 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        British roll dice for 5 armour and 2 mech_infantrys in West India, round 3 :  3/7 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Denmark

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 mech_infantrys placed in Egypt
                2 artilleries and 2 infantry placed in United Kingdom
                1 transport placed in 81 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for British :

    39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        West India : 5 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Denmark : 1 artillery and 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        125 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 armour and 4 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 mech_infantry
        81 Sea Zone : 1 transport
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    triplea_37732_Bri6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 artillery and 2 infantry moved from Western Germany to Denmark
                2 mech_infantrys moved from Northern Italy to Denmark
                1 bomber moved from Germany to Denmark
                1 bomber moved from France to Denmark
                4 armour and 4 mech_infantrys moved from Bryansk to Rostov
                      Italians take Rostov from Russians
                4 armour and 4 mech_infantrys moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 fighters moved from Belarus to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Italians attack with 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys
                    British defend with 1 artillery and 3 infantry; Americans defend with 1 artillery and 3 infantry
                    retreated to Denmark
                    Americans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -21
                    Casualties for Italians: 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Denmark to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to Southern Italy
                2 fighters moved from Eastern Poland to Western Germany

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 airfield placed in Bryansk

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Italians collect 24 PUs (1 lost to blockades); end with 24 PUs total

    triplea_37732_Ita6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 55 Sea Zone to 45 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 artilleries, 1 fighter and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        45 Sea Zone : 1 destroyer
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        62 Sea Zone : 2 destroyers
        Northwest Persia : 2 infantry

    triplea_37732_ANZ6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag, 1 destroyer
        Alexandria : 2 infantry
        Gibraltar : 1 fighter
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        79 Sea Zone : 1 flag
        91 Sea Zone : 1 cruiser

    triplea_37732_Fre6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
                Germans buy 3 armour, 5 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to 112 Sea Zone
                2 bombers moved from Bryansk to 112 Sea Zone
                3 tactical_bombers moved from Bryansk to Volgograd
                1 artillery and 2 mech_infantrys moved from Western Germany to Denmark
                3 armour and 3 mech_infantrys moved from Germany to Denmark
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Ukraine to Volgograd

    Combat - Germans
                Battle in Denmark
                    Germans attack with 3 armour, 1 artillery and 5 mech_infantrys
                    British defend with 1 artillery and 3 infantry; Americans defend with 1 artillery
                    Germans win, taking Denmark from Americans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Americans: 1 artillery
                Battle in Volgograd
                    Germans attack with 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 4 bombers, 2 fighters and 5 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
                    Units damaged: 1 battleship owned by the British
                    Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 61
                    Casualties for Germans: 5 tactical_bombers
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 2 transports

    Non Combat Move - Germans
                4 bombers and 2 fighters moved from 112 Sea Zone to Western Germany
                3 tactical_bombers moved from Volgograd to Caucasus
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Bryansk to Russia
                2 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Romania to Bulgaria
                2 artilleries moved from Western Germany to France
                4 mech_infantrys moved from Germany to Western Germany
                1 aaGun moved from Western Germany to Denmark
                4 infantry moved from Finland to Norway
                1 infantry moved from Finland to Norway
                1 aaGun moved from Western Germany to Denmark

    Place Units - Germans
                3 bombers placed in Western Germany
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                2 bombers placed in Germany
                Germans undo move 5.
                Germans undo move 4.
                2 bombers and 1 mech_infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Germany
                Germans undo move 4.
                Germans undo move 2.
                1 armour and 2 bombers placed in Russia
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 55 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_37732_Ger7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                2 armour and 1 mech_infantry moved from Novosibirsk to Vologda

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Vologda
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Manchuria: 4 infantry
                EDIT: Adding units owned by Russians to Jehol: 4 infantry
                EDIT: Changing ownership of Jehol from Japanese to Chinese
                EDIT: Turning off Edit Mode

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 2 aaGuns and 8 infantry
        Jehol : 4 infantry
        Ethiopia : 1 mech_infantry
        Vologda : 2 armour
        Samara : 1 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_37732_Rus7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Shantung to 17 Sea Zone
                1 cruiser moved from 35 Sea Zone to 34 Sea Zone
                1 cruiser moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 carrier moved from 35 Sea Zone to 22 Sea Zone
                2 fighters moved from 35 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from India to Northwest Persia
                2 bombers and 1 fighter moved from India to Persia
                1 fighter moved from India to Persia

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 45 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 22 Sea Zone
                    Japanese attack with 1 carrier and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 22 Sea Zone from Americans with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Eastern Persia
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Persia
                    Japanese attack with 2 bombers and 2 fighters
                    British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Japanese win with 2 bombers remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Japanese: 2 fighters
                Battle in Northwest Persia
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                2 bombers moved from Persia to Caucasus
                2 armour moved from India to Burma
                3 mech_infantrys moved from French Indo China to Burma
                1 armour moved from Sikang to Caucasus
                1 bomber moved from 17 Sea Zone to Shantung
                1 aaGun moved from Hopei to Suiyuyan
                1 aaGun moved from Hopei to Chahar
                1 armour and 2 mech_infantrys moved from Hopei to Yunnan
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Shantung
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from 45 Sea Zone to Philippines
                2 fighters moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from 34 Sea Zone to 35 Sea Zone
                2 fighters moved from Hopei to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                2 bombers moved from Shantung to Caucasus

    Place Units - Japanese
                3 bombers placed in French Indo China
                1 armour and 2 mech_infantrys placed in Shantung
                3 infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4
                Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_37732_Jap7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 22 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                2 fighters moved from 33 Sea Zone to 45 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone

    Combat - Americans

    triplea_37732_Ame7.tsvg

  • '22 '21 '20 '17 '15

    Kami in 22?

  • '17 '16 '15 '14 '12

    no thanks

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 22 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                2 fighters moved from 33 Sea Zone to 45 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 carrier in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 carrier in 22 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 34 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 cruiser
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 cruiser in 45 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                2 fighters moved from 45 Sea Zone to 33 Sea Zone
                3 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 armour moved from Korea to Manchuria
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 armour moved from Central America to 89 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central America to Central United States
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar

    Place Units - Americans
                3 armour placed in Korea
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 artillery
        Marshall Islands : 1 flag
        Korea : 1 flag, 3 armour and 1 factory_minor
        Manchuria : 3 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
        26 Sea Zone : 2 destroyers
        22 Sea Zone : 1 flag, 1 destroyer
        19 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 2 fighters and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 transports

    triplea_37732_Ame7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Jehol

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Jehol : 1 fighter and 2 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry

    triplea_37732_Chi7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 39 Sea Zone to 79 Sea Zone
                2 mech_infantrys moved from West India to 79 Sea Zone
                2 mech_infantrys and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from 39 Sea Zone to India
                2 armour moved from West India to India

    Combat - British
                Battle in India
                    British attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in India, round 2 :  1/2 hits
                        British roll dice for 2 armour and 2 mech_infantrys in India, round 2 :  2/4 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  2/3 hits
                        3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
                    British win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 1
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour and 3 mech_infantrys moved from Iraq to Persia
                1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
                1 artillery moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for British :

    India : 2 armour
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        West India : 3 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Northwest Persia : 1 mech_infantry
        Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 4 mech_infantrys

    triplea_37732_Bri7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

    Territory Summary for UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour

    triplea_37732_UK_7.tsvg

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