ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 unit repaired.
                1 cavalry moved from Cirta to Igilgili
                7 cavalrys, 1 hoplite, 1 leader and 1 warelephant moved from Cirta to Auzia
                3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                2 hoplites and 4 phalanxs moved from Acci to Corduba
                1 cavalry moved from Gades to Corduba

    Purchase Units - Carthage
                Carthage buy 1 cavalry and 7 hoplites; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Auzia
                    Carthage attack with 7 cavalrys, 1 hoplite, 1 leader and 1 warelephant
                    AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Auzia from AI_Neutral with 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
                Battle in Igilgili
                    Carthage attack with 1 cavalry, 3 hoplites and 1 warelephant
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 2 hoplites and 1 warelephant remaining. Battle score for attacker is -13
                    Casualties for Carthage: 1 cavalry and 1 hoplite
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Corduba
                    Carthage attack with 1 cavalry, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 5 cavalry_neutrals

    Non Combat Move - Carthage
                2 biremes moved from SZ 15 to SZ 29
                2 triremes moved from SZ 31 to SZ 32
                2 hoplites moved from Carthago to SZ 32
                1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 33 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                1 catapult, 1 cavalry and 2 hoplites moved from Carthago to SZ 36
                1 catapult, 1 cavalry, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 33
                2 hoplites and 2 triremes moved from SZ 32 to SZ 33
                1 catapult, 1 cavalry, 4 hoplites and 1 warelephant moved from SZ 33 to Lilybaeum

    Place Units - Carthage
                1 cavalry and 2 hoplites placed in Gades
                5 hoplites placed in Lilybaeum

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 60 PUs; end with 60 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 53 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 56 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 59 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 62 PUs

    Territory Summary for Carthage :

    Thenae : 1 hoplite
        Thapsus : 1 hoplite
        Sabrata : 1 hoplite
        Aleria : 1 cavalry
        Carthago : 1 city, 3 walls and 3 warelephants
        Auzia : 1 flag, 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant
        SZ 33 : 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
        SZ 29 : 2 biremes
        Acci : 1 flag
        Gades : 1 cavalry, 1 city, 2 hoplites and 2 walls
        Igilgili : 2 hoplites and 1 warelephant
        Palma : 1 cavalry
        Lilybaeum : 1 catapult, 2 cavalrys, 1 city, 18 hoplites, 2 walls and 3 warelephants
        Cirta : 1 flag
        Tingis : 1 wall
        Corduba : 1 flag, 2 hoplites and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 38 / 37
        Pergamon : 25 / 24
        Carthage : 60 / 62
        Macedonia : 45 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 156 / 171

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                3 catapults, 1 cavalry, 5 phalanxs, 6 skirmishers and 4 warriors moved from Thessalonica to Larissa
                1 warrior moved from Dodona to Larissa
                2 phalanxs moved from Delphi to Larissa
                1 leader moved from Apollonia to Larissa
                3 cavalrys moved from Apollonia to Larissa
                3 warriors moved from Sardica to Salonae
                3 cavalrys, 3 phalanxs and 3 skirmishers moved from Apollonia to Salonae
                1 phalanx and 3 skirmishers moved from Nicopolis to Durostorum

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 quadrireme and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Salonae
                    Macedonia attack with 3 cavalrys, 3 phalanxs, 3 skirmishers and 3 warriors
                    AI_Neutral defend with 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
                    Macedonia win, taking Salonae from AI_Neutral with 3 cavalrys, 3 phalanxs, 1 skirmisher and 3 warriors remaining. Battle score for attacker is -8
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
                Battle in Larissa
                    Macedonia attack with 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs, 6 skirmishers and 5 warriors
                    GreekCityStates defend with 3 archers, 2 cavalrys and 6 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Larissa from GreekCityStates with 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs and 5 warriors remaining. Battle score for attacker is 36
                    Casualties for Macedonia: 6 skirmishers
                    Casualties for GreekCityStates: 3 archers, 2 cavalrys and 6 skirmishers
                Battle in Durostorum
                    Macedonia attack with 1 phalanx and 3 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals
                    Macedonia win, taking Durostorum from AI_Neutral with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for AI_Neutral: 3 cavalry_neutrals

    Non Combat Move - Macedonia
                1 phalanx moved from Odessus to Thessalonica
                2 cavalrys moved from Nicaea to Thessalonica
                2 phalanxs and 2 warriors moved from Nicaea to Heraclea Pontica

    Place Units - Macedonia
                1 quadrireme placed in SZ 70
                3 skirmishers placed in Apollonia
                2 cavalrys and 2 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 55 PUs; end with 55 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 52 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 55 PUs

    Territory Summary for Macedonia :

    Thessalonica : 4 cavalrys, 1 city, 1 phalanx, 2 skirmishers and 3 walls
        Larissa : 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs and 5 warriors
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 3 cavalrys, 3 phalanxs, 1 skirmisher and 3 warriors
        Heraclea Pontica : 2 phalanxs and 2 warriors
        SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
        Delphi : 1 flag, 1 phalanx
        Durostorum : 1 flag, 1 phalanx and 2 skirmishers
        Apollonia : 1 flag, 1 city and 3 skirmishers
        Nicaea : 1 flag

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 25 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 151 / 171

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 cataphracts and 5 horsearchers moved from Sarmizegetusa to Axiopolis
                2 cataphracts and 2 cavalrys moved from Olbia to Istropolis
                1 archer and 2 hoplites moved from Theodesia to SZ 80
                1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 73
                1 archer and 2 hoplites moved from SZ 73 to Istropolis
                4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 1 leader moved from Azara to Majar
                2 archers and 2 horsearchers moved from Sinda to Majar

    Purchase Units - Bosporus
                Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 cavalry_neutrals
                Battle in Axiopolis
                    Bosporus attack with 2 cataphracts and 5 horsearchers
                    AI_Neutral defend with 3 warrior_neutrals
                    Bosporus win, taking Axiopolis from AI_Neutral with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is -12
                    Casualties for Bosporus: 2 horsearchers
                    Casualties for AI_Neutral: 3 warrior_neutrals
                Battle in Majar
                    Bosporus attack with 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Majar from AI_Neutral with 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Bosporus
                6 hoplites moved from Tanais to Azara
                1 cataphract moved from Theodesia to Azara

    Place Units - Bosporus
                2 cavalrys and 2 horsearchers placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 32 PUs; end with 32 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 28 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 30 PUs

    Territory Summary for Bosporus :

    Majar : 1 flag, 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader
        Sarmizegetusa : 1 flag
        SZ 73 : 1 bireme, 1 flagship and 1 quadrireme
        Axiopolis : 1 flag, 2 cataphracts and 3 horsearchers
        Theodesia : 2 cavalrys, 1 city, 2 horsearchers and 3 walls
        Istropolis : 1 flag, 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites
        Azara : 1 cataphract and 6 hoplites

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 25 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 144 / 171

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                2 units repaired.
                1 chariot, 1 hoplite and 2 skirmishers moved from Pessinus to Attalia
                2 chariots moved from Nicaea to Attalia
                2 phalanxs moved from Tavium to Attalia
                1 catapult, 1 leader and 4 skirmishers moved from Tavium to Attalia

    Purchase Units - Pontus
                Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Attalia
                    Pontus attack with 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 6 skirmishers
                    Pergamon defend with 2 cavalrys, 2 phalanxs and 2 spearmen
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Attalia from Pergamon with 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 3 skirmishers remaining. Battle score for attacker is 28
                    Casualties for Pontus: 3 skirmishers
                    Casualties for Pergamon: 2 cavalrys, 2 phalanxs and 2 spearmen

    Non Combat Move - Pontus
                2 chariots, 5 hoplites and 3 skirmishers moved from Nicaea to Pessinus
                1 phalanx moved from Tavium to Pessinus
                1 phalanx moved from Tavium to Pessinus
                1 phalanx moved from Tavium to Sinope
                1 chariot moved from Tavium to Sinope
                1 skirmisher moved from Tavium to Attalia
                1 flagship and 2 triremes moved from SZ 78 to SZ 76

    Place Units - Pontus
                1 chariot and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after successful research.
                Pontus discover supraremes

    Activate Technology - Pontus
                Pontus activating supraremes

    Turn Complete - Pontus
                Pontus collect 19 PUs; end with 19 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 16 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 13 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 16 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 2 chariots, 1 city, 3 phalanxs, 5 skirmishers and 5 walls
        SZ 76 : 1 flagship and 2 triremes
        Nicaea : 1 skirmisher
        Attalia : 1 flag, 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 4 skirmishers

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 144 / 171

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Jerusalem to Pharan
                      Seleucid take Pharan from Egypt
                1 hoplite moved from Bostra to Petra
                1 cataphract moved from Jerusalem to Petra
                4 cataphracts and 1 leader moved from Sidon to Petra
                6 phalanxs and 3 warelephants moved from Seleucia to Susa
                8 cataphracts moved from Palmyra to Susa

    Purchase Units - Seleucid
                Seleucid buy 7 cataphracts and 2 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Susa
                    Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
                    Parthia defend with 4 archers, 2 horsearchers and 2 walls
                    Seleucid win, taking Susa from Parthia with 1 cataphract, 6 phalanxs and 3 warelephants remaining. Battle score for attacker is 28
                    Casualties for Parthia: 4 archers, 2 horsearchers and 2 walls
                    Casualties for Seleucid: 7 cataphracts
                Battle in Petra
                    Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
                    Egypt defend with 3 archers
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Petra from Egypt with 4 cataphracts and 1 leader remaining. Battle score for attacker is 9
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 1 cataphract and 1 hoplite

    Non Combat Move - Seleucid
                1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
                1 bireme, 1 catapult, 1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 61 to SZ 59
                1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from SZ 59 to Jerusalem
                2 hoplites and 2 phalanxs moved from Sidon to Jerusalem
                2 hoplites and 1 phalanx moved from Damascus to Jerusalem
                2 phalanxs moved from Palmyra to Bostra
                1 hoplite moved from Palmyra to Bostra
                1 hoplite moved from Edessa to Antioch
                1 hoplite moved from Hatra to Seleucia
                1 hoplite, 1 phalanx and 1 warelephant moved from Emesa to Damascus

    Place Units - Seleucid
                7 cataphracts placed in Seleucia
                2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 83 PUs; end with 83 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 80 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 83 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant
        Damascus : 1 hoplite, 1 phalanx and 1 warelephant
        Petra : 1 flag, 4 cataphracts and 1 leader
        Salamis : 1 flag
        Antioch : 1 city, 5 hoplites, 1 phalanx and 3 walls
        Tarsus : 1 hoplite
        Susa : 1 flag, 1 cataphract, 6 phalanxs and 3 warelephants
        Seleucia : 7 cataphracts, 1 city and 1 hoplite
        Bostra : 1 hoplite and 2 phalanxs
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag
        Pharan : 1 flag, 1 hoplite

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 83 / 83
        Egypt : 25 / 37
        Parthia : 22 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 144 / 171

  • '20 '16 '15 '14

    I think that ends my turn?!  :lol:

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 chariot and 1 warelephant moved from Memphis to Pharan
                1 chariot, 1 leader, 1 phalanx and 1 warelephant moved from Siwa to Berenice
                1 phalanx moved from Paliurus to Berenice

    Purchase Units - Egypt
                Egypt buy 2 archers, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Egypt
                Battle in Pharan
                    Egypt attack with 1 chariot and 1 warelephant
                    Seleucid defend with 1 hoplite
                        Egypt roll dice for 1 chariot and 1 warelephant in Pharan, round 2 :  1/2 hits
                        Seleucid roll dice for 1 hoplite in Pharan, round 2 :  0/1 hits
                        1 hoplite owned by the Seleucid lost in Pharan
                    Egypt win, taking Pharan from Seleucid with 1 chariot and 1 warelephant remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Berenice
                    Egypt attack with 1 chariot, 1 leader, 2 phalanxs and 1 warelephant
                    AI_Neutral defend with 6 spearman_neutrals
                        Egypt roll dice for 1 chariot, 1 leader, 2 phalanxs and 1 warelephant in Berenice, round 2 :  4/5 hits
                        AI_Neutral roll dice for 6 spearman_neutrals in Berenice, round 2 :  3/6 hits
                    Units damaged: 1 leader owned by the Egypt
                        1 chariot owned by the Egypt, 1 phalanx owned by the Egypt and 4 spearman_neutrals owned by the AI_Neutral lost in Berenice
                        Egypt roll dice for 1 leader, 1 phalanx and 1 warelephant in Berenice, round 3 :  2/3 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Berenice, round 3 :  1/2 hits
                        1 phalanx owned by the Egypt and 2 spearman_neutrals owned by the AI_Neutral lost in Berenice
                    Egypt win, taking Berenice from AI_Neutral with 1 leader and 1 warelephant remaining. Battle score for attacker is -24
                    Casualties for Egypt: 1 chariot and 2 phalanxs
                    Casualties for AI_Neutral: 6 spearman_neutrals

    Non Combat Move - Egypt
                1 archer moved from Cyrene to Berenice
                1 phalanx moved from Paraetonium to Siwa
                1 archer moved from Paraetonium to Siwa
                5 archers, 1 chariot, 4 phalanxs and 2 warelephants moved from Memphis to Pharan
                1 warelephant moved from Alexandria to Pharan
                2 archers and 1 phalanx moved from Alexandria to Memphis

    Place Units - Egypt
                2 archers, 1 phalanx and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 29 PUs; end with 31 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 31 PUs

    Territory Summary for Egypt :

    Siwa : 1 archer and 1 phalanx
        Memphis : 2 archers and 1 phalanx
        Alexandria : 2 archers, 1 city, 1 phalanx, 2 walls and 1 warelephant
        Berenice : 1 flag, 1 archer, 1 leader and 1 warelephant
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Pharan : 5 archers, 2 chariots, 4 phalanxs and 4 warelephants

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 143 / 171

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 4 archers; Remaining resources: 2 techTokens; 2 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                2 archers moved from Cyropolis to Ecbatana

    Place Units - Parthia
                4 archers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 3,5 and gets 0 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 22 PUs; end with 24 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 26 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 29 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Ecbatana : 2 archers
        Persepolis : 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
        East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 143 / 171

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia

    Purchase Units - Armenia
                Armenia buy 5 spearmen; Remaining resources: 2 techTokens; 2 PUs;

    Non Combat Move - Armenia
                5 cataphracts moved from Sanina to Armavira
                1 catapult and 1 spearman moved from Sanina to Albana
                6 skirmishers moved from Artaxata to Armavira
                3 cataphracts moved from Trapezus to Armavira
                4 spearmen moved from Phasis to Trapezus
                2 spearmen moved from Phasis to Armavira

    Place Units - Armenia
                4 spearmen placed in Armavira
                1 spearman placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 5,1 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 29 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 25 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 28 PUs

    Territory Summary for Armenia :

    Albana : 1 catapult, 1 city, 2 spearmen and 4 walls
        Sanina : 1 flag
        Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
        Armavira : 8 cataphracts, 1 city, 7 skirmishers, 9 spearmen and 3 walls
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 60 / 62
        Macedonia : 55 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 12 / 26
        AI_Neutral : 143 / 171

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                2 cataphracts and 12 legionaires moved from Genua to Verona

    Purchase Units - RomanRepublic
                Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
                Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
                Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 quinquereme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 2 cataphracts and 12 legionaires
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                        RomanRepublic roll dice for 2 cataphracts and 12 legionaires in Verona, round 2 :  5/14 hits
                        AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 :  0/5 hits
                        2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Verona
                    RomanRepublic win, taking Verona from AI_Neutral with 2 cataphracts and 12 legionaires remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                2 legionaires moved from Roma to Arretium
                1 legionaire moved from Roma to Arretium
                5 skirmishers moved from Roma to Arretium
                1 leader moved from Roma to Arretium
                5 legionaires moved from Roma to Arretium
                1 ballista and 1 catapult moved from Roma to Arretium
                1 bireme and 1 trireme moved from SZ 46 to SZ 45
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28

    Place Units - RomanRepublic
                1 skirmisher and 1 wall placed in Roma
                1 quinquereme and 1 suprareme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 3,5 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 51 PUs; end with 54 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 53 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 47 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 51 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 1 ballista, 1 catapult, 1 leader, 8 legionaires, 5 skirmishers and 1 wall
        Roma : 1 city, 4 legionaires, 1 skirmisher and 4 walls
        Verona : 1 flag, 2 cataphracts and 12 legionaires
        Messana : 6 legionaires, 2 skirmishers and 1 wall
        Capua : 1 wall
        Salapia : 1 wall
        SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 1 trireme
        Genua : 1 flag
        SZ 45 : 1 bireme and 1 trireme
        Ariminum : 1 skirmisher
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls

    Production/PUs Summary :

    RomanRepublic : 51 / 51
        GreekCityStates : 33 / 37
        Pergamon : 22 / 24
        Carthage : 57 / 62
        Macedonia : 53 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 17 / 29
        AI_Neutral : 140 / 314

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                4 hoplites moved from Athens to Delphi
                1 leader moved from Corinth to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers and 3 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 4 hoplites and 1 leader
                    Macedonia defend with 1 phalanx
                        GreekCityStates roll dice for 4 hoplites and 1 leader in Delphi, round 2 :  1/5 hits
                        Macedonia roll dice for 1 phalanx in Delphi, round 2 :  1/1 hits
                    Units damaged: 1 leader owned by the GreekCityStates
                        1 phalanx owned by the Macedonia lost in Delphi
                    GreekCityStates win, taking Delphi from Macedonia with 4 hoplites and 1 leader remaining. Battle score for attacker is 9
                    Casualties for Macedonia: 1 phalanx

    Non Combat Move - GreekCityStates
                1 catapult moved from Corinth to Athens
                3 hoplites moved from Sparta to Corinth
                2 skirmishers moved from Sparta to Corinth
                2 hoplites moved from Rhodos to SZ 68
                2 hoplites moved from SZ 68 to Athens

    Place Units - GreekCityStates
                2 archers and 3 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates rolls :  0/1 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 37 PUs; end with 37 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 33 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 36 PUs

    Territory Summary for GreekCityStates :

    Sparta : 2 archers, 1 city, 5 hoplites and 2 walls
        Corinth : 3 hoplites and 2 skirmishers
        Athens : 1 catapult and 3 hoplites
        Delphi : 4 hoplites and 1 leader
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 20 : 1 bireme
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 51 / 51
        GreekCityStates : 37 / 36
        Pergamon : 22 / 24
        Carthage : 57 / 62
        Macedonia : 49 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 17 / 29
        AI_Neutral : 140 / 314

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 6 skirmishers and 6 spearmen
                    Pontus defend with 1 skirmisher
                        Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 :  0/12 hits
                        Macedonia roll dice for 1 skirmisher in Nicaea, round 2 :  0/1 hits
                        Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 3 :  2/12 hits
                        Macedonia roll dice for 1 skirmisher in Nicaea, round 3 :  0/1 hits
                        1 skirmisher owned by the Pontus lost in Nicaea
                    Pergamon win, taking Nicaea from Macedonia with 6 skirmishers and 6 spearmen remaining. Battle score for attacker is 4
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to Pergamum

    Place Units - Pergamon
                1 skirmisher and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 spearmen and 2 walls
        Pergamum : 1 spearman and 2 walls
        SZ 65 : 1 flagship and 2 triremes
        Sardis : 1 city, 1 leader, 5 phalanxs, 4 skirmishers, 5 spearmen and 5 walls
        Cydonia : 2 cavalrys
        Nicaea : 1 flag, 6 skirmishers and 6 spearmen

    Production/PUs Summary :

    RomanRepublic : 51 / 51
        GreekCityStates : 37 / 36
        Pergamon : 27 / 26
        Carthage : 57 / 62
        Macedonia : 44 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 17 / 29
        AI_Neutral : 140 / 314

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 unit repaired.
                1 catapult, 2 cavalrys, 12 hoplites and 3 warelephants moved from Lilybaeum to Messana
                2 hoplites and 1 warelephant moved from Igilgili to Cartenna
                1 cavalry moved from Auzia to Cartenna
                5 cavalrys, 1 hoplite, 1 leader and 1 warelephant moved from Auzia to Cartenna
                1 cavalry and 2 hoplites moved from Gades to Hispatis
                2 hoplites and 4 phalanxs moved from Corduba to Hispatis

    Purchase Units - Carthage
                Carthage buy 1 bireme and 7 hoplites; Remaining resources: 3 techTokens; 1 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 1 cavalry, 4 hoplites and 4 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 1 cavalry, 4 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Cartenna
                    Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cartenna from AI_Neutral with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in Messana
                    Carthage attack with 1 catapult, 2 cavalrys, 12 hoplites and 3 warelephants
                    RomanRepublic defend with 6 legionaires, 2 skirmishers and 1 wall
                    Carthage win, taking Messana from RomanRepublic with 1 catapult, 9 hoplites and 2 warelephants remaining. Battle score for attacker is 21
                    Casualties for Carthage: 2 cavalrys, 3 hoplites and 1 warelephant
                    Casualties for RomanRepublic: 6 legionaires, 2 skirmishers and 1 wall

    Non Combat Move - Carthage
                3 triremes moved from SZ 33 to SZ 36
                1 quinquereme moved from SZ 33 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                1 hoplite moved from Thapsus to SZ 36
                1 hoplite moved from Thenae to Thapsus
                1 warelephant moved from Carthago to Thapsus
                1 hoplite, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 33
                1 hoplite and 1 warelephant moved from SZ 33 to Lilybaeum

    Place Units - Carthage
                1 bireme placed in SZ 33
                4 hoplites placed in Lilybaeum
                1 hoplite placed in Carthago
                1 hoplite placed in Carthago
                Carthage undo move 4.
                2 hoplites placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover siegeWeapons

    Activate Technology - Carthage
                Carthage activating siegeWeapons

    Turn Complete - Carthage
                Carthage collect 66 PUs; end with 67 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 64 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 59 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 62 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 65 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 68 PUs

    Territory Summary for Carthage :

    Cartenna : 1 flag, 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
        Thapsus : 1 hoplite and 1 warelephant
        Sabrata : 1 hoplite
        Aleria : 1 cavalry
        Messana : 1 flag, 1 catapult, 9 hoplites and 2 warelephants
        Carthago : 1 city, 1 hoplite, 3 walls and 1 warelephant
        Auzia : 1 flag
        SZ 33 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
        SZ 29 : 2 biremes
        Hispatis : 1 flag, 1 cavalry, 4 hoplites and 4 phalanxs
        Acci : 1 flag
        Gades : 1 city, 2 hoplites and 2 walls
        Palma : 1 cavalry
        Lilybaeum : 1 city, 11 hoplites, 2 walls and 1 warelephant
        Cirta : 1 flag
        Corduba : 1 flag

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 37 / 36
        Pergamon : 27 / 26
        Carthage : 66 / 68
        Macedonia : 44 / 55
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 17 / 29
        AI_Neutral : 135 / 314

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 unit repaired.
                1 phalanx and 2 skirmishers moved from Durostorum to Sardica
                1 warrior moved from Salonae to Sardica
                2 catapults, 5 phalanxs and 5 warriors moved from Larissa to Athens
                1 catapult, 4 cavalrys, 1 leader and 2 phalanxs moved from Larissa to Delphi
                4 cavalrys moved from Thessalonica to Delphi

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 4 cavalrys, 3 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Sardica
                    Macedonia attack with 1 phalanx, 2 skirmishers and 1 warrior
                    AI_Barbarians defend with 1 horsearcher
                    Macedonia win, taking Sardica from AI_Barbarians with 1 phalanx, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 horsearcher
                Battle in Athens
                    Macedonia attack with 2 catapults, 5 phalanxs and 5 warriors
                    GreekCityStates defend with 1 catapult and 3 hoplites
                    Macedonia win, taking Athens from GreekCityStates with 2 catapults, 5 phalanxs and 3 warriors remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 2 warriors
                    Casualties for GreekCityStates: 1 catapult and 3 hoplites
                Battle in Delphi
                    Macedonia attack with 1 catapult, 8 cavalrys, 1 leader and 2 phalanxs
                    GreekCityStates defend with 4 hoplites and 1 leader
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 3 cavalrys
                    Casualties for GreekCityStates: 4 hoplites and 1 leader

    Non Combat Move - Macedonia
                1 phalanx and 2 skirmishers moved from Thessalonica to Larissa
                3 cavalrys moved from Salonae to Thessalonica
                3 skirmishers moved from Apollonia to Salonae

    Place Units - Macedonia
                1 catapult, 1 skirmisher and 1 warrior placed in Apollonia
                4 cavalrys, 2 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 56 PUs; end with 56 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 52 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 53 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 56 PUs

    Territory Summary for Macedonia :

    Thessalonica : 7 cavalrys, 1 city, 2 skirmishers, 3 walls and 1 warrior
        Larissa : 1 phalanx and 2 skirmishers
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 3 phalanxs, 4 skirmishers and 2 warriors
        Heraclea Pontica : 2 phalanxs and 2 warriors
        Athens : 1 flag, 2 catapults, 5 phalanxs and 3 warriors
        SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
        Delphi : 1 flag, 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs
        Sardica : 1 phalanx, 2 skirmishers and 1 warrior
        Durostorum : 1 flag
        Apollonia : 1 flag, 1 catapult, 1 city, 1 skirmisher and 1 warrior

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 27 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                1 unit repaired.

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Bosporus
                1 cataphract and 6 hoplites moved from Azara to Majar
                2 cavalrys and 2 horsearchers moved from Theodesia to Azara
                1 archer and 2 hoplites moved from Istropolis to SZ 73
                1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 73 to SZ 80
                1 archer and 2 hoplites moved from SZ 80 to Sinda
                2 cataphracts and 3 horsearchers moved from Axiopolis to Tyras
                2 cataphracts and 2 cavalrys moved from Istropolis to Olbia

    Place Units - Bosporus
                3 archers and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 32 PUs; end with 32 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 30 PUs

    Territory Summary for Bosporus :

    Majar : 1 flag, 6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 6 horsearchers and 1 leader
        Sarmizegetusa : 1 flag
        Axiopolis : 1 flag
        Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
        Tyras : 2 cataphracts and 3 horsearchers
        SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
        Sinda : 1 archer and 2 hoplites
        Istropolis : 1 flag
        Azara : 2 cavalrys and 2 horsearchers
        Olbia : 2 cataphracts and 2 cavalrys

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 27 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 unit repaired.
                1 leader moved from Attalia to Nicaea
                2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers moved from Pessinus to Nicaea
                3 chariots moved from Attalia to Nicaea
                2 chariots moved from Sinope to Nicaea

    Purchase Units - Pontus
                Trigger PONsupraremes: buySuprareme removed from PontusProduction
                Trigger PONsupraremes: buySupraremeX added to PontusProduction
                Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
                Pontus buy 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 3 skirmishers
                    Pergamon defend with 6 skirmishers and 6 spearmen
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Nicaea from Pergamon with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 46
                    Casualties for Pontus: 2 skirmishers
                    Casualties for Pergamon: 6 skirmishers and 6 spearmen

    Non Combat Move - Pontus
                1 skirmisher moved from Attalia to Pessinus
                1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Attalia to Tavium

    Place Units - Pontus
                4 skirmishers and 1 wall placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 24 PUs; end with 24 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 20 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 21 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 skirmisher
        Heraclea Pontica : 2 walls
        Tavium : 1 flag, 1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers
        Sinope : 1 city, 3 phalanxs, 9 skirmishers and 6 walls
        SZ 76 : 1 flagship and 2 triremes
        Nicaea : 1 flag, 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher
        Attalia : 1 flag, 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
                7 cataphracts moved from Seleucia to Persepolis
                1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                4 cataphracts and 1 leader moved from Petra to Pharan

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Persepolis
                    Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
                    Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
                    Units damaged: 3 walls owned by the Parthia
                    Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
                    Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
                    Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
                Battle in Pharan
                    Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
                    Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
                    Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leader

    Non Combat Move - Seleucid
                1 hoplite moved from Seleucia to Susa
                1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
                1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
                5 hoplites and 1 phalanx moved from Antioch to Sidon

    Place Units - Seleucid
                2 hoplites placed in Seleucia
                2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 90 PUs; end with 91 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 90 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 96 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
        Petra : 1 flag
        Salamis : 1 flag
        Antioch : 2 cataphracts, 1 city, 2 hoplites, 2 phalanxs, 3 walls and 2 warelephants
        Tarsus : 1 hoplite
        Susa : 1 flag, 1 hoplite
        Seleucia : 1 city and 2 hoplites
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag, 5 hoplites and 1 phalanx
        Pharan : 1 flag, 5 phalanxs and 1 warelephant
        Persepolis : 1 flag, 2 cataphracts, 1 city and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 90 / 96
        Egypt : 26 / 31
        Parthia : 15 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • '20 '16 '15 '14

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
                7 cataphracts moved from Seleucia to Persepolis
                1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                4 cataphracts and 1 leader moved from Petra to Pharan

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Persepolis
                    Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
                    Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
                    Units damaged: 3 walls owned by the Parthia
                    Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
                    Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
                    Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
                Battle in Pharan
                    Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
                    Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
                    Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leader

    Non Combat Move - Seleucid
                1 hoplite moved from Seleucia to Susa
                1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
                1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
                5 hoplites and 1 phalanx moved from Antioch to Sidon

    Place Units - Seleucid
                2 hoplites placed in Seleucia
                2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 90 PUs; end with 91 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 90 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 96 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Seleucid to Pharan: 1 leader
                EDIT: Changing unit hit damage for these Seleucid owned units to: leader = 1
                EDIT: Removing units owned by Seleucid from Pharan: 1 phalanx
                EDIT: Turning off Edit Mode

  • '20 '16 '15 '14

    Sorry for the edit, I didn’t realize it took off my leader as a casualty.  So much for the hit and run there…… YAHTZEE!!!  :-o

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 unit repaired.

    Purchase Units - Egypt
                Egypt buy 2 chariots and 1 quadrireme; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Egypt

    Non Combat Move - Egypt
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
                2 archers and 1 phalanx moved from Alexandria to Memphis
                1 warelephant moved from Alexandria to Memphis
                1 phalanx moved from Siwa to Berenice
                1 archer moved from Siwa to Berenice

    Place Units - Egypt
                2 chariots placed in Alexandria
                1 quadrireme placed in SZ 57

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 26 PUs; end with 27 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 28 PUs

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