c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
3 archers, 2 cavalrys and 6 skirmishers moved from Athens to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 5 hoplites and 2 skirmishers; Remaining resources: 2 techTokens; 2 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 archers, 2 cavalrys and 6 skirmishers
Macedonia defend with 1 warrior
GreekCityStates roll dice for 3 archers, 2 cavalrys and 6 skirmishers in Larissa, round 2 : 3/11 hits
Macedonia roll dice for 1 warrior in Larissa, round 2 : 0/1 hits
1 warrior owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 3 archers, 2 cavalrys and 6 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warriorNon Combat Move - GreekCityStates
5 hoplites moved from Sparta to SZ 67
1 flagship, 5 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
5 hoplites moved from SZ 68 to Athens
1 leader moved from Sparta to Corinth
1 catapult moved from Sparta to CorinthPlace Units - GreekCityStates
5 hoplites and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 3,2 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 40 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 34 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 37 PUsTerritory Summary for GreekCityStates :
Sparta : 1 city, 5 hoplites, 2 skirmishers and 2 walls
Larissa : 1 flag, 3 archers, 2 cavalrys and 6 skirmishers
Corinth : 1 catapult and 1 leader
Athens : 5 hoplites
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 20 : 1 bireme
Rhodos : 2 hoplites
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 38 / 37
Pergamon : 22 / 26
Carthage : 52 / 55
Macedonia : 45 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 167 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 65
2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to AttaliaPurchase Units - Pergamon
Pergamon buy 1 spearman and 1 wall; Remaining resources: 1 techTokens; 1 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon roll dice for 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen in Attalia, round 2 : 2/8 hits
AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 1/4 hits
2 spearman_neutrals owned by the AI_Neutral and 1 skirmisher owned by the Pergamon lost in Attalia
Pergamon roll dice for 2 cavalrys, 2 phalanxs, 1 skirmisher and 2 spearmen in Attalia, round 3 : 2/7 hits
AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 : 1/2 hits
2 spearman_neutrals owned by the AI_Neutral and 1 skirmisher owned by the Pergamon lost in Attalia
Pergamon win, taking Attalia from AI_Neutral with 2 cavalrys, 2 phalanxs and 2 spearmen remaining. Battle score for attacker is -8
Casualties for Pergamon: 2 skirmishers
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
2 spearmen moved from SZ 65 to HalicarnassusPlace Units - Pergamon
1 spearman and 1 wall placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 26 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 spearmen and 2 walls
Pergamum : 6 skirmishers, 6 spearmen and 2 walls
SZ 65 : 1 flagship and 2 triremes
Sardis : 1 city, 1 leader, 5 phalanxs, 3 skirmishers, 2 spearmen and 5 walls
Cydonia : 2 cavalrys
Attalia : 1 flag, 2 cavalrys, 2 phalanxs and 2 spearmenProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 38 / 37
Pergamon : 25 / 24
Carthage : 52 / 55
Macedonia : 45 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 164 / 171 -
So, for this one it’s still your turn. Here are the turn orders for each just in case (this is different than 270BC):
Alliances (with turn order in parenthesis)
Roman Alliance
Roman Republic (1)
Greek City-States (2)
Pergamon (3)
Egypt (9)
Parthia (10)
Armenia (11)Anti-Roman Alliance
Carthage (4)
Macedonia (5)
Bosporus (6)
Pontus (7)
Seleucid (8)So, it looks like it will be your turn until Pergamon is over. I’ll play our LOTR turn in the meantime – that one looks like one of the most fun to me, so glad it was included in the end!
Weird that they have such a large turn, but I guess it’s more like one side goes, then the other side goes.
I’ll get the oder down soon!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
1 cavalry moved from Cirta to Igilgili
7 cavalrys, 1 hoplite, 1 leader and 1 warelephant moved from Cirta to Auzia
3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
2 hoplites and 4 phalanxs moved from Acci to Corduba
1 cavalry moved from Gades to CordubaPurchase Units - Carthage
Carthage buy 1 cavalry and 7 hoplites; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in Auzia
Carthage attack with 7 cavalrys, 1 hoplite, 1 leader and 1 warelephant
AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Auzia from AI_Neutral with 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
Battle in Igilgili
Carthage attack with 1 cavalry, 3 hoplites and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 2 hoplites and 1 warelephant remaining. Battle score for attacker is -13
Casualties for Carthage: 1 cavalry and 1 hoplite
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Corduba
Carthage attack with 1 cavalry, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 5 cavalry_neutralsNon Combat Move - Carthage
2 biremes moved from SZ 15 to SZ 29
2 triremes moved from SZ 31 to SZ 32
2 hoplites moved from Carthago to SZ 32
1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 33 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 catapult, 1 cavalry and 2 hoplites moved from Carthago to SZ 36
1 catapult, 1 cavalry, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 33
2 hoplites and 2 triremes moved from SZ 32 to SZ 33
1 catapult, 1 cavalry, 4 hoplites and 1 warelephant moved from SZ 33 to LilybaeumPlace Units - Carthage
1 cavalry and 2 hoplites placed in Gades
5 hoplites placed in LilybaeumResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 53 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 56 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 59 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 62 PUsTerritory Summary for Carthage :
Thenae : 1 hoplite
Thapsus : 1 hoplite
Sabrata : 1 hoplite
Aleria : 1 cavalry
Carthago : 1 city, 3 walls and 3 warelephants
Auzia : 1 flag, 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant
SZ 33 : 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
SZ 29 : 2 biremes
Acci : 1 flag
Gades : 1 cavalry, 1 city, 2 hoplites and 2 walls
Igilgili : 2 hoplites and 1 warelephant
Palma : 1 cavalry
Lilybaeum : 1 catapult, 2 cavalrys, 1 city, 18 hoplites, 2 walls and 3 warelephants
Cirta : 1 flag
Tingis : 1 wall
Corduba : 1 flag, 2 hoplites and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 38 / 37
Pergamon : 25 / 24
Carthage : 60 / 62
Macedonia : 45 / 50
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 156 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
3 catapults, 1 cavalry, 5 phalanxs, 6 skirmishers and 4 warriors moved from Thessalonica to Larissa
1 warrior moved from Dodona to Larissa
2 phalanxs moved from Delphi to Larissa
1 leader moved from Apollonia to Larissa
3 cavalrys moved from Apollonia to Larissa
3 warriors moved from Sardica to Salonae
3 cavalrys, 3 phalanxs and 3 skirmishers moved from Apollonia to Salonae
1 phalanx and 3 skirmishers moved from Nicopolis to DurostorumPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 quadrireme and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Salonae
Macedonia attack with 3 cavalrys, 3 phalanxs, 3 skirmishers and 3 warriors
AI_Neutral defend with 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
Macedonia win, taking Salonae from AI_Neutral with 3 cavalrys, 3 phalanxs, 1 skirmisher and 3 warriors remaining. Battle score for attacker is -8
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in Larissa
Macedonia attack with 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs, 6 skirmishers and 5 warriors
GreekCityStates defend with 3 archers, 2 cavalrys and 6 skirmishers
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Larissa from GreekCityStates with 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs and 5 warriors remaining. Battle score for attacker is 36
Casualties for Macedonia: 6 skirmishers
Casualties for GreekCityStates: 3 archers, 2 cavalrys and 6 skirmishers
Battle in Durostorum
Macedonia attack with 1 phalanx and 3 skirmishers
AI_Neutral defend with 3 cavalry_neutrals
Macedonia win, taking Durostorum from AI_Neutral with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Neutral: 3 cavalry_neutralsNon Combat Move - Macedonia
1 phalanx moved from Odessus to Thessalonica
2 cavalrys moved from Nicaea to Thessalonica
2 phalanxs and 2 warriors moved from Nicaea to Heraclea PonticaPlace Units - Macedonia
1 quadrireme placed in SZ 70
3 skirmishers placed in Apollonia
2 cavalrys and 2 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 55 PUs; end with 55 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 52 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 55 PUsTerritory Summary for Macedonia :
Thessalonica : 4 cavalrys, 1 city, 1 phalanx, 2 skirmishers and 3 walls
Larissa : 3 catapults, 4 cavalrys, 1 leader, 7 phalanxs and 5 warriors
Byzantium : 1 skirmisher
Salonae : 1 flag, 3 cavalrys, 3 phalanxs, 1 skirmisher and 3 warriors
Heraclea Pontica : 2 phalanxs and 2 warriors
SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
Delphi : 1 flag, 1 phalanx
Durostorum : 1 flag, 1 phalanx and 2 skirmishers
Apollonia : 1 flag, 1 city and 3 skirmishers
Nicaea : 1 flagProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 25 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 25 / 24
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 151 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 cataphracts and 5 horsearchers moved from Sarmizegetusa to Axiopolis
2 cataphracts and 2 cavalrys moved from Olbia to Istropolis
1 archer and 2 hoplites moved from Theodesia to SZ 80
1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 73
1 archer and 2 hoplites moved from SZ 73 to Istropolis
4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 1 leader moved from Azara to Majar
2 archers and 2 horsearchers moved from Sinda to MajarPurchase Units - Bosporus
Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Istropolis
Bosporus attack with 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutrals
Battle in Axiopolis
Bosporus attack with 2 cataphracts and 5 horsearchers
AI_Neutral defend with 3 warrior_neutrals
Bosporus win, taking Axiopolis from AI_Neutral with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is -12
Casualties for Bosporus: 2 horsearchers
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Majar
Bosporus attack with 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus
6 hoplites moved from Tanais to Azara
1 cataphract moved from Theodesia to AzaraPlace Units - Bosporus
2 cavalrys and 2 horsearchers placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 32 PUs; end with 32 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 28 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 30 PUsTerritory Summary for Bosporus :
Majar : 1 flag, 6 archers, 1 cataphract, 1 cavalry, 6 horsearchers and 1 leader
Sarmizegetusa : 1 flag
SZ 73 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag, 2 cataphracts and 3 horsearchers
Theodesia : 2 cavalrys, 1 city, 2 horsearchers and 3 walls
Istropolis : 1 flag, 1 archer, 2 cataphracts, 2 cavalrys and 2 hoplites
Azara : 1 cataphract and 6 hoplitesProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 25 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 16 / 14
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 144 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
2 units repaired.
1 chariot, 1 hoplite and 2 skirmishers moved from Pessinus to Attalia
2 chariots moved from Nicaea to Attalia
2 phalanxs moved from Tavium to Attalia
1 catapult, 1 leader and 4 skirmishers moved from Tavium to AttaliaPurchase Units - Pontus
Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Attalia
Pontus attack with 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 6 skirmishers
Pergamon defend with 2 cavalrys, 2 phalanxs and 2 spearmen
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Attalia from Pergamon with 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 3 skirmishers remaining. Battle score for attacker is 28
Casualties for Pontus: 3 skirmishers
Casualties for Pergamon: 2 cavalrys, 2 phalanxs and 2 spearmenNon Combat Move - Pontus
2 chariots, 5 hoplites and 3 skirmishers moved from Nicaea to Pessinus
1 phalanx moved from Tavium to Pessinus
1 phalanx moved from Tavium to Pessinus
1 phalanx moved from Tavium to Sinope
1 chariot moved from Tavium to Sinope
1 skirmisher moved from Tavium to Attalia
1 flagship and 2 triremes moved from SZ 78 to SZ 76Place Units - Pontus
1 chariot and 2 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover supraremesActivate Technology - Pontus
Pontus activating supraremesTurn Complete - Pontus
Pontus collect 19 PUs; end with 19 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 16 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 13 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 16 PUsTerritory Summary for Pontus :
Pessinus : 1 flag, 2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 2 chariots, 1 city, 3 phalanxs, 5 skirmishers and 5 walls
SZ 76 : 1 flagship and 2 triremes
Nicaea : 1 skirmisher
Attalia : 1 flag, 1 catapult, 3 chariots, 1 hoplite, 1 leader, 2 phalanxs and 4 skirmishersProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 70 / 70
Egypt : 32 / 37
Parthia : 28 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 144 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 hoplite moved from Bostra to Petra
1 cataphract moved from Jerusalem to Petra
4 cataphracts and 1 leader moved from Sidon to Petra
6 phalanxs and 3 warelephants moved from Seleucia to Susa
8 cataphracts moved from Palmyra to SusaPurchase Units - Seleucid
Seleucid buy 7 cataphracts and 2 hoplites; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Susa
Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
Parthia defend with 4 archers, 2 horsearchers and 2 walls
Seleucid win, taking Susa from Parthia with 1 cataphract, 6 phalanxs and 3 warelephants remaining. Battle score for attacker is 28
Casualties for Parthia: 4 archers, 2 horsearchers and 2 walls
Casualties for Seleucid: 7 cataphracts
Battle in Petra
Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
Egypt defend with 3 archers
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Petra from Egypt with 4 cataphracts and 1 leader remaining. Battle score for attacker is 9
Casualties for Egypt: 3 archers
Casualties for Seleucid: 1 cataphract and 1 hopliteNon Combat Move - Seleucid
1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
1 bireme, 1 catapult, 1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 61 to SZ 59
1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from SZ 59 to Jerusalem
2 hoplites and 2 phalanxs moved from Sidon to Jerusalem
2 hoplites and 1 phalanx moved from Damascus to Jerusalem
2 phalanxs moved from Palmyra to Bostra
1 hoplite moved from Palmyra to Bostra
1 hoplite moved from Edessa to Antioch
1 hoplite moved from Hatra to Seleucia
1 hoplite, 1 phalanx and 1 warelephant moved from Emesa to DamascusPlace Units - Seleucid
7 cataphracts placed in Seleucia
2 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 83 PUs; end with 83 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 80 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 83 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant
Damascus : 1 hoplite, 1 phalanx and 1 warelephant
Petra : 1 flag, 4 cataphracts and 1 leader
Salamis : 1 flag
Antioch : 1 city, 5 hoplites, 1 phalanx and 3 walls
Tarsus : 1 hoplite
Susa : 1 flag, 1 cataphract, 6 phalanxs and 3 warelephants
Seleucia : 7 cataphracts, 1 city and 1 hoplite
Bostra : 1 hoplite and 2 phalanxs
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag
Pharan : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 83 / 83
Egypt : 25 / 37
Parthia : 22 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 144 / 171 -
I think that ends my turn?! :lol:
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 chariot and 1 warelephant moved from Memphis to Pharan
1 chariot, 1 leader, 1 phalanx and 1 warelephant moved from Siwa to Berenice
1 phalanx moved from Paliurus to BerenicePurchase Units - Egypt
Egypt buy 2 archers, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 2 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 1 chariot and 1 warelephant
Seleucid defend with 1 hoplite
Egypt roll dice for 1 chariot and 1 warelephant in Pharan, round 2 : 1/2 hits
Seleucid roll dice for 1 hoplite in Pharan, round 2 : 0/1 hits
1 hoplite owned by the Seleucid lost in Pharan
Egypt win, taking Pharan from Seleucid with 1 chariot and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Berenice
Egypt attack with 1 chariot, 1 leader, 2 phalanxs and 1 warelephant
AI_Neutral defend with 6 spearman_neutrals
Egypt roll dice for 1 chariot, 1 leader, 2 phalanxs and 1 warelephant in Berenice, round 2 : 4/5 hits
AI_Neutral roll dice for 6 spearman_neutrals in Berenice, round 2 : 3/6 hits
Units damaged: 1 leader owned by the Egypt
1 chariot owned by the Egypt, 1 phalanx owned by the Egypt and 4 spearman_neutrals owned by the AI_Neutral lost in Berenice
Egypt roll dice for 1 leader, 1 phalanx and 1 warelephant in Berenice, round 3 : 2/3 hits
AI_Neutral roll dice for 2 spearman_neutrals in Berenice, round 3 : 1/2 hits
1 phalanx owned by the Egypt and 2 spearman_neutrals owned by the AI_Neutral lost in Berenice
Egypt win, taking Berenice from AI_Neutral with 1 leader and 1 warelephant remaining. Battle score for attacker is -24
Casualties for Egypt: 1 chariot and 2 phalanxs
Casualties for AI_Neutral: 6 spearman_neutralsNon Combat Move - Egypt
1 archer moved from Cyrene to Berenice
1 phalanx moved from Paraetonium to Siwa
1 archer moved from Paraetonium to Siwa
5 archers, 1 chariot, 4 phalanxs and 2 warelephants moved from Memphis to Pharan
1 warelephant moved from Alexandria to Pharan
2 archers and 1 phalanx moved from Alexandria to MemphisPlace Units - Egypt
2 archers, 1 phalanx and 1 warelephant placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 29 PUs; end with 31 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 31 PUsTerritory Summary for Egypt :
Siwa : 1 archer and 1 phalanx
Memphis : 2 archers and 1 phalanx
Alexandria : 2 archers, 1 city, 1 phalanx, 2 walls and 1 warelephant
Berenice : 1 flag, 1 archer, 1 leader and 1 warelephant
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Pharan : 5 archers, 2 chariots, 4 phalanxs and 4 warelephantsProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 34
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 143 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 4 archers; Remaining resources: 2 techTokens; 2 PUs;Combat - Parthia
Non Combat Move - Parthia
2 archers moved from Cyropolis to EcbatanaPlace Units - Parthia
4 archers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 3,5 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 22 PUs; end with 24 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUsTerritory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Ecbatana : 2 archers
Persepolis : 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 143 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy 5 spearmen; Remaining resources: 2 techTokens; 2 PUs;Non Combat Move - Armenia
5 cataphracts moved from Sanina to Armavira
1 catapult and 1 spearman moved from Sanina to Albana
6 skirmishers moved from Artaxata to Armavira
3 cataphracts moved from Trapezus to Armavira
4 spearmen moved from Phasis to Trapezus
2 spearmen moved from Phasis to ArmaviraPlace Units - Armenia
4 spearmen placed in Armavira
1 spearman placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 5,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 27 PUs; end with 29 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 25 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 28 PUsTerritory Summary for Armenia :
Albana : 1 catapult, 1 city, 2 spearmen and 4 walls
Sanina : 1 flag
Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Armavira : 8 cataphracts, 1 city, 7 skirmishers, 9 spearmen and 3 walls
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 48 / 50
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 60 / 62
Macedonia : 55 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 12 / 26
AI_Neutral : 143 / 171 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
2 cataphracts and 12 legionaires moved from Genua to VeronaPurchase Units - RomanRepublic
Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 quinquereme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 2 cataphracts and 12 legionaires
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 2 cataphracts and 12 legionaires in Verona, round 2 : 5/14 hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 0/5 hits
2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Verona
RomanRepublic win, taking Verona from AI_Neutral with 2 cataphracts and 12 legionaires remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
2 legionaires moved from Roma to Arretium
1 legionaire moved from Roma to Arretium
5 skirmishers moved from Roma to Arretium
1 leader moved from Roma to Arretium
5 legionaires moved from Roma to Arretium
1 ballista and 1 catapult moved from Roma to Arretium
1 bireme and 1 trireme moved from SZ 46 to SZ 45
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28Place Units - RomanRepublic
1 skirmisher and 1 wall placed in Roma
1 quinquereme and 1 suprareme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,5 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 51 PUs; end with 54 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 53 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 47 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 51 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 ballista, 1 catapult, 1 leader, 8 legionaires, 5 skirmishers and 1 wall
Roma : 1 city, 4 legionaires, 1 skirmisher and 4 walls
Verona : 1 flag, 2 cataphracts and 12 legionaires
Messana : 6 legionaires, 2 skirmishers and 1 wall
Capua : 1 wall
Salapia : 1 wall
SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 1 trireme
Genua : 1 flag
SZ 45 : 1 bireme and 1 trireme
Ariminum : 1 skirmisher
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 wallsProduction/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 33 / 37
Pergamon : 22 / 24
Carthage : 57 / 62
Macedonia : 53 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 17 / 29
AI_Neutral : 140 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
4 hoplites moved from Athens to Delphi
1 leader moved from Corinth to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 2 archers and 3 hoplites; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 4 hoplites and 1 leader
Macedonia defend with 1 phalanx
GreekCityStates roll dice for 4 hoplites and 1 leader in Delphi, round 2 : 1/5 hits
Macedonia roll dice for 1 phalanx in Delphi, round 2 : 1/1 hits
Units damaged: 1 leader owned by the GreekCityStates
1 phalanx owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 4 hoplites and 1 leader remaining. Battle score for attacker is 9
Casualties for Macedonia: 1 phalanxNon Combat Move - GreekCityStates
1 catapult moved from Corinth to Athens
3 hoplites moved from Sparta to Corinth
2 skirmishers moved from Sparta to Corinth
2 hoplites moved from Rhodos to SZ 68
2 hoplites moved from SZ 68 to AthensPlace Units - GreekCityStates
2 archers and 3 hoplites placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 33 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 36 PUsTerritory Summary for GreekCityStates :
Sparta : 2 archers, 1 city, 5 hoplites and 2 walls
Corinth : 3 hoplites and 2 skirmishers
Athens : 1 catapult and 3 hoplites
Delphi : 4 hoplites and 1 leader
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 20 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 37 / 36
Pergamon : 22 / 24
Carthage : 57 / 62
Macedonia : 49 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 17 / 29
AI_Neutral : 140 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
6 skirmishers and 6 spearmen moved from Pergamum to NicaeaPurchase Units - Pergamon
Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 6 skirmishers and 6 spearmen
Pontus defend with 1 skirmisher
Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 : 0/12 hits
Macedonia roll dice for 1 skirmisher in Nicaea, round 2 : 0/1 hits
Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 3 : 2/12 hits
Macedonia roll dice for 1 skirmisher in Nicaea, round 3 : 0/1 hits
1 skirmisher owned by the Pontus lost in Nicaea
Pergamon win, taking Nicaea from Macedonia with 6 skirmishers and 6 spearmen remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisherNon Combat Move - Pergamon
1 spearman moved from Sardis to PergamumPlace Units - Pergamon
1 skirmisher and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 spearmen and 2 walls
Pergamum : 1 spearman and 2 walls
SZ 65 : 1 flagship and 2 triremes
Sardis : 1 city, 1 leader, 5 phalanxs, 4 skirmishers, 5 spearmen and 5 walls
Cydonia : 2 cavalrys
Nicaea : 1 flag, 6 skirmishers and 6 spearmenProduction/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 37 / 36
Pergamon : 27 / 26
Carthage : 57 / 62
Macedonia : 44 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 17 / 29
AI_Neutral : 140 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
1 catapult, 2 cavalrys, 12 hoplites and 3 warelephants moved from Lilybaeum to Messana
2 hoplites and 1 warelephant moved from Igilgili to Cartenna
1 cavalry moved from Auzia to Cartenna
5 cavalrys, 1 hoplite, 1 leader and 1 warelephant moved from Auzia to Cartenna
1 cavalry and 2 hoplites moved from Gades to Hispatis
2 hoplites and 4 phalanxs moved from Corduba to HispatisPurchase Units - Carthage
Carthage buy 1 bireme and 7 hoplites; Remaining resources: 3 techTokens; 1 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 1 cavalry, 4 hoplites and 4 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 1 cavalry, 4 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Cartenna
Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Messana
Carthage attack with 1 catapult, 2 cavalrys, 12 hoplites and 3 warelephants
RomanRepublic defend with 6 legionaires, 2 skirmishers and 1 wall
Carthage win, taking Messana from RomanRepublic with 1 catapult, 9 hoplites and 2 warelephants remaining. Battle score for attacker is 21
Casualties for Carthage: 2 cavalrys, 3 hoplites and 1 warelephant
Casualties for RomanRepublic: 6 legionaires, 2 skirmishers and 1 wallNon Combat Move - Carthage
3 triremes moved from SZ 33 to SZ 36
1 quinquereme moved from SZ 33 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 hoplite moved from Thapsus to SZ 36
1 hoplite moved from Thenae to Thapsus
1 warelephant moved from Carthago to Thapsus
1 hoplite, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 33
1 hoplite and 1 warelephant moved from SZ 33 to LilybaeumPlace Units - Carthage
1 bireme placed in SZ 33
4 hoplites placed in Lilybaeum
1 hoplite placed in Carthago
1 hoplite placed in Carthago
Carthage undo move 4.
2 hoplites placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover siegeWeaponsActivate Technology - Carthage
Carthage activating siegeWeaponsTurn Complete - Carthage
Carthage collect 66 PUs; end with 67 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 64 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 59 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 62 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 65 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 68 PUsTerritory Summary for Carthage :
Cartenna : 1 flag, 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
Thapsus : 1 hoplite and 1 warelephant
Sabrata : 1 hoplite
Aleria : 1 cavalry
Messana : 1 flag, 1 catapult, 9 hoplites and 2 warelephants
Carthago : 1 city, 1 hoplite, 3 walls and 1 warelephant
Auzia : 1 flag
SZ 33 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
SZ 29 : 2 biremes
Hispatis : 1 flag, 1 cavalry, 4 hoplites and 4 phalanxs
Acci : 1 flag
Gades : 1 city, 2 hoplites and 2 walls
Palma : 1 cavalry
Lilybaeum : 1 city, 11 hoplites, 2 walls and 1 warelephant
Cirta : 1 flag
Corduba : 1 flagProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 37 / 36
Pergamon : 27 / 26
Carthage : 66 / 68
Macedonia : 44 / 55
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 17 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 phalanx and 2 skirmishers moved from Durostorum to Sardica
1 warrior moved from Salonae to Sardica
2 catapults, 5 phalanxs and 5 warriors moved from Larissa to Athens
1 catapult, 4 cavalrys, 1 leader and 2 phalanxs moved from Larissa to Delphi
4 cavalrys moved from Thessalonica to DelphiPurchase Units - Macedonia
Macedonia buy 1 catapult, 4 cavalrys, 3 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Sardica
Macedonia attack with 1 phalanx, 2 skirmishers and 1 warrior
AI_Barbarians defend with 1 horsearcher
Macedonia win, taking Sardica from AI_Barbarians with 1 phalanx, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcher
Battle in Athens
Macedonia attack with 2 catapults, 5 phalanxs and 5 warriors
GreekCityStates defend with 1 catapult and 3 hoplites
Macedonia win, taking Athens from GreekCityStates with 2 catapults, 5 phalanxs and 3 warriors remaining. Battle score for attacker is 16
Casualties for Macedonia: 2 warriors
Casualties for GreekCityStates: 1 catapult and 3 hoplites
Battle in Delphi
Macedonia attack with 1 catapult, 8 cavalrys, 1 leader and 2 phalanxs
GreekCityStates defend with 4 hoplites and 1 leader
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 10
Casualties for Macedonia: 3 cavalrys
Casualties for GreekCityStates: 4 hoplites and 1 leaderNon Combat Move - Macedonia
1 phalanx and 2 skirmishers moved from Thessalonica to Larissa
3 cavalrys moved from Salonae to Thessalonica
3 skirmishers moved from Apollonia to SalonaePlace Units - Macedonia
1 catapult, 1 skirmisher and 1 warrior placed in Apollonia
4 cavalrys, 2 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 56 PUs; end with 56 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 52 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 53 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 56 PUsTerritory Summary for Macedonia :
Thessalonica : 7 cavalrys, 1 city, 2 skirmishers, 3 walls and 1 warrior
Larissa : 1 phalanx and 2 skirmishers
Byzantium : 1 skirmisher
Salonae : 1 flag, 3 phalanxs, 4 skirmishers and 2 warriors
Heraclea Pontica : 2 phalanxs and 2 warriors
Athens : 1 flag, 2 catapults, 5 phalanxs and 3 warriors
SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
Delphi : 1 flag, 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs
Sardica : 1 phalanx, 2 skirmishers and 1 warrior
Durostorum : 1 flag
Apollonia : 1 flag, 1 catapult, 1 city, 1 skirmisher and 1 warriorProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 27 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.Purchase Units - Bosporus
Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Bosporus
1 cataphract and 6 hoplites moved from Azara to Majar
2 cavalrys and 2 horsearchers moved from Theodesia to Azara
1 archer and 2 hoplites moved from Istropolis to SZ 73
1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 73 to SZ 80
1 archer and 2 hoplites moved from SZ 80 to Sinda
2 cataphracts and 3 horsearchers moved from Axiopolis to Tyras
2 cataphracts and 2 cavalrys moved from Istropolis to OlbiaPlace Units - Bosporus
3 archers and 1 cavalry placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 32 PUs; end with 32 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 30 PUsTerritory Summary for Bosporus :
Majar : 1 flag, 6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 6 horsearchers and 1 leader
Sarmizegetusa : 1 flag
Axiopolis : 1 flag
Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
Tyras : 2 cataphracts and 3 horsearchers
SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
Sinda : 1 archer and 2 hoplites
Istropolis : 1 flag
Azara : 2 cavalrys and 2 horsearchers
Olbia : 2 cataphracts and 2 cavalrysProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 27 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 19 / 16
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 unit repaired.
1 leader moved from Attalia to Nicaea
2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers moved from Pessinus to Nicaea
3 chariots moved from Attalia to Nicaea
2 chariots moved from Sinope to NicaeaPurchase Units - Pontus
Trigger PONsupraremes: buySuprareme removed from PontusProduction
Trigger PONsupraremes: buySupraremeX added to PontusProduction
Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 3 skirmishers
Pergamon defend with 6 skirmishers and 6 spearmen
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Nicaea from Pergamon with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 46
Casualties for Pontus: 2 skirmishers
Casualties for Pergamon: 6 skirmishers and 6 spearmenNon Combat Move - Pontus
1 skirmisher moved from Attalia to Pessinus
1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Attalia to TaviumPlace Units - Pontus
4 skirmishers and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 24 PUs; end with 24 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 20 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 21 PUsTerritory Summary for Pontus :
Pessinus : 1 flag, 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag, 1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers
Sinope : 1 city, 3 phalanxs, 9 skirmishers and 6 walls
SZ 76 : 1 flagship and 2 triremes
Nicaea : 1 flag, 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher
Attalia : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 22 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 24 / 21
Seleucid : 80 / 83
Egypt : 29 / 31
Parthia : 22 / 29
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 unit repaired.
1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
7 cataphracts moved from Seleucia to Persepolis
1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
4 cataphracts and 1 leader moved from Petra to PharanPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Persepolis
Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
Units damaged: 3 walls owned by the Parthia
Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
Battle in Pharan
Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leaderNon Combat Move - Seleucid
1 hoplite moved from Seleucia to Susa
1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
5 hoplites and 1 phalanx moved from Antioch to SidonPlace Units - Seleucid
2 hoplites placed in Seleucia
2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 90 PUs; end with 91 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 90 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 96 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
Petra : 1 flag
Salamis : 1 flag
Antioch : 2 cataphracts, 1 city, 2 hoplites, 2 phalanxs, 3 walls and 2 warelephants
Tarsus : 1 hoplite
Susa : 1 flag, 1 hoplite
Seleucia : 1 city and 2 hoplites
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 5 hoplites and 1 phalanx
Pharan : 1 flag, 5 phalanxs and 1 warelephant
Persepolis : 1 flag, 2 cataphracts, 1 city and 2 warelephantsProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 22 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 24 / 21
Seleucid : 90 / 96
Egypt : 26 / 31
Parthia : 15 / 29
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314





