L16 G40 AeV(Axis) vs Snigg (Allies +21)

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                3 infantry moved from Volgograd to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 submarine moved from 109 Sea Zone to 92 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Syria : 1 flag
        Libya : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 armour and 1 infantry
        Iraq : 1 flag
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                    Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese


  • 2nd Round of Combat and I better ask for your Ool.

    Ool please.

    Thank you for the recreation of the previous file. :-)
    My PC is still slow but at least I can manage to Play some triple a again :-D.

  • '22 '21 '20 '17 '15

    Destroyer x2, carrier x5, cruiser x2, tac bomb, fighterx3, battleship

    That last destroyer insert in the order after the last sub is gone (or before the battleship at the latest).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 2 :  5/13 hits
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 :  5/15 hits
                    Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 3 :  4/12 hits
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 :  11/14 hits
                        2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 4 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 battleships, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 4 :  7/9 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 :  7/9 hits
                        3 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships and 1 transport in 26 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 fighter and 1 transport in 26 Sea Zone, round 5 :  1/2 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 :  1/1 hits
                        Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 :  1/1 hits
                        1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans and Japanese reach a stalemate
                    . Battle score for attacker is -36
                    Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 armour and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        Americans roll dice for 1 armour in Hawaiian Islands, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Shantung
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                2 artilleries placed in Japan
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
                3 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from Gibraltar to Southern France
                4 fighters moved from 91 Sea Zone to Southern France
                1 tactical_bomber moved from Spain to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Americans creates battle in territory 26 Sea Zone

  • '22 '21 '20 '17 '15

    scramble 112?


  • Please sent my Focke Wulff into combat!
    Scramble please.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
                3 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from Gibraltar to Southern France
                4 fighters moved from 91 Sea Zone to Southern France
                1 tactical_bomber moved from Spain to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Americans creates battle in territory 26 Sea Zone
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 fighter
                        Americans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -19
                    Casualties for Americans: 1 destroyer and 1 tactical_bomber
                Battle in Southern France
                    Americans attack with 5 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 5 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 :  3/19 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  2/3 hits
                        2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 5 artilleries, 6 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 fighter moved from Southern France to Spain
                3 fighters moved from Southern France to Gibraltar
                2 fighters moved from Southern France to 91 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from British Columbia to Western United States
                1 bomber moved from Burma to India

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 armour, 1 artillery and 1 infantry placed in Spain
                1 infantry placed in Western United States
                1 carrier and 3 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
                Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        India : 1 bomber
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 bomber and 3 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Holland Belgium : 1 flag, 1 infantry
        Portugal : 1 flag
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Spain : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter and 5 infantry
        91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 4 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 2 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 3 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Shantung : 1 artillery and 3 infantry
        Kiangsu : 2 artilleries and 4 infantry
        Jehol : 1 infantry
        Shensi : 3 artilleries and 3 infantry
        Chahar : 1 infantry
        Kwangtung : 1 infantry

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 artillery moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Syria to Turkey
                1 armour, 1 fighter and 1 mech_infantry moved from Persia to Turkey
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

  • '22 '21 '20 '17 '15

    Worked so well last time…scramble 112?


  • I am confident that my dd will take out some of your units by himself.
    No scramble. 8-)

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Syria to Turkey
                1 armour, 1 fighter and 1 mech_infantry moved from Persia to Turkey
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Turkey
                    British attack with 5 armour, 1 artillery, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Germans defend with 8 infantry and 1 mech_infantry
                        British roll dice for 5 armour, 1 artillery, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  5/20 hits
                        Germans roll dice for 8 infantry and 1 mech_infantry in Turkey, round 2 :  2/9 hits
                        5 infantry owned by the Germans and 2 infantry owned by the British lost in Turkey
                        British roll dice for 5 armour, 1 artillery, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Turkey, round 3 :  8/18 hits
                        Germans roll dice for 3 infantry and 1 mech_infantry in Turkey, round 3 :  3/4 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
                    British win, taking Turkey from Germans with 5 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 8 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Turkey to Persia
                1 fighter moved from 42 Sea Zone to Malaya
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 infantry moved from Trans-Jordan to Syria
                2 mech_infantrys moved from Egypt to Syria
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                5 infantry moved from Yunnan to Kwangsi
                1 aaGun and 2 artilleries moved from French Indo China to Kwangsi

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                2 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 aaGun, 2 artilleries and 5 infantry
        Siam : 1 flag, 1 artillery
        Shensi : 1 armour and 1 mech_infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 fighter and 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 factory_minor
        42 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 destroyer and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 aaGun, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 1 infantry and 2 mech_infantrys
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Turkey : 1 flag, 5 armour and 7 mech_infantrys
        Saudi Arabia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 transport
        97 Sea Zone : 2 submarines
        92 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        Spain : 1 armour, 1 artillery, 2 fighters and 2 infantry

  • '22 '21 '20 '17 '15

    @aequitas:

    I am confident that my dd will take out some of your units by himself.
    No scramble. 8-)

    You were right  :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 artillery moved from Rostov to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 1 artillery
                    Russians defend with 1 armour and 1 infantry
                        Italians roll dice for 1 armour and 1 artillery in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        Russians roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 artillery
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Ukraine to Rostov
                1 aaGun moved from Bryansk to Rostov

    Place Units - Italians
                1 artillery placed in Northern Italy
                1 infantry placed in Southern Italy
                1 armour placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                2 infantry moved from Syria to Turkey

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 3 aaGuns, 1 airfield, 2 artilleries and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 2 infantry
        Philippines : 3 fighters
        Java : 1 flag, 2 artilleries and 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 submarine
        33 Sea Zone : 1 destroyer and 2 submarines
        62 Sea Zone : 1 transport
        Turkey : 2 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter and 2 infantry moved from Syria to Turkey

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Tunisia : 3 infantry
        Turkey : 1 fighter and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 102 PUs;
                Germans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                2 artilleries and 5 infantry moved from Northern Italy to Southern France
                1 armour and 2 mech_infantrys moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                8 bombers moved from Rostov to Southern France
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                3 armour and 3 mech_infantrys moved from Russia to Volgograd
                      Germans take Tambov from Russians
                3 artilleries moved from Russia to Tambov
                1 fighter moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Germans attack with 1 armour, 2 artilleries, 8 bombers, 5 infantry and 3 mech_infantrys
                    Americans defend with 5 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 2 artilleries, 8 bombers, 5 infantry and 3 mech_infantrys in Southern France, round 2 :  12/19 hits
                        Americans roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Southern France, round 2 :  2/11 hits
                        3 mech_infantrys owned by the Americans, 5 artilleries owned by the Americans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 armour, 2 artilleries, 8 bombers, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 5 artilleries, 3 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                8 bombers moved from Southern France to France
                14 infantry moved from Western Germany to France
                7 infantry moved from Germany to Western Germany
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Germany to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 armour moved from Finland to 115 Sea Zone
                2 armour moved from Finland to Norway
                1 armour moved from Novgorod to Bryansk
                4 bombers moved from Smolensk to Yugoslavia
                3 fighters and 2 tactical_bombers moved from Rostov to Yugoslavia
                1 aaGun moved from Rostov to Volgograd
                1 aaGun moved from Rostov to Ukraine
                3 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Sweden to 113 Sea Zone
                6 infantry moved from Sweden to Norway
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
                1 infantry moved from Bulgaria to Greece
                2 mech_infantrys moved from Bulgaria to Yugoslavia

    Place Units - Germans
                1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Yugoslavia
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1
                Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 mech_infantry moved from Libya to Alexandria
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Alexandria : 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Syria : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    triplea_37210_Rus9.tsvg

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