@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40L 2016 Radiant (Allies +21) vs Karl7 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Bessarabia to Ukraine
5 armour moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Novgorod to Archangel
2 bombers moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Western Ukraine
2 tactical_bombers moved from Belarus to Western Ukraine
2 tactical_bombers moved from Belarus to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 5 armour and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Bryansk to Belarus
2 bombers moved from Smolensk to Novgorod
2 bombers moved from Archangel to Novgorod
1 bomber moved from Western Ukraine to Novgorod
2 tactical_bombers moved from Western Ukraine to Belarus
1 artillery moved from Eastern Poland to Belarus
3 artilleries and 2 infantry moved from Novgorod to Belarus
5 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
6 armour and 4 infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
That a boy another prefect round for ya! :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Russia to RostovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 9 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
5 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 2 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 mech_infantry moved from Hunan to French Indo China
3 tactical_bombers moved from Hunan to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in Gilbert Islands
Battle in French Indo China
Japanese attack with 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking French Indo China from UK_Pacific with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Solomon IslandsNon Combat Move - Japanese
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
3 armour and 1 mech_infantry moved from Sikang to Szechwan
2 artilleries and 4 infantry moved from Shensi to Szechwan
1 aaGun, 1 armour and 2 artilleries moved from Hunan to Kwangsi
3 tactical_bombers moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Anhwe to Hunan
2 armour and 1 mech_infantry moved from Shantung to HunanPlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
Hey look at that back to back prefect rounds, now just need Italy to go for the prefect trivector.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 battleships, 3 infantry and 3 submarines; Remaining resources: 3 PUs;Combat Move - Americans
2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 7 fighters, 11 submarines and 3 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone -
I assume max scramble, but need kamikaze hits and OOL.
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Scram all ftrs.
use all kamikazes 1 on each dd, and 1 on each cruiser
OOL: max defense, keep 1 dd if you have sub
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 battleships, 3 infantry and 3 submarines; Remaining resources: 3 PUs;Combat Move - Americans
2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 7 fighters, 11 submarines and 3 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 5 carriers, 2 destroyers, 7 fighters, 11 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 9 fighters, 5 submarines, 4 tactical_bombers and 1 transport
Americans roll dice for 11 submarines in 6 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 1 bomber, 5 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits
Units damaged: 2 battleships owned by the Japanese and 3 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 9 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 13/29 hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 5 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 10 submarines in 6 Sea Zone, round 3 : 2/10 hits
Americans roll dice for 2 battleships, 1 bomber, 2 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 9 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 13/29 hits
7 destroyers owned by the Japanese, 10 submarines owned by the Americans, 2 submarines owned by the Japanese, 2 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 7/12 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 9/21 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships and 1 bomber in 6 Sea Zone, round 5 : 1/3 hits
Japanese roll dice for 2 battleships, 9 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 8/14 hits
1 bomber owned by the Americans, 2 battleships owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 9 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -109
Casualties for Americans: 2 battleships, 1 bomber, 5 carriers, 2 destroyers, 7 fighters, 11 submarines and 3 tactical_bombers
Casualties for Japanese: 5 carriers, 1 cruiser, 8 destroyers, 5 submarines and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
6 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese forced to land in JapanNon Combat Move - Americans
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 92 Sea Zone to 93 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from Siberia to AmurPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 infantry placed in Western United States
2 battleships and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
1 fighter moved from Burma to French Indo China
1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
2 aaGuns, 1 artillery and 6 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Burma
3 armour moved from Eastern Persia to India
2 destroyers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to India
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 destroyers and 1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - British
2 destroyers placed in 80 Sea Zone
1 tactical_bomber placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 37 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantry -
+79 PU’s from sz 6 are you surprised you rolled so well? Now go lets see Italy roll a prefect round to top off round 7. :lol:
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+79 PU’s from sz 6 are you surprised you rolled so well? Now go lets see Italy roll a prefect round to top off round 7. :lol:
Yeah, sz 6 boosted Japan….
ITaly coming up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Belarus to Bryansk
1 bomber moved from Southern France to Southern Italy
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to Kwangtung
1 fighter moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 bomber moved from Shan State to Kwangtung
1 bomber moved from Shan State to India
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea ZoneCombat - ANZAC
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/2 hits
Bombing raid in Kwangtung rolls: 5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Kwangtung to Burma
1 bomber moved from Kwangtung to BurmaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Ukraine to Rostov
4 tactical_bombers moved from Belarus to Rostov
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Novgorod to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
4 tactical_bombers moved from Rostov to Bryansk
5 armour moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
5 armour moved from Eastern Poland to Bryansk
6 aaGuns, 16 armour, 9 artilleries, 22 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
3 artilleries and 4 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
6 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 bombers moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,2,2,2,4,3,1,2,6,6,2,2,5,2,4,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Ukraine to Rostov
4 tactical_bombers moved from Belarus to Rostov
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Novgorod to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
4 tactical_bombers moved from Rostov to Bryansk
5 armour moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
5 armour moved from Eastern Poland to Bryansk
6 aaGuns, 16 armour, 9 artilleries, 22 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
3 artilleries and 4 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
6 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 bombers moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,2,2,2,4,3,1,2,6,6,2,2,5,2,4,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
19 artilleries, 3 fighters, 67 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Russia to Bryansk
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 19 artilleries, 3 fighters, 67 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 6 aaGuns, 26 armour, 9 artilleries, 24 infantry, 4 mech_infantrys and 4 tactical_bombers; Italians defend with 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
AA fire in Bryansk : 1/5 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 1 armour, 19 artilleries, 2 fighters, 67 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 19/94 hits
Italians roll dice for 8 aaGuns, 28 armour, 10 artilleries, 24 infantry, 5 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 30/71 hits
30 infantry owned by the Russians, 6 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 11 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 19 artilleries, 2 fighters, 37 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 16/64 hits
Italians roll dice for 28 armour, 10 artilleries, 13 infantry, 5 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 19/60 hits
19 infantry owned by the Russians, 2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Italians and 13 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 19 artilleries, 2 fighters, 18 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 17/45 hits
Italians roll dice for 28 armour, 10 artilleries, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 22/44 hits
18 infantry owned by the Russians, 2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Italians, 3 mech_infantrys owned by the Russians, 2 armour owned by the Italians, 9 artilleries owned by the Germans and 3 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 18 artilleries, 2 fighters and 2 tactical_bombers in Bryansk, round 5 : 8/23 hits
Italians roll dice for 23 armour and 4 tactical_bombers in Bryansk, round 5 : 13/27 hits
13 artilleries owned by the Russians and 8 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Bryansk, round 6 : 6/10 hits
Italians roll dice for 15 armour and 4 tactical_bombers in Bryansk, round 6 : 7/19 hits
5 artilleries owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Russians and 6 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 2 tactical_bombers in Bryansk, round 7 : 3/3 hits
Italians roll dice for 9 armour and 4 tactical_bombers in Bryansk, round 7 : 7/13 hits
1 fighter owned by the Russians, 2 tactical_bombers owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Italians win with 6 armour and 4 tactical_bombers remaining. Battle score for attacker is -43
Casualties for Germans: 6 aaGuns, 20 armour, 9 artilleries, 24 infantry and 4 mech_infantrys
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 armour, 19 artilleries, 3 fighters, 67 infantry, 3 mech_infantrys and 2 tactical_bombersNon Combat Move - Russians
Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
So I was suppose to win with 20 units left, I have 0 and you have 10. That’s a 30 unit swing in your favour. Combine that with the +79 PU in sz 6, combine that with the countless prefect rounds you got and what does that add up to?





