Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
5 infantry moved from Finland to Norway
4 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Southern Italy to Western Germany
5 armour moved from Germany to Poland
1 armour and 1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Poland
4 mech_infantrys moved from Germany to Poland
2 armour moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Germany
1 armour moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
8 mech_infantrys placed in Western Germany
1 infantry placed in Western Germany
1 armour placed in Germany
Germans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Turning off Edit Mode
1 armour placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Do all Russian NO’s, including lend-lease through Amur, require being at war with European Axis?
If Russia were to declare war on Japan, and if Amur and SZ 5 were clear, would they collect 2? My question does not stop play at all because you do have a sub in Z5
It requires war with European Axis.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Amur to Korea
2 infantry moved from Novgorod to Belarus
1 artillery and 5 infantry moved from Russia to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Belarus to Ukraine
5 artilleries moved from Bryansk to Belarus
6 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,3,4,1,2,1
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
It requires war with European Axis.
Thanks Adam
Kid, possibly a good thing to add to the game notes?
ooh. good point. sorry about that. yah, i’ll fix that.
Fairly minor, but yeah that’ll be good!
The mod with the clarification re: Russia’s Great Patriotic War NO.
Got it - good to have the starting map file, too
I’ll be looking to start new games with this mod, soon
yup yup. tbh, its hard for me to go back to the vanilla game now, cuz i have so much fun with the mod
Nothing wrong with that. After enough games with any version of A&A I’m ready for something new. When I need another change, I’ll finish off my mod, and will probably borrow a little from yours
You didn’t overlook that I moved Russia and it’s your turn?
Omg. yes i did! weird, i’ve been checking this for your move like every day. lol sorry about that. guess i forgot to “look up”. will post shortly
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 bomber, 2 fighters and 5 tactical_bombers moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Manchuria
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
retreated to Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Malaya
Battle in Ceylon
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Ceylon from UK_Pacific with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 bomber and 4 tactical_bombers moved from Szechwan to French Indo China
3 artilleries and 7 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Chahar
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Hunan
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from Manchuria to Anhwe
3 fighters moved from Japan to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 bomber and 2 infantry placed in Japan
3 infantry placed in French Indo China
1 harbour placed in Hainan
1 airfield placed in French Indo China
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
WOW Dream dice for me
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Guam to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 31 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Looks like I need to be aggressive
Kamikazes at destroyer in 6?
Kamikazes at destroyer and/or cruiser in 35?
Yes please. 2 on the destroyer, 3 on the cruiser by phillipines
Congratulations, you sunk them both