@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40L 2016 Radiant (Allies +21) vs Karl7 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 3 submarines; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - Americans
3 submarines placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 4 mech_infantrys moved from India to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - British
Battle in Egypt
British attack with 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry; Italians defend with 1 artillery and 1 harbour
British roll dice for 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/10 hits
Italians roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 1/5 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British roll dice for 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 3/9 hits
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 1/3 hits
1 artillery owned by the Italians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 1 fighter and 4 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 4 mech_infantrys in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
British roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
British roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 5 : 2/4 hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in France
British attack with 1 bomber
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
British roll dice for 1 bomber in France, round 2 : 0/1 hits
Germans roll dice for 1 artillery in France, round 2 : 1/1 hits
1 bomber owned by the British lost in France
Germans win with 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 1 bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to French Central Africa
2 aaGuns, 1 artillery and 10 infantry moved from India to Burma
1 fighter moved from Shan State to India
3 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 6 infantry -
The dice on your side for 4 straight rounds, must be nice?
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The dice on your side for 4 straight rounds, must be nice?
Oh, they’ll run away from me soon enough
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 5 infantry
British defend with 1 harbour, 2 infantry and 3 mech_infantrys
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Belarus
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Poland to Eastern Poland
1 infantry and 1 mech_infantry moved from Albania to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to GreecePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Right after you say this “Oh, they’ll run away from me soon enough” you roll another nearly perfect round for Italy. This is getting to the point where there is no fun or competition.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 2 bombers, 4 fighters and 4 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Battle in Egypt
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 harbour and 4 infantry
French roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 2/5 hits
1 infantry owned by the Italians and 2 infantry owned by the French lost in Egypt
French roll dice for 1 fighter in Egypt, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 3 : 3/4 hits
1 fighter owned by the French lost in Egypt
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 infantry
Casualties for French: 1 fighter and 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Greece to 81 Sea Zone
1 bomber moved from Greece to Bessarabia
1 bomber moved from Greece to Western Ukraine
1 bomber moved from Greece to Bessarabia
1 bomber moved from Greece to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Greece
2 bombers moved from Western Ukraine to Eastern Poland
2 bombers moved from Bessarabia to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Belarus
2 tactical_bombers moved from Bessarabia to Belarus
1 aaGun, 8 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Belarus
4 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
3 aaGuns and 1 infantry moved from Poland to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Karelia to Novgorod
4 infantry moved from Finland to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Germany to PolandPlace Units - Germans
5 armour and 4 infantry placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 5 artilleries and 18 infantry moved from Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
2 aaGuns and 10 infantry moved from Archangel to Vologda
1 armour moved from Novosibirsk to Russia
4 mech_infantrys moved from Novosibirsk to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
2 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
2 armour moved from Hopei to Kansu
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Kweichow to Kansu
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to Kansu
2 fighters moved from 41 Sea Zone to Shan State
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 2 artilleries, 2 bombers, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 9 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 3 mech_infantrys
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrys
2 fighters owned by the Japanese retreatedNon Combat Move - Japanese
2 fighters moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 aaGun moved from Shensi to Kweichow
2 infantry moved from Hopei to Kweichow
2 bombers moved from Kansu to Shantung
3 tactical_bombers moved from Kansu to KweichowPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 infantry placed in Shantung
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 harbour and 9 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 battleship, 1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea ZoneNon Combat Move - Americans
2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 3 transports moved from 16 Sea Zone to 4 Sea Zone
5 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Hawaiian Islands to Soviet Far EastPlace Units - Americans
1 harbour placed in Aleutian Islands
9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 armour, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Egypt
British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 3 infantry
British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/8 hits
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
6 infantry moved from India to Burma
2 aaGuns, 1 artillery and 9 infantry moved from Burma to Shan State
1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from 83 Sea Zone to French West AfricaPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6
British collect 33 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Belarus to Bessarabia
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Bessarabia
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
1 mech_infantry moved from Greece to Romania
1 bomber moved from Greece to Southern Italy
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 bombers and 4 fighters moved from Queensland to 37 Sea Zone
1 bomber moved from New South Wales to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 bombers, 1 cruiser and 4 fighters
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 transports
ANZAC roll dice for 3 bombers, 1 cruiser and 4 fighters in 37 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 2/5 hits
2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 3 bombers, 1 cruiser and 2 fighters remaining. Battle score for attacker is 53
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 3 transportsNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
3 bombers moved from 37 Sea Zone to Shan State
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 4 infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 unit repaired.
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Western Ukraine
1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Belarus
1 tactical_bomber moved from Smolensk to Belarus
2 tactical_bombers moved from Archangel to Belarus
5 infantry moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Bessarabia
3 aaGuns, 4 armour and 7 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 bombers moved from Smolensk to Novgorod
2 bombers moved from Western Ukraine to Novgorod
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
4 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
5 armour and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 4 infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 unit repaired.
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Western Ukraine
1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Belarus
1 tactical_bomber moved from Smolensk to Belarus
2 tactical_bombers moved from Archangel to Belarus
5 infantry moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Bessarabia
3 aaGuns, 4 armour and 7 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 bombers moved from Smolensk to Novgorod
2 bombers moved from Western Ukraine to Novgorod
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
4 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
5 armour and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode





