Scramble to Vyborg?
L16 G40 AeV (Axis) vs Stuck Tojo (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from JapaneseCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters and 3 infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
6 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to West India
1 bomber and 4 fighters moved from Persia to West India
4 armour moved from Iraq to Trans-Jordan
2 armour moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in West India
British attack with 1 bomber, 4 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
British attack with 4 armour, 6 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 4 armour, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Belgian Congo
British attack with 3 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
British win, taking Belgian Congo from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Iraq
2 mech_infantrys moved from Samara to Sikang
2 armour moved from Karelia to Finland
1 fighter moved from Karelia to Finland
4 fighters moved from West India to Persia
1 bomber moved from West India to Volgograd
1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Iraq
1 artillery and 1 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
1 bomber moved from Slovakia Hungary to Trans-Jordan
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
1 battleship, 2 carriers, 1 destroyer, 4 submarines and 1 transport moved from 92 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 3 bombers, 2 fighters and 5 infantry
British defend with 4 armour and 6 infantry
1 armour and 2 infantry retreated to Egypt
British win with 4 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for British: 5 infantry
Battle in Tunisia
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Italians win, taking Tunisia from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Tunisia to 94 Sea Zone
2 fighters moved from Trans-Jordan to 94 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 bombers moved from Trans-Jordan to Egypt
2 submarines moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 airfield and 3 infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from 98 Sea Zone to Trans-Jordan
4 bombers and 2 fighters moved from Yugoslavia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Germans take Vyborg from Russians
1 artillery and 1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Yugoslavia to Finland
2 fighters moved from Western Germany to Finland
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Ukraine to RostovCombat - Germans
Battle in Norway
Battle in Finland
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 2 armour and 1 fighter; Americans defend with 1 artillery and 1 infantry; Russians defend with 3 infantry
Germans win, taking Norway from British with 1 bomber remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Casualties for British: 2 armour and 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 4 bombers, 2 fighters and 2 infantry
British defend with 4 armour and 1 infantry
Germans win, taking Trans-Jordan from British with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for British: 4 armour and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Finland to Novgorod
4 infantry moved from Poland to Eastern Poland
1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
8 armour and 9 mech_infantrys moved from Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Bessarabia to Ukraine
6 infantry moved from Germany to Poland
1 armour and 1 infantry moved from France to Northern Italy
2 fighters moved from Trans-Jordan to Egypt
2 bombers moved from Trans-Jordan to Egypt
2 bombers moved from Trans-Jordan to EgyptPlace Units - Germans
1 destroyer and 1 transport placed in 97 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in Yugoslavia
2 mech_infantrys placed in Novgorod
1 infantry placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
14 infantry moved from Bryansk to Ukraine
4 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 14 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
9 artilleries moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
2 artilleries moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 artillery moved from Kazakhstan to Sikang
1 armour, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Novosibirsk to Sikang
1 armour moved from Novosibirsk to RussiaPlace Units - Russians
2 infantry placed in Volgograd
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery, 1 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 bombers moved from Kwangtung to Yunnan
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 bomber moved from Malaya to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to SiberiaCombat - Japanese
Battle in Western Australia
Battle in Siberia
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Western Australia from ANZAC, taking Siberia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Eastern Persia from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Malaya
1 aaGun and 1 infantry moved from Malaya to 37 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 aaGun and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from 55 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 1 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Suiyuyan to Hopei
2 bombers moved from Yunnan to Malaya
2 fighters and 1 tactical_bomber moved from Eastern Persia to IndiaPlace Units - Japanese
4 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
2 fighters and 1 infantry placed in India
1 transport placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
Do you want to scramble off Egypt?
I have 3 fighters on your transport.
You can scramble up to 2 fighters.
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Do you want to scramble off Egypt?
I have 3 fighters on your transport.
You can scramble up to 2 fighters.
Hi Stuck Tojo,
could you please post a file to your question?
I would like to see the whole picture and decide then.
Thank you. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 submarines moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Iraq to 98 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone -
@aequitas:
Do you want to scramble off Egypt?
I have 3 fighters on your transport.
You can scramble up to 2 fighters.
Hi Stuck Tojo,
could you please post a file to your question?
I would like to see the whole picture and decide then.
Thank you.Hello, AeV
That should do it.
I just realized now that I can check the little box that says “Post After Combat Round” even if it wasn’t done when the game was first set up.
I’m still a little green at this, and I’m learning the software little-by-little. :-)
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In this case I prefer to NOT scramble.
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 submarines moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Iraq to 98 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 98 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 transport
Americans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 submarines and 3 transports
Italians defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 transports
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 90
Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 transports
Casualties for Americans: 2 destroyers, 2 fighters and 4 submarines
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery and 5 infantry
Italians defend with 2 infantry
Americans win, taking Tunisia from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from 110 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Queensland to New South Wales
1 tactical_bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 4 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 12 fighters, 4 infantry, 7 submarines and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from 98 Sea Zone to IraqPlace Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Sikang to Hopei
1 bomber moved from Volgograd to Hopei
2 fighters moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Persia to Trans-Jordan
1 battleship moved from 25 Sea Zone to 26 Sea ZoneCombat - British
Battle in Hopei
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Hopei from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 armour moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 armour moved from Persia to Iraq
2 armour moved from Persia to Iraq
3 fighters moved from Eastern Persia to Iraq
1 bomber moved from Hopei to Sikang
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 armour placed in Iraq
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Trans-JordanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 2 bombers and 1 infantry
British defend with 3 armour
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 3 armour
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
2 bombers moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Egypt to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 fighter and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French