Oh you’re right. Delete the mech in Egypt.
G40L variance vs Snigg (allies +26)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India -
Scramble 39? And OOL in India please.
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No scramble.
mech, mech, tank, tank, fighter, fighter, tactical, fighter, bomber, bomber, fighter.
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Wow…just wow. I expected to lose, but jeeze. :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to IndiaCombat - British
Battle in India
British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
British roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 1/7 hits
Japanese roll dice for 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 9/12 hits
1 tactical_bomber owned by the British, 1 mech_infantry owned by the British, 1 bomber owned by the British, 1 fighter owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India
Japanese win with 2 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -39
Casualties for British: 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 2 mech_infantrys
Battle in West India
British attack with 5 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 5 armour and 2 mech_infantrys in West India, round 2 : 0/7 hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
British roll dice for 5 armour and 2 mech_infantrys in West India, round 3 : 3/7 hits
Japanese roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to DenmarkPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
2 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
West India : 5 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 flag
Denmark : 1 artillery and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
125 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 armour and 4 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 2 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 bomber moved from Germany to Denmark
1 bomber moved from France to Denmark
4 armour and 4 mech_infantrys moved from Bryansk to Rostov
Italians take Rostov from Russians
4 armour and 4 mech_infantrys moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Belarus to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Italians attack with 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 3 infantry; Americans defend with 1 artillery and 3 infantry
retreated to Denmark
Americans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 bomber moved from Denmark to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern Italy
2 fighters moved from Eastern Poland to Western GermanyPlace Units - Italians
1 infantry placed in Southern Italy
1 airfield placed in BryanskTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 24 PUs (1 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 artilleries, 1 fighter and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
62 Sea Zone : 2 destroyers
Northwest Persia : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag, 1 destroyer
Alexandria : 2 infantry
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
79 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
Germans buy 3 armour, 5 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Ukraine to Volgograd
2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to 112 Sea Zone
2 bombers moved from Bryansk to 112 Sea Zone
3 tactical_bombers moved from Bryansk to Volgograd
1 artillery and 2 mech_infantrys moved from Western Germany to Denmark
3 armour and 3 mech_infantrys moved from Germany to Denmark
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Ukraine to VolgogradCombat - Germans
Battle in Denmark
Germans attack with 3 armour, 1 artillery and 5 mech_infantrys
British defend with 1 artillery and 3 infantry; Americans defend with 1 artillery
Germans win, taking Denmark from Americans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 4 bombers, 2 fighters and 5 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the British
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 61
Casualties for Germans: 5 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 2 transportsNon Combat Move - Germans
4 bombers and 2 fighters moved from 112 Sea Zone to Western Germany
3 tactical_bombers moved from Volgograd to Caucasus
1 aaGun moved from Russia to Samara
1 aaGun moved from Bryansk to Russia
2 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Romania to Bulgaria
2 artilleries moved from Western Germany to France
4 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Western Germany to Denmark
4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
3 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers placed in Germany
Germans undo move 5.
Germans undo move 4.
2 bombers and 1 mech_infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
Germans undo move 4.
Germans undo move 2.
1 armour and 2 bombers placed in Russia
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
2 armour and 1 mech_infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 4 infantry
EDIT: Adding units owned by Russians to Jehol: 4 infantry
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit ModeTurn Complete - Russians
Territory Summary for Russians :
Korea : 2 aaGuns and 8 infantry
Jehol : 4 infantry
Ethiopia : 1 mech_infantry
Vologda : 2 armour
Samara : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Shantung to 17 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 bombers and 1 fighter moved from India to Persia
1 fighter moved from India to PersiaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 45 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 22 Sea Zone
Japanese attack with 1 carrier and 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 22 Sea Zone from Americans with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Persia
Japanese attack with 2 bombers and 2 fighters
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Japanese win with 2 bombers remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 fighters
Battle in Northwest Persia
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 bombers moved from Persia to Caucasus
2 armour moved from India to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Sikang to Caucasus
1 bomber moved from 17 Sea Zone to Shantung
1 aaGun moved from Hopei to Suiyuyan
1 aaGun moved from Hopei to Chahar
1 armour and 2 mech_infantrys moved from Hopei to Yunnan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to Philippines
2 fighters moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Hopei to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 bombers moved from Shantung to CaucasusPlace Units - Japanese
3 bombers placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea ZoneCombat - Americans
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Kami in 22?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 carrier in 22 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
2 fighters moved from 45 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 armour moved from Korea to Manchuria
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central America to Central United States
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to GibraltarPlace Units - Americans
3 armour placed in Korea
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 artillery
Marshall Islands : 1 flag
Korea : 1 flag, 3 armour and 1 factory_minor
Manchuria : 3 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 2 destroyers
22 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 fighter moved from Tsinghai to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Jehol : 1 fighter and 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 39 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from West India to 79 Sea Zone
2 mech_infantrys and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from 39 Sea Zone to India
2 armour moved from West India to IndiaCombat - British
Battle in India
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
British roll dice for 2 armour and 2 mech_infantrys in India, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in India, round 2 : 2/3 hits
3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
British win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 3 infantryNon Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Persia
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
India : 2 armour
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 cruiser and 2 transports
West India : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;Combat Move - Italians
4 armour and 4 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 4 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Tambov to Russia
1 bomber and 2 fighters moved from Western Germany to Southern Italy
1 infantry moved from Holland Belgium to FrancePlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 artilleries, 1 fighter and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport