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ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)

  • 20 19 18 17 16

    @DizzKneeLand33:

    So, for this one it’s still your turn.  Here are the turn orders for each just in case (this is different than 270BC):

    Alliances (with turn order in parenthesis)

    Roman Alliance
    Roman Republic (1)
    Greek City-States (2)
    Pergamon (3)
    Egypt (9)
    Parthia (10)
    Armenia (11)

    Anti-Roman Alliance
    Carthage (4)
    Macedonia (5)
    Bosporus (6)
    Pontus (7)
    Seleucid (8)

    So, it looks like it will be your turn until Pergamon is over.  I’ll play our LOTR turn in the meantime – that one looks like one of the most fun to me, so glad it was included in the end!

    Weird that they have such a large turn, but I guess it’s more like one side goes, then the other side goes.

    I’ll get the oder down soon!

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 unit repaired.
                1 cavalry moved from Cirta to Igilgili
                7 cavalrys, 1 hoplite, 1 leader and 1 warelephant moved from Cirta to Auzia
                3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                2 hoplites and 4 phalanxs moved from Acci to Corduba
                1 cavalry moved from Gades to Corduba

    Purchase Units - Carthage
                Carthage buy 1 cavalry and 7 hoplites; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Auzia
                    Carthage attack with 7 cavalrys, 1 hoplite, 1 leader and 1 warelephant
                    AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Auzia from AI_Neutral with 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
                Battle in Igilgili
                    Carthage attack with 1 cavalry, 3 hoplites and 1 warelephant
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 2 hoplites and 1 warelephant remaining. Battle score for attacker is -13
                    Casualties for Carthage: 1 cavalry and 1 hoplite
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Corduba
                    Carthage attack with 1 cavalry, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 5 cavalry_neutrals

    Non Combat Move - Carthage
                2 biremes moved from SZ 15 to SZ 29
                2 triremes moved from SZ 31 to SZ 32
                2 hoplites moved from Carthago to SZ 32
                1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 33 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                1 catapult, 1 cavalry and 2 hoplites moved from Carthago to SZ 36
                1 catapult, 1 cavalry, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 33
                2 hoplites and 2 triremes moved from SZ 32 to SZ 33
                1 catapult, 1 cavalry, 4 hoplites and 1 warelephant moved from SZ 33 to Lilybaeum

    Place Units - Carthage
                1 cavalry and 2 hoplites placed in Gades
                5 hoplites placed in Lilybaeum

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 60 PUs; end with 60 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 53 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 56 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 59 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 62 PUs

    Territory Summary for Carthage :

    Thenae : 1 hoplite
        Thapsus : 1 hoplite
        Sabrata : 1 hoplite
        Aleria : 1 cavalry
        Carthago : 1 city, 3 walls and 3 warelephants
        Auzia : 1 flag, 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant
        SZ 33 : 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
        SZ 29 : 2 biremes
        Acci : 1 flag
        Gades : 1 cavalry, 1 city, 2 hoplites and 2 walls
        Igilgili : 2 hoplites and 1 warelephant
        Palma : 1 cavalry
        Lilybaeum : 1 catapult, 2 cavalrys, 1 city, 18 hoplites, 2 walls and 3 warelephants
        Cirta : 1 flag
        Tingis : 1 wall
        Corduba : 1 flag, 2 hoplites and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 38 / 37
        Pergamon : 25 / 24
        Carthage : 60 / 62
        Macedonia : 45 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 156 / 171

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                3 catapults, 1 cavalry, 5 phalanxs, 6 skirmishers and 4 warriors moved from Thessalonica to Larissa
                1 warrior moved from Dodona to Larissa
                2 phalanxs moved from Delphi to Larissa
                1 leader moved from Apollonia to Larissa
                3 cavalrys moved from Apollonia to Larissa
                3 warriors moved from Sardica to Salonae
                3 cavalrys, 3 phalanxs and 3 skirmishers moved from Apollonia to Salonae
                1 phalanx and 3 skirmishers moved from Nicopolis to Durostorum

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 quadrireme and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Salonae
                    Macedonia attack with 3 cavalrys, 3 phalanxs, 3 skirmishers and 3 warriors
                    AI_Neutral defend with 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
                    Macedonia win, taking Salonae from AI_Neutral with 3 cavalrys, 3 phalanxs, 1 skirmisher and 3 warriors remaining. Battle score for attacker is -8
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
                Battle in Larissa
                    Macedonia attack with 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs, 6 skirmishers and 5 warriors
                    GreekCityStates defend with 3 archers, 2 cavalrys and 6 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Larissa from GreekCityStates with 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs and 5 warriors remaining. Battle score for attacker is 36
                    Casualties for Macedonia: 6 skirmishers
                    Casualties for GreekCityStates: 3 archers, 2 cavalrys and 6 skirmishers
                Battle in Durostorum
                    Macedonia attack with 1 phalanx and 3 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals
                    Macedonia win, taking Durostorum from AI_Neutral with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for AI_Neutral: 3 cavalry_neutrals

    Non Combat Move - Macedonia
                1 phalanx moved from Odessus to Thessalonica
                2 cavalrys moved from Nicaea to Thessalonica
                2 phalanxs and 2 warriors moved from Nicaea to Heraclea Pontica

    Place Units - Macedonia
                1 quadrireme placed in SZ 70
                3 skirmishers placed in Apollonia
                2 cavalrys and 2 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 55 PUs; end with 55 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 52 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 55 PUs

    Territory Summary for Macedonia :

    Thessalonica : 4 cavalrys, 1 city, 1 phalanx, 2 skirmishers and 3 walls
        Larissa : 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs and 5 warriors
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 3 cavalrys, 3 phalanxs, 1 skirmisher and 3 warriors
        Heraclea Pontica : 2 phalanxs and 2 warriors
        SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
        Delphi : 1 flag, 1 phalanx
        Durostorum : 1 flag, 1 phalanx and 2 skirmishers
        Apollonia : 1 flag, 1 city and 3 skirmishers
        Nicaea : 1 flag

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 25 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 151 / 171

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 cataphracts and 5 horsearchers moved from Sarmizegetusa to Axiopolis
                2 cataphracts and 2 cavalrys moved from Olbia to Istropolis
                1 archer and 2 hoplites moved from Theodesia to SZ 80
                1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 73
                1 archer and 2 hoplites moved from SZ 73 to Istropolis
                4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 1 leader moved from Azara to Majar
                2 archers and 2 horsearchers moved from Sinda to Majar

    Purchase Units - Bosporus
                Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 cavalry_neutrals
                Battle in Axiopolis
                    Bosporus attack with 2 cataphracts and 5 horsearchers
                    AI_Neutral defend with 3 warrior_neutrals
                    Bosporus win, taking Axiopolis from AI_Neutral with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is -12
                    Casualties for Bosporus: 2 horsearchers
                    Casualties for AI_Neutral: 3 warrior_neutrals
                Battle in Majar
                    Bosporus attack with 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Majar from AI_Neutral with 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Bosporus
                6 hoplites moved from Tanais to Azara
                1 cataphract moved from Theodesia to Azara

    Place Units - Bosporus
                2 cavalrys and 2 horsearchers placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 32 PUs; end with 32 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 28 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 30 PUs

    Territory Summary for Bosporus :

    Majar : 1 flag, 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader
        Sarmizegetusa : 1 flag
        SZ 73 : 1 bireme, 1 flagship and 1 quadrireme
        Axiopolis : 1 flag, 2 cataphracts and 3 horsearchers
        Theodesia : 2 cavalrys, 1 city, 2 horsearchers and 3 walls
        Istropolis : 1 flag, 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites
        Azara : 1 cataphract and 6 hoplites

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 25 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 144 / 171

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                2 units repaired.
                1 chariot, 1 hoplite and 2 skirmishers moved from Pessinus to Attalia
                2 chariots moved from Nicaea to Attalia
                2 phalanxs moved from Tavium to Attalia
                1 catapult, 1 leader and 4 skirmishers moved from Tavium to Attalia

    Purchase Units - Pontus
                Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Attalia
                    Pontus attack with 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 6 skirmishers
                    Pergamon defend with 2 cavalrys, 2 phalanxs and 2 spearmen
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Attalia from Pergamon with 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 3 skirmishers remaining. Battle score for attacker is 28
                    Casualties for Pontus: 3 skirmishers
                    Casualties for Pergamon: 2 cavalrys, 2 phalanxs and 2 spearmen

    Non Combat Move - Pontus
                2 chariots, 5 hoplites and 3 skirmishers moved from Nicaea to Pessinus
                1 phalanx moved from Tavium to Pessinus
                1 phalanx moved from Tavium to Pessinus
                1 phalanx moved from Tavium to Sinope
                1 chariot moved from Tavium to Sinope
                1 skirmisher moved from Tavium to Attalia
                1 flagship and 2 triremes moved from SZ 78 to SZ 76

    Place Units - Pontus
                1 chariot and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after successful research.
                Pontus discover supraremes

    Activate Technology - Pontus
                Pontus activating supraremes

    Turn Complete - Pontus
                Pontus collect 19 PUs; end with 19 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 16 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 13 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 16 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 2 chariots, 1 city, 3 phalanxs, 5 skirmishers and 5 walls
        SZ 76 : 1 flagship and 2 triremes
        Nicaea : 1 skirmisher
        Attalia : 1 flag, 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 4 skirmishers

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 144 / 171

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Jerusalem to Pharan
                      Seleucid take Pharan from Egypt
                1 hoplite moved from Bostra to Petra
                1 cataphract moved from Jerusalem to Petra
                4 cataphracts and 1 leader moved from Sidon to Petra
                6 phalanxs and 3 warelephants moved from Seleucia to Susa
                8 cataphracts moved from Palmyra to Susa

    Purchase Units - Seleucid
                Seleucid buy 7 cataphracts and 2 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Susa
                    Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
                    Parthia defend with 4 archers, 2 horsearchers and 2 walls
                    Seleucid win, taking Susa from Parthia with 1 cataphract, 6 phalanxs and 3 warelephants remaining. Battle score for attacker is 28
                    Casualties for Parthia: 4 archers, 2 horsearchers and 2 walls
                    Casualties for Seleucid: 7 cataphracts
                Battle in Petra
                    Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
                    Egypt defend with 3 archers
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Petra from Egypt with 4 cataphracts and 1 leader remaining. Battle score for attacker is 9
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 1 cataphract and 1 hoplite

    Non Combat Move - Seleucid
                1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
                1 bireme, 1 catapult, 1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 61 to SZ 59
                1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from SZ 59 to Jerusalem
                2 hoplites and 2 phalanxs moved from Sidon to Jerusalem
                2 hoplites and 1 phalanx moved from Damascus to Jerusalem
                2 phalanxs moved from Palmyra to Bostra
                1 hoplite moved from Palmyra to Bostra
                1 hoplite moved from Edessa to Antioch
                1 hoplite moved from Hatra to Seleucia
                1 hoplite, 1 phalanx and 1 warelephant moved from Emesa to Damascus

    Place Units - Seleucid
                7 cataphracts placed in Seleucia
                2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 83 PUs; end with 83 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 80 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 83 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant
        Damascus : 1 hoplite, 1 phalanx and 1 warelephant
        Petra : 1 flag, 4 cataphracts and 1 leader
        Salamis : 1 flag
        Antioch : 1 city, 5 hoplites, 1 phalanx and 3 walls
        Tarsus : 1 hoplite
        Susa : 1 flag, 1 cataphract, 6 phalanxs and 3 warelephants
        Seleucia : 7 cataphracts, 1 city and 1 hoplite
        Bostra : 1 hoplite and 2 phalanxs
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag
        Pharan : 1 flag, 1 hoplite

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 83 / 83
        Egypt : 25 / 37
        Parthia : 22 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 144 / 171

  • 20 16 15 14

    I think that ends my turn?!  :lol:

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 chariot and 1 warelephant moved from Memphis to Pharan
                1 chariot, 1 leader, 1 phalanx and 1 warelephant moved from Siwa to Berenice
                1 phalanx moved from Paliurus to Berenice

    Purchase Units - Egypt
                Egypt buy 2 archers, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Egypt
                Battle in Pharan
                    Egypt attack with 1 chariot and 1 warelephant
                    Seleucid defend with 1 hoplite
                        Egypt roll dice for 1 chariot and 1 warelephant in Pharan, round 2 :  1/2 hits
                        Seleucid roll dice for 1 hoplite in Pharan, round 2 :  0/1 hits
                        1 hoplite owned by the Seleucid lost in Pharan
                    Egypt win, taking Pharan from Seleucid with 1 chariot and 1 warelephant remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Berenice
                    Egypt attack with 1 chariot, 1 leader, 2 phalanxs and 1 warelephant
                    AI_Neutral defend with 6 spearman_neutrals
                        Egypt roll dice for 1 chariot, 1 leader, 2 phalanxs and 1 warelephant in Berenice, round 2 :  4/5 hits
                        AI_Neutral roll dice for 6 spearman_neutrals in Berenice, round 2 :  3/6 hits
                    Units damaged: 1 leader owned by the Egypt
                        1 chariot owned by the Egypt, 1 phalanx owned by the Egypt and 4 spearman_neutrals owned by the AI_Neutral lost in Berenice
                        Egypt roll dice for 1 leader, 1 phalanx and 1 warelephant in Berenice, round 3 :  2/3 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Berenice, round 3 :  1/2 hits
                        1 phalanx owned by the Egypt and 2 spearman_neutrals owned by the AI_Neutral lost in Berenice
                    Egypt win, taking Berenice from AI_Neutral with 1 leader and 1 warelephant remaining. Battle score for attacker is -24
                    Casualties for Egypt: 1 chariot and 2 phalanxs
                    Casualties for AI_Neutral: 6 spearman_neutrals

    Non Combat Move - Egypt
                1 archer moved from Cyrene to Berenice
                1 phalanx moved from Paraetonium to Siwa
                1 archer moved from Paraetonium to Siwa
                5 archers, 1 chariot, 4 phalanxs and 2 warelephants moved from Memphis to Pharan
                1 warelephant moved from Alexandria to Pharan
                2 archers and 1 phalanx moved from Alexandria to Memphis

    Place Units - Egypt
                2 archers, 1 phalanx and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 29 PUs; end with 31 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 31 PUs

    Territory Summary for Egypt :

    Siwa : 1 archer and 1 phalanx
        Memphis : 2 archers and 1 phalanx
        Alexandria : 2 archers, 1 city, 1 phalanx, 2 walls and 1 warelephant
        Berenice : 1 flag, 1 archer, 1 leader and 1 warelephant
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Pharan : 5 archers, 2 chariots, 4 phalanxs and 4 warelephants

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 143 / 171

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 4 archers; Remaining resources: 2 techTokens; 2 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                2 archers moved from Cyropolis to Ecbatana

    Place Units - Parthia
                4 archers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 3,5 and gets 0 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 22 PUs; end with 24 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 26 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 29 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Ecbatana : 2 archers
        Persepolis : 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
        East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 143 / 171

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia

    Purchase Units - Armenia
                Armenia buy 5 spearmen; Remaining resources: 2 techTokens; 2 PUs;

    Non Combat Move - Armenia
                5 cataphracts moved from Sanina to Armavira
                1 catapult and 1 spearman moved from Sanina to Albana
                6 skirmishers moved from Artaxata to Armavira
                3 cataphracts moved from Trapezus to Armavira
                4 spearmen moved from Phasis to Trapezus
                2 spearmen moved from Phasis to Armavira

    Place Units - Armenia
                4 spearmen placed in Armavira
                1 spearman placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 5,1 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 29 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 25 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 28 PUs

    Territory Summary for Armenia :

    Albana : 1 catapult, 1 city, 2 spearmen and 4 walls
        Sanina : 1 flag
        Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
        Armavira : 8 cataphracts, 1 city, 7 skirmishers, 9 spearmen and 3 walls
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 12 / 26
        AI_Neutral : 143 / 171

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                2 cataphracts and 12 legionaires moved from Genua to Verona

    Purchase Units - RomanRepublic
                Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
                Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
                Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 quinquereme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 2 cataphracts and 12 legionaires
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                        RomanRepublic roll dice for 2 cataphracts and 12 legionaires in Verona, round 2 :  5/14 hits
                        AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 :  0/5 hits
                        2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Verona
                    RomanRepublic win, taking Verona from AI_Neutral with 2 cataphracts and 12 legionaires remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                2 legionaires moved from Roma to Arretium
                1 legionaire moved from Roma to Arretium
                5 skirmishers moved from Roma to Arretium
                1 leader moved from Roma to Arretium
                5 legionaires moved from Roma to Arretium
                1 ballista and 1 catapult moved from Roma to Arretium
                1 bireme and 1 trireme moved from SZ 46 to SZ 45
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28

    Place Units - RomanRepublic
                1 skirmisher and 1 wall placed in Roma
                1 quinquereme and 1 suprareme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 3,5 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 51 PUs; end with 54 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 53 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 47 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 51 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 1 ballista, 1 catapult, 1 leader, 8 legionaires, 5 skirmishers and 1 wall
        Roma : 1 city, 4 legionaires, 1 skirmisher and 4 walls
        Verona : 1 flag, 2 cataphracts and 12 legionaires
        Messana : 6 legionaires, 2 skirmishers and 1 wall
        Capua : 1 wall
        Salapia : 1 wall
        SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 1 trireme
        Genua : 1 flag
        SZ 45 : 1 bireme and 1 trireme
        Ariminum : 1 skirmisher
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls

    Production/PUs Summary :

    RomanRepublic : 51 / 51
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 57 / 62
        Macedonia : 53 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 17 / 29
        AI_Neutral : 140 / 314

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                4 hoplites moved from Athens to Delphi
                1 leader moved from Corinth to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers and 3 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 4 hoplites and 1 leader
                    Macedonia defend with 1 phalanx
                        GreekCityStates roll dice for 4 hoplites and 1 leader in Delphi, round 2 :  1/5 hits
                        Macedonia roll dice for 1 phalanx in Delphi, round 2 :  1/1 hits
                    Units damaged: 1 leader owned by the GreekCityStates
                        1 phalanx owned by the Macedonia lost in Delphi
                    GreekCityStates win, taking Delphi from Macedonia with 4 hoplites and 1 leader remaining. Battle score for attacker is 9
                    Casualties for Macedonia: 1 phalanx

    Non Combat Move - GreekCityStates
                1 catapult moved from Corinth to Athens
                3 hoplites moved from Sparta to Corinth
                2 skirmishers moved from Sparta to Corinth
                2 hoplites moved from Rhodos to SZ 68
                2 hoplites moved from SZ 68 to Athens

    Place Units - GreekCityStates
                2 archers and 3 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates rolls :  0/1 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 37 PUs; end with 37 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 33 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 36 PUs

    Territory Summary for GreekCityStates :

    Sparta : 2 archers, 1 city, 5 hoplites and 2 walls
        Corinth : 3 hoplites and 2 skirmishers
        Athens : 1 catapult and 3 hoplites
        Delphi : 4 hoplites and 1 leader
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 20 : 1 bireme
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 51 / 51
        GreekCityStates : 37 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 62
        Macedonia : 49 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 17 / 29
        AI_Neutral : 140 / 314

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 6 skirmishers and 6 spearmen
                    Pontus defend with 1 skirmisher
                        Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 :  0/12 hits
                        Macedonia roll dice for 1 skirmisher in Nicaea, round 2 :  0/1 hits
                        Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 3 :  2/12 hits
                        Macedonia roll dice for 1 skirmisher in Nicaea, round 3 :  0/1 hits
                        1 skirmisher owned by the Pontus lost in Nicaea
                    Pergamon win, taking Nicaea from Macedonia with 6 skirmishers and 6 spearmen remaining. Battle score for attacker is 4
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to Pergamum

    Place Units - Pergamon
                1 skirmisher and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 spearmen and 2 walls
        Pergamum : 1 spearman and 2 walls
        SZ 65 : 1 flagship and 2 triremes
        Sardis : 1 city, 1 leader, 5 phalanxs, 4 skirmishers, 5 spearmen and 5 walls
        Cydonia : 2 cavalrys
        Nicaea : 1 flag, 6 skirmishers and 6 spearmen

    Production/PUs Summary :

    RomanRepublic : 51 / 51
        GreekCityStates : 37 / 36
        Pergamon : 27 / 26
        Carthage : 57 / 62
        Macedonia : 44 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 17 / 29
        AI_Neutral : 140 / 314

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 unit repaired.
                1 catapult, 2 cavalrys, 12 hoplites and 3 warelephants moved from Lilybaeum to Messana
                2 hoplites and 1 warelephant moved from Igilgili to Cartenna
                1 cavalry moved from Auzia to Cartenna
                5 cavalrys, 1 hoplite, 1 leader and 1 warelephant moved from Auzia to Cartenna
                1 cavalry and 2 hoplites moved from Gades to Hispatis
                2 hoplites and 4 phalanxs moved from Corduba to Hispatis

    Purchase Units - Carthage
                Carthage buy 1 bireme and 7 hoplites; Remaining resources: 3 techTokens; 1 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 1 cavalry, 4 hoplites and 4 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 1 cavalry, 4 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Cartenna
                    Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cartenna from AI_Neutral with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in Messana
                    Carthage attack with 1 catapult, 2 cavalrys, 12 hoplites and 3 warelephants
                    RomanRepublic defend with 6 legionaires, 2 skirmishers and 1 wall
                    Carthage win, taking Messana from RomanRepublic with 1 catapult, 9 hoplites and 2 warelephants remaining. Battle score for attacker is 21
                    Casualties for Carthage: 2 cavalrys, 3 hoplites and 1 warelephant
                    Casualties for RomanRepublic: 6 legionaires, 2 skirmishers and 1 wall

    Non Combat Move - Carthage
                3 triremes moved from SZ 33 to SZ 36
                1 quinquereme moved from SZ 33 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                1 hoplite moved from Thapsus to SZ 36
                1 hoplite moved from Thenae to Thapsus
                1 warelephant moved from Carthago to Thapsus
                1 hoplite, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 33
                1 hoplite and 1 warelephant moved from SZ 33 to Lilybaeum

    Place Units - Carthage
                1 bireme placed in SZ 33
                4 hoplites placed in Lilybaeum
                1 hoplite placed in Carthago
                1 hoplite placed in Carthago
                Carthage undo move 4.
                2 hoplites placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover siegeWeapons

    Activate Technology - Carthage
                Carthage activating siegeWeapons

    Turn Complete - Carthage
                Carthage collect 66 PUs; end with 67 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 64 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 59 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 62 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 65 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 68 PUs

    Territory Summary for Carthage :

    Cartenna : 1 flag, 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
        Thapsus : 1 hoplite and 1 warelephant
        Sabrata : 1 hoplite
        Aleria : 1 cavalry
        Messana : 1 flag, 1 catapult, 9 hoplites and 2 warelephants
        Carthago : 1 city, 1 hoplite, 3 walls and 1 warelephant
        Auzia : 1 flag
        SZ 33 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
        SZ 29 : 2 biremes
        Hispatis : 1 flag, 1 cavalry, 4 hoplites and 4 phalanxs
        Acci : 1 flag
        Gades : 1 city, 2 hoplites and 2 walls
        Palma : 1 cavalry
        Lilybaeum : 1 city, 11 hoplites, 2 walls and 1 warelephant
        Cirta : 1 flag
        Corduba : 1 flag

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 37 / 36
        Pergamon : 27 / 26
        Carthage : 66 / 68
        Macedonia : 44 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 17 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 unit repaired.
                1 phalanx and 2 skirmishers moved from Durostorum to Sardica
                1 warrior moved from Salonae to Sardica
                2 catapults, 5 phalanxs and 5 warriors moved from Larissa to Athens
                1 catapult, 4 cavalrys, 1 leader and 2 phalanxs moved from Larissa to Delphi
                4 cavalrys moved from Thessalonica to Delphi

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 4 cavalrys, 3 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Sardica
                    Macedonia attack with 1 phalanx, 2 skirmishers and 1 warrior
                    AI_Barbarians defend with 1 horsearcher
                    Macedonia win, taking Sardica from AI_Barbarians with 1 phalanx, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 horsearcher
                Battle in Athens
                    Macedonia attack with 2 catapults, 5 phalanxs and 5 warriors
                    GreekCityStates defend with 1 catapult and 3 hoplites
                    Macedonia win, taking Athens from GreekCityStates with 2 catapults, 5 phalanxs and 3 warriors remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 2 warriors
                    Casualties for GreekCityStates: 1 catapult and 3 hoplites
                Battle in Delphi
                    Macedonia attack with 1 catapult, 8 cavalrys, 1 leader and 2 phalanxs
                    GreekCityStates defend with 4 hoplites and 1 leader
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 3 cavalrys
                    Casualties for GreekCityStates: 4 hoplites and 1 leader

    Non Combat Move - Macedonia
                1 phalanx and 2 skirmishers moved from Thessalonica to Larissa
                3 cavalrys moved from Salonae to Thessalonica
                3 skirmishers moved from Apollonia to Salonae

    Place Units - Macedonia
                1 catapult, 1 skirmisher and 1 warrior placed in Apollonia
                4 cavalrys, 2 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 56 PUs; end with 56 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 52 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 53 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 56 PUs

    Territory Summary for Macedonia :

    Thessalonica : 7 cavalrys, 1 city, 2 skirmishers, 3 walls and 1 warrior
        Larissa : 1 phalanx and 2 skirmishers
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 3 phalanxs, 4 skirmishers and 2 warriors
        Heraclea Pontica : 2 phalanxs and 2 warriors
        Athens : 1 flag, 2 catapults, 5 phalanxs and 3 warriors
        SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
        Delphi : 1 flag, 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs
        Sardica : 1 phalanx, 2 skirmishers and 1 warrior
        Durostorum : 1 flag
        Apollonia : 1 flag, 1 catapult, 1 city, 1 skirmisher and 1 warrior

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 27 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                1 unit repaired.

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Bosporus
                1 cataphract and 6 hoplites moved from Azara to Majar
                2 cavalrys and 2 horsearchers moved from Theodesia to Azara
                1 archer and 2 hoplites moved from Istropolis to SZ 73
                1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 73 to SZ 80
                1 archer and 2 hoplites moved from SZ 80 to Sinda
                2 cataphracts and 3 horsearchers moved from Axiopolis to Tyras
                2 cataphracts and 2 cavalrys moved from Istropolis to Olbia

    Place Units - Bosporus
                3 archers and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 32 PUs; end with 32 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 30 PUs

    Territory Summary for Bosporus :

    Majar : 1 flag, 6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 6 horsearchers and 1 leader
        Sarmizegetusa : 1 flag
        Axiopolis : 1 flag
        Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
        Tyras : 2 cataphracts and 3 horsearchers
        SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
        Sinda : 1 archer and 2 hoplites
        Istropolis : 1 flag
        Azara : 2 cavalrys and 2 horsearchers
        Olbia : 2 cataphracts and 2 cavalrys

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 27 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 unit repaired.
                1 leader moved from Attalia to Nicaea
                2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers moved from Pessinus to Nicaea
                3 chariots moved from Attalia to Nicaea
                2 chariots moved from Sinope to Nicaea

    Purchase Units - Pontus
                Trigger PONsupraremes: buySuprareme removed from PontusProduction
                Trigger PONsupraremes: buySupraremeX added to PontusProduction
                Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
                Pontus buy 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 3 skirmishers
                    Pergamon defend with 6 skirmishers and 6 spearmen
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Nicaea from Pergamon with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 46
                    Casualties for Pontus: 2 skirmishers
                    Casualties for Pergamon: 6 skirmishers and 6 spearmen

    Non Combat Move - Pontus
                1 skirmisher moved from Attalia to Pessinus
                1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Attalia to Tavium

    Place Units - Pontus
                4 skirmishers and 1 wall placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 24 PUs; end with 24 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 20 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 21 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 skirmisher
        Heraclea Pontica : 2 walls
        Tavium : 1 flag, 1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers
        Sinope : 1 city, 3 phalanxs, 9 skirmishers and 6 walls
        SZ 76 : 1 flagship and 2 triremes
        Nicaea : 1 flag, 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher
        Attalia : 1 flag, 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
                7 cataphracts moved from Seleucia to Persepolis
                1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                4 cataphracts and 1 leader moved from Petra to Pharan

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Persepolis
                    Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
                    Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
                    Units damaged: 3 walls owned by the Parthia
                    Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
                    Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
                    Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
                Battle in Pharan
                    Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
                    Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
                    Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leader

    Non Combat Move - Seleucid
                1 hoplite moved from Seleucia to Susa
                1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
                1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
                5 hoplites and 1 phalanx moved from Antioch to Sidon

    Place Units - Seleucid
                2 hoplites placed in Seleucia
                2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 90 PUs; end with 91 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 90 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 96 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
        Petra : 1 flag
        Salamis : 1 flag
        Antioch : 2 cataphracts, 1 city, 2 hoplites, 2 phalanxs, 3 walls and 2 warelephants
        Tarsus : 1 hoplite
        Susa : 1 flag, 1 hoplite
        Seleucia : 1 city and 2 hoplites
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag, 5 hoplites and 1 phalanx
        Pharan : 1 flag, 5 phalanxs and 1 warelephant
        Persepolis : 1 flag, 2 cataphracts, 1 city and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 90 / 96
        Egypt : 26 / 31
        Parthia : 15 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
                7 cataphracts moved from Seleucia to Persepolis
                1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                4 cataphracts and 1 leader moved from Petra to Pharan

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Persepolis
                    Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
                    Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
                    Units damaged: 3 walls owned by the Parthia
                    Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
                    Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
                    Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
                Battle in Pharan
                    Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
                    Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
                    Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leader

    Non Combat Move - Seleucid
                1 hoplite moved from Seleucia to Susa
                1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
                1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
                5 hoplites and 1 phalanx moved from Antioch to Sidon

    Place Units - Seleucid
                2 hoplites placed in Seleucia
                2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 90 PUs; end with 91 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 90 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 96 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Seleucid to Pharan: 1 leader
                EDIT: Changing unit hit damage for these Seleucid owned units to: leader = 1
                EDIT: Removing units owned by Seleucid from Pharan: 1 phalanx
                EDIT: Turning off Edit Mode

  • 20 16 15 14

    Sorry for the edit, I didn’t realize it took off my leader as a casualty.  So much for the hit and run there…… YAHTZEE!!!  :-o

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