Bomber to Kenya rather than Congo
ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
1 cavalry moved from Cirta to Igilgili
7 cavalrys, 1 hoplite, 1 leader and 1 warelephant moved from Cirta to Auzia
3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
2 hoplites and 4 phalanxs moved from Acci to Corduba
1 cavalry moved from Gades to CordubaPurchase Units - Carthage
Carthage buy 1 cavalry and 7 hoplites; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in Auzia
Carthage attack with 7 cavalrys, 1 hoplite, 1 leader and 1 warelephant
AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Auzia from AI_Neutral with 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
Battle in Igilgili
Carthage attack with 1 cavalry, 3 hoplites and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 2 hoplites and 1 warelephant remaining. Battle score for attacker is -13
Casualties for Carthage: 1 cavalry and 1 hoplite
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Corduba
Carthage attack with 1 cavalry, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 5 cavalry_neutralsNon Combat Move - Carthage
2 biremes moved from SZ 15 to SZ 29
2 triremes moved from SZ 31 to SZ 32
2 hoplites moved from Carthago to SZ 32
1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 33 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 catapult, 1 cavalry and 2 hoplites moved from Carthago to SZ 36
1 catapult, 1 cavalry, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 33
2 hoplites and 2 triremes moved from SZ 32 to SZ 33
1 catapult, 1 cavalry, 4 hoplites and 1 warelephant moved from SZ 33 to LilybaeumPlace Units - Carthage
1 cavalry and 2 hoplites placed in Gades
5 hoplites placed in LilybaeumResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 53 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 56 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 59 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 62 PUsTerritory Summary for Carthage :
Thenae : 1 hoplite
Thapsus : 1 hoplite
Sabrata : 1 hoplite
Aleria : 1 cavalry
Carthago : 1 city, 3 walls and 3 warelephants
Auzia : 1 flag, 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant
SZ 33 : 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
SZ 29 : 2 biremes
Acci : 1 flag
Gades : 1 cavalry, 1 city, 2 hoplites and 2 walls
Igilgili : 2 hoplites and 1 warelephant
Palma : 1 cavalry
Lilybaeum : 1 catapult, 2 cavalrys, 1 city, 18 hoplites, 2 walls and 3 warelephants
Cirta : 1 flag
Tingis : 1 wall
Corduba : 1 flag, 2 hoplites and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 38 / 37
Pergamon : 25 / 24
Carthage : 60 / 62
Macedonia : 45 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 156 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
3 catapults, 1 cavalry, 5 phalanxs, 6 skirmishers and 4 warriors moved from Thessalonica to Larissa
1 warrior moved from Dodona to Larissa
2 phalanxs moved from Delphi to Larissa
1 leader moved from Apollonia to Larissa
3 cavalrys moved from Apollonia to Larissa
3 warriors moved from Sardica to Salonae
3 cavalrys, 3 phalanxs and 3 skirmishers moved from Apollonia to Salonae
1 phalanx and 3 skirmishers moved from Nicopolis to DurostorumPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 quadrireme and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Salonae
Macedonia attack with 3 cavalrys, 3 phalanxs, 3 skirmishers and 3 warriors
AI_Neutral defend with 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
Macedonia win, taking Salonae from AI_Neutral with 3 cavalrys, 3 phalanxs, 1 skirmisher and 3 warriors remaining. Battle score for attacker is -8
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in Larissa
Macedonia attack with 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs, 6 skirmishers and 5 warriors
GreekCityStates defend with 3 archers, 2 cavalrys and 6 skirmishers
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Larissa from GreekCityStates with 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs and 5 warriors remaining. Battle score for attacker is 36
Casualties for Macedonia: 6 skirmishers
Casualties for GreekCityStates: 3 archers, 2 cavalrys and 6 skirmishers
Battle in Durostorum
Macedonia attack with 1 phalanx and 3 skirmishers
AI_Neutral defend with 3 cavalry_neutrals
Macedonia win, taking Durostorum from AI_Neutral with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Neutral: 3 cavalry_neutralsNon Combat Move - Macedonia
1 phalanx moved from Odessus to Thessalonica
2 cavalrys moved from Nicaea to Thessalonica
2 phalanxs and 2 warriors moved from Nicaea to Heraclea PonticaPlace Units - Macedonia
1 quadrireme placed in SZ 70
3 skirmishers placed in Apollonia
2 cavalrys and 2 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 55 PUs; end with 55 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 52 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 55 PUsTerritory Summary for Macedonia :
Thessalonica : 4 cavalrys, 1 city, 1 phalanx, 2 skirmishers and 3 walls
Larissa : 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs and 5 warriors
Byzantium : 1 skirmisher
Salonae : 1 flag, 3 cavalrys, 3 phalanxs, 1 skirmisher and 3 warriors
Heraclea Pontica : 2 phalanxs and 2 warriors
SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
Delphi : 1 flag, 1 phalanx
Durostorum : 1 flag, 1 phalanx and 2 skirmishers
Apollonia : 1 flag, 1 city and 3 skirmishers
Nicaea : 1 flagProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 25 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 151 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 cataphracts and 5 horsearchers moved from Sarmizegetusa to Axiopolis
2 cataphracts and 2 cavalrys moved from Olbia to Istropolis
1 archer and 2 hoplites moved from Theodesia to SZ 80
1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 73
1 archer and 2 hoplites moved from SZ 73 to Istropolis
4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 1 leader moved from Azara to Majar
2 archers and 2 horsearchers moved from Sinda to MajarPurchase Units - Bosporus
Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Istropolis
Bosporus attack with 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutrals
Battle in Axiopolis
Bosporus attack with 2 cataphracts and 5 horsearchers
AI_Neutral defend with 3 warrior_neutrals
Bosporus win, taking Axiopolis from AI_Neutral with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is -12
Casualties for Bosporus: 2 horsearchers
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Majar
Bosporus attack with 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus
6 hoplites moved from Tanais to Azara
1 cataphract moved from Theodesia to AzaraPlace Units - Bosporus
2 cavalrys and 2 horsearchers placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 32 PUs; end with 32 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 28 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 30 PUsTerritory Summary for Bosporus :
Majar : 1 flag, 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader
Sarmizegetusa : 1 flag
SZ 73 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag, 2 cataphracts and 3 horsearchers
Theodesia : 2 cavalrys, 1 city, 2 horsearchers and 3 walls
Istropolis : 1 flag, 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites
Azara : 1 cataphract and 6 hoplitesProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 25 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 144 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
2 units repaired.
1 chariot, 1 hoplite and 2 skirmishers moved from Pessinus to Attalia
2 chariots moved from Nicaea to Attalia
2 phalanxs moved from Tavium to Attalia
1 catapult, 1 leader and 4 skirmishers moved from Tavium to AttaliaPurchase Units - Pontus
Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Attalia
Pontus attack with 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 6 skirmishers
Pergamon defend with 2 cavalrys, 2 phalanxs and 2 spearmen
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Attalia from Pergamon with 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 3 skirmishers remaining. Battle score for attacker is 28
Casualties for Pontus: 3 skirmishers
Casualties for Pergamon: 2 cavalrys, 2 phalanxs and 2 spearmenNon Combat Move - Pontus
2 chariots, 5 hoplites and 3 skirmishers moved from Nicaea to Pessinus
1 phalanx moved from Tavium to Pessinus
1 phalanx moved from Tavium to Pessinus
1 phalanx moved from Tavium to Sinope
1 chariot moved from Tavium to Sinope
1 skirmisher moved from Tavium to Attalia
1 flagship and 2 triremes moved from SZ 78 to SZ 76Place Units - Pontus
1 chariot and 2 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover supraremesActivate Technology - Pontus
Pontus activating supraremesTurn Complete - Pontus
Pontus collect 19 PUs; end with 19 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 16 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 13 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 16 PUsTerritory Summary for Pontus :
Pessinus : 1 flag, 2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 2 chariots, 1 city, 3 phalanxs, 5 skirmishers and 5 walls
SZ 76 : 1 flagship and 2 triremes
Nicaea : 1 skirmisher
Attalia : 1 flag, 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 4 skirmishersProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 144 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 hoplite moved from Bostra to Petra
1 cataphract moved from Jerusalem to Petra
4 cataphracts and 1 leader moved from Sidon to Petra
6 phalanxs and 3 warelephants moved from Seleucia to Susa
8 cataphracts moved from Palmyra to SusaPurchase Units - Seleucid
Seleucid buy 7 cataphracts and 2 hoplites; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Susa
Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
Parthia defend with 4 archers, 2 horsearchers and 2 walls
Seleucid win, taking Susa from Parthia with 1 cataphract, 6 phalanxs and 3 warelephants remaining. Battle score for attacker is 28
Casualties for Parthia: 4 archers, 2 horsearchers and 2 walls
Casualties for Seleucid: 7 cataphracts
Battle in Petra
Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
Egypt defend with 3 archers
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Petra from Egypt with 4 cataphracts and 1 leader remaining. Battle score for attacker is 9
Casualties for Egypt: 3 archers
Casualties for Seleucid: 1 cataphract and 1 hopliteNon Combat Move - Seleucid
1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
1 bireme, 1 catapult, 1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 61 to SZ 59
1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from SZ 59 to Jerusalem
2 hoplites and 2 phalanxs moved from Sidon to Jerusalem
2 hoplites and 1 phalanx moved from Damascus to Jerusalem
2 phalanxs moved from Palmyra to Bostra
1 hoplite moved from Palmyra to Bostra
1 hoplite moved from Edessa to Antioch
1 hoplite moved from Hatra to Seleucia
1 hoplite, 1 phalanx and 1 warelephant moved from Emesa to DamascusPlace Units - Seleucid
7 cataphracts placed in Seleucia
2 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 83 PUs; end with 83 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 80 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 83 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant
Damascus : 1 hoplite, 1 phalanx and 1 warelephant
Petra : 1 flag, 4 cataphracts and 1 leader
Salamis : 1 flag
Antioch : 1 city, 5 hoplites, 1 phalanx and 3 walls
Tarsus : 1 hoplite
Susa : 1 flag, 1 cataphract, 6 phalanxs and 3 warelephants
Seleucia : 7 cataphracts, 1 city and 1 hoplite
Bostra : 1 hoplite and 2 phalanxs
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag
Pharan : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 83 / 83
Egypt : 25 / 37
Parthia : 22 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 144 / 171 -
I think that ends my turn?! :lol:
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 chariot and 1 warelephant moved from Memphis to Pharan
1 chariot, 1 leader, 1 phalanx and 1 warelephant moved from Siwa to Berenice
1 phalanx moved from Paliurus to BerenicePurchase Units - Egypt
Egypt buy 2 archers, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 2 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 1 chariot and 1 warelephant
Seleucid defend with 1 hoplite
Egypt roll dice for 1 chariot and 1 warelephant in Pharan, round 2 : 1/2 hits
Seleucid roll dice for 1 hoplite in Pharan, round 2 : 0/1 hits
1 hoplite owned by the Seleucid lost in Pharan
Egypt win, taking Pharan from Seleucid with 1 chariot and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Berenice
Egypt attack with 1 chariot, 1 leader, 2 phalanxs and 1 warelephant
AI_Neutral defend with 6 spearman_neutrals
Egypt roll dice for 1 chariot, 1 leader, 2 phalanxs and 1 warelephant in Berenice, round 2 : 4/5 hits
AI_Neutral roll dice for 6 spearman_neutrals in Berenice, round 2 : 3/6 hits
Units damaged: 1 leader owned by the Egypt
1 chariot owned by the Egypt, 1 phalanx owned by the Egypt and 4 spearman_neutrals owned by the AI_Neutral lost in Berenice
Egypt roll dice for 1 leader, 1 phalanx and 1 warelephant in Berenice, round 3 : 2/3 hits
AI_Neutral roll dice for 2 spearman_neutrals in Berenice, round 3 : 1/2 hits
1 phalanx owned by the Egypt and 2 spearman_neutrals owned by the AI_Neutral lost in Berenice
Egypt win, taking Berenice from AI_Neutral with 1 leader and 1 warelephant remaining. Battle score for attacker is -24
Casualties for Egypt: 1 chariot and 2 phalanxs
Casualties for AI_Neutral: 6 spearman_neutralsNon Combat Move - Egypt
1 archer moved from Cyrene to Berenice
1 phalanx moved from Paraetonium to Siwa
1 archer moved from Paraetonium to Siwa
5 archers, 1 chariot, 4 phalanxs and 2 warelephants moved from Memphis to Pharan
1 warelephant moved from Alexandria to Pharan
2 archers and 1 phalanx moved from Alexandria to MemphisPlace Units - Egypt
2 archers, 1 phalanx and 1 warelephant placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 29 PUs; end with 31 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 31 PUsTerritory Summary for Egypt :
Siwa : 1 archer and 1 phalanx
Memphis : 2 archers and 1 phalanx
Alexandria : 2 archers, 1 city, 1 phalanx, 2 walls and 1 warelephant
Berenice : 1 flag, 1 archer, 1 leader and 1 warelephant
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Pharan : 5 archers, 2 chariots, 4 phalanxs and 4 warelephantsProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 143 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 4 archers; Remaining resources: 2 techTokens; 2 PUs;Combat - Parthia
Non Combat Move - Parthia
2 archers moved from Cyropolis to EcbatanaPlace Units - Parthia
4 archers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 3,5 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 22 PUs; end with 24 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUsTerritory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Ecbatana : 2 archers
Persepolis : 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 143 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy 5 spearmen; Remaining resources: 2 techTokens; 2 PUs;Non Combat Move - Armenia
5 cataphracts moved from Sanina to Armavira
1 catapult and 1 spearman moved from Sanina to Albana
6 skirmishers moved from Artaxata to Armavira
3 cataphracts moved from Trapezus to Armavira
4 spearmen moved from Phasis to Trapezus
2 spearmen moved from Phasis to ArmaviraPlace Units - Armenia
4 spearmen placed in Armavira
1 spearman placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 5,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 27 PUs; end with 29 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 25 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 28 PUsTerritory Summary for Armenia :
Albana : 1 catapult, 1 city, 2 spearmen and 4 walls
Sanina : 1 flag
Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Armavira : 8 cataphracts, 1 city, 7 skirmishers, 9 spearmen and 3 walls
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 12 / 26
AI_Neutral : 143 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
2 cataphracts and 12 legionaires moved from Genua to VeronaPurchase Units - RomanRepublic
Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 quinquereme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 2 cataphracts and 12 legionaires
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 2 cataphracts and 12 legionaires in Verona, round 2 : 5/14 hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 0/5 hits
2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Verona
RomanRepublic win, taking Verona from AI_Neutral with 2 cataphracts and 12 legionaires remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
2 legionaires moved from Roma to Arretium
1 legionaire moved from Roma to Arretium
5 skirmishers moved from Roma to Arretium
1 leader moved from Roma to Arretium
5 legionaires moved from Roma to Arretium
1 ballista and 1 catapult moved from Roma to Arretium
1 bireme and 1 trireme moved from SZ 46 to SZ 45
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28Place Units - RomanRepublic
1 skirmisher and 1 wall placed in Roma
1 quinquereme and 1 suprareme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,5 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 51 PUs; end with 54 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 53 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 47 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 51 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 ballista, 1 catapult, 1 leader, 8 legionaires, 5 skirmishers and 1 wall
Roma : 1 city, 4 legionaires, 1 skirmisher and 4 walls
Verona : 1 flag, 2 cataphracts and 12 legionaires
Messana : 6 legionaires, 2 skirmishers and 1 wall
Capua : 1 wall
Salapia : 1 wall
SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 1 trireme
Genua : 1 flag
SZ 45 : 1 bireme and 1 trireme
Ariminum : 1 skirmisher
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 wallsProduction/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 57 / 62
Macedonia : 53 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 17 / 29
AI_Neutral : 140 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
4 hoplites moved from Athens to Delphi
1 leader moved from Corinth to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 2 archers and 3 hoplites; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 4 hoplites and 1 leader
Macedonia defend with 1 phalanx
GreekCityStates roll dice for 4 hoplites and 1 leader in Delphi, round 2 : 1/5 hits
Macedonia roll dice for 1 phalanx in Delphi, round 2 : 1/1 hits
Units damaged: 1 leader owned by the GreekCityStates
1 phalanx owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 4 hoplites and 1 leader remaining. Battle score for attacker is 9
Casualties for Macedonia: 1 phalanxNon Combat Move - GreekCityStates
1 catapult moved from Corinth to Athens
3 hoplites moved from Sparta to Corinth
2 skirmishers moved from Sparta to Corinth
2 hoplites moved from Rhodos to SZ 68
2 hoplites moved from SZ 68 to AthensPlace Units - GreekCityStates
2 archers and 3 hoplites placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 33 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 36 PUsTerritory Summary for GreekCityStates :
Sparta : 2 archers, 1 city, 5 hoplites and 2 walls
Corinth : 3 hoplites and 2 skirmishers
Athens : 1 catapult and 3 hoplites
Delphi : 4 hoplites and 1 leader
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 20 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 37 / 36
Pergamon : 22 / 24
Carthage : 57 / 62
Macedonia : 49 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 17 / 29
AI_Neutral : 140 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
6 skirmishers and 6 spearmen moved from Pergamum to NicaeaPurchase Units - Pergamon
Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 6 skirmishers and 6 spearmen
Pontus defend with 1 skirmisher
Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 : 0/12 hits
Macedonia roll dice for 1 skirmisher in Nicaea, round 2 : 0/1 hits
Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 3 : 2/12 hits
Macedonia roll dice for 1 skirmisher in Nicaea, round 3 : 0/1 hits
1 skirmisher owned by the Pontus lost in Nicaea
Pergamon win, taking Nicaea from Macedonia with 6 skirmishers and 6 spearmen remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisherNon Combat Move - Pergamon
1 spearman moved from Sardis to PergamumPlace Units - Pergamon
1 skirmisher and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 spearmen and 2 walls
Pergamum : 1 spearman and 2 walls
SZ 65 : 1 flagship and 2 triremes
Sardis : 1 city, 1 leader, 5 phalanxs, 4 skirmishers, 5 spearmen and 5 walls
Cydonia : 2 cavalrys
Nicaea : 1 flag, 6 skirmishers and 6 spearmenProduction/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 37 / 36
Pergamon : 27 / 26
Carthage : 57 / 62
Macedonia : 44 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 17 / 29
AI_Neutral : 140 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
1 catapult, 2 cavalrys, 12 hoplites and 3 warelephants moved from Lilybaeum to Messana
2 hoplites and 1 warelephant moved from Igilgili to Cartenna
1 cavalry moved from Auzia to Cartenna
5 cavalrys, 1 hoplite, 1 leader and 1 warelephant moved from Auzia to Cartenna
1 cavalry and 2 hoplites moved from Gades to Hispatis
2 hoplites and 4 phalanxs moved from Corduba to HispatisPurchase Units - Carthage
Carthage buy 1 bireme and 7 hoplites; Remaining resources: 3 techTokens; 1 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 1 cavalry, 4 hoplites and 4 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 1 cavalry, 4 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Cartenna
Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Messana
Carthage attack with 1 catapult, 2 cavalrys, 12 hoplites and 3 warelephants
RomanRepublic defend with 6 legionaires, 2 skirmishers and 1 wall
Carthage win, taking Messana from RomanRepublic with 1 catapult, 9 hoplites and 2 warelephants remaining. Battle score for attacker is 21
Casualties for Carthage: 2 cavalrys, 3 hoplites and 1 warelephant
Casualties for RomanRepublic: 6 legionaires, 2 skirmishers and 1 wallNon Combat Move - Carthage
3 triremes moved from SZ 33 to SZ 36
1 quinquereme moved from SZ 33 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 hoplite moved from Thapsus to SZ 36
1 hoplite moved from Thenae to Thapsus
1 warelephant moved from Carthago to Thapsus
1 hoplite, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 33
1 hoplite and 1 warelephant moved from SZ 33 to LilybaeumPlace Units - Carthage
1 bireme placed in SZ 33
4 hoplites placed in Lilybaeum
1 hoplite placed in Carthago
1 hoplite placed in Carthago
Carthage undo move 4.
2 hoplites placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover siegeWeaponsActivate Technology - Carthage
Carthage activating siegeWeaponsTurn Complete - Carthage
Carthage collect 66 PUs; end with 67 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 64 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 59 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 62 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 65 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 68 PUsTerritory Summary for Carthage :
Cartenna : 1 flag, 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
Thapsus : 1 hoplite and 1 warelephant
Sabrata : 1 hoplite
Aleria : 1 cavalry
Messana : 1 flag, 1 catapult, 9 hoplites and 2 warelephants
Carthago : 1 city, 1 hoplite, 3 walls and 1 warelephant
Auzia : 1 flag
SZ 33 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
SZ 29 : 2 biremes
Hispatis : 1 flag, 1 cavalry, 4 hoplites and 4 phalanxs
Acci : 1 flag
Gades : 1 city, 2 hoplites and 2 walls
Palma : 1 cavalry
Lilybaeum : 1 city, 11 hoplites, 2 walls and 1 warelephant
Cirta : 1 flag
Corduba : 1 flagProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 37 / 36
Pergamon : 27 / 26
Carthage : 66 / 68
Macedonia : 44 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 17 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 phalanx and 2 skirmishers moved from Durostorum to Sardica
1 warrior moved from Salonae to Sardica
2 catapults, 5 phalanxs and 5 warriors moved from Larissa to Athens
1 catapult, 4 cavalrys, 1 leader and 2 phalanxs moved from Larissa to Delphi
4 cavalrys moved from Thessalonica to DelphiPurchase Units - Macedonia
Macedonia buy 1 catapult, 4 cavalrys, 3 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Sardica
Macedonia attack with 1 phalanx, 2 skirmishers and 1 warrior
AI_Barbarians defend with 1 horsearcher
Macedonia win, taking Sardica from AI_Barbarians with 1 phalanx, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcher
Battle in Athens
Macedonia attack with 2 catapults, 5 phalanxs and 5 warriors
GreekCityStates defend with 1 catapult and 3 hoplites
Macedonia win, taking Athens from GreekCityStates with 2 catapults, 5 phalanxs and 3 warriors remaining. Battle score for attacker is 16
Casualties for Macedonia: 2 warriors
Casualties for GreekCityStates: 1 catapult and 3 hoplites
Battle in Delphi
Macedonia attack with 1 catapult, 8 cavalrys, 1 leader and 2 phalanxs
GreekCityStates defend with 4 hoplites and 1 leader
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 10
Casualties for Macedonia: 3 cavalrys
Casualties for GreekCityStates: 4 hoplites and 1 leaderNon Combat Move - Macedonia
1 phalanx and 2 skirmishers moved from Thessalonica to Larissa
3 cavalrys moved from Salonae to Thessalonica
3 skirmishers moved from Apollonia to SalonaePlace Units - Macedonia
1 catapult, 1 skirmisher and 1 warrior placed in Apollonia
4 cavalrys, 2 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 56 PUs; end with 56 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 52 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 53 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 56 PUsTerritory Summary for Macedonia :
Thessalonica : 7 cavalrys, 1 city, 2 skirmishers, 3 walls and 1 warrior
Larissa : 1 phalanx and 2 skirmishers
Byzantium : 1 skirmisher
Salonae : 1 flag, 3 phalanxs, 4 skirmishers and 2 warriors
Heraclea Pontica : 2 phalanxs and 2 warriors
Athens : 1 flag, 2 catapults, 5 phalanxs and 3 warriors
SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
Delphi : 1 flag, 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs
Sardica : 1 phalanx, 2 skirmishers and 1 warrior
Durostorum : 1 flag
Apollonia : 1 flag, 1 catapult, 1 city, 1 skirmisher and 1 warriorProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 27 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.Purchase Units - Bosporus
Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Bosporus
1 cataphract and 6 hoplites moved from Azara to Majar
2 cavalrys and 2 horsearchers moved from Theodesia to Azara
1 archer and 2 hoplites moved from Istropolis to SZ 73
1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 73 to SZ 80
1 archer and 2 hoplites moved from SZ 80 to Sinda
2 cataphracts and 3 horsearchers moved from Axiopolis to Tyras
2 cataphracts and 2 cavalrys moved from Istropolis to OlbiaPlace Units - Bosporus
3 archers and 1 cavalry placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 32 PUs; end with 32 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 30 PUsTerritory Summary for Bosporus :
Majar : 1 flag, 6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 6 horsearchers and 1 leader
Sarmizegetusa : 1 flag
Axiopolis : 1 flag
Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
Tyras : 2 cataphracts and 3 horsearchers
SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
Sinda : 1 archer and 2 hoplites
Istropolis : 1 flag
Azara : 2 cavalrys and 2 horsearchers
Olbia : 2 cataphracts and 2 cavalrysProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 27 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 unit repaired.
1 leader moved from Attalia to Nicaea
2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers moved from Pessinus to Nicaea
3 chariots moved from Attalia to Nicaea
2 chariots moved from Sinope to NicaeaPurchase Units - Pontus
Trigger PONsupraremes: buySuprareme removed from PontusProduction
Trigger PONsupraremes: buySupraremeX added to PontusProduction
Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 3 skirmishers
Pergamon defend with 6 skirmishers and 6 spearmen
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Nicaea from Pergamon with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 46
Casualties for Pontus: 2 skirmishers
Casualties for Pergamon: 6 skirmishers and 6 spearmenNon Combat Move - Pontus
1 skirmisher moved from Attalia to Pessinus
1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Attalia to TaviumPlace Units - Pontus
4 skirmishers and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 24 PUs; end with 24 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 20 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 21 PUsTerritory Summary for Pontus :
Pessinus : 1 flag, 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag, 1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers
Sinope : 1 city, 3 phalanxs, 9 skirmishers and 6 walls
SZ 76 : 1 flagship and 2 triremes
Nicaea : 1 flag, 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher
Attalia : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 22 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 24 / 21
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 unit repaired.
1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
7 cataphracts moved from Seleucia to Persepolis
1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
4 cataphracts and 1 leader moved from Petra to PharanPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Persepolis
Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
Units damaged: 3 walls owned by the Parthia
Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
Battle in Pharan
Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leaderNon Combat Move - Seleucid
1 hoplite moved from Seleucia to Susa
1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
5 hoplites and 1 phalanx moved from Antioch to SidonPlace Units - Seleucid
2 hoplites placed in Seleucia
2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 90 PUs; end with 91 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 90 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 96 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
Petra : 1 flag
Salamis : 1 flag
Antioch : 2 cataphracts, 1 city, 2 hoplites, 2 phalanxs, 3 walls and 2 warelephants
Tarsus : 1 hoplite
Susa : 1 flag, 1 hoplite
Seleucia : 1 city and 2 hoplites
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 5 hoplites and 1 phalanx
Pharan : 1 flag, 5 phalanxs and 1 warelephant
Persepolis : 1 flag, 2 cataphracts, 1 city and 2 warelephantsProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 22 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 24 / 21
Seleucid : 90 / 96
Egypt : 26 / 31
Parthia : 15 / 29
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 unit repaired.
1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
7 cataphracts moved from Seleucia to Persepolis
1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
4 cataphracts and 1 leader moved from Petra to PharanPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Persepolis
Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
Units damaged: 3 walls owned by the Parthia
Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
Battle in Pharan
Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leaderNon Combat Move - Seleucid
1 hoplite moved from Seleucia to Susa
1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
5 hoplites and 1 phalanx moved from Antioch to SidonPlace Units - Seleucid
2 hoplites placed in Seleucia
2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 90 PUs; end with 91 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 90 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 96 PUs
Turning on Edit Mode
EDIT: Adding units owned by Seleucid to Pharan: 1 leader
EDIT: Changing unit hit damage for these Seleucid owned units to: leader = 1
EDIT: Removing units owned by Seleucid from Pharan: 1 phalanx
EDIT: Turning off Edit Mode -
Sorry for the edit, I didn’t realize it took off my leader as a casualty. So much for the hit and run there…… YAHTZEE!!! :-o
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.Purchase Units - Egypt
Egypt buy 2 chariots and 1 quadrireme; Remaining resources: 1 techTokens; 1 PUs;Combat - Egypt
Non Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
2 archers and 1 phalanx moved from Alexandria to Memphis
1 warelephant moved from Alexandria to Memphis
1 phalanx moved from Siwa to Berenice
1 archer moved from Siwa to BerenicePlace Units - Egypt
2 chariots placed in Alexandria
1 quadrireme placed in SZ 57Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 26 PUs; end with 27 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 28 PUs
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